Titles That Shine!
pg
.
16
TMAnimating
the Comics:
'POGO'
COMES
AI.IVE!
The
'Langley
Punks'
Exposed!
Special
Newspaper
Props
left: Par.dl~ International Pictures pres-ents Journey into Terror the I.ugest pro -duction ever to gr.ce the pilgeS of ONE -MAGIC's Producers' Bulledn 1l000rd. Shot ilt John Marsh-'ll High School In Portlolnd, Oregon, the production Is In black &. whhe Yideotape. The spedAi effecb opt! -ub were shot at Jefferson High School, .Iso In Portl.nd. The SO minute fantasy .. d"enture bo.sts. 20 person technlul crew .nd. u.st of 13. See Producers' Bul -letin 1I0.;urt on ~ge 26.
CINEMAGIC fe.tures the m.lklng of I Go Pogo. Stowm.r Enterprises' flrst fe.ture length production. Animator M.rc Chlnoy discusses his new anlmOldon technique, which he u.lls fledform. Abo"e: two Stom,u artlsb build. set for one of the scenes In I Go Pogo. left: A Stomar c.mer.m.n focuses In on Howland Owl .. nd Churchy laFemm .u.n Olnlm"'tor looks on. I Go Pogo Is the flrst feature length, COlor moYie to utilize the Flelll -form technlque,.n ."Im.tlon process that Incorporates sevoeral different .nlm.· tlon t«hnlques. The story begins on p.ge 6.
\
CONTENTS
Number 9
Editor's
4
FUmmakers'20 Sets
On
A
Bench
- -
Forum
Shoe-
28
Animating
the
Comics
Pogo comes to life in a
~ feature-length, color, stop-motion theatrical motion picture.By David Hutchison.
6
A regular department devoted to readers' comments and correspondence about fantasy filmmaking.
ProfUe
_
22
Titles That
16
Shln,
.:
e
~~
:...:.:~
L-
odo
,
:l
I
~
;
~
\
~
\
"
.
A professiOfl.!lI technique for creating title
effe<:tS
using lithographic film. By James Caldwell.The infamous "Langley Punks" lire! exposed as under ground comedy team working with
Travesty Aim Productions
.
"Spa..." of the Suburbs" by Michael
De
La Vildis.Producers'
BuUetln
Board
Latest news of our readers' productions.
string
Almmaker Jeff
PoIIizzotto
describes his inexpensive method fO( SF setconstruction.
Books
_
32
Books
for filmmakers-valuable sources of information and techniques for the filmmaker.By John Oayton.
Clnemagic
Market-
33
place
Classified advertising and announcements.
Close-up
_
34
An
easy method for creating an old,yellowed newspaper dipping as a prop
for your SF/fantasy epic.vtr1R
Editor's
@'Iiv~--j
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Robert Sefcik.MOW«-
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lcItoNI~James
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-Laura
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4 CINEMAGIC·9Second Chance
T
he recent release (or re-release, de~nding upon your point of view) of Steven Spielberg's Close Encounters of the Third Kind: The Special Edition, heralded livery unique opportunity for the professional filmmaker-a second chance. It certainly is veryunusulIl for e director or producer to be able to make significant changes in II film after it has been In release for a year or more.In this "5pKilil Edition" of CE3KSpielberg has deleted entire scenes, extended scenes,
added scenes and shot new material to be used as inserts and entire scenes. Among the .several scenes and pieces deleted is the power station sequence with Neary (no loss, since
we don't need to introduce the character twice) and tl'H!! Air FOfCe press conference scene
in which Nearie tries to get answers from the military concerning the UFOs (also no loss, since the sub-plot of a military cover·up is never fully developed.>
Among the scenes inserted is a lengthening of the opening domestic sequence with Neary and his family, which now emphasize a bit more pointedly Neary's childlikequalities
that he has kept alive in his adulthood, Neary's complete lack of cynicism and his tendency to treat his children as equals makes the mashed·potatoes dinner sequence even more hearNeooering. It is followed by a not previously included sequence of Neill)' in near com~ mental breakdown crying In the bathtub, capped with business of Neary's son screaming "Cry Babyr at his father while slamming the bathroom door-complete!:; unable to deal with the anguish of his father.
And then for fun there are a couple of miniature tracking shots with Neary's truc~
speeding across the landscape chasing lights in the sky, one marvelous shot reveals hi~ truck being followed by the shadow of a large UFO.
Emphasizing the world·'W'ide aspects of the UFO incidents is the addition of a new!) filmed sequence depicting an ocean-going freighter lying on Its side in the Gobi desert." nicely done perspective shot of a miniature ship filmed at Dumont Dunes, adjacent k Death Valley, CA
Then, of course, there is thefinal sequence with Nearyinsidethe Mothership~aying tc
rest forever the original confusion about just who was selected by the friendly
E.
T.'s for tha historic trip. Unfortunately, also starts a new controversy, though on a much smaller scaleThere are those who believe that the dazzling lights and glitter of the fo'lothership's inteno transform Nearyinto the Cark:l Rambaldi who comes out just before the lift.offto smileal'\(
wave hands at Truffaut. Frankly, I don't see it, but rye run into this story lit differen
screenings around the country from a few film-goers and SF fans of various ages. The one overriding quality that I continually sense throughout the film is an intenSt feeling oflove from the filmmaker for his subject-the scenes look as if they were lculngl!
crafted, intensely so. Perhaps my perception is too subjective, but just look at the faces 01
the people gathered forthe second night on Crescendo Summit to see the UFO's nash by
Unfortunately they are blinded and windblown by police helicopters instead; but look at the faces of the old couple made youthful and glowing as they stand against the wind and 'W'hite light with child·like hope and eagerness -one detects a sense of yearning that underscores the emotional theme of the film, "We are not alone ... "
Finally, during the: closing credits, John Williams' music segues very neatly into the
melody line of "'When You Wish Upon A Star" from Disney's Pinocchio. Before the 1977 original release Spielberg had considered including the original Cliff Edward's vocal part
as well, but dropped it entirely believing that it would destroy the sense of "reality" created and suggest fantasy orfairytaJe. But the melody so evokes the spirit that makes Roy Neary
a special person that Spielberg, apparently, went back to his first instincts and kept the
melody-line.
