DESCRIPTION OF THE GAME
The Agribusiness Chain is an in-depth, fun and challenging strategy trading game which is used as an instructional material in Econ 124 – Agribusiness Management. It is inspired by the concepts behind the classic board game Monopoly, Snake and Ladder, Chess and Playing Card games. Here the players may act as input supplier, crop producer, livestock raiser, food processor, distributor, transport operator, storage operator, farm worker, importer, etc. to buy or trade agribusiness products including farm inputs, crops, livestock and food products.
By performing the roles or functions of the stakeholders/participants of agribusiness commodity system and taking into considerations various economic concepts such as demand and supply, surplus and shortage, inflation, profit, loss, weather and opportunity costs, the goal is to dominate the play by acquiring agribusiness products as many and high as possible to become the richest player at the end of the game.
PLAYER COMPOSITION AND PLAYING TIME
This game can be played by 2 to 6 players. Ideally the game is played by four players. Ideally the game is played by 4 players. Set-up time ranges from 5 – 10 minutes. The playing time is about 1 – 3 hours.
OBJECTIVE OF THE GAME
The goal of the game is to become the richest player on the board at the end. This is achieved by strategically acquiring agribusiness products as many and high as possible through carrying out the roles of the stakeholders of the agribusiness system supported by luck from the dice and the cards.
GAME EQUIPMENT
The Agribusiness Chain game consists of a board, 2 dice, 4 pieces (tokens), 2 decks of playing cards, play money, a facilitator’s tray and 1 transaction pad.
.
Board Game. The board contains 60 spaces. These spaces house 46 agribusiness products, 4
agricultural markets, 4 auction sales, 4 agri-freeze, 3 non-agribusiness products, 2 taxes, 2 subsidies, 2 costs and 2 loans.
Tokens. These are gamepieces used by players to represent themselves as they move around
the board. Each player will get a mover to represent themselves as they move around the board.
Dice. The dice composes of two. The dice are used by the players to indicate the direction of the
token/pieces to move and land in a particular board space.
Decks of card. There are 2 decks of cards containing 75 playing cards each. One deck of cards
consists of the agribusiness stakeholders and the other deck of cards consists of money bills and special cards.
Play Money. These are faked bills intended to be used as a medium of exchange for all the
financial transactions made by players in the agribusiness chain board game.
Agribusiness Facilitator’s Tray. This is used by the Agribusiness Facilitator to keep and organize
play moneys, playing cards and other materials used in the game.
THE AGRIBUSINESS CHAIN GAMEBOARD
The board game consists of 69 spaces. Forty-six (46) of these spaces are agribusiness products which are designated with a corresponding name, market value or listed price and color type. There are 13 each of crops, livestock and food products and 7 agricultural inputs for a total of 46 agribusiness products that can be acquired by players. The non-agribusiness product spaces have a composition of 23 consisting of 4 agricultural markets, 4 auction sales, 4 agri-freeze, 3 non-agribusiness products, 2 taxes, 2 subsidies, 2 costs and 2 loans.
