F
F
uturistic
uturistic
Squad�Based Warfare
Squad�Based Warfare
CORE RULEBOOK
CORE RULEBOOK
BY ALE
The Corporation . . . . The Corporation . . . 44
The Marau
The Maraudersders . . . .. . . 66
The Forge Fa
The Forge Fathersthers . . . .. . . 1212
The Veer-m
The Veer-mynyn . . . .. . . 1212
THE RULES
THE RULES . . . .. . . .2020
Models and Units .
Models and Units . . . .. . . . 2121
Stats . . . . Stats . . . 2222 Unit Leaders . . . . Unit Leaders . . . 2323 Line of Sight. . . . Line of Sight. . . 2323 Initiati
Initiative Phaseve Phase. . . .. . . 2424
Activatio
Activation Phase. n Phase. . . .. . . 2424
End Phase End Phase . . . .. . . .2525 Move . . . . Move . . . 2626 Unit Interpenetration . . . . Unit Interpenetration . . . 2626 Halt Halt . . . .. . . 2626 Move Move . . . .. . . 2626
Move At The Double . . . . Move At The Double . . . 2626
Charge . . . . Charge . . . 2727 T Terrain errain . . . .. . 2828 Shoot. . . Shoot. . . .. . . 3030
Moving and Shooting . .
Moving and Shooting . . . .. . . 3030
Melee and Shooting . . . . Melee and Shooting . . . 3030
Pick a Target . . . . Pick a Target . . . 3030
Determine Firing Models
Determine Firing Models . . . .. . . 3030
Check Range. . . . Check Range. . . 3030
Firing and Hitting the T
Firing and Hitting the Targetarget. . . .. . . . 3030
Damaging the Target . . . . Damaging the Target . . . 3131
Take It Out! – Independent Fire. . . . Take It Out! – Independent Fire. . . 3333
Melee
Melee . . . 34. 34
Determine Attac
Determine Attacking Models king Models . . . .. . . 3434
Attacking and Hitting the Ta
Attacking and Hitting the Target. rget. . . .. . . 3434
Damaging the Target . . . . Damaging the Target . . . 3434
Regrouping Regrouping . . . .. . . 3535 Disrupted Disrupted . . . .. . 3535 Nerve Nerve . . . .. 3636 Results Results. . . .. . 3636 Games Design:
Games Design: Alessio Alessio CavatoreCavatore Graphic Design:
Graphic Design: Sean TurtleSean Turtle Photography:
Photography: Ben Sandum,Ben Sandum, Warwick Kinrade Warwick Kinrade and Chris Palmer and Chris Palmer Thanks to:
Thanks to: all of the users on the all of the users on the Mantic forums, Ma
Mantic forums, Matt Gilberttt Gilbert,, Stewart Gibbs, Josh Roberts, Stewart Gibbs, Josh Roberts, Dyl
Dylan Owen... oh yes, and Ronnie tooan Owen... oh yes, and Ronnie too!!
Copyright © Mantic Entertainment Ltd. 2012 Copyright © Mantic Entertainment Ltd. 2012
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www.manticgames.comwww.manticgames.comContents
Contents
Credits
Credits
Armoured Units
Armoured Units . . . .. . . .3838
Armour Movement
Armour Movement. . . .. . . 3838
Collisions
Collisions & Overruns & Overruns . . . .. . . 3939
Shooting Against A
Shooting Against Armour rmour . . . .. . . 4040
Armoured Units Shooting . . . . Armoured Units Shooting . . . 4141
Melee agains
Melee against Armoured Units. . t Armoured Units. . . .. . . 4242
Nerve Tests for Armoured Units. . . . Nerve Tests for Armoured Units. . . 4444
Ordnance . . . . Ordnance . . . 4545
Heroes and Monsters
Heroes and Monsters . . . .. . 4646
Transpo
Transportsrts. . . .. . .4646
Special Rules. . . . Special Rules. . . 4747
Armour Special Rules . . . . Armour Special Rules . . . 5050
Weapons Special Rules . . . . Weapons Special Rules . . . 5151
Reinforcements . . . . Reinforcements . . . 5252 Picking a For Picking a Forcece . . . .. . . 5555 Timed Games Timed Games . . . .. . . .5858
THE ARMY LISTS
THE ARMY LISTS . . . .. . . .6060
Corporation army list
Corporation army list . . . .. . 6060
Army Spec
Army Special Rules ial Rules . . . .. . . 6060
Infantry Infantry. . . .. . . . 6060 Marines Marines . . . .. . . . 6060 Marine Veterans . . . . Marine Veterans . . . 6161 Rangers . . . . Rangers . . . 6161 Heavy Weapon Heavy Weaponss. . . .. . . 6262 Enfor
Enforcers - Strike Unitscers - Strike Units. . . .. . . 6262
Enforcers - Assault Units
Enforcers - Assault Units . . . .. . . 6262
Striders
Striders . . . .. . . . 6262
Enforcers - Suppression Units . . . . Enforcers - Suppression Units . . . 6363
Ordnance . . . . Ordnance . . . 6363
Armour.
