Table of
Table of Contents Contents ... ... 22
Chapter 1. Story ... 5
Chapter 1. Story ... 5
Chapter 2. How to Play ... 5
Chapter 2. How to Play ... 5
Continuing the Game ... 5
Continuing the Game ... 5
Difficulty Modes ... 5 Difficulty Modes ... 5 The Tutorial ... 6 The Tutorial ... 6 Menu ... 6 Menu ... 6 Navigation ... 6 Navigation ... 6 Interaction ... 7 Interaction ... 7 Keyboard Shortcuts ... 7 Keyboard Shortcuts ... 7
Saving and Loading Games ... 7
Saving and Loading Games ... 7
Using Items ... 8 Using Items ... 8 Equipping Characters ... 8 Equipping Characters ... 8 Skills ... 8 Skills ... 8
Arranging the Party ... 9
Arranging the Party ... 9
Character Profiles ... 9 Character Profiles ... 9 Your Journal ... 9 Your Journal ... 9 Battling Monsters ... 10 Battling Monsters ... 10 Battle Tips ... 11 Battle Tips ... 11 General Tips ... 11 General Tips ... 11 Chapter 3. Walkthrough ... 12 Chapter 3. Walkthrough ... 12
1. Journey to Shadwood Academy ... 12
1. Journey to Shadwood Academy ... 12
2. Life at Shadwood Academy ... 12
2. Life at Shadwood Academy ... 12
3. Leave the Eastern Isle ... 14
3. Leave the Eastern Isle ... 14
4. Convi 4. Convince Te’ijal and Galahad to Helpnce Te’ijal and Galahad to Help ... 16... 16
5. Travel to Underfall... 19
5. Travel to Underfall... 19
6. Save Mel ... 21
6. Save Mel ... 21
7. Survive the Demon Realm ... 22
7. Survive the Demon Realm ... 22
8. Travel to Mt Orion ... 26
8. Travel to Mt Orion ... 26
9. Obtain the Stone of Aya ... 28
9. Obtain the Stone of Aya ... 28
11. The Finale ... 30
11. The Finale ... 30
Table
Table
of
of
Contents
Contents
Contents
Table of
Table of Contents Contents ... ... 22
Chapter 1. Story ... 5
Chapter 1. Story ... 5
Chapter 2. How to Play ... 5
Chapter 2. How to Play ... 5
Continuing the Game ... 5
Continuing the Game ... 5
Difficulty Modes ... 5 Difficulty Modes ... 5 The Tutorial ... 6 The Tutorial ... 6 Menu ... 6 Menu ... 6 Navigation ... 6 Navigation ... 6 Interaction ... 7 Interaction ... 7 Keyboard Shortcuts ... 7 Keyboard Shortcuts ... 7
Saving and Loading Games ... 7
Saving and Loading Games ... 7
Using Items ... 8 Using Items ... 8 Equipping Characters ... 8 Equipping Characters ... 8 Skills ... 8 Skills ... 8
Arranging the Party ... 9
Arranging the Party ... 9
Character Profiles ... 9 Character Profiles ... 9 Your Journal ... 9 Your Journal ... 9 Battling Monsters ... 10 Battling Monsters ... 10 Battle Tips ... 11 Battle Tips ... 11 General Tips ... 11 General Tips ... 11 Chapter 3. Walkthrough ... 12 Chapter 3. Walkthrough ... 12
1. Journey to Shadwood Academy ... 12
1. Journey to Shadwood Academy ... 12
2. Life at Shadwood Academy ... 12
2. Life at Shadwood Academy ... 12
3. Leave the Eastern Isle ... 14
3. Leave the Eastern Isle ... 14
4. Convi 4. Convince Te’ijal and Galahad to Helpnce Te’ijal and Galahad to Help ... 16... 16
5. Travel to Underfall... 19
5. Travel to Underfall... 19
6. Save Mel ... 21
6. Save Mel ... 21
7. Survive the Demon Realm ... 22
7. Survive the Demon Realm ... 22
8. Travel to Mt Orion ... 26
8. Travel to Mt Orion ... 26
9. Obtain the Stone of Aya ... 28
9. Obtain the Stone of Aya ... 28
11. The Finale ... 30
11. The Finale ... 30
Table
Table
of
of
Contents
Contents
Contents
Chapter 4. Maps ... 33 Chapter 4. Maps ... 33 World Map... 33 World Map... 33 Blueleaf Forest ... 34 Blueleaf Forest ... 34 Almirk Jungle ... 35 Almirk Jungle ... 35 Riven Forest ... 36 Riven Forest ... 36 Thieves Caves ... 37 Thieves Caves ... 37 Dire Woods ... 38 Dire Woods ... 38 Thornkeep Well ... 39 Thornkeep Well ... 39 Marauder's Cave... 40 Marauder's Cave... 40 Ashera's Tomb ... 41 Ashera's Tomb ... 41 Wyrm Forest ... 42 Wyrm Forest ... 42 Underfall ... 42 Underfall ... 42 Demon Plains ... 43 Demon Plains ... 43 Demon Caves ... 44 Demon Caves ... 44 Mount Orion ... 45 Mount Orion ... 45
Mount Orion Caves ... 46
Mount Orion Caves ... 46
Dreamland ... 47
Dreamland ... 47
Chapter 5. Data Tables ... 48
Chapter 5. Data Tables ... 48
Profiles ... 48 Profiles ... 48 Mel ... 48 Mel ... 48 Edward ... 49 Edward ... 49 Stella ... 50 Stella ... 50 Te’ijal Te’ijal... 52... 52 Galahad ... 52 Galahad ... 52 Yemite ... 53 Yemite ... 53 Uma... 54 Uma... 54 Nox ... 54 Nox ... 54 Weapons ... 55 Weapons ... 55 Staves ... 55 Staves ... 55 Swords ... 55 Swords ... 55
Sword Servicing Stations ... 56
Sword Servicing Stations ... 56
Bows ... 57 Bows ... 57 Hatchets ... 57 Hatchets ... 57 Sickles ... 57 Sickles ... 57 Tears ... 58 Tears ... 58 Armor ... 58 Armor ... 58 Armor ... 58 Armor ... 58 Robes ... 59 Robes ... 59 Coats/Cloaks ... 59 Coats/Cloaks ... 59 Cloth ... 60 Cloth ... 60
Sheilds ... 60 Sheilds ... 60 Helmets ... 61 Helmets ... 61 Boots ... 61 Boots ... 61 Amulets ... 62 Amulets ... 62 Items ... 62 Items ... 62 Food ... 62 Food ... 62 Medicine ... 63 Medicine ... 63 Battle Items... 64 Battle Items... 64 Gems ... 64 Gems ... 64 Quest Items... 65 Quest Items... 65
Shop Contents and Cost of Inns ... 67
Shop Contents and Cost of Inns ... 67
States ... 69 States ... 69 Monsters ... 70 Monsters ... 70 Blueleaf Forest ... 70 Blueleaf Forest ... 70 Almirk Jungle ... 70 Almirk Jungle ... 70 Riven Forest ... 70 Riven Forest ... 70 Dire Woods ... 71 Dire Woods ... 71 Thornkeep Well ... 71 Thornkeep Well ... 71 Marauder's Cave ... 72 Marauder's Cave ... 72 Ashera’s Tomb Ashera’s Tomb... 72... 72 Underfall ... 73 Underfall ... 73
Wyrm Forest East ... 73
Wyrm Forest East ... 73
Demon Plains ... 73 Demon Plains ... 73 Demon Caves ... 74 Demon Caves ... 74 Mount Orion ... 74 Mount Orion ... 74
Mount Orion Caves ... 74
Mount Orion Caves ... 74
Dreamland ... 75
Dreamland ... 75
Final Battle 2 ... 77
Final Battle 2 ... 77
Chapter 6. Goodie Caves ... 78
Chapter 6. Goodie Caves ... 78
Almirk Jungle Level Goodie ... 79
Almirk Jungle Level Goodie ... 79
Riven Forest Weapon Goodie ... 80
Riven Forest Weapon Goodie ... 80
Thieves Caves Gold Goodie ... 81
Thieves Caves Gold Goodie ... 81
Dire Woods Equipment Goodie ... 82
Dire Woods Equipment Goodie ... 82
Shadow Aveyond Level Goodie ... 83
Shadow Aveyond Level Goodie ... 83
Sheian Lyr Weapons Goodie ... 84
Sheian Lyr Weapons Goodie ... 84
Demon Plains Equipment Goodie ... 85
Demon Plains Equipment Goodie ... 85
Demon Caves Gold Goodie ... 86
Demon Caves Gold Goodie ... 86
Appendix: Title Page Artwork ... 89
Aveyond adventure games take place in the world of Aia where unconventional heroes explore diverse lands completing quests. In the fourth installment of the Orbs of Magic series, Mel has gone into hiding after she discovers she can use magic. To make matters worse, wicked creatures called Darklings keep popping up, convinced that Mel is the prophesied one who will build a dark empire for them.
