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Paul D. Varcholik, Ph.D.

Research Associate

Florida Interactive Entertainment Academy University of Central Florida

[email protected] www.bespokesoftware.org (407) 963-3833

Education

2007 – 2011 University of Central Florida, Orlando, FL

Ph.D., Modeling & Simulation M.S., Modeling & Simulation

1994 – 1998 Valdosta State University, Valdosta, GA

B.S., Computer Science

1992 – 1994 Bridgewater State College, Bridgewater, MA

Major: Computer Science, Aviation

Professional Experience

2007 – Present Florida Interactive Entertainment Academy, Orlando, FL

Research Associate

Presented graduate-level instruction for game programming and tools development using C++ and C#.

2003 – Present Seminole State College, Sanford, FL

Adjunct Instructor

Taught undergraduate classes in C# Programming, Advanced C#

Programming, Introduction to Game Programming (using C# and XNA), Visual Basic.NET, and iPhone Programming

2006 – 2007 Toptech Systems (an IDEX Company), Longwood, FL Technical Project Lead

Provided software engineering direction for a mid-sized development shop offering Terminal Automation Services for the refined-oil distribution industry. Implemented new development practices including software configuration management and continuous integration. Migrated their C# codebase to.NET 2.0 and established an electronic software delivery mechanism for installation and product updates.

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2003 – 2006 Electronic Arts – Tiburon, Maitland, FL Lead Software Engineer

Credits: Madden NFL 06 (Xbox 360), Superman Returns (Xbox 360/PS2/Xbox) Led the Central Technology Group in developing high-performance, next-generation content pipelines. Supported Tiburon’s product line for product years 2005, 2006, and 2007 including NCAA Football, NASCAR, NFL Street, Madden NFL Football, and Tiger Woods PGA Tour.

2000 – 2003 Volaris Online, Lake Mary, FL IT Director

Built an 8-member team of software developers, database administrators, and Unix technicians to support the operations of an Internet Service

Provider with service to over 200,000 customers in the Southeast. This team was critical to the successful integration of 52 acquired ISPs onto common platforms for authentication, account provisioning, billing, payment processing, order entry, and call center support. Led the development of applications for each of these components using C, C++, Visual Basic, and ASP for use across Windows and Unix operating systems and the Web.

Maintained a large array of hardware to host these applications and made extensive use of Microsoft SQL Server 7.0 and 2000 to support sizeable databases with high transaction volumes.

1995 – 2000 Surf South, Valdosta, GA Director of Corporate Services

Co-owner of regional Internet Service Provider with dial-up and broadband access to 35 counties in Southwest Georgia. Developed the software and network infrastructure to support a customer base of 26,000 residential and corporate customers.

1998 – 2000 Valdosta Technical College, Valdosta, GA Instructor

Taught undergraduate classes in Introduction to C Programming, Advanced C

Programming, and Introduction to the UNIX Operating System.

1994 – 1995 GoldLeaf Technologies, Hahira, GA Programmer/Analyst

Developed commercial software applications for the financial industry. Coding primarily in the C programming language.

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Publications

Varcholik, P., LaViola J., Hughes, C. (2012). Establishing a baseline for text entry for a

multi-touch virtual keyboard. International Journal of Human-Computer Studies.

Varcholik, P. (2011). Multi-Touch for General-Purpose Computing: An Examination of Text

Entry. Doctoral Dissertation. University of Central Florida.

Hoffman, M., Varcholik, P., LaViola, J. 2010. Breaking the Status Quo: Improving 3D Gesture

Recognition with Spatially Convenient Input Devices. In Proceedings of the 2010 Virtual Reality

Conference (Waltham, MA, March 20 - 24, 2010). pp. 59-66.

Wingrave, C. Williamson, B., Varcholik, P., Rose, J., Miller, A. Charbonneau, E., Bott, J., and LaViola, J. 2010. The Wii Remote and Beyond: Spatially Convenient Devices for 3D User

Interfaces. In IEEE Computer Graphics and Applications. vol. 30, no. 2, pp. 71-85.

Varcholik, P., LaViola, J., and Hughes, C. 2009. The Bespoke 3DUI XNA Framework: A Low-Cost

Platform for Prototyping 3D Spatial Interfaces in Video Games. In Proceedings of the 2009 ACM

SIGGRAPH Symposium on Video Games (New Orleans, Louisiana, August 04 - 06, 2009). S. N.

Spencer, Ed. Sandbox '09. ACM, New York, NY, pp. 55-61.

Varcholik, P., LaViola, J., Nicholson, D. 2009. TACTUS: A Hardware and Software Testbed for

Research in Multi-Touch Interaction. In Proceedings of the 2009 International Conference on

Human-Computer Interaction (San Diego, CA, July 19 – 24, 2009).

Varcholik, P., Barber, D., Nicholson, D. 2008. Interactions and Training with Unmanned

Systems and the Nintendo Wiimote. In Proceedings of the 2008 Interservice/Industry Training,

Simulation, and Education Conference (I/ITSEC) (Orlando, Florida, December 01 – 04, 2008). Varcholik, P., Merlo, J. 2008. Gestural Communication with Accelerometer-based Input Devices

and Tactile Displays. In Proceedings of the 2008 Army Science Conference (Orlando, Florida, December 01 – 04, 2008).

Courses Taught

Fall 2012 Math/Graphics (Graduate Level)

Florida Interactive Entertainment Academy

Advanced iPhone Programming

Seminole State College

Summer 2012 Programming III (Graduate Level)

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iPhone Programming

Seminole State College

C# Programming

Seminole State College

Spring 2012 Programming II (Graduate Level)

Florida Interactive Entertainment Academy

Introduction to Game Programming

Seminole State College

Fall 2011 Venture Track (Graduate Level) Math/Graphics (Graduate Level)

Florida Interactive Entertainment Academy

C# Programming

Seminole State College

Summer 2011 Programming III (Graduate Level)

Florida Interactive Entertainment Academy Spring 2011 Programming II (Graduate Level)

Florida Interactive Entertainment Academy Fall 2010 Math/Graphics (Graduate Level)

Florida Interactive Entertainment Academy Spring 2010 Programming II (Graduate Level)

Florida Interactive Entertainment Academy

Fall 2009 Introduction to Programming for Technical Artists (Graduate Level)

Florida Interactive Entertainment Academy

Spring 2009 C# For Game-Related Tools Programming (Graduate Level)

Florida Interactive Entertainment Academy

Spring 2008 C# For Game-Related Tools Programming (Graduate Level)

Florida Interactive Entertainment Academy Fall 2007 Introduction to Game Programming

Seminole State College

Summer 2007 C# For Game-Related Tools Programming (Graduate Level)

Florida Interactive Entertainment Academy Fall 2006 Introduction to Game Programming

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Spring 2005 Advanced C# Programming

Seminole State College Fall 2004 C# Programming

Seminole State College Spring 2004 Advanced C# Programming

Seminole State College Fall 2003 C# Programming

Seminole State College Spring 2003 Visual Basic.NET

Seminole State College

Fall 1999 Introduction to the UNIX Operating System

Valdosta Technical College Spring 1998 Advanced C Programming

Valdosta Technical College Fall 1998 C Programming

Valdosta Technical College

Seminars and Demonstrations

Jul. 2008 3D User Interfaces in Video Games with the Bespoke 3DUI XNA Framework.

Microsoft Research Faculty Summit 2008. Jul., 2008. Redmond, WA.

Oct. 2008 Gestural Communication with Accelerometer-Based Input Devices and Multi-Modal Displays. 16th Annual ARL/USMA Technical Symposium. Oct. 2008,

References

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