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The aims: Chapter 14: Usability testing and field studies. Usability testing. Experimental study. Example. Example

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Chapter 14:

Usability testing and field

studies

The aims:

• Explain how to do usability testing through

examples.

• Outline the basics of experimental design.

• Discuss the methods used in usability

testing.

• Discuss the role of field studies in

evaluation.

Usability testing

• Basic elements:

– A set of typical tasks.

– Controlled environmental settings. – Users.

– Data recording equipments.

• The data

– performance times – errors.

– User satisfaction.

Experimental study

• controlled evaluation of specific aspects

of interactive behaviour

• evaluator chooses hypothesis to be tested

• a number of experimental conditions are considered which differ only in the value of some controlled variable. • changes in behavioural measure are

attributed to different conditions

Example

• There are many different input

devices: keyboard, button, knob,

mouse, touch screen, voice

activation, etc.

• Questions:

– does the optimality of an input device depend on the task being performed? – Is performance with a given input

device influenced by the age of the user?

Example

• Three factors:

– Input devices – Task demands – User capacities

• How can we categorize these

factors?

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Categorize input devices

• Direct devices: no translation is required between the activity performed by the person and the action of the device – Touch screen – Light pen – Voice activation • Indirect devices: require a translation between the activity of the person and the action of the device – Mouse – Trackballs – Joysticks – Rotary encoders Requires translation between: rotary and linear movement; hand and screen, Learning time Control time …. Can adjust control-display ratio More precise Given tactile feedback …

Indirect

Arm fatigue Limited resolution Slow entry Finger or arm may obscure screen Direct hand-eye coordination No memory loading Minimal training …. Direct disadvantages Advantages Devices

Hypothesis

• prediction of outcome

– framed in terms of IV and D

E.g. the optimality of an input device is depending on the task being performed

• null hypothesis:

– states no difference between conditions – aim is to disprove this

E.g. the optimality of an input device is independend from the task being performed

Variables

• independent variable (IV)

characteristic changed to produce different conditions

e.g. interface style, number of menu items

• dependent variable (DV)

characteristics measured in the experiment e.g. time taken, number of errors.

Experimental factors

• Subjects

– who – representative, sufficient sample

• Variables

– things to modify and measure

• Hypothesis

– what you’d like to show

• Experimental design

– how you are going to do it

Experimental design

• within groups design

– each subject performs experiment under each condition.

– transfer of learning possible

– less costly and less likely to suffer from user variation.

• between groups design

– each subject performs under only one condition

– no transfer of learning – more users required

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Analysis of data

• Before you start to do any statistics:

– look at data – save original data

• Choice of statistical technique depends on

– type of data – information required

• Type of data

– discrete - finite number of values – continuous - any value

Analysis - types of test

• parametric

– assume normal distribution – robust

– powerful

• non-parametric

– do not assume normal distribution – less powerful

– more reliable

• contingency table

– classify data by discrete attributes – count number of data items in each group

Analysis of data (cont.)

• What information is required?

– is there a difference? – how big is the difference? – how accurate is the estimate?

Experiments & usability

testing

• Experiments is to discover new

knowledge

• Usability testing is to check that the

system is usable by the intended user

population for their tasks.

• Experiments may also be done in

usability testing.

Usability testing & research

Usability testing

• Improve products • Few participants • Results inform design • Usually not completely replicable • Conditions controlled as much as possible • Procedure planned • Results reported to developers Experiments for research • Discover knowledge • Many participants • Results validated statistically • Must be replicable • Strongly controlled conditions • Experimental design • Scientific reported to scientific community

Usability lab with observers

watching a user & assistant

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Portable equipment for use in

the field

Testing conditions

• Usability lab or other controlled space. • Emphasis on:

– selecting representative users; – developing representative tasks.

• Tasks usually last no more than 30 minutes.

• The test conditions should be the same for every participant.

• Informed consent form explains

procedures and deals with ethical issues.

Some type of data

• Time:

• to complete a task.

• time away from the product.

• Error

• Number and type of errors per task. • Number of errors per unit of time. • Number of navigations to online help or

manuals.

• Number of users making a particular error. • Number of users completing task successfully.

Usability engineering

orientation

• Aim is improvement with each

version.

• Current level of performance.

• Minimum acceptable level of

performance.

• Target level of performance.

How many participants is

enough for user testing?

• Depends on:

– schedule for testing; – availability of participants; – cost of running tests.

• Typically 5-10 participants.

• Some experts argue that testing

should continue until no new insights

are gained.

Field studies

• The aim is to understand what users do naturally and how technology impacts them.

• Field studies can be used in product design to:

- identify opportunities for new technology; - determine design requirements;

- decide how best to introduce new technology;

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Data collection & analysis

• Observation & interviews

– Notes, pictures, recordings – Video

– Logging

• Analyzes

– Categorized

– Categories can be provided by theory

• Grounded theory • Activity theory

Key points

• Testing is a central part of usability testing. • Usability testing is done in controlled conditions.

• Usability testing is an adapted form of experimentation.

• Experiments aim to test hypotheses by manipulating certain

variables while keeping others constant.

• The experimenter controls the independent variable(s) but not

the dependent variable(s).

• There are three types of experimental design:

different-participants, same- different-participants, & matched participants.

• Field studies are done in natural environments.

• Typically observation and interviews are used to collect field studies data.

• Categorization and theory-based techniques are used to

References

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