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EKT150 Introduction to Computer Programming. Wk1-Introduction to Computer and Computer Program

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EKT150 Introduction to

Computer Programming

Wk1-Introduction to Computer and

Computer Program

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A Brief Look At Computer

Computer

is a device that receives input, stores and processes data, and provides output in a useful format.

Computers process data according to sets of instructions called computer programs

Example: laptops, PCs, mainframes, even everyday objects such as mobile phones, washing-machines, TV sets, cars contain computers

Hardware

Physical components of a computer

Example: Keyboard, screen, mouse, disks, memory, CD-ROM, and processing units

Software

Programs that run on a computer

Example: Operating System such as windows XP -Vista -7, Word processing packages such as MS Word, registration program

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Exercise :

Distinguishing between

input-process-output-storage

The scenario: At the end of each month, a clerk enters the employee name, number of days present and absent, and the number of overtime done in the system. The system then calculates the normal salary, the amount for overtime and the total salary. The clerk then saves the information in the computer hard disk, and takes a backup on a cd. A report is produced for the clerk so that the latter can show to the manager.

Task: Identify the following for that particular system

Input: the employee name, number of days present

and absent, the number of overtime

Process(es): calculate normal income, calculate

amount for overtime, calculate total salary

Output: Report

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How Computer Processes

Information

Computers are NOT intelligent

Computers do what we tell them to do they don’t do anything by themselves.

We must clearly tell a computer what to do in a step

by step manner using a programming language.

Computers only understand “electronic”

High voltage/low voltage – The machine language

Machine language is binary (two values: high/low) 1’s and 0’s

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Why we use computer

Computers produce fast, accurate and reliable

results.

While computers do the boring, repetitive, ordinary

tasks, we can spend our efforts and time to work on

more interesting and creative tasks.

The use of computers in business and manufacturing

decreases the cost of goods and services produced.

It is more difficult and needs more time to find or

grow up a skill-full labour in IT industry, while buying

an additional computer and installing the required

software on is easier and cheaper.

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Programming / Program /

Programmer

Programming in general term is planning or

implementation of a task or event command. In the computing field, is instructing a computer to perform specific tasks.

Computer programming can be defined as the process

of planning a set of sequence commands to be executed by a computer.

Program be defined as a set of sequence commands that

have been determined to be executed by a computer. Computers are just electronic devices that have the

power to perform difficult tasks but they do not ‘KNOW’ what to do therefore - programmers tell the computers what to do by writing programs

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Types of Programming

languages

Machine language

Strings of numbers giving machine specific

instructions Example: +1300042774, +1400593419, +1200274027

Assembly language

English-like abbreviations representing elementary

computer operations (translated via assemblers) Example:

LOAD BASEPAY ADD OVERPAY STORE GROSSPAY

High level language

Codes similar to everyday English. Use

mathematical notations (translated via compilers) Example Code:

– grossPay = basePay + overTimePay

Example high level languages: C, C++, Cobol, Java, Pascal (Delphi), Basic (Visual Basic) Fortran, SQL, T-SQL, C# …

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Programming Problem

Problem that can be solve using programming language. Suppose you want to add 34 and 56, this is easy. But to add 100 numbers is difficult for us need to use calculator or paper and pencil. Or we can write a program for

computer to help us.

Can these problems solve by computer programming?

Converting units from kilograms to grams. Counting the number of cars on a highway. Finding a life partner

Total rain in a week How long we live

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Use of programs to solve

problems

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Data, Information

and Knowledge

Data

are the raw facts, gathered from the

environment which does not have much meaning.

Note: Data is plural, singular form is Datum.

Information

is the end product of the processing

of data, which has more meaning, and is used in

decision making.

Knowledge

is the proved and generalized form of

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Properties of Well Designed

Programs

Well designed programs must be:

Correct and accurate

Easy to understand

Easy to maintain and update

Efficient -

Reliable – can be rely on

Flexible – easily adapt in other situation / problem

Correct and accurate Easy to understa nd Easy to maintain and update

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Steps involve in programming

(Planning)

Requirement Specification: Eliminate ambiguities, Clearly understand the problem

Analyze the problem: Understand the inputs, outputs and

processes used for manipulating the data, formulas and constraints

Design: Write the algorithm (flowchart or pseudocode) to represent the solution

Testing and verification: Check the algorithm.