The Board Matrix of Spaces of Agribusiness Products is shown below
AGRIBUSINES
S PRODUCT CATEGORY PRODUCT BOARD SPACE
NUMBER
PRICE COLOR TYPE USE/ FUNCTION
Eggplant Crop 8 Ᵽ20 T Blue Space Can be acquired using Crop producer card, Opportunity cost card, wholesaler card and exporter card
Garlic Crop 32 Ᵽ40 T Blue Space Can be acquired using Crop producer card, Opportunity cost card, wholesaler card and exporter card
Tomatoes Crop 1 Ᵽ40 T Blue Space Can be acquired using Crop producer card, Opportunity cost card, wholesaler card and exporter card
Mangoes Crop 30 Ᵽ60 T Blue Space Can be acquired using Crop producer card, Opportunity cost card, wholesaler card and exporter card
Watermelon Crop 22 Ᵽ60 T Blue Space Can be acquired using Crop producer card, Opportunity cost card, wholesaler card and exporter card
Banana Crop 5 Ᵽ70 T Blue Space Can be acquired using Crop producer card, Opportunity cost card, wholesaler card and exporter card
Cabbage Crop 64 Ᵽ70 T Blue Space Can be acquired using Crop producer card, Opportunity cost card, wholesaler card and exporter card
Corn Crop 68 Ᵽ80 T Blue Space Can be acquired using Crop producer card, Opportunity cost card, wholesaler card and exporter card
Broccoli Crop 54 Ᵽ90 T Blue Space Can be acquired using Crop producer card, Opportunity cost card, wholesaler card and exporter card
Rice Crop 25 Ᵽ100 T Blue Space Can be acquired using Crop producer card, Opportunity cost card, wholesaler card and exporter card
Coffee Crop 18 Ᵽ110 T Blue Space Can be acquired using Crop producer card, Opportunity cost card, wholesaler card and exporter card
Strawberries Crop 59 Ᵽ120 T Blue Space Can be acquired using Crop producer card, Opportunity cost card, wholesaler card and exporter card
Pineapples Crop 51 Ᵽ140 T Blue Space Can be acquired using Crop producer card, Opportunity cost card, wholesaler card and exporter card
Mussels Livestock 50 Ᵽ30 T Yellow Space Can be acquired using Livestock raiser card, Opportunity cost card, wholesaler card and exporter card
Sheep Livestock 67 Ᵽ40 T Yellow Space Can be acquired using Livestock raiser card, Opportunity cost card, wholesaler card and exporter card
Oysters Livestock 6 Ᵽ40 T Yellow Space Can be acquired using Livestock raiser card, Opportunity cost card, wholesaler card and exporter card
Duck Livestock 11 Ᵽ50 T Yellow Space Can be acquired using Livestock raiser card, Opportunity cost card, wholesaler card and exporter card
Chicken Livestock 3 Ᵽ60 T Yellow Space Can be acquired using Livestock raiser card, Opportunity cost card, wholesaler card and exporter card
Milkfish Livestock 26 Ᵽ70 T Yellow Space Can be acquired using Livestock raiser card, Opportunity cost card, wholesaler card and exporter card
Goat Livestock 35 Ᵽ70 T Yellow Space Can be acquired using Livestock raiser card, Opportunity cost card, wholesaler card and exporter card
Pigs Livestock 37 Ᵽ80 T Yellow Space Can be acquired using Livestock raiser card, Opportunity cost card, wholesaler card and exporter card
Tuna Livestock 21 Ᵽ80 T Yellow Space Can be acquired using Livestock raiser card, Opportunity cost card, wholesaler card and exporter card
Crab Livestock 63 Ᵽ90 T Yellow Space Can be acquired using Livestock raiser card, Opportunity cost card, wholesaler card and exporter card
Lobster Livestock 58 Ᵽ110 T Yellow Space Can be acquired using Livestock raiser card, Opportunity cost card, wholesaler card and exporter card
Horse Livestock 16 Ᵽ130 T Yellow Space Can be acquired using Livestock raiser card, Opportunity cost card, wholesaler card and exporter card
Cow Livestock 31 Ᵽ150 T Yellow Space Can be acquired using Livestock raiser card, Opportunity cost card, wholesaler card and exporter card
Bread Food
Product 13 Ᵽ30 T Red Space Can be acquired using food processor card, Opportunity cost card, wholesaler card and exporter card
Hamburger Food
Product 47
Ᵽ40 T Red Space Can be acquired using food processor card, Opportunity cost card, wholesaler card and exporter card
Sushi Food
Product 4 Ᵽ50 T Red Space Can be acquired using food processor card, Opportunity cost card, wholesaler card and exporter card
Cheese Food
Product 9 Ᵽ60 T Red Space Can be acquired using food processor card, Opportunity cost card, wholesaler card and exporter card
Beef meat Food
Product 49
Ᵽ60 T Red Space Can be acquired using food processor card, Opportunity cost card, wholesaler card and exporter card
French Fries Food
Product 36
Ᵽ70 T Red Space Can be acquired using food processor card, Opportunity cost card, wholesaler card and exporter card
Ketchup Food