ClNEMAGIC filmmakers have the advantage ol working on their own free time-the
costliest element of theatrical motion picture production. I think it is, in part.. keeping with
the spirit of CE3Kthtlt Spielberg has gotten his second chance.
-David Hutchison
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Animating the Comics:
Pogo Comes Alive!
Animator Marc
Chinoy
discusses his philosophy
and technique
of
stop-motion animation which
he
caLLs
Flexiform
that
is
being
used
for
the
first time in
an aLL'stop motion, color,
feature length film
.
M
arc principals Chinoy of and Stowmar Enter· Kerry Stowell, prises, a small studio just out· side of Washington, D.C. spe-cializing in stop-motion animation, had been looking around for a little more than two years to find a project that would be agood
initiation for their F1exiform animation"",,",'.
"We had considered several different characters and types of projects," remem· bers M:lrc Chinoy. "J have been a fan of the Pogo comic; strip for many years, so
we
approached the estate, offered to buy the film rights and after speaking with Selby Kelly (Walt Kelly's widow)
we
ultimately reached an agreement to produce a 90 minute, color, fully animated (using the Flexiform process) theatrical motion picture:'F1exiform, which is an advanced table top animation system, was developed by fv\arc Chinoy over the past 14 years. "I started experimenting with stop· motion animation when I was in college. At that time I created a group of experimental films in a very rudimentary form of what was to later become Flexiform. These films were seen by Jim Henson of the Muppetts which led to my working with the Muppetts prior to Sesame
St.
"I was Jim's assistant and began to produce a limited amount of animation. I was also learning puppeteering, fabricating and character building, When
Sesame
Sf..
came along, I was already on my own, since I had decided I wanted to pursue film in·
stead of puppettry, I rejoined Henson and the Muppetts, however, in a co·production to do some of the original letter films for Sesame
St
Those films were an early form of the f1exiformprocess.
''These films used mostly day figures, but it was the first time lip.sync was used and several major technical advances had been made. That was in 1969, It became dear to me by that point that the prospects
of working with characters in stop·motion that had the fullness of movement of the best cel animation were very, very good. There really was no reason that it couldn't
6 ClNEMAGIC #9
By DAVID HUTCHISON
Howlol.nd Owl Is _mb~ with tolsteful..,d kMn, c.ve by the .nlm.ltors .nd
folbrluJors" Stowrrw.r. The Rexlform models.n:: ... de from _Ious motterlill$.
be done, but people just weren't trying to do it.
"I began to try to develop a system to do this. Because of my work on Sesame St., I was invited by ZDF, the German television network, to produce films for their own educational series. J had to go to Munich to do it, though, so I spent two years in Ger· many creating insert films.
But
J had the time to work on my animation technique, I found that it was necessary to treatstop-motion animation in the same manner, technically, that eel animation is treated,
That is to say, it requires a proper produc
-tion system-good organiza-tion for fabri-cating and good organization for training,
As I trained animators, I began to develop a system to do volume material."
"Pogo" Comes Alive
The characters in Kelly's Pogo strips are ideal for stop-motion animation. Kelly
DeAcon, who Is YOked by Vincent Prtce, Sets .. gentle tAp on the hAt.
worked for
some
years as an animator forDisney,
so
thinking in three dimensionswhile drawing in two be<:ame permanently
part of his sty!e as an arti5l The Pbgocomic strip was created by Kelly In the late 1940"5 and ran for more than 20 years. It was one of the most successful and influential comic strips on the American scene.
Never
one to shy away from controversy, Kelty
found that. some newspapers banned his
strip while others put the same strip on the editorial page. fbgo WlIS primarily II hu· morous political and social satire which brought to an everyday level the madness
and frivolity that. often surround our
mega-governmenl Pogo"s influenc:e WlIS seen not
only in the popularity of the comic strip, but also in the adoption ofavarietyof Fbgo'isms
and Pogo phrases into the American Ian· guage, the most famous of which is, "We
have met the enemy and he is us!"
Not only did Kelly design his characters
in three dimensions. but ~ hlKl also sculpted them- figurines
of
all the charac· ters. "We found that the Kelly·sculpted char· acters could be adapted tothe
requirementsof
stop-motion animation quite easily," saysChinoy. "
Also by the nature of our process,'Ne have tremendous control over
the
look
of
the
characters
and
\lieknew
that
we
could
do them justice. In fact
we could
take thema step further and make them breathe!"
ne.xlfonn: A TotAl System
-'"
"-.,.~"
Chinoy considers eel animation to be a fairly well developed art in comparison to stop-motion dimensional animation.
He
believes that the potential of the stop-mollon
film has not yet been realized. Certainly
there has been much work combining stop. melion effects with live action
as
in the classic King Ki;)ng, but little has been done to make the art stand on its own in a feature length film sans live action. The first featurelength eel animated feature was made
over
40
yearsago
and many have followed. Where are th~ dimensionally animated features?"In eel animation all technical problems
are solved and
worked
through by taking the time. care and planning to make them look righlWe
start with the premise," be:-lieves Q\lnoy. "that stop-motion problems are solvable and we dealwith
them
.
There are times that we add effects graphically, after the fact, just as is done In live-action.For instanc:e, smoke:
some
typesof
smokewe
put·on mechanically on the set, but other timeswe
do it optically."The possibilities for solving problems
in dimensional animation have only just
begun to be: developed. We have SCf!nes In water.