Armour. . . .. . . 6464
Heroes And Monsters
Heroes And Monsters . . . .. . . 6565
Weapons
Weapons . . . .. . . 6565
Marauders army list . . . . Marauders army list . . . 6666
Army Spec
Army Special Rules ial Rules . . . .. . . 6666
Infantry Infantry. . . .. . . . 6666 Grunts Grunts . . . .. . . . 6666 Fraggers. . . . Fraggers. . . 6666 Jumpers. . . . Jumpers. . . .. 6767 Rippers. . Rippers. . . .. . . . 6767 Stunts. . . . Stunts. . . 6767 Stunt-Bots Stunt-Bots . . . .. . 6868 Armour. Armour. . . .. . . 6868 Ordnance . . . . Ordnance . . . 6868
Heroes and Monsters. . . . Heroes and Monsters. . . 6969
Weapons
Weapons . . . .. . 6969
Forge Fathers army list . . . . Forge Fathers army list . . . 7070
Army Spe
Army Special Rules cial Rules . . . .. . . 7070
Infantry
Infantry. . . .. . 7070
Steel W
Steel Warriorsarriors . . . .. . . 7070
Thorgarim
Thorgarim . . . .. . 7171
Stormrage V
Stormrage Veteranseterans. . . .. . . 7171
Godhammer Veterans . . . . Godhammer Veterans . . . 7272 Valkyr . . . . Valkyr . . . 7272 Brokkr Brokkr . . . .. . 7272 Forge Guard. . . . Forge Guard. . . 7272 Ordnance . . . . Ordnance . . . 7373 Armour. Armour. . . .. . . 7373
Heroes And Monsters
Heroes And Monsters . . . .. 7474
Weapons
Weapons . . . .. . 7474
Veer-myn army list . . . . Veer-myn army list . . . 7575
Army Spe
Army Special Rules cial Rules . . . .. . . 7575
Infantry Infantry. . . .. . 7575 Night-Crawle Night-Crawlersrs . . . .. . . 7575 Stalkers Stalkers . . . .. . 7676 Nightmares . . . . Nightmares . . . 7676 Scourgers Scourgers . . . .. . 7777 Ravenous Horde . . . . Ravenous Horde . . . 7777 Ordnance . . . . Ordnance . . . 7777 Gougers . . . . Gougers . . . 7777 Shredders Shredders . . . .. . 7777 Armour. Armour. . . .. . . 7878
Heroes and Monsters. . . . Heroes and Monsters. . . 7878
Weapons
Weapons . . . .. . 7979
Other Rac
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he galaxy is burning.
he galaxy is burning.
The malevolent human
The malevolent human
Corporation is expanding
Corporation is expanding
its sphere of influence, annexing
its sphere of influence, annexing
more and more star systems to
more and more star systems to
its territories, bringing every
its territories, bringing every
alien civilization it can under
alien civilization it can under
its control. Or, if this proves
its control. Or, if this proves
impossibl
impossibl
e,
e,
exterminating them.
exterminating them.
The Corporation’s strategy is to
The Corporation’s strategy is to make contactmake contact
with alien civilizations and dazzle them with
with alien civilizations and dazzle them with
humanity’s superior technology [Note: Only
humanity’s superior technology [Note: Only
27 species have so far been encountered
27 species have so far been encountered
that possess higher understanding of the
that possess higher understanding of the
sciences than the Corporation]. Appearing as
sciences than the Corporation]. Appearing as
benefactors, Corporation diplomats will offer
benefactors, Corporation diplomats will offer
massive technological help to these planets:
massive technological help to these planets:
new forms of power, transit, communication
new forms of power, transit, communication
and all the benefits a thousand year old
and all the benefits a thousand year old
technologic
technological society al society can bring.can bring.