Edward, the ousted heir to the throne of Thais, who is also Mel’s best friend, eventually finds her hiding in the village of Harakauna. To her dismay, he’s brought along two professors from a schoolof magic called Shadwood Academy. After seeing Mel’s potential, the professors refuse to leave without her. Mel agrees to go with them, but only if Edward accompanies her. Edward is dismayed, but agrees to put the dispute for his throne aside, and train with Mel in the far away Arishta Isles, where
Shadwood Academy is located.
Those continuing from Aveyond: The Lost Orb begins on level 5 without former worldly possessions. Mel has been living humbly in Harakauna for the past year and has used or sold all of her stuff.
The difficulty modes allow players to endure more challenging battles or have an easier time of traveling through lands accomplishing quests.
EASY MODE –Monsters are 25% weaker, and your characters are 25% stronger. Most defeated
monster groups will not reappear if you leave an area and return later. When gaining levels, Heath Points (HP) and Mana Points (MP) are replenished.
NORMAL MODE –Monster and character strength are normal. Some defeated monster groups
reappear. HP and MP are not replenished when characters gain levels.
EXPERT MODE –Monsters are 25% stronger, and your characters are 25% weaker. Most
defeated monster groups reappear. HP and MP are not replenished when characters gain levels.
Chapter 1. Story
Chapter 2. How to Play
Continuing the Game
The tutorial demonstrates how to use the controls and interact with the system. The same actions can be accomplished using either the keyboard or mouse.
Our protagonist, Mel, appears in a grassy clearing with instructions to pick up things, fight
creatures, eat food, equip armor and monitor quests.
Save your game often and in multiple slots! Don’t learn the hard way.
To see your journal, click on the icon or right-click and pick the journal, or press Esc and use the
arrow keys. Right-click or press escape to return to the scene.
Click on the bag or walk over with the arrow keys and press the space bar. With the key
collected, the treasure chest can be opened. To put on the clothes, open the character menu, choose equip, select Mel and pick the dirty clothes with the mouse or by using the arrow keys and space bar.
Click on the Snapdragon or walk over and press the space bar to interact. Fighting the creature
illustrates the process of choosing the attack method or defense and then picking the foe to challenge. Loot the corpse and get your prize –bread in this case. Eat it by choosing the items, selecting the bread and opting for Mel. Early on in the game, get a good sense of how eating food or using an item works so you don’t accidently consume something unintentionally.
Leave the area by clicking the end of the path when the cursor displays a little figure, or walk
out with the arrow keys.
To access the menu, right-click or press Esc or click on the icons at the bottom of the screen. Scroll through headings and options using the mouse or the arrow keys; left-click or press Space or Enter to select. Right-click or press Escape to close the menu or section.
To walk around, left-click with your mouse on the desired location, or use the arrow keys.
The Tutorial
Menu
To talk to a person, click on them with the mouse or approach using the arrow keys and press Space or Enter. Use the same technique for opening doors and chests, picking up items and reading signs,
notices and books. After you have finished reading a message, left- click or press Space or Enter to continue the message or return to the game.
The mouse icon changes as it moves over people and objects that allow interaction. A speech bubble indicates you can talk to a person; a hand icon indicates an accessible object; a magnifying glass
indicates something can be read; a sword indicates battle can take place.
a – Save menu x – Main Menu s – Journal d – Item menu
Keyboard shortcuts and other elements of interaction can be re-configured in the F1 menu.
Your game is automatically saved in the top slot when entering a new area. Save manually by clicking the disk icon on the bottom toolbar or opening the menu to the Save section, then selecting the place of your choosing; you can have up to seven.
One account of saved games can exist per Windows user with a separate login ID.
To load a game while playing, go to the menu, choose Load and select a saved game. When first starting choose Load from the title page.
Interaction
Keyboard Shortcuts
Click on the Items icon in the toolbar, or open the menu and select Items. To use an item, select it from the menu. If it requires a target (such as food items), select the recipient.
Unavailable items are shown in red text. Scrolls, for example, can only be used in battle and will only be accessible for a fight or to sell.
Most items can be sold for gold. The selling price of all items is half the original cost. Go about using and selling items with care so you don’t accidentally waste or sell things unintentionally.
As you explore new areas and enter new cities, better weapons and armor can be found or bought. They must be equipped for use. Choose Equip from the menu, and select a character (or click a face on the bottom of the screen).
Scroll through the Current Equipment in the left panel, and choose the category. Then select an item from the available equipment.
The Item Info panel shows statistics for the currently equipped or new item. The Statistics panel compares the item currently equipped with the one selected in the Equip panel.
Most skills are magical and require mana to use, but some are not. While all can be employed during battle, healing skills work anytime.
Open the menu and choose Skills, pick a character, select the desired option and choose a recipient. As the mouse moves over skills, a description appears at the top of the screen.
Using Items
Equipping Characters
In the menu Select Leader to designate the character you prefer to walk around as.
Select Battle to choose your fighters. Click on a character to place an active member in reserve, or make an inactive personality one of the battlers. Up to four characters may participate in battle, so before a reserve member may join the team, one of the fighters must be rendered inactive.
Information about the party members is available in the menu. Choose Profiles and then select a character.
HP Health Points Attack Power of a weapon.
MP Mana Points for magic. Strength Physical strength of a character.
EX Experience Points; the more
points the higher the level. Status
Indicates whether healthy or suffering from an adverse state.
LV Level Luck Increases the ability to dodge
attacks. Physical
Defense Defense against physical attacks.
Magical
Defense Defense against magical attacks.
Your journal is a record of tasks to be completed. This can be a useful guide when you’re unsure of what to do next. Click on the Journal icon on the toolbar, or open the menu and choose Journal . The most common source of new journal entries comes from talking to people. Sometimes you can help people even if you don’t have a journal entry for the task.
When you receive a new journal entry, there is a soft trilling sound and the journal flashes briefly.
Arranging the Party
Character Profiles
Monsters in most wilderness areas and caves will approach you to initiate a battle. In the turn-based battle system, choose an action for each of your battlers and watch the results.
ATTACK is a physical attack with the current weapon. Choose Attack followed by a target. SKILLis either a non-magical skill with a single enemy as the target, or a magical spell that can
be cast over one or all enemies or allies. Magical skills require sufficient mana. Choose Skill, select from the list and choose the target if necessary.
DEFEND makes a character skip a turn in battle, but attacks by enemies will only inflict half the
damage.
ITEMSare available for attacking enemies or healing allies. Choose Item, select from the
available list, and if required, choose the target.
EQUIPallows you to change a party member’s equipment during battle. This counts for a turn. SWAPuses a turn to switch party members during battle.
Ensure battlers are well equipped and fully healed with plenty of mana .