We
have splashes. We have shots inthe car chase scene in which cars leave the ground and fly over
the
camera-followedby the reverse angle shot
ci
the car comingdo"Wll and hitting the river bank on
the other
"We start with the premise that move·
ment is multidirectional- that an ann
flexes
in a living creature; it doesn't justbend
at a poinl The dimensionof
the arm has to change. If youflex
your arm, your forearm changes its shape. That is II partof
living movemenlln our system the
charac-teristics have to be resculpted to the m0ve-ment. So we are using a broad range of surfacing materials for our models, every·
thing from plasticene
to
some ofthe
he<lt-set The set pleas.e deillned . . pleus thAt c.\n be used In sewer ... set-ups,side, All of these are traditionally live,action techniques, There is a shot in the film look·
ing down in the water watching a fish swim· ming and
we
have a shot from underwaterlooklng up at the boat, All these things can be done in stop-motion, And F1exiform
deals with them, but there is no single 'magic bullet' in the Flexiform process, It's a matter of treating each individual problem as it arises and building an inventory of
special effects techniques,"
Problem Xquences
"A car goes off the bank into the water,
there's a big splash,ln the nextshot two little bugs on the bank watching the cars
try
to protect themselves from a big wave that comes over them-one of them is holding an umbrella as the wave splashes over1hem, "Or, a character stares into the water and a fish spits in his eye, In the next shot thecharacter is standing there soaklng ...et:
talklng with another character as water drips off him, He slowly dries off as the
scene progresses,
The [yes
Ha~It
In thecomk strip, Pogo's eyes are drawn as a white oval with a black pupil. "But there is one other critical feature," Chinoy points
out, "and that is that they have a highlight in
them-a glint. In traditional puppet anima· tion that's either left off completely so that you get a little flat black pupil or it's painted
on-a little white fleck of some sort, The
white fleck looks very unnatural when the
eye moves around or the head orientation changes.
"We go to great lengths to use shaped
pupils that are surfaced to pick·up a high· light And
we
light our stop-motion scenes with the same considerations as live action,so that the glint works realistically. Our eye
systems are very sophisticated in order to
SpLlshes In stop-motlon.l1e not too SR"t. ch..lliense for tM .Anl_tlon .Artists .At Stowmu. Vulous sh.pes of .O'yllc pLutk ue .Anlm.lted to 5Ussest _ter,
gi\le the character a very life·like appearance
of focus and eye contact Even if the char·
acter goes cross-eyed," Chinoy laughs, "the
highlights in the eyes and the surface tex· ture should make it appear to be life-tike."
Ball and
Sodd:
A
Dud
End
The ball and socket armature is widelyhailed
by
animators as the principal means of obtaining precision animation. Marc Chinoy disagrees,"Unless there is some type of major technical breakthrough," Chinoy affinns,
"the ball·and·socket armature is a dead end for certain types of movement You can't get
the precision shape change that you can
get with more flexible mediums. For one
thing, Flexiform, unlike a lot of experimental
systems that flourished in the 60's (and some people are still experimenting with)
has,as I have said. no one 'magic bullet: In
other words, some of our models have
socket armatures at certain points, i{lhat is
what will help the model at that point We
don't go about this thing religiously saying
that you have 10 use this one technique and
nothing else,
"Our models use upwards of 20different
materials and incorporate many different
technical advances in order to make them
work. No
two
models are constructed thesame, necessarily. If it is necessary to put
a latex piece in. we go right ahead and do it.
We wouldn't say that was cheating on an aesthetic. The only aesthetic that's impor· tant is the way the character looks on the
screen, how it moves and how much life we
can put into it
"The problem with using ball·joint arma·
tures extensively is the problem of precise incremental movements-the very small precise movements. fllemory and spring· back are problems inherent to the ball·and·
socket armature, If the tension ona balljoint
should change, the diffkulties of getting in there under the latex, doing surgery, mak· ing the correction and keeping the surface
unchanged in the process are substantial. "We are very well versed here in all the techniques. We do have many people here with ball-joint armature backgrounds, but ultimately, we came to the conclusion that
by
sticking rigidly to that one system, we would never get the klnd of motion and life·like characteristics that would be possible
by
selecting from the full·range of technical possibilities. Flexiform is a total system,"The Studio System
Porky, YOked by
Jonou .... n
Winters, b pn:poved bshootins
by the StowmAr .nlmoAtor$.Marc Chinoy believes that
the
secret to successful stop·motion production is stU' dio organization, He feels that properly organized stop·motion animation has IIIproduction
advantage over eel animation. "There is.!IIn immediacy with AexifOffTl that you don't have with eel animation in a studio situo!lltion. Ifs more like a performance. At the peakof
production our studio tumedout
II minuted raw Pogo footage a day. Our animators couldsee
their
footage within two days at the latest." Chinoy believes the immediacy comes from seeing the footage .!liS It is shot rather than merely being ableto view pencil tests in eel animation before e commitment is made. It is indeedmore
of.!ll performance, as he says."In our system no one shot, except for the very major production shots, should take more than half a day to
set
up in the studio, Generally, a shot in our system ceobe: set
up and ready to roll in t'W'O hours, sometimes less. The actual animation of the shot can be completed in three tofrve
hours, though of course there are some quickie shots 'W"flich can be done in
45
minutes. We would
love
to heve e shot come out great thefirst time, butif it doesn't,...-e look
at that first shot as e first ettempt -e t-est Our quick tum around time allows en animator to see a shot and if
necessary go beck to redo it and improve it. We take what WOI"ks .!lind go back and do it again."Long before 'oNe have rolled an inch
of
film on the script we have done many tests. We test the characters,
we
test the move-ments,we
test the sets ... ifwe
have any doubts about how things are going to work, we'll test it."For instance, we may have a swamp set·up In 'W"flich we are shooting two char· acters Sitting on the bank and to!IIlking.