Very few peoples turn this down.
Very few peoples turn this down.
Offered membership “as equal partners”
Offered membership “as equal partners”
in the Great Galactic Co-prosperity Sphere,
in the Great Galactic Co-prosperity Sphere,
these new worlds will at first be optimistic
these new worlds will at first be optimistic
and proud of their status, but over time they
and proud of their status, but over time they
discover the truth. Their societies undergo
discover the truth. Their societies undergo
massive, traumatic change, overthrowing
massive, traumatic change, overthrowing
whatever customs and governance they
whatever customs and governance they
once possessed in return for the bland,
once possessed in return for the bland,
pan-galactic culture of the Corporation. Worse,
galactic culture of the Corporation. Worse,
what is initially offered free in the spirit of
what is initially offered free in the spirit of
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common sentient interest does not remain
common sentient interest does not remain
so for long. Soon the incorporated culture
so for long. Soon the incorporated culture
will be dependent on Corporation goods and
will be dependent on Corporation goods and
services, and bled dry to pay
services, and bled dry to pay for them.for them.
Turned into little better than puppet
Turned into little better than puppet
states, these slave-societies are drugged
states, these slave-societies are drugged
by the cheap, get-rich-quick attitudes of
by the cheap, get-rich-quick attitudes of
Corporation culture, and will gladly devote all
Corporation culture, and will gladly devote all
of their planets’ resources to enriching the
of their planets’ resources to enriching the
Corporation and the few local bureaucrats
Corporation and the few local bureaucrats
that run the business for it,
that run the business for it, while the majoritywhile the majority
of the population plummet into a state of
of the population plummet into a state of
poverty and servitude.
poverty and servitude.
This form of cultural imperialism
This form of cultural imperialism takes time,takes time,
and it does not always work. Sometimes the
and it does not always work. Sometimes the
most primitive culture can see through the
most primitive culture can see through the
baubles the Corporation offers to the truth.
baubles the Corporation offers to the truth.
Other times, a civilisation may be too savage,
Other times, a civilisation may be too savage,
too advanced or just too damn alien to risk
too advanced or just too damn alien to risk
bringing in to Man’s great galactic family.
bringing in to Man’s great galactic family.
In these cases, the Corporation will deploy
In these cases, the Corporation will deploy
its considerable military might. Full-scale
its considerable military might. Full-scale
invasion and subjugation has been the fate
invasion and subjugation has been the fate
of many, even complete annihilation if a race
of many, even complete annihilation if a race
proves too troublesome.
proves too troublesome.
Well trained and equipped with the best in
Well trained and equipped with the best in
military technology, Corporation Troopers
military technology, Corporation Troopers
are worth scores of the warriors of less
are worth scores of the warriors of less
advanced cultures. The Troopers’ armour is
advanced cultures. The Troopers’ armour is
often invulnerable to the natives’ weapons,
often invulnerable to the natives’ weapons,
leaving them free to mercilessly mow down
scores of the enemies with pulses from scores of the enemies with pulses from their laser weaponry. Indeed, a great many their laser weaponry. Indeed, a great many Corporation recruitment videos glory in Corporation recruitment videos glory in human troops slaughtering spear-waving human troops slaughtering spear-waving “savages” for the betterment of the cosmos. “savages” for the betterment of the cosmos. If they encounter heavier resistance, the If they encounter heavier resistance, the Troopers can bring the awesome firepower Troopers can bring the awesome firepower of their tanks and walkers to bear. In dire of their tanks and walkers to bear. In dire circumstances an expeditionary commander circumstances an expeditionary commander may petition Corporation Central to unleash may petition Corporation Central to unleash their most specialised force – the feared their most specialised force – the feared Enforcers – who will quickly dispatch even Enforcers – who will quickly dispatch even the most stubborn of foes.
the most stubborn of foes.