Product 61 Ᵽ70 T Red Space Can be acquired using food processor card, Opportunity cost card, wholesaler card and exporter card
Hotdog Food
Product 2
Ᵽ80 T Red Space Can be acquired using food processor card, Opportunity cost card, wholesaler card and exporter card
Milk Food
Product 65 Ᵽ80 T Red Space Can be acquired using food processor card, Opportunity cost card, wholesaler card and exporter card
Vegetable oil Food
Product 20 Ᵽ90 T Red Space Can be acquired using food processor card, Opportunity cost card, wholesaler card and exporter card
Bacon Food
Product 44 Ᵽ120 T Red Space Can be acquired using food processor card, Opportunity cost card, wholesaler card and exporter card
Corn Flakes Food
Product 52 Ᵽ100 T Red Space Can be acquired using food processor card, Opportunity cost card, wholesaler card and exporter card
Pizza Food
Product 34 Ᵽ150 T Red Space Can be acquired using food processor card, Opportunity cost card, wholesaler card and exporter card
Feeds Agricultural Inputs 66
Ᵽ70 T Green Space Can be acquired using input supplier card, Opportunity cost card, wholesaler card and exporter card
Pesticides Agricultural
Inputs 45 Ᵽ80 T Green Space Can be acquired using input supplier card, Opportunity cost card, wholesaler card and exporter card
Fertilizer Agricultural
Inputs 62 Ᵽ60 T Green Space Can be acquired using input supplier card, Opportunity cost card, wholesaler card and exporter card
Tractor Agricultural Inputs 19
Ᵽ200 T Green Space Can be acquired using input supplier card, Opportunity cost card, wholesaler card and exporter card
Delivery truck Agricultural Inputs 60
Ᵽ300 T Green Space Can be acquired using input supplier card, Opportunity cost card, wholesaler card and exporter card
Farmland Agricultural
Inputs 38 Ᵽ250 T Green Space Can be acquired using input supplier card, Opportunity cost card, wholesaler card and exporter card
Board Matrix of Non-Agribusiness Product Spaces consists the following:
AGRIBUSINES
SPRODUCT NATURE OF SPACE BOARD SPACE
NUMBER
FINE/BONUS COLOR
TYPE USE/FUNCTION
Agri Market
(Crop) Advantage 15 Orange Space The player buys any crop product within the 2nd row of the board Agri Market
(Livestock) Advantage 29 Orange Space Buy any livestock within the 3rd row of the board Agri Market
(Food Product) Advantage 43 Orange Space Buy any food product within the 4th row of the board Agri Market
(Farm Inputs) Advantage 57 Orange Space Buy any agricultural input within the 4th row of the board
Auction Sale (1) Advantage/
Disadvantage 27 Highest Bidder Pink Space The player who lands on this space engages in an auction sale. The Agribusiness facilitator will bid the agribusiness product chosen by the player. The highest bidder will acquire the property. Auction Sale (2) Advantage/
Disadvantage 41 Highest Bidder Pink Space Auction Sale (3) Advantage/
Disadvantage 55 Highest Bidder Pink Space Auction Sale (4) Advantage/
Disadvantage 69 Highest Bidder Pink Space
Agri – Freeze (1) Disadvantage 14 Lose 1 turn Light Green Space The player who lands on this space loses 1 turn and required to pay Ᵽ200 T to AC facilitator Agri – Freeze (2) Disadvantage 28 Lose 1 turn Light Green Space
Agri – Freeze (3) Disadvantage 42 Lose 1 turn Light Green Space Agri – Freeze (4) Disadvantage 56 Lose 1 turn Light Green Space
Non-Agri Product (Smartphone)
Disadvantage 12 Ᵽ0 Turquoise Space The player does not have to do anything at all. This does not have a market value (Ᵽ0) Non-Agri
Product (Car) Disadvantage 23
Ᵽ0 Turquoise Space The player does not have to do anything at all. This does not have a market value (Ᵽ0) Non-Agri
Product (Television)
Disadvantage 39 Ᵽ0 Turquoise Space The player does not have to do anything at all. This does not have a market value (Ᵽ0) Tax (Low) Disadvantage 7 Violet Space The player pays
Ᵽ100
Tax (High) Disadvantage 33 Violet Space The player pays Ᵽ200
Subsidy (Low) Advantage 10 Violet Space The player receives Ᵽ100 Subsidy (High) Advantage 40 Violet Space The player
receives Ᵽ100 Loan (Low) Advantage 24 Violet Space The player gets
Ᵽ400
Loan (High) Advantage 46 Violet Space The player gets Ᵽ500
Cost (High) Disadvantage 17 Violet Space The player pays Ᵽ400
Cost (Low) Disadvantage 53 Violet Space The player pays Ᵽ200
PLAYING CARDS COMPOSITION
There are two decks of cards. One deck of cards consists of the agribusiness stakeholders and the other deck of cards consists of money bills and special cards. Playing cards are used by players to buy or acquire agribusiness products, collect money bills, earn bonuses and incur fines.