We
know
that at the end of theweek
we
are
going to want to do a frog jumping Into the water, At the end of Monday's shot with the two characters talking,
we
'
ll
run a testof
how the splash is going to look. We c on-sider that test and 'title might retest it Tuesday after some other shot. By the time Friday rolls around and we aaually .!IInimate the shot, we've got the system for the splash down cold, We just go ahead and do it."The "studio system" for Chinoy does away with the one character to one animator system that has been the custom with some other studios on short features. "If)<lu are truly studio system oriented:' believes Chinoy, "and you have a regular production schedule that must be followed, then the one-character-one-anirn.!ttor relationship is e liability.
If
you lose that anil"Tlatorwho
is the only one totally familiar with a given charaaer, if he gets sick or has to go out of town, then you have severe scheduling problems."So in our system, as many of the ani -mators, if not all, are as familiar with as many
of
the characters as possible, though some animators will never touch certain characters during the lengthof
the produc-tion simpfy for logisoci!ll reasons, If s true though that certain animators willdevelop
affinities for certain characters and you try to give preference to those animators. But I try to have at least several animators withhands-on experience with any given
char-Ushd ...
tIM ... . . , Res I_ .. spec:L&I ut. It Is Impon..nt to.-stop-motionpIIotosr.-ph,.
u..t
the lIahU malnt.Un klten_..,. .. nd coloc-temperolltuR; to.-10 ... hours.acter, You always want to have the back·up capability of having other animators ...tIo can handle the character, if need be."
Surface Textur6
The Pogo characters present a wide
assortment of problems to the modeler, As
they are all denizens of the Okefenokee
Swamp in Georgia they are dad in fur,
feathers, scales, alligator hide and porcu·
pine quills as the case may be. After all,
there is Pogo Possum, Albert Alligator,
Howland Owl, Miz Beaver, etc, "Notice,
though, the way Walt Kellydrew Pogo in the comic strip. the body is not textured overall in fur. There is just a fringe outline suggest· ing fur," points out Chinoy. "Across broad areas there is just flat color, like any cartoon character. When the Disney artists draw an 0'Nt in eel animation every feather isn't there, When they draw a furred creature. like Pluto the dog, the bodyis just flat color. It's a con,
vention of cartooning that audiences have
come to accept.
The slotted tAble ,l.llows,l. VAriety of C.l.mer,l. ,l.ngles.uK! e.uy ,l.ccess for the ,l.nlm,l.lors. "For us, working in three dimensions, it's a question of developing acceptable con·
I Go Pogo is fUmed In 35mm usJns: the full frilJDe-.... IowIns: ftexJblllty for optIQII fX.
,
ventions, so that when the audience sees a stop-motion animated cat it's not justa fluff· ball that moves. They should come away with the idea that they saw a furred creature
although perhaps they didn't. They get the
impression of the fur. This is one of the things that we work very hard for-creating
workable three-dimensional impressions in
the mind of the audience-the illusion of the thing.
"We have a variety of systems for textur· ing the models. In some instances we can use a variety of texturing tools that very quickly and easily lay on the various textures that we are looking for.
., Let" s say we have a character that's sup· posed to have a feathered surface and you have to bend its arm. You have a texturing tool that puts on the feather texture. Now, the problem traditionally has been with the surface breathing-that the surface you touch to bend the character's arm is going
to change from frame to frame (remember Kong's 'traveling' fur), If it breathes in the area of the bend-that's normal and natural, because that's what happens when the arm that's bending changes its shape,
&>
try tosee that when a character moves, the breath·
ing takes place at the right point" ,and only
that point"
Stop~motlon
Vs
.
Cel
"I don't think that dimensional animation
requires a stricter adherence to reality than
cel animation. It's a question of developing the proper conventions or acceptable con· ventions, You know that when Disneyartists were painting the characters on the cels, that they developed all sorts of systems to maintain consistency in the paint from cel
to cel. However, the convention went by the boards as the economics of cel animation became more difficult. If you compare suc-cessful cel animation that
1980 audiences
accept with Disney animation of the 40's you would notice great differences. You might become suddenly aware of the fact
that the surfaces of the recent animation
are all over the place, that It breathes, it stutters. you see cel noise. There are prob· lems with the line itself.
"In the beginning Disney did everything with a brushed line that was hard and even,
ArtIsts spend long hours p.lnsLUIngly detoI.lllng tt.e models for the 35mm form.\t.
RepLKement .... Imiltlon un be used for so_ w .... k cydes,.s shown here
with the
a.ts.
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but wnen the industry turned to Xerography to transfer the drawings to eels, suddenly the line fluttered. People accept that today. The same thing is true to a degree with stop-motion. The industry accepts certain stan· dards and certain acceptable modes. But it really hasn't begun to go far enough to lay down those modes and conventions for stop-motion animation."
Strobing
A common criticism of stop-motion ani·
mation is that fast actions appear to strobe or move jerkily. This is because in live·action photography fast movements are captured frame·by·frame with a certain degree ofblur. W'hen you are animating frame·by.frame with still models blurring the action is a dif. ficult and time<onsuming process. Some· times the animator's moves are stagger printed to smooth out the apparent action, other times motors are rigged to move the model during the exposure to blur the action on a frame·by·frame basis, Both of
these methods cost money.
Marc Chinoy expresses his opinion of the strobing problem. "It's a mixed bag.