A system that has been cleared of hostile A system that has been cleared of hostile indigenous aliens is ripe for re-colonization indigenous aliens is ripe for re-colonization by the humans that form the largest part by the humans that form the largest part of the Corporation’s population. More often of the Corporation’s population. More often than not they too are oppressed as they strip than not they too are oppressed as they strip the place of its
the place of its natural resourcnatural resources.es.
From its ancient beginnings in the Solar From its ancient beginnings in the Solar System, the Corporation has spread like a System, the Corporation has spread like a malignant cancer across the galaxy, covering malignant cancer across the galaxy, covering entire sectors in its tyrannical rule and entire sectors in its tyrannical rule and suffocating any attempt to live free of its suffocating any attempt to live free of its clutches. Their expansion continues, but the clutches. Their expansion continues, but the galaxy is a big place. The Corporation is not galaxy is a big place. The Corporation is not the monolithic entity many think it to be, and the monolithic entity many think it to be, and suffers tensions between the great Houses suffers tensions between the great Houses and Companies that comprise it. Many a and Companies that comprise it. Many a House has had its trading right revoked House has had its trading right revoked and had to quickly move their assets out of and had to quickly move their assets out of a system they previously owned under the a system they previously owned under the supervision of an Enforcers ‘peacekeeping’ supervision of an Enforcers ‘peacekeeping’ force. And all those pampered, rich men force. And all those pampered, rich men who debate and bicker in the sterile halls of who debate and bicker in the sterile halls of Corporation Central share one, deep-seated Corporation Central share one, deep-seated fear: that sooner or later the Corporation will fear: that sooner or later the Corporation will meet its match in the unexplored expanses meet its match in the unexplored expanses of deep space…
of deep space…
Corporation Weapons Team Corporation Weapons Team
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These elite warriors exist to enforce the will
These elite warriors exist to enforce the will
of the government – they answer solely to
of the government – they answer solely to
Corporation Central, meaning, in actuality,
Corporation Central, meaning, in actuality,
the Council of Seven. Comprised of superior
the Council of Seven. Comprised of superior
soldiers, equipped with some of the best
soldiers, equipped with some of the best
technology in the galaxy, the troops of the
technology in the galaxy, the troops of the
Enforcers are few in number, but each is
Enforcers are few in number, but each is
worth a score of lesser men. In firepower
worth a score of lesser men. In firepower
they are matched only by the Forge Fathers,
they are matched only by the Forge Fathers,
while in combat they are as deadly as the
while in combat they are as deadly as the
wild Marauders. Their loyalty to Corporation
wild Marauders. Their loyalty to Corporation
Central is absolute. Unmatched in the galaxy,
Central is absolute. Unmatched in the galaxy,
the Enforcers are the elite of the elite, the
the Enforcers are the elite of the elite, the
armoured right fist of Corporation Central.
armoured right fist of Corporation Central.
Very little is actually known about the
Very little is actually known about the
Enforcers. They were first created in the
Enforcers. They were first created in the
wake of the Mandrake Marauder rebellions,
wake of the Mandrake Marauder rebellions,
as a replacement for those treacherous
as a replacement for those treacherous
companies of aliens under Corporation
companies of aliens under Corporation
Central’s direct command. Corporation
Central’s direct command. Corporation
Central does its best to keep the Enforcers’
Central does its best to keep the Enforcers’
recruitment, equipment, disposition, overall
recruitment, equipment, disposition, overall
numbers, organisation and membership
numbers, organisation and membership
confidential. In a galaxy as large as ours, this
confidential. In a galaxy as large as ours, this
is nigh on impossible, and there are certain
is nigh on impossible, and there are certain
matters that are readily apparent to an
matters that are readily apparent to an
observer, nevertheless the
observer, nevertheless the EnforcEnforcers remainers remain
shrouded in secrecy.
shrouded in secrecy.
THE ENFORCERS – A SECRET ARMY
W
W
herever there is war you
herever there is war you
will find the
will find the Marauders.
Marauders.
Hulking, muscled alien
Hulking, muscled alien
brutes who revel in combat,
brutes who revel in combat,
Marauders are employed as
Marauders are employed as
merc
mercenaries by all
enaries by all the major
the major
powers in the galaxy. For a
powers in the galaxy. For a
Marauder chieftain, it does not
Marauder chieftain, it does not
matter who you fight
matter who you fight or why, only
or why, only
how much you can pay.
how much you can pay.
