PEDIATRICS Vol. 95 No. 6 June 1995 949
AMERICAN
ACADEMY
OF
PEDIATRICS
Media
Violence
Committee on Communications
American children and adolescents are being
ex-posed to increasing amounts of media violence,
es-pecially in television, movies, video games, and
youth-oriented music. By age 18, the average young
person will have viewed an estimated 200 000 acts of
violence on television alone) Video game violence,
children’s cartoons, and music lyrics have become
increasingly graphic. In movies, action films depict
anatomically precise murders, rapes, and assaults;
with each sequel, the number of deaths increase
dra-matically.2 Although media violence is not the only
cause of violence in American society, it is the single most easily remediable contributing factor.3
According to recent Nielsen data, the average
American child views 21 to 23 hours of television per
week.4 By the time today’s children reach age 70,
they will have spent 7 to 10 years of their lives
watching television.5 Although movies and video
games are more graphic in depictions of violence,
television is the single most important medium in the
lives of young people (98% of all American
house-holds have at least one television set).4 Despite public concern about television violence, the amount of
tele-vision violence has not changed appreciably in the
past two decades: the level of prime-time violence
has remained at three to five violent acts per hour,
and violence in Saturday morning children’s
pro-gramming ranges between 20 to 25 violent acts per
hour.68 American media are the most violent in the
world, and American society is now paying a high
price in terms of real-life violence.9’10
Some people in the entertainment industry
main-tam that: 1) violent programming is harmless
be-cause no studies exist that prove a connection
be-tween violence in the media and aggressive behavior
in children and 2) young people know that
televi-sion, movies, and video games are simply fantasy.
Unfortunately, they are wrong on both counts. Over
1000 studies-including a Surgeon General’s special
report in 197212 and a National Institute of Mental
Health report 10 years later13-attest to a causal
con-nection between media violence and aggressive
be-havior in some children.3’6’9’14’15 Studies show that the more “real-life” the violence portrayed, the greater the likelihood that it wifi be “learned.”16’17 Likewise, the portrayal of violence as being justified
(particu-The recommendations in this statement do not indicate an exclusive course
of treatment or procedure to be followed. Variations, taking into account
individual circumstances, may be appropriate.
PEDIATRICS (ISSN 0031 4005). Copyright © 1995 by the American
Acad-emy of Pediatrics.
larly by the “good guy”) is the single most prevalent
notion in American media and the most powerfully
reinforcing one.9’18 At young ages (before age 8), cull-dren cannot uniformly discriminate between “real life” and “fantasy/entertainment.”14’16’19 They quickly learn that violence is an acceptable solution to resolving even complex problems, particularly if the aggressor is the hero.9
The only country in the world with nearly as much
entertainment violence as the United States is Japan. Yet Japanese society is far less violent than American society. If media violence contributes to real-life
vi-olence, why isn’t Japanese society more affected? A
1981 study2#{176}found that the nature of the portrayal of violence is different in Japan: the violence is more realistic and there is a greater emphasis on physical
suffering (ie, the consequences of violence are
em-phasized). Interestingly, in Japan the “bad guys”
commit most of the violence, with the “good guys”
suffering the consequences-the exact opposite of
American programming. In this context, violence is
seen as wrong, a villainous activity with real and
painful consequences, rather than as justifiable.1#{176}
Media violence may: 1) facilitate aggressive and
antisocial behavior; 2) desensitize viewers to future
violence; and 3) increase viewers’ perceptions that
they are living in a mean and dangerous
world.921-Although less is known about video games and their
effects, the media violence literature provides
grounds for concern. Media studies range from
content analyses (monitoring the amount of violence
contained in programming), to naturalistic studies
(studying children as television is introduced into
their culture), to longitudinal correlational studies
(following a population of children for years and
sometimes decades).14’24 As one leading researcher
noted recently, the controversy is over.25 The vast
majority of studies conclude that there is a
cause-and-effect relationship between media violence and
real-life violence. This link is undeniable and
un-contestable. Even if the overwhelming scientific
evidence did not exist, there would still be ample
reason to oppose violent programming based on
common sense, philosophical, humanistic, or aesthetic grounds.26
American media have also succeeded in
glamoriz-ing guns in a way that endangers the public health of
youngsters and adults. At a time when guns rank as
one of the leading causes of death among children
and adolescents,27 gun-play and references to guns
are still rife on prime-time television, in the movies,
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TABLE. Joint Network Standards on TV Violence*
950 MEDIA VIOLENCE
Voluntary Limits on:
#{149}Gratuitous or excessive violence #{149}Glamorous depictions of violence
#{149}Scenes showing excessive gore, pain, or physical suffering
#{149}Scenes showing uses of force that are “on the whole” inappropriate for a home viewing medium
#{149}Replicable, unique, or “ingenious” depictions of inflicting pain or injury
#{149}Portrayals of dangerous behavior or weapons that invite imitation by children
#{149}Realistic portrayals of violence that are unduly frightening in children’s programs
#{149}Gratuitous depiction of animal abuse Encourages:
SPortrayal of the consequences of violence
#{149}Scheduling all programs with regard for the likely composition of the intended audience
Urges Caution
#{149}Instories and scenes showing children as victims
#{149}Inthemes, plots, or scenes that mix sex and violence (eg, rape)
*Source: Network Television Association, New York, 1992.