Sometimes we move the model during the
exposure to eliminate strobing during a fast action sequence, but
we
treat it scene by scene, It's not that difficult to do if you really need to, In a fast action sequence, you are going to have very few increments, thespace
between them will be pretty big so you don't have to worry as much about registration and location."l've found that if the calibration and
WolIk cyde legs used In ~pIilu:ment .nlrnAtton Me lAid CHIt In order,
positioning of the movement is precise enough, the strobing disappears or is di· minished. Sometimes strobing is just bad animation. In some
ways
though it isa bitofa mystery, rm sure it could be worked out
mathematically to determine precisdywhat
is going to strobe and what isn't, since there
are a Jot of technkal factors invotved in the
strobing effect. It has to do with the shutter
position, the width of the fteld in relation to
the degree of movement.
"We find that we can shoot two frames
per position for certain types of movement
We don't shoot that way a lot but it helps in
certain situations. But when it comes to
making a consistent move, a car rolling, a
character sliding along or a camera move
of any sort it cannot be double framed ...
automatic strobing, guaranteed, you have
to single frame it
A WbIetop tntfflor!let with HowlAnd Owl And Churchy being ilnlrn.Ued.
12 ClNEMAG/C #9
>
I
Go
Pogo
:
The Story
I
na dank and evil cave the sinister MolesterP.
Mole and his self.righteous associate conspire to take control of the Presidency. They plan to run a candidate who isappealing but hopelessly stupid ... in other words, one who is sure to be elected.
They
also plan to dupe the opposition into running a candidatewho
is certain to lose, one whowill never receive a vote because he is fair·minded, open and honest The dupe they
want
is
Pogo.
Pogo is a genuine reJuctantcandidate ... he honestly does not want to run. His friends
Albert, Howland and Churchy are seduced into running him by visions of grandeur,
gloty and free meals at the \lJhite House. With boundless energy they embroil them· selves in fund raising, developing an image for Pogo and polling the populace. The entire process is one of misadventure.
TIley are taken by a con man who first helps them extract campaign funds from the swamp critters but ultimately walks off with all the contributions himself, They set
off to
the convention minus their own candidate and bungle an attempt at convincing Mamzelle Hepzibah to become Pogo's first Lady. Despite all of this Pogo wins the nomination and his popularity rises.The Mole becomes alarmed, believing that his plan may be backfiring. His worst fears are realized when Pogo, like a true candidate, does not show upfor his own benefit dinner. Mole's own candidate, Fremount Bug, falls into a pot of swamp brew which renders him rationa! and therefore unsuitable for the election.
Mole and Deacon decide to eliminate Pogo from the race, They seek out an evil specter in the form of Wiley Catt, a villain long since thought dead from the American scene, As with an major evils orx:e he is tumed loose Catt runs out of control, assumes dominance over the lesser villains, and sets about hunting down Pogo.
A car chase ensues involving all of Pogo's campaign workers but not Pogo himself. The chase ends in
a
spectacular crash which leaves Wiley Catt molassed, feathered and hung out in the corn field as a scarecrow. All other chasers and chasees are similarly served their due while Pogo and his true friend Porky walk off into the sunset contem· plating the fact that none ofthem
will get elected. It is a comforting thought.Vow Charaderlzatlons
Jonathan Winters •. , , . . . , , . , , .. , .. , .. Mole. Porky and Wiley Catt Vincent Price . " . " . , .. , ... , ... ,." .... " .. , .. , .. " .. , .. ,. Deacon Ruth Buzzi .. . .. , ..•....• ' , . . . .. Miz Beaver and Mamzelle Hepzibah
Alnold Stang .. , . " . " .•....•... " .. , .. , .. , .. , .. " .. , .. , Churchy Stan Freberg .. , . " . , . , ••..•••.•.... , ... , .. , .. , ... ,." .. , .. " . Albert Jimmy Breslin " . " .. , •••.. , •. , ... , ... , .. , .. " . " .. ,
P. T.
BridgeportSkip Hinnant . . . , .• , ...• ', ... , .. , ... ,." .. , .. ,.. Pogo Bob McFadden . , •...•... , , ' ... , , . , .. Howland Owl and Bothered the Bat Len fY\axweU , .. , •• , .. , .•..• , ... ,." .. ,... Bewitched the Bat Bob KaHban , .. , . " . , .•••.•••••.. " . " .. , .. , .. , ... ,. Bewildered the Bat
tv'Iarcia Savella .. , • , , ....••...•.... , .. , ... , .• ' ... , . , , .. ,. Miz Beetle
Mike Schultz, ...•... , , .• ' .. , • ' , . . . . . . Cliffmount
"Also if you are shooting a scene and the camera move is too fast, but the shot was single framed, you can't double frame it in the optical printer to slow it down .. ,strobing again. These are the fundamentals we live with."
Table Top Sets
Pogo was shot using three custom· designed shooting tables that incorporate rear screen capability. "We also have an 8-foot by 10·foot glass top table which is structured so that there are no supports except at three sides, It's half·inch thick float glass. All of our tables are steel pipe with heary cast aluminum fittings and everything is modular. We've builtsetsthatare 15by25 feetand we can pull it down and rebuild the matrix in a couple of hours. The rear pro.
jection capability is used to create projected skies. We do not use painted flats. All the skies in
Pogo
are specially created.that
is they are not photographs of real skies, we've made some rather broad palette skies,"Flexibility is at the core of almost every· thing the studio does, even to the models of the characters using every type of flexible and non·flexible system to create the de-sired effect Whether ball·and·socket or replacement animation is called for for a walk cycle or whatever, we use what works
be>L
"If I had one piece of advice for beginning stop-motion animators it would be to totally open their minds to the effect they want on the screen. You should never be tied to a technique-you should be tied to the visual effect on th~ screen. That's the secretf' (If
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TIRES THAT SHINE
Creating Stunning Titling Effects with Lithographic Film
By JAMES
F.
CALDWELL
I
thas been SlIidyou can't judge a book by its cover-or maybe a film by its title? You can. however, tell how much care 21 filmmaker put into his film by thefilm'
5titles.