“Marauder” is not the name these creatures “Marauder” is not the name these creatures have for themselves, in their own, simple have for themselves, in their own, simple tongue they are “Orx”, but Marauder suits tongue they are “Orx”, but Marauder suits them well. When peace reigns, Marauders them well. When peace reigns, Marauders become a menace to civilisation, turning become a menace to civilisation, turning to piracy and looting when they can find to piracy and looting when they can find no paymaster. Marauders can be found no paymaster. Marauders can be found everywhere, from the most densely everywhere, from the most densely populated core systems to the depths of populated core systems to the depths of interstellar space. In the wilder reaches interstellar space. In the wilder reaches of the galaxy, away from the Corporation of the galaxy, away from the Corporation Core Worlds, it is said that there is not an Core Worlds, it is said that there is not an
Marauder Army Marauder Army
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www.manticgames.comwww.manticgames.comasteroid belt or moonlet that does not house asteroid belt or moonlet that does not house a pirate nest of these violent creatures. It is a pirate nest of these violent creatures. It is not unusual for Corporation scout fleets to not unusual for Corporation scout fleets to travel to an unmapped system only to find a travel to an unmapped system only to find a Marauder pirate lord has been there before, Marauder pirate lord has been there before, and tense ship
and tense ship battles are often the outcomebattles are often the outcome in these situations.
in these situations.
It was not always so. Until less than three It was not always so. Until less than three centuries ago, the Orx were confined to a centuries ago, the Orx were confined to a cluster of twenty or so systems halfway cluster of twenty or so systems halfway toward the spinward end of the Sagittarius toward the spinward end of the Sagittarius arm. At the time, this was right at the very arm. At the time, this was right at the very edge of Corporation territory, and
edge of Corporation territory, and even todayeven today the area remains far from the bustling heart the area remains far from the bustling heart
of human civilization. Forty or so worlds of of human civilization. Forty or so worlds of various classes were claimed and scheduled various classes were claimed and scheduled for colonization by
for colonization by automated reconnaissanautomated reconnaissancece drones of the Klandax Company. Signs of drones of the Klandax Company. Signs of low level sentient life activity were recorded low level sentient life activity were recorded on these planets, but this in itself was not on these planets, but this in itself was not unusual. A Grand Settlement Fleet of some unusual. A Grand Settlement Fleet of some 300 ships, including a portion of Klandax 300 ships, including a portion of Klandax Company’s own military, were dispatched. Company’s own military, were dispatched. For Klandax, it was a great shame they had For Klandax, it was a great shame they had not invested in
not invested in more sophisticated drones.more sophisticated drones. Fleet scout teams made landfall on Fleet scout teams made landfall on Caprisiam IV, and began to survey sites for Caprisiam IV, and began to survey sites for
an initial colony that would serve as base of
an initial colony that would serve as base of
operations for further activity in the sector.
operations for further activity in the sector.
Large numbers of natives were recorded,
Large numbers of natives were recorded,
but these appeared primitive in the extreme.
but these appeared primitive in the extreme.
While the fleet surveyors started their work,
While the fleet surveyors started their work,
contact with the natives was attempted by
contact with the natives was attempted by
renowned exobiol
renowned exobiologist Dr Jogist Dr Jan Friers, workingan Friers, working
under license directly for Klandax. Friers
under license directly for Klandax. Friers
was widely regarded as a safe pair of hands,
was widely regarded as a safe pair of hands,
having already participated in first contact
having already participated in first contact
with four alien species. He
with four alien species. He was accompaniedwas accompanied
by a half company of Corporation Troopers,
by a half company of Corporation Troopers,
so despite the alien’s savage nature,
so despite the alien’s savage nature,
Klandax’s expeditionary commander Prakal
Klandax’s expeditionary commander Prakal
Mitrandesh was confident things would
Mitrandesh was confident things would
go smoothly.
go smoothly.