in video games, and in music lyrics. The United
States is the most heavily armed nation on earth.28
Any programming that makes these instruments of
killing more attractive, glamorous, or desirable is
dangerous, unhealthy, and unethical.
The American Academy of Pediatrics therefore
makes the following recommendations:
1. Pediatricians should urge the entertainment
in-dustry-television network and cable executives,
television and movie writers, producers and
di-rectors, and video game manufacturers-to
dem-onstrate sensitivity to the issue of media violence in a timely and substantial fashion. In the inter-ests of creative freedom and free enterprise, vol-untary attention to this issue is preferable.
Vol-untary remedies should include, but not be
limited to, parental advisories, ratings systems, and careful (ie, late night) placement of
program-ming and promotions with violent content.
2. Pediatricians should applaud the cable/network industry’s recently published guidelines
regard-ing violent programming (see Table) and urge
adherence to them.
3. Pediatricians should contact their local stations
regarding violent programming for children and
the need to curtail it sharply, replacing it with
educational nonviolent programming for
chil-dren. There is no substitute for reducing both the
amount and the graphic nature of current media
violence on television, in movies, and in video
games.
4. Pediatricians should strongly urge networks to
avoid programming with the gratuitous
depic-lion of weapons and to cany programming that
depicts the consequences that violence can have
on family and society.
5. Pediatricians should urge musicians and music
producers to exercise voluntary restraint by cre-ating nonviolent lyrics and music videos.
6. Pediatricians should urge all broadcast media to
sponsor at least a 1-day moratorium on violence
in their programming each October during
na-tional Child Health Month.
7. Pediatricians should ask parents to monitor their
children’s consumption of all media closely and
to limit total television viewing to no more than 1 to 2 hours per day. Consistent efforts should be
made to help parents understand that by
watch-ing television with their children and discussing the content, they can address many potentially objectionable content areas.
8. Pediatricians are encouraged to become
edu-cated about the issue of media violence, to incor-porate that information into their anticipatory
guidance, and to become advocates for reducing
violence in the media.
9. Pediatricians should encourage schools and
par-ents to teach or continue teaching media literacy
to children. This involves discussing how the
media work, the intent of commercials and
pro-gramming, and whether their messages are
ap-propriate. Children who are “media literate” are
more resistant to harmful media effects.3’14’29
10. Pediatricians should communicate with the
Fed-eral Communications Commission (FCC) to
strictly enforce The Children’s Television Act of
1990, which mandates that every local television
station has an obligation to produce some
edu-cational programming for children. Major efforts
should be made to increase the quantity and
quality of educational programming for children
and teenagers, so that “good” programming will
vastly overwhelm “bad” programming.
1 1. Further research is needed to determine how to
mitigate the harmful effects of media violence.
COMMFI-rEE ON COMMUNICATIONS, 1994 TO 1995
Steve Shelov, MD, FAAP, Chair
Miriam Bar-on, MD, FAAP
Lillian Beard, MD, FAAP
Marjorie Hogan, MD, FAAP
H. James Hoiroyd, MD, FAAP
Bob Prentice, MD, FAAP S. Normal Sherry, MD, FAAP Vic Strasburger, MD, FAAP
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1995;95;949
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Committee on Communications
Media Violence
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Media Violence
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