AGRIBUSINESS STAKEHOLDER CARDS.
These are cards use by players to acquire agribusiness products, get bonuses and incur fines. The agribusiness stakeholders compose of 75 cards which include crop producer, livestock raiser, food processor, input supplier, consumer, distributor, transport operator, storage operator, wholesaler, exporter, importer, farm manager, farm worker, financial service provider and government.MONEY CARDS.
These objects (cards) are generally accepted as payments of players to transact in the agribusiness chain board to buy or acquire agribusiness products. The money cards consist of 30 bills amounting to Ᵽ5.2 milliom with the following denominations: Ᵽ20 T, Ᵽ50 T, Ᵽ100 T, Ᵽ200 T, Ᵽ300 T, Ᵽ500 T and Ᵽ1M.SPECIAL CARDS. Th
ese are cards that provide fines or bonuses to the players. The special cards have 46 cards consisting of opportunity cost, surplus, shortage, inflation, deflation, seasonality, profit, loss, fortuity, weather, agri power, perishability, demand and supply.AGRIBUSINESS STAKEHOLDERS CARDS
AGRIBUSINESS
STAKEHOLDER CARD ILLUSTRATION QUANTITY USE/FUNCTION
CROP PRODUCER 10
The player uses this card to buy/acquire crops
LIVESTOCK RAISER 10 The player uses this card to buy/acquire livestocks.
FOOD PROCESSOR 10 The player uses this card
to buy/acquire food products
INPUT SUPPLIER 5 The player uses this card
to buy/acquire farm inputs
The player uses this card to move freely on the board horizontally and vertically to acquire agribusiness products.
TRANSPORT
OPERATOR 6 The player card is used to move 5, 10 or 15 spaces forward and backward on the board.
WHOLESALER 3 This card is used to buy two agribusiness products in one turn.
STORAGE
OPERATOR 4
This card is used to secure or protect acquired
agribusiness product.
EXPORTER 3
This card is used to buy any agribusiness products with 25% imposed tariff
IMPORTER 3
This card is used to pay half the amount of a product with 25% tariff
MONEY CARDS
MONEY BILL DENOMINATION QUANTITY AMOUNT 1 M 1 1 M 500 T 2 1 M FARM WORKER 2This card is used to earn a salary of Ᵽ50 T or Ᵽ100 T.
FINANCIAL SERVICE PROVIDER
2
This card is used to provide loan of Ᵽ150 T or Ᵽ200 T.
GOVERNMENT 2
This card is used to provide subsidies of Ᵽ50 T or Ᵽ100 T.
CONSUMER
3
This card is used to pay an amount of Ᵽ50 T, Ᵽ100 T and Ᵽ150 T
300 T 3 900 T 200 T 6 1.2 M 100 T 7 700 T 50 6 300 T 20 5 100 T
TOTAL 30 bills 5.2 Million Pesos
SPECIAL CARDS
SPECIAL
CARDS CARD ILLUSTRATION
QUANTITY NATURE
OF CARD FUNCTION/USE OF CARD OPPORTUNI
TY COST 8 Bonus / Advantag
e
This card can be used to act as any one of the four agribusiness stakeholders (crop producer, livestock raiser, food processor and input supplier).
FORTUITY 5 Bonus / Advantag e
The player has the chance to acquire any product without pay. If the player lands on a row or horizontal space, he can acquire any product within the column or row, and vice versa. The player needs an appropriate AS card to acquire the agribusiness product. PERISHABIL ITY 4 Fine / Disadvant age
The player is required to give up or forego an acquired agribusiness product at any rate. When the player fails to use this card at the end of the game, the player is forced to sacrifice the product with the highest value acquired. AGRI
POWER 4 Bonus Advantag/
e
This card is only used when the player lands on an acquired agribusiness product. The player is not required to pay rent and has the chance to capture or buy the product at a half-price of its printed price.