When entering a new area, dodge tough enemies, make your way to the next city, upgrade
equipment and return better able to fight.
Check the Monster Stats tables to see if an enemy can inflict ailments – look for amulets or
armor to protect against that status and purchase items to remove it.
Have weak characters use items or spells to replenish the HP and MP of strong ones. Save before battling unfamiliar or formidable monsters.
Use items or spells to remove unwanted ailments that can weaken a character during and after
battle.
Have all battlers target the same enemy, defeating an enemy party one foe at a time.
If a battle is too difficult, challenge monsters in an earlier area to gain levels, grow in strength
and collect loot.
When collecting loot, use the mouse to find hidden corpses (the hand icon appears
over them).
Explore each new area looking for treasure and items.
Talk to each person you see. Sometimes one who doesn’t seem important now will have
something important to say later in the game.
Donate to the Goddess statues to increase your luck in battle.
When you complete a task for someone, talk to them again. Sometimes they will ask you to do
another task for them, or reward you.
If you find yourself wondering what to do next, check your journal. It will often help you
remember what you are to do.
Save OFTEN and in multiple slots! Then if you need to go back in time you won’t have much
ground to recover.
Battle Tips
Mel wakes up in the cottage she shares with Yvette in Harakauna. Yvette asks her to find flies
for a birthday recipe. (Today is the mayor’s birthdayagain.)
Go west to the Blueleaf Forest and gather flies. (See Maps in Chapter 5 for locations) Collect treasure and fight for loot before getting the fly in the southwest clearing.
Collect the final fly in the southwest clearing. Two darklings appear, calling Mel Mistress of the
Dark. Humored by her refusal to go with them, they seize her. Just then, Edward and two strangers come to the rescue and destroy the darklings. The strangers are Professors of magic at Shadwood Academy in the empire of Veldarah. Tipped off by Edward, they recognize Mel possesses the gift of magic and insist she train at the school. Mel refuses to go without Edward. The Empress promised to assist Edward in retrieving his throne for delivering a magic wielder of great power to serve the empire; he therefore must go as well.
Mel, Edward, and the professors arrive in Veldarah. The professors give Mel and Edward tokens
and tell the two younglings to enroll in Shadwood Academy.
Go through Veldarah and head northwest to Shadwood Academy.
Talk to the Head Master. Edward leaves to find the fi ghters quarters and the Head Master tells
Mel to check in with Professor Yavara.
Go east to the Magic Wielders’ quarters and talk to Professor Yavara.
Go north to room 231, open the treasure chest in Mel’s room, and put on the Student Robe.
Then, report back to Professor Yavara.
Go to the professors in the Hall of magic. Enroll in two classes plus Introduction to Magic. The
choices are: Storm Magic, Healing Magic and Dark Magic. Diversification is recommended; one offensive and one defensive class.
Note: Later in the game, Mel almost always has the company of a healer.
After Mel has signed up for classes, return to Professor Yavara. The professor tells you to read
the house rules in the cafeteria.
Chapter 3. Walkthrough
1. Journey to Shadwood Academ
Go to the cafeteria and read or re-read the house rules.
Return to Professor Yavara and let her know that you understand the house rules. Go to your room and get some rest.
The next day, attend your Introduction to Magic class. After the class is over, go to your room to rest.
The story skips ahead three months. Mel has learned to control her magic and almost has
enough credits to leave Veldarah. To gain her final credits, she must perform a good deed.
Talk to Professor Yavara and agree to exterminate the nest of magic wisps at a local inn.
Go to the inn in Veldarah and talk to the innkeeper. Agree to help him with his wisp infestation. Go upstairs in the inn and fight the wisps.
Note: You must use magic to defeat the wisps.
For this battle, defeat the two wisps roaming the hallways. Check their corpses for loot. If you
find Covey Balm, give it to Mel to top up her MP for the next battle. When fighting the hive, you may fare better using magic against the wisps and leave the hive for last. You can use Mel’s Steal skill to try and get more Covey Balm from the hive if her MP is getting low. When all wisps have been defeated, attack the hive.
When the wisps and hive are defeated, talk to the inn keeper and collect 52 gold coins.
Note: Sleep at the inn to restore all health and mana before going back to the school.
Return to Shadwood Academy. The school is in flames. Edward comes out to meet Mel and tells
her the school is under attack by monsters. Edward joins Mel and the two enter the school to help with the fight.
Fight a lone monster that is wandering around the atrium in Shadwood Academy.
Fight a lone monster that is guarding the entrance to the Magic Wielder’s quarters. When this
fight is over, all of the monsters have been defeated. The professors tell the students to go to their rooms.
Go to Mel’s room. Along the way, Mel discovers that someone has scrawled “Darkthrop
Prophecy” on the wall outside her room.
Go back to the atrium and warn the professors that the monsters are after Mel. The professors
Go to the fighter’s quarters and warn Edward. Edward also refuses to listen.
Return to Mel’s room. A note is in the doorway. Pick up the note and read it. The note says that
a professor in the school believes that Mel was the target of the attack and that she should talk to the guard at the entrance of Veldarah in the morning for additional instructions.
Go to bed. The next day, the school has been cleaned up and things are relatively back
to normal.
Leave the school and go to the entrance of Veldarah. Talk to the guard. He gives you a note and
permission to leave. The note says that you must go to a cabin west of Almirk Jungle.
Travel west through the jungle and bring along some Marsh Tea. The snakes here are
poisonous. Leave the jungle, enter the word map, and then head north to the hunter’s cabin.
Enter the hunter’s cabin. Unfortunately, Gyendal, an evil wizard, who has long wanted to force
Mel to fulfill the Darkthrop Prophecy and use her as a pawn, is waiting. He seizes Mel, and tell s her she must go with him to a place called Underfall. She refuses to go with him, so he brings forth Stella, Mel’s dear friend. If Mel doesn’t go willingly, he will kill Stella. Mel agrees to go with Gyendal and Stella is freed. Stella flees the cabin. Gyendal teleports Mel to a cathedral in Underfall. To his surprise, the Disciples of Darkness announce that the girl must visit the Demon Realm to experience her rebirth. Mel is sent to a waiting chamber as Gyendal’s creatures
prepare a portal to the Demon Realm. While Mel is alone in her chamber, a darkling named Yemite appears and says she is Mel’s personal servant. Mel tells Yemite to find Edward and bring him to her. Yemite teleports away to find him.
To this point, the story has followed Mel. It now shifts to Stella. Stella runs through the halls of
Shadwood Academy, looking for Edward. She finds him in the fighter’s quarters. The two of them decide they must find two people who know Gyendal well: hi s sister Te’ijal and her husband Galahad. Te’ijal and Galahad are residing in Sedona, a city on the Western Isle, and only a ship can take Edward and Stella to the city.
Note: Now that Mel is no longer in the party, you can’t sleep in her bed for free. You can, however, sleep in Edward’s.
Go into the Almirk Jungle and avoid large groups of snakes until you have serpent amulets. Gather as much gold as you can until you can afford the Wizard’s Staff for Stella. You can
purchase this staff in Veldarah from the Junk Dealer. Note: Save your mandrake for a while.
With this staff equipped, fight easy monsters until Stella gains a level through fighting. She will
have the opportunity to learn one of two spells. Choose Blessing if you want to destroy snakes quickly.
Note: If you wait this skill will be given to you later in the game .
When you have enough gold, return to Veldarah and purchase a sword called Shard from the
Junk Dealer. Then, return to Almirk Jungle and use the Sword Servicing Station to upgrade Shard’s attack.
Continue to gather gold and purchase a shovel from the Junk Dealer back in Veldarah.
Travel south through Almirk Jungle, use the exit i n the southwest to enter the world map, then
head south to Bluebeard’s Cove. When you enter the cove, you learn that Captain Bluebeard is dead. The sailors can’t agree on who should get the ship. A judge arrives to make the
determination, but says he cannot make a decision until Bluebeard’s Will is found.