Within half an hour of approaching the first
Within half an hour of approaching the first
native settlement, Friers was dead. The
native settlement, Friers was dead. The
natives had attacked in force, ambushing
natives had attacked in force, ambushing
the Corporation representatives. Although
the Corporation representatives. Although
they took many casualties, the natives had
they took many casualties, the natives had
killed twenty-three other men, despite
killed twenty-three other men, despite
their primitive weaponry. Captain Martello,
their primitive weaponry. Captain Martello,
commanding, described warriors of
commanding, described warriors of
unparalleled ferocity, simple metal blades
unparalleled ferocity, simple metal blades
punched through his men’s sophisticated
punched through his men’s sophisticated
armour by dint of their massive strength
armour by dint of their massive strength
alone. Martello insisted they had been
alone. Martello insisted they had been
tricked, that the natives had drawn them
tricked, that the natives had drawn them
in to talk simply to assess them. They’d
in to talk simply to assess them. They’d
learned precisely two things: One, that the
learned precisely two things: One, that the
natives called themselves “Orx”, secondly,
natives called themselves “Orx”, secondly,
that they were extremely aggressive.
that they were extremely aggressive.
Martello was disciplined for abandoning the
Martello was disciplined for abandoning the
bodies and equipment of his men, and a
bodies and equipment of his men, and a
suborbital fighter was launched to destroy
suborbital fighter was launched to destroy
the settlement.
the settlement.
Four hours later, an Orx force, carrying
Four hours later, an Orx force, carrying
Corporation weaponry, attacked the surveying
Corporation weaponry, attacked the surveying
team and wiped them out. Commander
team and wiped them out. Commander
Mitrandesh had the remainder of Friers’
Mitrandesh had the remainder of Friers’
exobiology staff declare the Orx hostile, and
exobiology staff declare the Orx hostile, and
set about a campaign of extermination.
set about a campaign of extermination.
The genocide took six weeks and cost
The genocide took six weeks and cost
Mitrandesh quarter of his fighting men. Still,
Mitrandesh quarter of his fighting men. Still,
the planet was clear. Sector colonisation
the planet was clear. Sector colonisation
headquarters were established, and the fleet
headquarters were established, and the fleet
moved on to the next scheduled world.
moved on to the next scheduled world.
The same thing happened there. And then
The same thing happened there. And then
again. And again.
again. And again.
What Klandax’s probes had not revealed
What Klandax’s probes had not revealed
was that this promising world cluster was
was that this promising world cluster was
infested with these Orx. How they spread
infested with these Orx. How they spread
is unclear, although it has been surmised
is unclear, although it has been surmised
that the Orx once possessed a higher level
that the Orx once possessed a higher level
of civilization, or were employed as another
of civilization, or were employed as another
culture as warriors – their cleared worlds
culture as warriors – their cleared worlds
exhibit extensive, ancient ruins.
exhibit extensive, ancient ruins.
Mitrandesh soon realized he had not
Mitrandesh soon realized he had not
enough men to pacify the entire region, and
enough men to pacify the entire region, and
reluctantl
reluctantly applied y applied to Corporation Central to Corporation Central forfor
military aid, forfeiting Klandax’s sole claim
military aid, forfeiting Klandax’s sole claim toto
the territory.
the territory.
Enter General Klimt. Named “The White Devil
Enter General Klimt. Named “The White Devil
God” by the Kathradny [extinct], Klimt wasted
God” by the Kathradny [extinct], Klimt wasted
no time in extirpating the Orx from their
no time in extirpating the Orx from their
ancient worlds. But Klimt was impressed by
ancient worlds. But Klimt was impressed by
his foe. Wave after wave of howling savages
his foe. Wave after wave of howling savages
would literally throw themselves at his
would literally throw themselves at his
lines, doing enormous damage before being
lines, doing enormous damage before being
gunned down.
gunned down.
By this time Corporation intelligence had
By this time Corporation intelligence had
gained a grasp of the Orx language, and
gained a grasp of the Orx language, and
so Klimt hit upon an idea. He had several
so Klimt hit upon an idea. He had several
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hundred Orx captured, and once they were
hundred Orx captured, and once they were
subdued, made them an offer.
subdued, made them an offer.
And so the first battalion of Orx auxiliaries
And so the first battalion of Orx auxiliaries
were trained using Corporation war-doctrine.
were trained using Corporation war-doctrine.