INFLATION 1 Bonus /
Advantag e
The player gets a fine by increasing the value/price of the agribusiness product by 50%.
DEFLATION 1 Fine /
Disadvant age
The player gets a bonus by reducing the value/price of the agribusiness product by 50%
SURPLUS 1 Bonus /
Advantag e
The player gets a bonus by reducing the value/price of the agribusiness product by be acquired by 50%.
SHORTAGE
1 Fine Disadvant/ age
The player gets a fine by increasing the value/price of the agribusiness product by 50%
SEASONALL
ITY 2 Bonus Fine / The player gets a bonus or incurs a fine of 50 T.
WEATHER
2 Bonus Fine / The player gets a bonus or incurs a fine of 50 T or 100 T
PROFIT
3 The player gets a bonus of 50 T, 100 T or 150 T
LOSS
3 The player gets a bonus of 50 T, 100 T or 150 T
DEMAND 2 Bonus /
Fine The player gets a fine or bonus by increasing or decreasing the price of the agribusiness product by 50%
SUPPLY
2 Bonus /
Fine The player gets a fine or bonus by increasing or decreasing the price of the agribusiness product by 50%
GAME PREPARATION
1. Place the board preferably on a table and put the playing cards on their allotted spaces on the board.
2. Each player chooses one token to represent him/her while traveling around the board. 3. Each player is given Ᵽ1 million divided as follows: 5 each of Ᵽ100 T bills, 2 Ᵽ200 T bills
and 2 Ᵽ50 bills.
4. Select an agribusiness facilitator who will hold all of the money and playing cards and will handle all agribusiness transactions during the game.
AGRIBUSINESS FALCILITATOR (LF)
One is designated as the Agribusiness Facilitator in every game. The Logic Facilitator assists the players as they acquire, buy and trade, acquire agribusiness products and perform decision makings in the gameboard. He receives and holds all of the playing cards once they are utilized or used by the players. He likewise facilitates all the moves and records all trading transactions and acquisitions of the players using transaction’s pad.
HOW TO PLAY?
1. Players will get a piece or token to represent themselves as they move around the board. 2. Each player starts with Ᵽ1 million amount of money on hand and 2 cards each of crop
producer, livestock raiser, food processor and 1 input supplier cards.
3. Players will roll 2 dice to know who moves first. The player who gets the highest point will go first, the second highest pointer goes next, and so on and so forth.
4. A player rolls 2 dice when it is his turn to act. The dice indicate the direction of the token or to know how many spaces they move on his turn.
5. The spaces on the board typically correspond to various agribusiness products that players can buy or acquire including crops, livestock, food products and farm inputs. The board also consist of non-agribusiness product spaces where a player consisting of agricultural market, auction sale, agricultural freeze, non-agribusiness product, loan, cost, tax and subsidy.
6. The player moves his token to that number of spaces. When he lands on an AGRIBUSINESS PRODUCT space, he has the chance to acquire this using a corresponding agribusiness stakeholder card. A player who lands on a crop product needs a crop producer card to acquire it, a livestock product needs a livestock raiser card, a food product needs a food producer card and farm inputs needs an input supplier card. 7. When the player lands on AGRICULTURAL MARKET space, he can buy crop product
within the 2nd row of the board, livestock within the 3rd row, food product within the 4th row and farm input within the 5th row.
8. When a player lands on an AUCTION SALE space, he initiates an agribusiness product’s auction. Here, the Agribusiness Facilitator will bid agribusiness product chosen by the player. All the players may bid a desired value/price for the auctioned product. Eventually, the highest bidder will acquire the product.
9. If a player lands on an AGRICULTURAL FREEZE space, he pays a fine of Ᵽ100 T and loses 1 turn.
10. If a player lands on a NON-AGRIBUSINESS PRODUCT space, the player misses to acquire an agribusiness product and cannot to do anything until his next turn.
11. If a player lands on a TAX space, he pays a fine of Ᵽ100 T (Low tax) or Ᵽ200 T (High tax). 12. If a player lands on a SUBSIDY space, he receives a cash grant of Ᵽ100 T (Low subsidy)
or Ᵽ200 T (High subsidy) from the AF.