Go into Bluebeards house and read the note on the bed. It says: “The key to me secrets is
buried three paces east of the most southern palm.”
Go outside and dig three paces to the right of the most southern freestanding palm. In the hole,
you discover a key.
Go to the locked shed and use the key on the door. Enter the shed and follow these steps:
o Push the jar to the east of the door twice. o Go north as far as you can and push the jar. o Go east as far as you can and push the jar south. o Go east to the wall and push the jar to the north. o Walk west and push the jar eight times.
o Walk north as far as you can and push the jar. o Go west as far as you can and push the jar south. o In front of the desk, push the jar west.
Take the will from the desk and bring it to the judge. The judge grants Bluebeard’s ship to
Bluebeard’s brother Edward. Bluebeard’s brother arrives accepts the ship and retreats into Bluebeard’s shack. The judge and sailors leave.
Go into Bluebeard’s shack and pay Bluebeard’s brother 150 gold coins for the ship.
Go to the world map and click on the ship. Sail to the Western Isle and use the dock to leave
the ship.
On the Western Isle, travel northwest through the Riven Forest and enter Sedona.
Note: Find the Scorpion Ring, which is hidden in a treasure chest. The scorpion ring is powerful but will break eventually so use it wisely.
Enter Sedona and go to Te’ijal and Galahad’s house. When Stella and Edward find Te’ijal and
Galahad, they are delighted to see their old friends. After relating that Mel is in trouble,
Galahad is eager to help, but Te’ijal is disheartened since they are no longer powerful vampires. Galahad convinces Te’ijal to help Mel and tells Stella and Edward help the king while he and his wife gather their things.
Talk to the King to receive a job. (The castle is in the northwest.) Find out who is conspiring with
the thieves and why.
Read one of the notices distributed throughout the city.
Go to Lady Arana’s house. While she is away, read the note on the table.
Go outside and find Isabelle. She tells you that someone stole her elven-made wedding ring. Go the gem dealer. Someone has sold Isabella’s ring to him. He will sell it to you for
210 gold coins.
Go into Riven Forest and fight monsters until you can afford the ring. To defeat monsters more
easily, upgrade Shard in Sedona.
Purchase Isabelle’s wedding ring from the gem dealer and return it to Isabelle. She gives you a
pretty fan.
Bring the fan to Lillian. After she runs out to show off, open the treasure chest in her house and
collect the quill.
Bring the quill to Gregor so he can finish his literary masterpiece.
Talk to the gem dealer for additional information and learn who sold him the ring. He tells you
it was Lady Anara.
Go see Lady Anara at her house. She gives you a package and tells you to take it to the thieves
in the caves east of Sedona.
Upgrade all of your equipment and go into Riven Forest. Head east until you find the
Thieves Caves.
Note: If Stella hasn’t learned Blessing, an old woman near Thieves Caves entrance teaches it to her and then disappears.
Go into the Thieves Cave and find the Thief Lord. Switches must be flipped and four colored
buttons pressed to get to the thieves’ den.
To solve the puzzle of the nine treasure chests, open them in this order:
Top right > Middle center > Middle right > Top left > Bottom left > Bottom center > Top center > Bottom right > Middle left. When you open the last treasure chest, you will receive a key
needed to enter the thieves’ den.
Talk to the Thief Lord and bribe him to tell you why he is blackmailing Lady Anara. He tells you
that Lady Anara sold the king’s baby girl to slavers in Veldara so that her son could one day become king.
Before you leave the den, enhance Shard.
Go to Veldarah, talk to the laundress, Wyona and accept the job that Retta has failed to show
up for.
Gather laundry and visit Katie the slave in her room at Gabrielle’s house. She is looking at a
golden medallion. When she sees you, she hides it under her bed and runs outside.
Go outside and leave the property. As you leave, Gabrielle tells Katie to go inside the house.
Inside, talk to Katie. She tells you that Gabrielle has discovered her medallion and won’t give it
back. Speak to Gabrielle and purchase the medallion for 100 gold coins.
Leave the property and head to the southwestern side of Veldarah. There are children playing
in a clearing. Talk to a little girl named Jenna, who is standing off by herself. She is upset that another little girl, Ingrid, gave everyone but her a caramel apple.
Go up to Ingrid’s lunch bag in the clearing and click on it to obtain a caramel apple. Return to
Jenna and give her the caramel apple. She says thank you and runs home.
Return the laundry to Wyona and collect 10 gold coins.
Visit Yari in the taxidermist shop next to the Laundromat and agree to exterminate infesting
Storm Bugs in the Almirk Jungle for 15 gold per carcass.
Visit Jenna’s house and talk to her mom, Dana. You’re invited to Jenna’s birthday party. Go to
the Gift Merchant’s shop and obtain a present. You can get Jenna a kitten, some candy, or a knife.
Note: To get a reward for this quest, you must give Jenna a kitten or candy. If you attempt to give her a knife, her mother will throw you out of her house.
Return to Jenna’s house and give her the birthday gift. As long as you didn’tgive her a knife, her
mother will offer you a cupcake. Take a cupcake from the table and leave.
Head back to Sedona and show Katie’s medallion to the king. You learn the medallion belonged
to the queen’s lost daughter, Katie. You tell the king and queen that Lady Anara sold Katie into slavery to open the throne to her own son. The thieves knew this and had been blackmailing Lady Anara. To keep their silence, Lady Anara had to steal jewelry to pay them off. The King and Queen have Lady Anara arrested for her treachery and they l eave for Veldarah.
Check in on Gregor to find he has finished his manuscript. He gives you a Biography of Hercules
and asks you to take it to the publishing house in Veldarah.
Return to Veldarah and bring Gregor’s book to the publishers. Then go to the palace in the
north of Veldarah. Katie and her parents are there. Talk to Katie. She gives you a treasure key that can unlock blue treasure chests. At this point, you can enter both treasuries in Veldarah Palace and Sedona Castle and collect additional rewards.
Return to Sedona and tell Gregor you’ve delivered his book. He rewards you with a lute. Go outside and give the lute to the beggar in Sedona.
Give the beggar a little gold to play a song for you.
Talk to the Chancellor in Sedona Castle. He gives you 500 gold coins for solving the Jewelry
Thief case.
Go speak with Te’ijal and Galahad. They join your party. Te’ijal says the first thing you must do
is return to the place where Mel was kidnapped.
Return to the Hunter’s Cabin on the Eastern Isle. When you enter the property, Yemite appears
and tells Edward to accompany her to Underfall. Edward won’t go without the others, so Yemite agrees to take them the long way, through a cave on the Northern Isle.
Sail to the Northern Isle.
When you enter Dire Woods, there is a large pile of ice blocks the path. Yemite destroys it.
Nearby is an old woman who again shares her powers with Stella.
Note: Some monsters in the Dire Woods heal their party members. Make sure to defeat the monsters that heal other monsters first.
Find a cave entrance in the west. It is dark and a torch is needed before you get through. Travel north to Thornkeep in hopes of finding a torch to light the Marauders cave.
WARNING: Before you enter Thornkeep, save your game and don’t save over that spot. If your backpack is not already brimming with ice scrolls, food and medicine, make sure you have some gold to spend in the village.
Enter Thornkeep. Dusk falls. Galahad’s intuition tells him something is amiss; the night is
dangerous.
Search the town for treasures and then go to the inn. The inn-keeper says the place is full. Go
upstairs—the inn is empty. Confront the inn-keeper for lying. He reluctantly agrees to let you stay. Go upstairs to bed. A while later, there is a shriek in the night. The party is roused and everyone runs downstairs. The front door is locked. Galahad busts it open. Outside, the vil lagers are surrounded by wicked-looking ghosts.