Implement the algorithm: Write a program

Testing and Verification: Check the program

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Algorithm

An algorithm is the

plan for writing a program

.

Steps required for solving a problem are listed

by using an algorithm tool.

Algorithm tools make program solutions more

clear, more understandable, and easier to

remember.

Algorithms are written according to rules so

that other programmers are also able to read

and understand the solution easily.

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Tools of Algorithm

There are many Algorithm tools in use, but the

most popular ones are

Pseudo-Codes

and

Flowcharts

.

In this course for all problems we will use both

of these tools but in general you choose

only

one

.

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Example

flowchart / pseudo-code

Pseudocode

1. Insert key 2. Free the gear

3. Turn on to starting position 4. IF (engine starts in 6 sec)

4.1 YES – go to step 5 4.2 NO – IF (> 5 times)

4.2.1 YES – call workshop go to step 5

4.2.2 NO – go to step 3 5. Release the key

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Structured Programming

All programs can be written using three control structures

Repetition

Statements are executed repeatedly until a condition evaluates to TRUE or FALSE. Example: while, for

Selection

A statement is executed or skipped depending on whether a condition evaluates to TRUE or FALSE. Example: if, switch

Sequence

One statement is executed after another

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Flowchart

Flowcharts are graphical tools, containing a set of

shapes, each expressing a different action in a

sequence of program execution.

There are many different shapes that are used for

specific purposes, to avoid complexity, in this course,

only a limited subset of these shapes will be shown

and used in applications.

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Flowchart Shapes

Terminal Indicates the starting or ending of the program

Input Used for data entry from keyboard.

Display Use display on screen

Process Indicates any type of internal operation inside the Processor or Memory

(STORE INFORMATION & DO CALCULATIONS -variables)

Decision Used to ask a question that can be answered in a binary format (Yes/No, True/False)

Connector Allows the flowchart to be drawn without intersecting lines or without a reverse flow.

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Flowchart:

Sequence/Selection/Repetition

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Example:

Using

Connectors

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Pseudo-code

Pseudo-code is structured english that is used as an alternative method to flowcharts for planning structured programs.

There are no general accepted standards for pseudocodes.

We will work with a form that has minimum number of rules and is essentially language-independent.

Pseudo-code instructions are written in English, they can be easily understood and reviewed by users.

The only syntax rules to be concerned with involve the

LOOP and SELECTION structures. They must be used as CAPITALISED words.

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You can use either one of these

assignment statements. We prefer the second one

Pseudo-Code Constructs

Assignment: – Set num1 to 1 – Num1 =1 Computation

Use all arithmetic operators: addition (+), subtraction (-) . Division (/), multiplication (*), modulus (%) …

Input

Input : to enter from the keyboard Read : to read from a file

Output

Display : to display on screen Print : to print on the printer

Selection

IF .. END IF

IF .. ELSE …END IF

IF .. ELSE IF .. ELSE …END IF SWITCH .. CASE …

Repetition

Repeat …... Until (condition) While (condition) ● Begin : ● End For (condition) ● Begin :

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Example 1

Write an algorithm that will ask user to input a number then your design will calculate and display the square of input number:

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Example 2

Write an algorithm that will ask user to input 10

students' marks and calculate the average students' mark and display all ten marks and the average

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Exercise

Write an algorithm that will ask user to input height in meters then your design will convert and display the cm value of input number

Write an algorithm to input a student's mark and determine the student's grade. Use table below to determine the grade

B Grade >=90 A 80 - 89 B 70 - 79 C 60 - 69 D < 60 E

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References

Yuksel Uckan, Problem Solving Using

C,Structured Programming Techniques,

McGraw-Hill

Deitel and Deitel, C: How to Program,

McGraw-Hill

Cheng, H., “

C for Engineers and Scientists

”,

McGraw Hill, 2010.

Hanly, J.R. and Koffman, E.B., “

C Program Design

for Engineers

”, 2

nd

Ed., Addison-Wesley, 2001.

References

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