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Why Participate?

Explore:

Discover the world of cybersecurity

Encourage:

Motivate participants towards cybersecurity careers

Educate:

Learn or improve cybersecurity skills

Enhance:

Teamwork, collaboration, and critical thinking

Enrich:

Compete for meaningful scholarships and/or cash prizes

Enjoy:

A fun challenge. ☺

Contestant Requirements: Basic understanding of

Windows/Unix and the Internet + Willingness to Learn, Work as

a Team, and Desire to Have Fun.

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Background (2011-2013)

700 competitors and 115 teams over past 2 years

3 divisions (high school, college, professional)

Team Sizes of 3-6 members

Scholarship prizes from NSA for student finalists ($5000/$3000); more than

$160,000 awarded in the past 2 years

Internships offered to student winners

Cash prizes for professional team winner

Competition finals run alongside 2 day conference

For 2013, it’s open to teams nationwide!

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Things to Remember

When Building a Team

You can represent your organization or create a team with members from

multiple organizations and companies.

Individual names will not be publicized nor will your company name.

Your team name will likely be publicized – particularly if you win ☺

Only first and second place winners will be made public

Team ratings will be given only to teams and not released publically

Pictures will be taken at the event for use to market the event in the future

Sign up in July for $50 discount. Names will need to be locked in by Sept 9

th

Identify your captain. This will be the main communication point throughout.

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Challenge Timeline

Registration Closes (Sept 9)

Unscored Practice Rounds

– Windows (Aug 15) & Linux (Aug 29) Hardening – Forensics (Sept 5)

Qualification Round #1 (Sept 21)

– System Hardening for all competitors

Qualification Round #2 (Sept 26)

– System Hardening for High School (different target) – Forensics for College & Professionals

Finals @ Baltimore Convention Center

– Oct 8 (9AM-3PM) for High School

– Oct 9 (9AM-3PM) for College & Professionals

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Challenge Game Types

System Hardening (Practice/Qualifications)

Analyze Windows & Linux systems for vulnerabilities or potential vulnerabilities

and secure systems that are vulnerable.

Forensics (College and Professional Practice/Qualifications)

Finding and reporting evidence of intrusions, discovery of malware, analysis of

payloads, log analysis, network analysis, and tracking of attackers on images

either of computer systems or USB drives. The more details reported to the

White Team, the more points they earn.

Defense/CND (High School Finals)

Defending a network being attacked by a live Red Team, while maintaining

critical services and securing hosts, detecting and mitigating Red Team activity

and other misuse, and communicating findings.

Attack/Defend-CTF (College and Professional Finals)

Compromise and control targets, maintain control of targets, and secure your

own targets against other teams’ attacks. The longer a team holds a target and

maintains its critical services (i.e., ‘Capture and Defend’), the more points they

earn.

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Key Skills for Success

System Hardening

-

Windows & Linux System Administration

Forensics

-

Disk image analysis

-

File carving

-

Log file analysis

-

Network traffic (packet capture) analysis

Attack/Defend-CTF

-

Windows & Linux System Administration

-

Log file analysis

-

Incident Response & Handling

-

Intrusion Detection

Teamwork, Organization & Good Communication Skills are essential, too!

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CyberMaryland Conference

October 8-9, 2013 @ Baltimore Convention Center

– Runs simultaneously with the Maryland Cyber Challenge

Two Days of technical and non-technical conference sessions appealing

to a wide range of audiences, industries, and expertise.