Fight the ghosts and triumph—but nobody cheers. It appears that the monsters will be back
tomorrow night and every night after. Upon a second look, the party realizes that the villagers are ghosts as well. They were killed hundreds of years ago and their souls trapped from a curse cast by a dark wizard. The curse’s evil is tied to an artifact hidden from the villagers. Yemite senses that the cursed object is at the bottom of the village well.
Note: Before descending into the well, stock up on the items being sold by the merchant just south of the village. He is standing by a fire.
Descend into the well.
Note: Only magic works on most creatures in the well. Fighting with Yemite is a good idea, as well as having non-magical players use scrolls and rings. You may have to use some of your most valuable items to survive, but once you find the cursed object, the route home is
fairly direct.
Enhance Shard at the Sword Servicing Station in the well. When this happens, Stella observes
magic flowing between Edward and his sword. He was not born with magic, but nevertheless, if he can gain mana, he can use Shard’s magic.
Note: Have Edward consume Mandrake to increase his capacity for magic.
Search the well for equipment and weapons then head to the lowest level where the cursed
object is located. When you find the cursed object, Yemite asks if she can eat it. According to her, curses are delicious. And once the curse is hers it will be lifted from the villagers.
Bon Appetite, Yemite!
Once Yemite eats the curse, use the teleportation star in the room to go back to the beginning
of the well. Back in the village, the ghost people notice that something has changed. They feel different. Dawn returns and they depart, except for Varrah—she can’t find her daughter. It also appears that a torch held by one of the villagers got left behind.
Talk to Varrah, the semi-transparent woman standing south of the well.
Search in the house west of the well. The scared little ghost girl is hiding in the lower left corner
of the house. You tell her the monsters are gone and she runs out of the house. When you leave the house, Sarah gives you a ghost doll before she leaves with her mom.
Obtain the torch by the well and leave Thornkeep. Head south in Dire Woods to the cave that
was too dark for you to navigate. With the torch in your possession you can now venture into Marauders Cave.
Fight monsters in Marauders Cave until you have 2 opals and 2 topazes.
Find the dwarf in the mine who is selling an Ice Pick and purchase it for 2 opals and 2 topazes.
Also buy a few jars of skin cream.
Search the mine for a large chunk of blue ice. Use the Ice Pick on this ice. You receive spelled
ice. Return to Dire Woods and search for the Star Temple. Outside of Star Temple is a Sword Servicing Station. When you examine it, you find it broken.
Go northeast in Dire Woods to the blacksmith’s house. Tell the him about the broken Sword
Servicing Station. The blacksmith says he’ll need spelled ice to fix the station. Give him the spelled ice. He leaves. Return to the broken Sword Servicing Station. It’s now f ixed. Use it to upgrade Shard.
Return to Marauders Cave and find Ashera’s Tomb. Travel through Ashera’s Tomb and exit to Underfall.
Go northwest to Underfall Cathedral where Mel is being held. The Skelton who guards the
cathedral won’t let them inside. Te’ijal notices his right arm bone is short and the Skeleton is abashed; he lost his bone in Ashera’s Tomb and has substituted an elf’s bone. He would give anything to have his own arm bone back. The rescuers have a lead.
Note: When you get into Underfall, hustle to the city sneaking past enemies as much as you can until you buy Witcheye Root and Toxic Sludge from the shopkeepers.
Go into a house that contains a ghoul mother and child. The unhappy girl has eaten all her
dollies. Give your ghost doll to the child. She can’t eat this one. The happy ghoul mother and daughter leave. After they leave, obtain the Tomb Key on the bedstand.
Go outside and purchase the best equipment you can find before you enter Ashera’s Tomb. In Underfall, head southeast to a locked door in the side of a mountain. Use the Tomb Key on
the door and enter.
Obtain the arm bone in the tomb.
Before you leave, make sure to search the tomb for weapons and armor. Most importantly, find
a sword called Justice for Galahad, the Sword Servicing Station for Shard, and any equipment that will fit Yemite.
Return to Underfall and go to the cathedral. At the entrance give the skeleton his arm bone.
He moves aside.
Enter the cathedral. Inside, the portal has at last been opened. Gyendal brings Mel and pushes
her into the portal transporting her to the Demon Realm. Yemite runs to accompany her mistress and disappears. Edward rushes to follow but Te’ijal stops him. Only someone with a touch of evil can enter and leave the demon realm untainted. Hope of helping fades, but Te’ijal admits there is a way. A vampire could enter unharmed. She reveals that the vampress,
Beatrice, owes Te’ijal a favor. She tells the party they must travel to Ghed’ahre so that Beatrice
can transform Te’ijal back into a vampire. Edward asks Te’ijal why she hadn’t done this sooner. Te’ijal admits that she did not want to face the humiliation and would not want Beatrice for her maker. Galahad is shocked that she would seriously desire to become a creature of the dark again. No longer being a vampire is welcome freedom to him.
Leave the cathedral and talk to the Skeleton Guard on your way out. He won’t let you back in
unless you bring an expensive silver femur that was stolen from him.
Go to the Reaper Express, which is assessable in the graveyard. Pull down the switch then talk
to the reaper. He transports you to Ghed’ahre.
Explore Ghed’ahre before you redeem the favor from Beatrice. Buy the scary mask at Herb’s Trick or Treat Shop.
Don’t gamble at the casino unless you have a round of Witcheye Root.
Go to Beatrice’s house and talk to her. Indebted or not, Beatrice is reluctant to bite Te’ijal—
seeing her as food is far too amusing. When Edward threatens to stake her she complies… by biting Galahad! Declaring the debt paid, she transforms into a bat and flies away. Te’ijal tries to convince Galahad to bite her, but the noble knight won’t inflict the vampiric curse, a fate worse than death, on his wife. He will be the one enter the demon realm and save Mel. The point of view transports back to Mel, who is now stuck in the Demon Realm.
Mel is scared and alone on the Demon Plains. Nox appears and encourages her to think positive
about her destined path. A moment later, Uma appears and tells Nox that she won’t stand by while Nox continues to mislead Mel. They are both breaking rules to accompany Mel, to help her evade harm. Mel argues with the two of them, but a frightening sound convinces her to let them join her.
Head east and then south. Examine a sign which indicates Aveyond is near. A frightening
monster appears and chases the party into Shadow Aveyond and out of the Demon Plains. When you enter Shadow Aveyond, the monster retreats.
In Shadow Aveyond, walk into the village. Along the way, a stranger in dark clothes will motion
you to follow him south of the village. Go south. The man is gone, b ut farther down you
encounter an old woman waiting by a bridge. She increases the entire party by seven levels and warns that nothing is what it seems in this place. Then she disappears.
Go north to the temple and talk to the oracle. The oracle says that a portal in Aveyond can take
her back to the Mortal Realm, but that the portal is broken. While the Staff of Destiny could repair the damage, the object is in the possession of a demon. The Oracle convinces Mel to seek the Staff of Destiny and she gives Mel an Orb Rod. The oracle instructs Mel to activate the rod’spower by dipping it in three wyvern flames. When the rod has all the flames, it will be strong enough to defeat the demon and claim the staff.
Before you wander into the Demon Plains in search of the wyvern flames, buy and equip your
character with Magic Amulets, one each for the three of you plus an extra. Also bring along plenty of Covey Balm.
Venture out into the Demon Plains and fight carefully.
Note: It is advised that you don’t battle the Hell Hounds until you are more powerful. When in battle target Specters first, as they can heal and raise fallen Hell Hounds.
Go southeast to a stairway that descends into a hole in the ground. Take the stairway to Sheian
Lyr and stock up on better weapons and armor.
Note: This time instead of donating to the goddess: steal.
Leave Sheian Lyr. Go northwest and fight a large group of monsters that are guarding the first
Wyvern Flame. Once the monsters are defeated go up to the flame and click on it. The flame goes out and the magic and power of the flame infuses Mel’s staff.
Return to Sheian Lyr and go to Gabrel’s house.He is dying and needs a remedy.