13. If a player lands on a COST space, he incurs a fine of Ᵽ200 T (Low cost) or Ᵽ400 T (High cost).
14. If a player lands on a LOAN space, he gets a cash loan of Ᵽ200 T (Low loan) or Ᵽ400 T (High loan) from the AF.
15. If the agribusiness product landed on is already acquired or owned by another player, a player must pay the owner a corresponding rent which is Ᵽ50% of the product’s listed price.
16. A player draws one card each from two deck of cards in every turn. The first deck of cards consists of the agribusiness stakeholders cards which can be used by players to buy products. The second deck of cards contains money bills and special cards which can be used by players to collect money bills, get bonuses and incur fines when acquiring agribusiness products.
17. The AGRIBUSINESS STAKEHOLDER cards are used by each player in order to acquire agribusiness products, pay fines and get bonuses. The agribusiness stakeholders comprise of crop producer, livestock raiser, food processor, input supplier, consumer, distributor, transport operator, storage operator, wholesaler, exporter, importer, farm manager, farm worker, financial service provider and government. CROP PRODUCER card is only used to acquire crops, LIVESTOCK RAISER card for livestock, FOOD PROCESSOR card for food product and INPUT SUPPLIER card for farm inputs. DISTRIBUTOR card is used to move freely on the board horizontally and vertically to acquire agribusiness product. TARNSPORT OPERATOR card is used to move 5, 10 or 15 spaces forward and backward on the board. STORAGE OPERATOR card is used to secure or protect acquired product. WHOLESALER card is used to buy two agribusiness products in one turn. EXPOTER card is used to buy any products with 25% imposed tariff. IMPORTER card is used to pay half the amount of a product with 25% tariff. FARM MANAGER card is used to earn a salary of Ᵽ150 T or Ᵽ200 T. FARM WORKER card is used to earn a salary of Ᵽ50 T or Ᵽ100 T. FINANCIAL SERVICE PROVIDER card is used to provide loan of Ᵽ150 T or Ᵽ200 T. GOVERNMENT card gives subsidies of Ᵽ50 T or Ᵽ100 T. Finally, CONSUMER card is used to pay an amount of Ᵽ50 T, Ᵽ100 T and Ᵽ150 T. The player presents the agribusiness stakeholder card to the Agribusiness Facilitator every time he uses it.
18. A player may use the MONEY CARDS as payment to the acquisition of agribusiness products at any rate. The money on hand and collected money bills from playing cards of the player can be used to acquire products and pay fines. The player can also receive extra money from Agribusiness Facilitator gained from bonuses received. The latter is responsible for any transaction involving the use of money like money exchange, payment of fines, provision of bonuses, among others.
19. The SPECIAL cards provide fines or bonuses to the players. The special cards comprise of opportunity cost, fortuity, perishability, agri power, seasonality, weather, profit, loss, inflation, deflation, surplus, shortage, demand and supply. OPPORTUNITY COST card is used to act as any of the four agribusiness stakeholders (crop producer, livestock raiser, food processor and input supplier). FORTUITY card gives a chance to acquire any agribusiness product without pay. PERISHABILITY cards is used to forego an acquired agribusiness product. AGRI POWER card is used to capture and buy an acquired product at a half-price of its listed price. SEASONALITY card is used to receive a bonus (Ᵽ50 T) or incur fine (Ᵽ50 T). WEATHER card is used to receive a bonus (Ᵽ100 T) or incur fine (Ᵽ100 T). PROFIT card is used to obtain a bonus of Ᵽ50 T, Ᵽ100 T and Ᵽ150 T. LOSS card is used to incur a fine of Ᵽ50 T, Ᵽ100 T and Ᵽ150 T. SURPLUS card is used to reduce the value/price of the product to be acquired by 50%. SHORTAGE card is used to increase the value/price of the product to be acquired by 50%. DEMAND card is used to increase or decrease the value of the product acquired by 50%. SUPPLY card used to increase or decrease the value of the product acquired by 50%.
20. If the stock of cards runs out, the play ends.
21. The Agribusiness facilitator will calculate the total value of all the agribusiness products acquired by the players. He will also compute the necessary deductions for unused fine cards. The remaining money bills on hand by the players shall not be counted.
22. The winner would be the player with the highest agribusiness products acquired.