Sloppy
titlescan leave a
bad
impression 'W'ith lin audience.
A major portion of the professional films
and commerciaJsyou see use
highcontrast
negatives for their titles. These titles <:Ire not all that expensive and are well within the
lIahtl Some of the ruen· tW ,.,.uvt.ah for -.ldnJ Idto dUes <Aft pkturtd
I'tere. You wlU need litho film And Ittho dew:loper, dew:lopins u"ys, opaque
solution .. nd .. c.ontut
pt1ntlns fr.-. TheR m4l'
tuVls should be .. ..wI· able In most _l-stocked
pftoco supply 5tofts.. You
un make your own conUd prIntInJ fr.une wItI'I .. she« of
pus
oiUId SOrMm4lttn!11 fo.am m .. teNI.
16
ONEMA-GIC·9realm of the amateur filmmaker.
A normal bli!ICk lind white negative
con-tains areas that 8fe very dense and areas that are relatively clear. In between these
extremes are areas that
would
fall into
the
classirlCation of gray. A high contrast neg&-tive is one that contains only the dense anddear areas.
There life no gray areas.
There-fore, they make an ideal material for titles.
You may have to shop around to find
litho material In your town, but here are some hints: camera stores may carry it, office supply stores, printer's supplies, or
check with lin
off·set
printer. Two popular trade names are Kodalith and PolychromeCML
Both of these are used inthe
printingindustry to allow photographs to
be
pub-lished in newspapers and magazlnes. In
f&ct, the photographs in this magazine were
screened and photographed onto litho ne·
gatives. The reasons for this are not impor·
tant in this discussion.
In
addition to thenegative
material.you
will
also
need
aa::ess to a darkroom.
A
bathroom
that can be dafi(ened will dofine.
You will need some trays to process the
lithos, running (or fresh) water, a contact
printing frame and the proper developing
chemicals. Utho film is orthochromatic, or
l.dt: The first Ikp In preputnSIIdIo dtieI II to Afn" your.artwoftl to ~ .. cet;ate.ln thll CASe, rub-on lettflrl .. re
.. fftxed to .. sheet of ~ ufltAte to.-c.ont.\d pt1ndns onto the IIdIo film. Cont.\ct prindns Is me euJes( method for
m.ddns lctIo tides, but
enIarPns
smAkr foonAt poshtYres (35mm, 110, etc.)In .vi enL.uJcr II AlIo poHibIe.
•
insensitive to .certain wavelengths of red
light, so an ordinary red safeUght will be
needed so
you
can see 'W'hat you are doing.If
you
don't wish to buy a contact printingframe, you can make one easily enough
with a sheet of plain glass and some mat·
tress foam material. Simply lay the glass
over the negative sandwich on the foam. I
will get into this more later and the process
will become self-evidenl
You cannot use ordinary d~loper for
litho film and achieve the desirable high·
contrast results. A special two-part devel·
oper is usually used although I have also
seen one·part litho developer. You should
be able to purchase this at the same place
you buy the litho film. Ordinary photogra·
phic fixer can be used and stop bath is
optional, though recommended.
Rlsht: The c:om~d op.lI
-que:d nes .. tIve should kH)k like: thb. BLl.dr. C.lpe W.l5
used to op.lIque the wse
.... eu .... ound the tide,
The: sm.tJI pin ho6es .. round the dde- too doH to the Idft:rtnS fw C.lpe to be .. n effklent w .. yof
bkKldnS out me IIp
t-.are p.llnkd wIdI opAque
sotudon. The ~ b
umet" .. -~dy. rt.u your ReS.lttw. on " IISht 00 •• tf you an b.lc:kwlnd. you un super dM: ddes ewer
your fUm'
One final word before I commence with
the procedure. Utho film contains a lot of
silver and is a victim of the recent silver
price hike. In quantity, an 81h .II: II·inch
piece of litho negative costs about sixty to
seventy-five cents. You rM)' be able to talk a
printer into selling you individual sheets for
a dollar or so each, and a sheet may be cut
in half. or into quarters to stretch it a bit
further. Litho film is also available in 35mm
size, so if you have macro capability to
focus onto a 35mm slide,
you
may wish totry a roll of this. A 36 exposure roll should
run around five dollars.
Although there are many ways to pro-duce a litho title, one of the simplest Is a
contact method. You need a sheet of clear
acetate (like an animation eel). A thin piece
of glass or clear plastic can also be used,
but put the letters on the backofthe glass in
reverse so that they will be pressed flat
against the litho and still read correctly. The
desired title can be produced USing
press-type letters, hand-drawing, clf·out letters, or
whatever suits you and the film
you
aremaking.
In the darkroom, place the cel (letters
reading correctly) on the emulsion side of the litho film. If you place a comer of the
negative into your mouth, the emulsion
side is the side that sticks to your lip. Now,
Rash a light on and off as quickly as you
can. This exposure is very important to get
a good density in the final negative and may
require some experimentation to get good
results. You may try bouncing a strobe light
for one flash off of the ceiling. If you have an
enlarger, you can use that for the light
left, Onc:e you tw..~ .:on-C.la prln~d )'OtIr.artwork
onto the litho fllm .. nd
cte*.1oped
me
Itthones-.. rive, you ~ rudy to
op.lque ttte nq;.uM. """ die _So'ihe on .. tight
&01.1* ()'OIl an Inilke OM
yourseW) "nd Insped to.-.. ny unw .. nlflt Mpln hofe5-M U.e opAque: sokItlon to flIlln dM: pin holes "nd
odIer b~mkhH'" the
~. You an opAque
LJ.rse .uu.s of Ihe ~
with b..u tilpc:.
5OUrce.