Visit the apothecary and ask about a cure for Gabrel. A wyrd vegetable is required for
the remedy.
Exit Sheian Lyr and head north to a cave entrance near some lava pools. When you attempt to
enter the cave, Yemite finds Mel and joins the party to protect her. With Yemite’s Destroy spell, the group is more successful at challenging monsters here.
Go into the cave and head north. You’ll see the same dark -cloaked stranger that you saw in
Shadow Aveyond. He opens a cave exit that leads north, then disappears through this exit. Follow him.
Note: Along the way, you will pass a locked door in the Demon Caves. Remember this location.
When you get outside, the stranger is gone. Go north across the bridge and then west to a
patch of wyrd vegetables. Collect one and return to the apothecary. The apothecary creates poison for you to give to Gabrel.
Return to Gabrel’s house and give him the poison. His health is restored and he gives you a cave
key for helping him.
Go outside and talk to Helga. She tells you that someone stole her house. Go to Gretta’s house
and obtain Helga’s shrunken house from one corner. Bring Helga her house. Helga attempts to restore it to the original size, but Gretta’s counter curse turns into a lump of red gel.
Take the gel.
Descend into Morbert’s Slime Farm and talk to Morbert. A Dragon has wiped out all of his Red
Slimes and to grow more he’ll need red gel. Give him your red gel. After he plants it, borrow his shovel.
Note: The slimes collected here can be used in battle. Red slimes curse an enemy, blue slimes make an enemy fall asleep, and yellow slimes make an enemy clumsy.
Talk to the Red Queen and her sister the White queen. They both want Maudran’s Diadem to
rule all of Sheian Lyr instead of just the east or the west. The queen you talk to gives you a rope.
Return to the Demon Caves and use the cave key to open the locked door.
Note: From this point on, the Demon Caves are vast and intertwined with exits to the Demon Plains. Please look at the maps to navigate around these areas. Some doors in the Demon Caves are hidden until you solve puzzles.
Go through the Demon Caves to an exit that takes you to the Demon Plains. In the northeast
part of the Demon Plains, you will see the Maudran’s Diadem on an island. Use your rope to get over to the diadem.
South of the diadem is the second Wyvern Flame. Fight some monsters and obtain it.
Return to Sheian Lyr and give the Maudran’s Diadem to the queen of your choice. The queen
you select snatches the diadem and crowns herself with it. Then she turns her sister into dirt. Note: If you helped the White Queen, your reward is Myrica infusion; if you helped the Red Queen, your reward is a Level Egg.
Take the pile of dirt from the throne and open the treasure chest beside it.
Return to the slime farm and gather slimes. Also, load up on fire amulets before you leave.
Note: If 15 minutes have passed since you gave Morbert the red gel, red slimes are available.
Return to the Demon Caves and locate a wall with a note on it. According to the note, only the
weight of one queen will reveal an entrance. Nearby is a scale. Put your bag of dirt on the scale. An entrance is revealed and onward the group ventures into the strange wilderness.
Explore the new areas revealed by the now-opened entrance. In the Demon Caves, look for a
huge pool of lava filled with Fire Elements. Go here and take the scary mask that is lying on the ground.
In the Demon Caves, search for a wall with two frightful masks on it. The mask between these
two is missing. Hang the scary mask you found. An entrance is revealed.
Go through the entrance. It takes you to the Demon Plains. Destroy the Wyr Dragon g uarding
the third Wyvern Flame and dip Mel’s staff in the final flame. When you do this, the point of view switches back to Edward and Stella’s party. Back in Underfall, Te’ijal and friends insist on entry into the Cathedral, but the Skeleton Guard still wants hi s expensive silver femur. Cleverly, Te’ijal pretends to see it in the grasp of an innocent bystander. The Guard rushes off in pursuit and the party sneaks in. Again, Te’ijal tells Galahad to bite her—but he won’t. Stella warns
Galahad not to bring anything back from the Demon Realm; then he rushes past the servants of darkness guarding the portal and goes to the other side. Gyendal arrests Edward, Stella, and Te’ijal then throws them in the dungeon. The point of view switches back to Mel again.
Return to the Demon Caves and find the room with a blue and yellow slime in a cage.
Make sure you have one red slime in your inventory, and then go up to the empty cage and put
a red slime in it. Next, click the switch on the wall. Slimes populate the room.
Herd all of the slimes into the appropriate pens. Click on the entrance of a pen to shut its gate
and keep the slime inside. Put blue slimes in the left pen, red slimes in the middle pen and yellow slimes in the right pen. When this is done, a door is revealed on the north side of the room.
Go through the door and into a passage that takes you to the demon’s lair.
Note: Before you confront the demon, make sure you have the best weapons and equipment scattered through the Demon Realm.
Mel boldly confronts the demon and demands he give over the Staff of Destiny. He laughs and
calls her a fool. Momentarily Galahad appears to join to f ray.
Before you go into battle, your menu opens so you can choose your fighting party. Galahad is a
fierce asset. The healer is also valuable. Once you’ve selected who you want, close the menu. A battle with the demon commences. When the battle is over, Mel takes the Staff of Destiny and it is time to return to the oracle.
Travel to Shadow Aveyond and visit the Oracle. She repairs the portal and tells Mel to keep the
Return to the Mortal Realm. Back in Underfall, Gyendal is shocked to see Mel. He demands the
darklings send her back, but she brings down fire using the staff, and now they f ollow her commands. They put Gyendal in the dungeon and free her friends. Stella is taken aback to see Mel has brought a staff from the demon realm. The power emanating from it is intense… and dangerous. Mel, however, assures that she is safe. Besides, one can imagine what wondrous things could be accomplished using it. Edward, Stella and Te’ijal all notice something amisswith Mel And Galahad. Just then, an apparition of the oracle calls the three of them to Aveyond. The point of view switches to Edward, Stella, and Te’ijal.
Leave Underfall and go to Dire Woods.
In Dire Woods, head east to the exit that takes you to Aveyond.
In Aveyond, seek the oracle. According to the her, the world is in great danger. The Darkthrop
Prophecy is at hand and Mel is at the heart of it. The staff she brought with her belonged to a demon and still retains his essence. As long as she holds the staff it will corrupt her and
eventually transform her into the demon himself. To save Mel and Galahad (and the world) their souls must be purified using the Stone of Aya and the staff has to be removed from her possession before this can be done. The party must go to Mysten Far and consult the priestess for help.
Getting to Mysten Far is not easy. You’ll need a dragon to fly there.
Sail to the tropical island where the dragon ranch is located and buy your favorite for 1000 gold.
Upon purchasing the dragon, you learn that you need a dragon bridle to ride it.
Go to Dire Woods and enter Star Temple. Examine the pedestal with an imprint of a northern
star on it. Examine the stone dragon bridle in the room above.
Return to Underfall and purchase a snail from the Junk Dealer.
Talk to the Butler at Darkling Hall; the owner found a northern star and is having a
hide-and-seek party for it. Unfortunately, only monsters are invited. Have Edward put on the scary mask purchased from the Trick or Treat shop in Ghed’ahre to enter.
Go through the maze until you find the northern star. When you have it, leave the party and
return to Star Temple in Dire Woods. Put the star on the pedestal. The statue of the bridle turns to gold. Take the bridle and return to the dragon ranch.
Put the bridle on your dragon and fly to the Mystic Isle between the Western and Eastern Isle.
Note: You can land your dragon anywhere on grass.
On the Mystic Isle, enter Mt Orion. The entrance to the mountains is blocked by a large
boulder. There is a statue of a woman holding a bow pointed at the boulder. The arrow is missing from the bow. Perhaps the dynamite-wielding militant squirrels can help.
Back on the Western Isle, go to Sedona and check on the beggar. By now, he should be getting
pretty good with his lute. Give him some coins to play for you and leave.