Exhibitor Fair

Employer & Professional Networking Opportunities

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Cyber Operations Key Skills

1. Maintain critical services even during moments

of intrusion and misuse

2. Identify vulnerabilities and lock down systems

(computers, network and security devices)

3. Recognize and respond to hacker and

computer misuse activity (Monitor and

Forensics)

4. Collect & Analyze Forensics Data

5. Penetration Testing

6. Communicate effectively

Realistically Train as you expect to Operate

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CyberNEXS: The Environment

Instruct – Classroom Instruction

• Learning of facts

• Question and answers

• Instructor Demonstrations

Exercise – Live Lab

• Reinforcement of learning

• Student Hands-on

• Trial-and-error with real-time feedback

Compete – Game

• Measure individual or team

• Learn new techniques from others

• Fun; stimulus to learn more

Certify – Demonstrate Practical Knowledge

• Final verification of level of capability

• Certified under pressure

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11 • Competed 7 years DefCon CTF (2 time winner)

• 100+ Training and Competition Events • Mid-High School

– AFA National High School Cyber Defense Competition: Cyber Patriot I,II,III, & IV – NDIA Cyber Challenge

– San Diego Mayor's Cyber Cup I, II

– State of Maine HS Cyber Defense Challenge I - II – Thomas Jefferson HS tjSTARS

• Collegiate

– Mid-West Regional Cyber Defense Competition – Mid-Atlantic Regional Cyber Defense Competition – Navy Post-Graduate School

– National Collegiate Cyber Defense Competition – Maryland Cyber Challenge

• Adult

– EUCOM, Joint and Coalition Forces – University of California

– Naval Supply CISO

– Canadian Forces School of Communications – FBI

– Singapore – ToorCon

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Qualification Round 1

Characteristics

For all Divisions

6 contiguous hours to complete during the round

Contestant downloads VM target and hardens it on

their own machine

Download prior to the round; Decryption key sent 15 minutes prior to the start of the round

Following system registration instructions is key

Contestant maintains critical services on own machine

Agent sends status to CyberNEXS Global Services

which returns score to Contestant’s Status Page

No attacks nor trouble ticket activity

performed (no red/white team required)

Practice Rounds 1 and 2 will prepare teams

Requirements

Contestant’s computer requires

2GB RAM

20 GB Disk Space

VMware Player (free)

Contestant’s internet connectivity requires

64Kbps up/down link

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Qualification Round 2

(High School)

Characteristics

For High School Division only

Same challenge as Qualification Round 1, but with a different target

Practice Rounds 1 and 2 will prepare teams

Requirements

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Qualification Round 2

(College and Professional)

Characteristics

For College and Professional Divisions

6 contiguous hours to complete during the round

Forensics Challenge – Two of the following:

Disk image analysis

File carving

Log file analysis

Network trace (packet capture) analysis

Download prior to the round; Decryption key sent 15 minutes prior to the start of the round

Scoring will be based forensic analysis provided via the CyberNEXS trouble ticket system

Practice Round 3 will prepare teams to use the scoring system, however the practice round will only have one short challenge

Requirements

• Same as for Qualification Round 1

• Tools for analyzing packet captures

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High School Finals

Requirements

Contestants’ computers will be supplied

Understanding of Remote Desktop (Windows) and ssh (Linux) software is required

Experience with previous rounds

No electronic media/devices (Paper notes, printouts, books OK)

No staged internet sites

Characteristics

Teams log into their own CyberNEXS network

Contestants harden systems in their network, maintain critical services and fill out trouble tickets, while a Red Team attacks the network

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College and Professional

Finals

Requirements

Contestants’ computers will be supplied

Understanding of Remote Desktop (Windows) and ssh (Linux) software is required

Experience with previous rounds

No electronic media/devices (Paper notes, printouts, books OK)

No staged internet sites

Characteristics

Teams log into a single CyberNEXS network

Contestants identify and compromise targets, then plant flags

Contestants harden systems in their network, maintain critical

services and protect their systems while other teams try to attack

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Competition Coordinator: Dr. Richard Forno (UMBC)

[email protected]

Competition Questions & GamePlay:

[email protected]

Competition Technical Support:

[email protected]

CyberNEXS Program Manager: Tim King

[email protected]

MDC3 Event Publicity: Devaney & Associates 410-296-0200

www.marylandcyberchallenge.com

References

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