Finlllly, develop the film according to the developer Instructions. Proper development
is very importllnt for II good, dense nega· tive. The development time should be two
to three minutes and
the
tray should berocked back lind forth slightly 10 assure
even
development When the time is up,put the film in slop bath for a
few
seconds lind then into the fucer. When the film has fixed fO( a couple of minutes, the lights can be tumed on. After five to ten minutes, rinse the film in fresh water for15
minutes. andhang up to dry. You should now have II dense blKk neglitiVI!;, with clear letters.
By holding the completed negative up to a strong light. you may notice small "pin
holes" in the dense luell. These clear spots
are caused by dust, Improper or uneven
development. or even defects in the emul·
sian. Actually, there is little
you
can do toprevent them. Therefore. you will need opaque solution which is available from the
same source as the litho negatives.
Place your negative on a light box.
You may use this same light box for
shooting your titles.
With a fine paint brush, paint over the undesired "pin holes" with the op6que solution, If you have large areas that aren't
dense enough or contain a lot
of
"holes,"you may use black tape such as electri·
cian's tape to
hold
back the light in those areas.Now all that remains is 10 put your crea· tion onto movie film. If shot on a light box. you can shoot it just as it is. Or, if you have a
backwinder or backwlnding capability, you
may wish to superimpose the title over
pre-viously filmed footage. The dense area should hold back. all stray light from hitting
the film and so the title themselves will be "burned·in" over the background footage.
The SlIme technique can be used for laser blasts, lightning, or rocket effects, etc.
Aiming the negative may require some trial and error to achieve a proper eJtPOSure.
so don't be afraid
to
experiment Once youhave found an exposure ~al gives you good results, use the manual exposure dial on the camera so that the electric eye isn't
fooled
by aJi thatdarkness
surroundingthe
title. With Kodachrome, I have been shoot· ing about 7/5.6, but the slze of the title, the distance to the camera, and the character' istics of your light box will probably alter the proper exposure for your set up.
Once you hAwe detennlned die proper exposure by trW .... nct.elTor. set your umer. on _nu..! And shoot die tides .I"nlt. "Iht boll., You an dd em. pIu.uE 10 )'OiIrdtfes by plAdnl. colored lei behind the nltl"thoit (whktl adds color to Ihe dUe but
whkho1.lso requires exposure compenw.don),1,J\d shoodnSlhl"<KlSh • UO$S-SLV nlter,1,S seen here.
18 ClNEMAGIC #9
(
I
I
1
I
\
J
1
!
It is also recommended that you shoot
the title in B darkened room. The litho is
quite glossy and may pick up stray images,
such as a reflection of the camera. If the camera reflection still proves to be a prob-lem, you may have to mask the shiny por"
lions of the camera with black tape.
A Msic black and white title may not
seem too appealing. Well then, add some
color! By placing colored gels or filters over
the title, you can turn it into a rainbow. However, when using caTored gels, it is
important that the density of the gels match.
To correct mismatches (e.g.,. a medium
blue and a light yellow), use neutral density
filters or gels to bring down the density of
the lighter areas or colors. Again. you will
need to experiment to determine correct exposure for the title.
If the titles are still too bland for your
taste,
you
can further experiment with filters on the camera. A good place to start is fogand cross-star filters. A fog filter will cause the title to "bleed" over the boundary lines-as if it were shot through a fog! A cross·star causes numerous parallel lines,
or rays to flare out from the letters. By rotat· ing the filter, the rays can be made to move. You can also combine these two filters for unique effects. The new Cokin and similar
filter systems can give you unlimited effects. By masking letters with tape and with·
drawing
the
tapewhile
filming,a
title can be made to wipe on. This effect can also be animated, or several consecutive tiUes canbe made as a sequence and animated
under the camera.
By this point. should you decide you
would like to try filming a negative litho title, but lack the resources to do it yourself, all is not losl Make up your title on a clean sheet of typewriter paper and take it to an offset printer. Ask him to make a litho negative of the title for you. He will charge you more
than if you did it yourself, but you will havea litho title. If you opaque it yourself. you can
save several dollars.
Don't be afraid to experiment. These
negatives are perfect for slit·scan filming and strobe title effects. They also have uses beyond titles. I have already mentioned
laser blasts, but how about using pieces for
lighting effects on the control panels for your next model or live action set. Back·
lighted tithos can also be made to represent
computer screens. Your imagination is the
limit. (J/
Left; b.lmple of • litho poslttve. You u.n _ke.
Ittho posith-e by either
tontAct prtndng or enl.u
-glng. blAtk &. white nes.·
dYe. The high tontl"uC of
Itho positives II'Io\kes them Hlitablc: tor c.ertAin spe
-ta.t effects e:thnlques,
though their use Is Umhed
In ftlmm.ldng (the IImh. of tourse.ls the ftlmlNlker's
lnw.gln.Adon.)
One tU.ssk e.ump&e of
Ittho tides tlYt should
be famlla.r to.tll aNE·
MAGIC. r«der'S Is the cover
of the I.ut IHUf!.
Photo-gr.pher Mlth.ael SulllWln
used the Ittflo titling
technique to nw.ke the
tov-er lines on a NEMAGIC #8
~shlne.~ DIfferent tolored gels were pa.ced behind the
litho neg .. dYe.
Filmmakers'
EORUM
A. nIIgalar department devoted to readers' com menu about rlimmaJdag. their proble ... d solution..
Polllzzotto', stu fighter w.\S bulk for.A plo\nned SF film.
Spaceship Modeler
"fir.; interest in modeling and
film-making dates back to the days of
store bought 'PI/Movie model kits when I 'olIOUId build the kits and film my 0'NI1 2Y.z minute Sf "Epics."
tllany of the ~Irno; contain my own Sf)( (, (to the neighbors dismay) explosion effects.