Go to Riven Forest in search of the dynamite wielding militant squirrels. Walk across the
repaired bridge and east to the Squirrel Hideout. Talk to General Beal. He is upset because the secret location of the squirrel hideout has been compromised. Stella and company must find a map of an abandoned temple for General Beal if they want his help.
Go northeast to Clearwater.
Talk to William. He needs a bouquet of lilies for his wife’s birthday present. Talk to Jemma in
the flower shop. She doesn’t have any lilies but will make a bouquet for you.
Go south into the Riven Forest and pick lilies by a stream. Bring them to Jemma then deliver the
bouquet to William. He gives you a hat.
Go to Jebb, who is trying to nap on the grass in the south part of Clearwater and give him the
hat so that he can sleep with the sun out of his eyes.
When Jebb falls asleep, open the chest beside him and take the temple map.
Return to the squirrels and give General Beal the temple map. The troop marches away. Now
that the treasure chest in squirrel hideout is unguarded, open it and collect a pip e.
Walk north to witness the Militant Squirrels on the march to the abandoned temple. A boulder
is blocking the path so they blow it up. Follow the squirrels on the path to the temple. Unfortunately, the temple is locked.
To the right of the temple, look for a cave entrance hidden with vines. You need something to
cut them down.
Before you leave the clearing find another piece of pipe.
Return to Clearwater. The lady who was using shears has finished her yard work and her shears
Go to William and Yemina’s house. See how Yemina likes her flowers. Oops! She’s allergic to
lilies! Go ahead and accept them back.
Cut the thick vines away from the cave entrance using the shears you grabbed. Enter the cave. Inside, turn on the lever. Water flows from the pipes.
Turn off the water and use the two pipes you collected to repair the water system. Flip the switch again. When you go outside, the entrance to Green Rock Temple is open.
Go into Green Rock Temple. You see three circular slots on the floor. In the middle of the floor
is a stone arrow on a pedestal.
Go outside and obtain the red, blue, and yellow starcrystals, which are hidden in Riven Forest.
All are guarded by squirrels.
Return to Green Rock Temple and place the three starcrystals on the pedestals. The stone
arrow on the pedestal turns to gold.
Take the stone arrow and return to Mt. Orion.
Note: Before you leave, get some Fel Gen equipment in Clearwater .
Put the stone arrow in the statue’s bow. The statue shoots and destroys the boulder blocking
the way.
Head east to Mysten Far. Use skin cream if Cockatrice turn a character to stone. Star Griffins are
loaded with gold, so fight the lone ones, especially the one near the exit because you can leave and he’llreturn. Try to collect around 9000 gold coins before you enter the village.
In Mysten Far, get the best equipment for Stella and stock up on mana-replenishing tinctures.
Wait on using the sword servicing station for a li ttle while.
Un-Equip Shard then talk to the head priestess in the temple. Edward states that they have
been sent by the oracle to retrieve the Stone of Aya. The Priestess then asks who is willing to face the Trials of Citrelium. Only the pure of heart and mind can pass the trials and obtain the stone. The consequence for failure is death. Stella says she’ll go. Edward is wary of letting her because it sounds dangerous, but Mel must be saved and neither Te’ijal nor Edward can pass the test of purity. Stella accepts the challenge.
Edward and Te’ijal stay behind and Stella goes into the mountains alone. A little ways up, the
old woman Stella has seen before approaches her and teaches Starshine.
Go to the top of the mountain. The entrance is closed. A plaque that reads: For LOVE I gave all,
In HOPE of finding thee, my JOY, my PEACE, my life.
To enter Mt. Orion Caves click on the locked gate over the entrance.
Riddle: Without me, all else is lost. Answer: HOPE
Before you enter the cave, search for the Sword Servicing Station and upgrade Shard for
Edward. Then, go inside Mt. Orion Caves.
Explore the caves and collect as much treasure as you can. There are lots of important weapons
and armor in these caves for Edward and Te’ijal. Make sure you do this before solving the final riddle in the cave.
The following riddles must be solved to proceed:
Riddle: I am great happiness Answer: JOY
Riddle: I am the opposite of hate Answer: LOVE
Riddle: I am the opposite of war Answer: PEACE
When all four riddles are solved, the gate that blocks you from a special room disappears. Enter
this room. The Lady of Light appears and tells Stella she has completed the Trials of Citrelium. Stella is deemed pure of heart and pure of mind. For this deed, Stella’s wings are restored. The Lady of Light tells Stella that she can find what she seeks beyond. The Lady of Light disappears.
Go out the cave exit on the north side of the room. Stella flies up a mountain side. Go into the cave at the top of the mountain and retrieve the hunter’s horn.
Exit the cave. Stella automatically flies down the mountain. Return to the temple and reunite Stella with her friends.
Outside, find the pretty comb that is on the ground at Mysten Far.
Observe the interior of Harmony Temple. A stone orb is stuck on a pedestal and a statue of a
hunter without her horn stands at the back of the temple.
Return the hunter’s horn to the statue. The stone orb turns purple. Take the orb. It appears to be the Dreamer’s Orb.
Return to Mysten Far and visit Priestess Diona at her home. She has broken yet another truth
mirror. While Te’ijal is quick to note that she’s in for seven years of bad luck, Edward is most willing to find her another mirror.
Enter the cave where priestesses guard the portal that goes between the dream world and the
waking world. Return the Dreamers orb to the statue. The portal to Dreamland opens. Note: before you enter Dreamland, service Edward’s sword at the stations in Mysten Far.
Go up to the dreamer and click on it. You are teleported to Dreamland.
In the Forest of Mirrors, take the one that does not lie! You only get to choose once.
Talk to the three weaving fates. Their thread has been stolen and they need it for their tapestry
or everyone is doomed.
Find the glittering Stone of Aya.
Collect treasure and upgrade Shard at the Sword Servicing Station.
Back in Mysten Far, bring the truth mirror to Priestess Diona. She gives you thread. Take the
proffered thread to the three fates in Dreamland. The fates give a Nightmare Bow.
Leave Mt. Orion and stop by Sedona to visit the beggar. He’s no longer in the city. Go into the
castle. Now he’s a court bard! For your kindness, he gives you an original love song.
Travel to Underfall. Stock up on restoratives because once you enter the cathedral, the final
battle will start. Make sure that Stella levels up with her final staff so that she can gain the abilities in the staff before the fight.
Enter the cathedral. Upon returning to Mel, Edward explains the staff she holds is
demon-touched and must be destroyed, according to the oracle. Mel retorts that the Oracle told her to take the staff. Plus, she has been through a lot to earn it. She bids him to leave. Stella says they can’t go and urges her to understand she has been possessed by a demon. Mel does not
understand; after all, she killed the demon that had the staff. When she orders Galahad to escort them away and they still refuse, a fight ensues.
Fight Yemite with magic and magical items. Use your weapons to undermine Galahad.
Sometimes Yemite will cast the sleep spell and those Snap Dragon Eggs you saved will come in handy. Keep health levels high using Heal Extora often.
When Edward’s group triumphs in the fight, Te’ijal calls out for him to takethe staff. He
snatches it. Mel stirs and protests, but Edward refuses to give it back. Moments later, the dark -hooded stranger that Mel saw several times in the Demon Realm appears on the Demon Portal (it’s still open). The staff flies from Edward’s handsinto the grasp of the stranger. He throws off his cloak and it is revealed that he is Mordred Darkthrop, Mel’s wicked ancestor who first
attempted to fulfill the prophecy. According to him, his son never destroyed him. He created a portal to the Demon Realm and was trapped there for centuries (you don’t die there unless something kills you). He attempted to fulfill the prophecy several times, but realized that he wasn’t the chosen one. He waited for the chosen one to be born. He strikes Mel down because she is of no more use and a battle with Mordred Darkthrop and his minions ensues.
