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CSCE 110 — Programming I

Basics of Python: Variables, Expressions, and

Input/Output

Dr. Tiffani L. Williams

Department of Computer Science and Engineering Texas A&M University

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Python

I Python was developed in 1989 by Guido van Rossum in the Netherlands.

I Python was released for public distribution in early 1991. I How did Python begin?

I van Rossum was having a hard time getting the job done with

the existing tools available.

I He envisioned that there was an easier way to get things done.

I While Python has been around for over 15 years, Python is still relatively new to general software development. However, it has a lot of a lot of support from the community and new users are finding themselves programming in Python (and loving it) everyday.

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Be an Explorer

I Since you are learning a new language, it is very important that you experiment with the material.

I Be curious about trying different things.

I Don’t be afraid to make a mistake or crash your computer. That’s how we learn best.

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Python Distribution Used in this Course

I In my opinion, the easiest way to get Python (and the most popular modules) is to use the Enthought Python Distribution (EPD).

I It’s free for academic use!

I It’s available for the major operating systems: Windows, Mac,

and Linux

I It’s what’s installed on the lab machines.

I Here’s the URL if you want to install it on your personal

computer.

http://www.enthought.com/products/edudownload.php I At the time of this writing, EPD uses version 2.7 of Python.

We will not cover any nuances associated with Python 3.x in this course.

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WingWare IDE 101

I Now that we have a Python distribution, we need a way to type in our code.

I We will use WingWare IDE 101 in this course.

I It’s free for academic use!

I It’s available for the major operating systems: Windows, Mac,

and Linux

I It’s what’s installed on the lab machines.

I Here’s the URL if you want to install it on your personal

computer.

http://wingware.com/downloads/wingide-101/4.0.3-1/ binaries

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Now, we are ready to start programming!

I We will take it slow and easy in the beginning. I want you to get comfortable getting acquainted with the basics.

I Following along in class is not enough.

I You MUST type in the programs on your computer and see

how they work.

I You MUST type in the programs so that if you make a mistake

you can learn how to make the appropriate correction.

I You MUST type in the programs because programming

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Interactive Execution in the

Python Shell

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“Hello, World!”

I Python’s print statement is the tool for displaying program output to your users.

I Type the following in the command-line editor.

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Using Python as a Calculator

>‌>‌> 3 + 4 >‌>‌> 15 / 3 >‌>‌> 12 * 10 + 4

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Operators

I Mathematical operators: +, -, *, /, %, ** I addition (+) I subtraction (-) I multiplication (*) I division (/) I modulus or remainder (%) I exponenentiation (**) I Comparision operators: <, <=, >, >=, ==, !=

I strictly less than (<) I less than or equal to (<=) I strictly greater than (>) I greater than or equal to (>=) I equal to (==)

I not equal to (!=)

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Variables and Assignment

>‌>‌> counter = 0 >‌>‌> miles = 1000.0 >‌>‌> name = ’Bob’ >‌>‌> counter = counter + 1 >‌>‌> kilometers = 1.609 * miles >‌>‌> print miles 1000.0 >‌>‌> print counter 1 >‌>‌> print kilometers 1609.0

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Variables

I Variables are the set of valid strings that are allowed as names in a computer language such as Python.

I The rules for forming Python variables are:

I First character must be a letter or underscore (_)

I Any additional characters can be alphanumeric or underscore I Case-sensitive

I No variables can begin with a number.

I No symbols other than alphanumerics or underscores are ever allowed.

I No variable can be the same as keywords, which form the foundation of the language.

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Keywords

and as assert break

class continue def del

elif else except exec

finally for from global

if import in is

lambda not or pass

print raise return try

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Numbers

I Python supports five basic numerical types.

I int(signed integers) I long(long integers) I bool(Boolean values)

I float(floating point real numbers) I complex(complex numbers)

I Here are some examples.

I int: 100 200 -437

I long: -84140l 299556678883L I bool: True False

I float: 3.456 -33.55 34.1

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Strings

I Strings are a contiguous set of characters in between quotation marks.

I Strings are immutable sequences.

I A program can refer to elements or subsequences of strings.

However, strings cannot be modified in place.

I Python allows for either pairs of single or double quotes. Triple quotes (three consecutive single or double quotes) can be used to escape special characters.

I Subsets of strings can be taken using the index ( [ ] ) and slice ( [ : ] ) operators, which work with indexes starting at 0 in the beginning of the string and working their way from -1 at the end.

I Slice ([]) gives the character from the given index or location I Range slice ([x:y]) gives the characters starting at index x

and ending at index y -1

I The plus (+ ) sign is the string concatenation operator. I The asterisk ( * ) is the repetition operator.

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String Examples

>‌>‌> string = "Texas A&M University" >‌>‌> string[0] ’T’ >‌>‌> string[2:5] ’xas’ >‌>‌> string[4:] ’s A&M University’ >‌>‌> string[:6] ’Texas ’ >‌>‌> string * 2

’Texas A&M UniversityTexas A&M University’ >‌>‌> string = ’It\’s a girl!’

>‌>‌> string "It’s a girl!"

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User Input

1. Type the following text directly into your editor.

>‌>‌> name = raw_input("Please enter your name: ") >‌>‌> print "Hello", name, "- good to see you!"

2. Type the above text into a file called hello.py and save it as hello.py. Afterward, run the program.

3. Discuss the difference between the two different approaches for entering Python programs.

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Write the Following Python Programs

1. Full name greeting. Write a program that asks for a person’s first name, then middle, and then last. Afterwards, it should greet the person using their full name.

2. Guessing game? Write a program that asks a person to guess a number. Add 1 to the guessed number, and then suggest that their guess was close to being correct.

3. Guessing game (version 2)? Write a program that asks a person to guess a number. Tell the user that their guess was off by a random amount.

References

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