I am roow involved with
Ffioto"
graphing my own SFX pro;ects and together with some filmmakerfrieods.1 am designing and buik.1Jng the models (pictured above) for 11 16mm 51·A thriller."
Jeff PoIIzzotto
11 I Jefferson Ave.
Mineola, NY 1 ISO 1
.kff helped design and build Ihc
sets and buill Ihe minia/ures for
The Fantocinni
Follies-ClNEMAGIC #8"s Filmmaker
Pr0-file. He is alS() Ihe author 0{ Sets on 11 Shoestring, which ajJpedrs in Ihis issue.
Regular-8 Ba.ckwlndlng
A friend and I have been making science fiction films in Regular-8 for
two years and we Mve noticed that ONEMAGIC has neglected to fea-ture Regular-8 backwinding. We
ha...e pelfected the technique and
have decided to share it with fella.v
ClNE..MAGIC readers.
First, remove the cover of the camera in II very dark room or in 11
changing bag, so as not to expose the film. Next., pull the feed and take· up reels outward until both can turn
freely in ethel" direction. To com· pIete this action, you may have to pull back the catch. Now rotate the 20 ClNEMAGI( 119
top reel until you have backwound as much as you desire. RernerrtJer that. 'Nhe11 you are ~ng, do
so slowly and CllIefully so as not to scratch the film. We hope you are
liS successful in using this technique as we have been.
""'" KR~ 5263 Carriage late Santa Rosa, C\ 9540 1
Alrbu rsh Alternative
... For modelrnakers who don't have (or can't afford) an airbrush. there is an inexpensive way to weather your spacecraft and other models. Start by painting the
model the color of the highlights
with nat plIints. Ught gray automo· tive primer (enamel based) is very
good for this. Take about a half
cup of water and add about four
drops of dish washing detergent to it. Add to this mixture some dark gray acrylic paint. You have a proper coosistency when the mill· lure is barely visible when painted onto the surface of the model. Use a wide, soft brush and apply the
solution to the surface of the mode!. It will spread out-setUing
into crevices and seams of the body. This accentuates these
areas. Do one surface of the ship, upper or lower, at.a time. You can use a blow dryer set on low heat to
speed the drying. This method will give you shadow detail resembling the surface of the Balliest.ar Galactica. You can create nash
bums, laser hits, etc., simply by building up the costs in the desired areas. The way the detergent
spreads will <illiow the edges of successive coats to blend into each other. If the paint beads. add a few more drops of detergent. The primary advantage of this method is that the acrylic color is
fairly permanent, but because of its
water base it will
riot.
attack the paint under it Ifs not lIS good as an airbrush, but It is an excellentaltemative.
Jerry M. Conner Rt. 5 Box 367< Bluefield, WV 24701
Miniature Snow
... If you need snowfall for a mini· ature set, try using spray foam upholstery deaner (\ use Woolite.JJust angle the can up and spray. A
small fan some distance aWillj can
tum it into a blizzard. Be warned: the "snow" disappears after a few moments, so cover the ground with white sand Of flour.
Cody Michael 229 Stanley Morton. IL 61550
Shooting TIps
.. _ Here afe a few filming tips I"ve discovered through my e1(perien·
ces in f,jmmaking, When story· boarding Of pacing out dimen· sional space-model animation sequences make sure IhaI you keep the effect within the capacity of your camera lens. Since most Super·8 cameras have poor depth· of·field quality, you will nee<! to keep the camera as faf back from the scene as allowable. If you don't, you will find that stars and other background will be out of focus.
Though I have developed more dramatic explosion effects, none
are more safe and simple than this: Place a large amount of glitter of various colors in a cone-shaped
pile just below the vision of the camera frame. Place strong light· ing HOOve the pile. When ready to film. run the camera Ht 36 fps and shoot a short burst of air from a blow dryer out of frame. Good filming.
Rip Russell 14 GlenJake Rd.
Columbia, SC 29204
ject will ~ done In stop lTI(ltion and optical and visual FX. In the final planning stage, looking for people inlerested in working on SF and fantasy films. The Mdroid
Cruiser and other space hardware
will be featured in this film. Anyone
interested in working on this pro· ject can contact me by letter at the address below. JV\ark Belle 1032 Prospect St. Westfield, NJ 07090
Houston SFX Artist
Seeks Same
... 1 am planning a science fiction . movie, but I have a big problem. I do not have eflO1.lgh equipment to do adequate special effects. If any CINEMAGIC reeKIers (about 10 to 12 years old) who ~ve in the Hous· ton, Texas area have a fairly good SFX studio. I would like to corres· pond wlth them. Please write to me at my address below.
Hall Houston 4623 Beech St. Bellaire. TX 77401
Allen
Designs
Wanted. __ Any readers who enjoy design
-ing aliens and who would like to
contribute some designs to my film, 5qoum. are asked to send their designs to me. I will greatly appreciate all contributions, The film requires many different types of aliens and I have run oul of design ideas. I am especially fond
of tentacled creatures. but I will accept anything intriguing. Scien· tific plausability is appreciated . Please make your aliens as weird
and original as possible. I am especially interested in a very mys. terious and powerful leader. Draw your ideas on typing paper and color with colored pencils Of what· ever your prefer. Send to my
address below. All designs used will be credited.
Paul Leitzel
11742 Lakeview Rd.
Newbury, Ohio 44065
Gadget Paralysis
I"m passing along a bit of eKlvice to my fellow CINEMAGIC readers---1
conceming the dangers of equip-ment. Not physical dangers, but the danger of becoming soobsessed with buying all the latest gadgets that you don't make any films. l"m afraid I speak from expe-rience. If you continually put off yor
productions until you can afford
Production
Company
Seeks
FX ArtIsts
.. The Newland and Belle com·
panies are co-producing a special movie. Currently titled The Jour· ney 0{ Shandor, this special