In this battle, use Stella frequently to heal the group. The Grim Reapers heal the others in
battle, so destroy them first. One at a time, target the others straight away. If the dreaded Death Spell kills one of your fighters, revive and restore health immediately. Keep health as high as possible. Stella’s blows are fierce when she is available to send them. Finally, close in on Mordred Darkthrop with weapons to defeat him at last.
Having destroyed Mordred Darkthrop and his army of Grim Reapers, Stella is able to use the
Stone of Aya to purify Mel and Galahad. When Mel awakes she is disoriented. Galahad still thinks he must go to the Demon Realm on a rescue mission; he was possessed with evil and now purified, cannot recall the experience. Stella verifies to Te’ijal that he is now clean. She promptly demands he bite her. When he refuses, she bites him! The exposure the vampire blood restores her magical condition.
Te’ijal calls Galahad to return with her to Ghe’dahre, but he no longer follows her orders. While
the marriage contract is invalid now that they are both dead, it lasting only as long as they both shall live, Galahad is her maker and assumes the right to order her for all eternity.
Just then, Gyendal runs into the main hall and snatches the Staff of Destiny ready to call the
darklings to his command. “Not this time, Brother.” Te’ijal calls and shoots an arrow. He falls into the portal just before it winks out.
The world is safe—for now. It is time for Edward to return to Thais and finally take the crown
A month later, he and his friends arrive home. Lydia is thrown in prison by Edward’s parents
and Edward insists he is ready for the throne. His parents agree to give him another chance under one condition: that he find a bride. And no procrastinating. The maiden must be chosen by the end of the day and they must be married by the end of the next. If Edward doesn’t choose a bride for himself, his mother will choose for him.
Get gold coins from the treasure chests in the castle.
Ask Lydia, Stella, and Mel what kind of rings they like. Mel likes purple rings. Stella likes green
rings, and Lydia likes white ones.
Go into Thais and purchase a wedding ring from the jeweler in the city center.
Woo the girl of your choice with gifts. Each girl requires a different number of gifts to want to
marry Edward. Some gifts will disappoint.
Mel: Needs three gifts to make her happy. She likes cupcakes, love songs, lilies, combs, and
snails.
Stella: Needs two gifts to make her happy. She likes cupcakes, love songs, lilies, and combs. She
dislikes snails.
Lydia: Needs no gifts to make her happy. However, if you make her unhappy, she won’t marry
Edward. She likes cupcakes, love songs, lilies, and combs. She dislikes snails.
Once the girl you’ve selected to marry is happy, propose to her. If she says yes, go tell the
queen who is the chosen bride. If Edward decides to get married to none of the girls, his mother will marry him off to the Orc Princess Belf.
Mage
Home: Harakauna Age: 19
Fun Fact: Mel can catch and roast a rat in only 10 minutes. Tip: Mel can steal from monsters during battle.
Skill Description Mana Target
Heal Perform healing on one ally. (40 health) 40 One Ally
Dark Magic Use a burst of dark energy on an enemy. (9 attack)
10 One Enemy
Storm Magic Use a burst of storm energy on an enemy. (11 attack)
15 One Enemy
Dragon Bane Use a burst of fire energy on an enemy. (50 attack)
20 One Enemy
Shadow Wind Wrap an enemy in an inky black wind. (100 attack)
20 One Enemy
Unholy Light Douse an enemy in tainted light. (200 atk) 20 One Enemy
Fury Unleash fury on the enemy party. (300 atk) 100 All Enemies
Best Equipment
Staff of Destiny, Demon Hide Robe, Wyrm Eye Shield, Behemoth’s Head, Isha’s Clogs
Chapter 5. Data Tables
Profiles
Prince
Home: Thais Age: 21
Fun Fact: Edward secretly wishes he could become a chicken farmer.
Tip: Edward can learn spells from his sword, Shard. Mandrake gives him MP.
Skill Description Mana Target
Icicle Conjure an icicle and use it against an enemy. (130 attack)
8 One Enemy
Ice Storm Summon an ice storm and use it against the enemy party. (100 attack)
16 All Enemies
Flame Conjure a fireball and use it against an enemy. (45 attack).
5 One Enemy
Fire Storm Breathe fire on the enemy party. (35 atk). 10 All Enemies
Shadow Conjure a shadow and scare an enemy.
(140 attack)
10 One Enemy
Shadow Wind Conjure shadows and scare all enemies to death. (140 attack)
20 All Enemies
Blast Explode a boulder near an enemy. (300 atk) 10 One Enemy
Quake Conjure an earthquake against the enemy
party. (250 attack)
20 All Enemies
Revive Ultima Revive one ally and restore all health. (Remove death + 100% health)
50 One Ally
Heal Ultima Heal one ally completely. (100% health) 50 One Ally
Twinkle Blind an enemy with starlight. (600 atk) 25 One Enemy
Supernova Blind the enemy party with exploding starlight. (400 attack)
50 All Enemies
Best Equipment
Shard, Zeus Armor, Fury Shield, Disillusion Crown, Emerald Clogs
Healer
Home: Naylith Age: 22
Fun Fact: Stella is played by the talented actress, Bijor Livingston. Tip: Each staff that Stella equips will teach her new spells after a while.
Note: Stella learns spells when leveling up while holding a staff then choosing between two options.
Skill Description Mana Target
Cure Extora Remove poison from all friends. Learned while using the Wizard Staff.
20 All Allies
Blessing Bless the enemy party. (8 attack)
Learned while using the Wizard Staff or by talking to the old woman outside of the entrance to Thieves Caves.
30 All Enemies
Heal Minor Extora Perform minor healing on all allies. (20 health) Learned while using the Imperial Staff.
20 All Allies
Revive Revive one ally. (Remove death)
Learned while using the Imperial Staff.
50 One Ally
Heal Perform healing on one ally. (40 health)
Learned while using the Whisper Staff.
30 One Ally
Revive Extora Revive one ally and restore health. (Remove death + 500 health)
Learned while using the Whisper Staff.
75 One Ally
Whirlwind Wrap the enemy party in wind. (16 attack) Obtain by talking to the old woman near the entrance of Dire Woods.
40 All Enemies
Sleep Make an enemy fall asleep. When asleep, the
enemy cannot fight.
Learned while using the Icicle Staff.
10 One Enemy
Awaken Remove sleep from one ally.
Learned while using the Icicle Staff.
20 One Ally
Silence Silence an enemy from casting magic spells. When silenced, the enemy cannot cast spells. Learned while using Gyhad’s Eye.
30 One Enemy
Earth Shield Protect one ally from earth attacks. Learned while using Gyhad’s Eye..
20 One Ally
Heal Extora Perform healing on all allies. (40 health) Learned while using the Void Staff.
90 All Allies
Earth Shield Extora Protect all allies from earth attacks. Learned while using the Void Staff.
30 All Allies
Cleanse Cleanse the body of toxins. (poison, toxic poison, weevils, plague, silence, berserk) Learned while using the Druid Staff.
80 All Allies
Magic Shield Protect an ally from all magical attacks. Learned while using the Druid Staff.
180 One Ally
Heal Major Perform major healing on one ally. (100 health) Learned while using the Priestess Staff.
120 One Ally
Magic Shield Extora Protect all allies from all magical attacks. Learned while using the Priestess Staff.
240 All Allies
Starshine Blind the enemy party with bright starlight. (140 attack)
Obtain by talking to the old woman near the entrance of Mt. Orion (northern part).
60 All Enemies
Judgment Summon a massive storm and use it on the enemy party. (240 attack)
Learned while using Athena.
70 All Enemies
Silence Extora Silence the enemy party from casting magic spells.
Learned while using Athena.
30 All Enemies
Heal Major Extora Perform major healing on all allies. (100 health) Learned while using Web Weaver.
210 All Allies
Shield Extora Shield that protects all friends from physical attacks.
Learned while using Web Weaver.
100 All Allies
Best Equipment