As they were as happy to fight each other
As they were as happy to fight each other
as the corporation the worlds were soon
as the corporation the worlds were soon
cleared, and Klimt forced Klandax into an
cleared, and Klimt forced Klandax into an
embarrassing handover of the new colonies
embarrassing handover of the new colonies
to Klimt’s own masters in House
to Klimt’s own masters in House Antigone.Antigone.
Klimt’s scheme was so successful that
Klimt’s scheme was so successful that
Orx were employed for decades as shock
Orx were employed for decades as shock
troopers all over the Corporation.
troopers all over the Corporation.
But the Orx learnt their lessons well.
But the Orx learnt their lessons well.
A century later, during the Mandrake
A century later, during the Mandrake
Secession War, an entire Orx auxiliary
Secession War, an entire Orx auxiliary legionlegion
turned on their masters, seized control
turned on their masters, seized control
of a flotilla of spaceships and scattered
of a flotilla of spaceships and scattered
themselves across the galaxy.
themselves across the galaxy.
The Marauder civilization was born, a new
The Marauder civilization was born, a new
breed of space-faring Orx. Although most
breed of space-faring Orx. Although most
Orx auxiliaries were immediately liquidated
Orx auxiliaries were immediately liquidated
on news of the Mandrake Betrayal, the
on news of the Mandrake Betrayal, the
Corporation and its enemies still make
Corporation and its enemies still make
frequent use of these brutal but very
frequent use of these brutal but very effectiveeffective
troops as mercenaries – the reasoning being,
troops as mercenaries – the reasoning being,
it is better to have them fighting with you,
it is better to have them fighting with you,
than against you.
T
T
he ancient and proud
he ancient and proud
culture of the Forge
culture of the Forge
Father
Father
s has
s has
managed to
managed to
retain its independence from
retain its independence from
the Corporation while others
the Corporation while others
have fallen. Masters of science,
have fallen. Masters of science,
artisans beyond compare, the
artisans beyond compare, the
Forge Fathers are the only aliens
Forge Fathers are the only aliens
to trade with the
to trade with the
Corporation on
Corporation on
anything approaching even terms.
anything approaching even terms.
While they are far fewer in numbers than
While they are far fewer in numbers than
humans, the Forge Fathers are renowned
humans, the Forge Fathers are renowned
across the galaxy for their grasp of advanced
across the galaxy for their grasp of advanced
technology. They are one of the only species in
technology. They are one of the only species in
known space whose weaponry and spacecraft
known space whose weaponry and spacecraft
are more powerful than those of the Corporation.
are more powerful than those of the Corporation.
Their battle-suits are nigh-on impregnable, the
Their battle-suits are nigh-on impregnable, the
destructive capability of their thermal guns is
destructive capability of their thermal guns is
of tremendous magnitude, not to mention the
of tremendous magnitude, not to mention the
incredible rate of fire and penetrative power of
incredible rate of fire and penetrative power of
their solid-shot weaponry. In the field of space
their solid-shot weaponry. In the field of space
warfare, they are unsurpassed. Their ships are
warfare, they are unsurpassed. Their ships are
much like they are: slow, massive, resilient to
much like they are: slow, massive, resilient to
damage, and armed to the teeth.
damage, and armed to the teeth.
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www.manticgames.comwww.manticgames.comForge Fathers
The Forge Fathers are a cautious people in
The Forge Fathers are a cautious people in
most matters, their
most matters, their technical secrets cannottechnical secrets cannot
be bought, and they take great pains to
be bought, and they take great pains to
conceal the workings of the machinery that
conceal the workings of the machinery that
they sell to others. The structure, workings
they sell to others. The structure, workings
and habits of their civilization have only
and habits of their civilization have only
been won by the Corporation at great cost
been won by the Corporation at great cost
and effort, as the torture, psychological
and effort, as the torture, psychological
conditioning and mental engineering
conditioning and mental engineering
employed by the Corporation on war captives
employed by the Corporation on war captives
work rarely on the
work rarely on the robust psyches of the robust psyches of the ForForgege
Fathers. Were it not for the few disaffected
Fathers. Were it not for the few disaffected
members of this honourable people willing
members of this honourable people willing
to sell their secrets, the Corporation would
to sell their secrets, the Corporation would
know very little about them at all beyond
know very little about them at all beyond
that which the Forge Fathers wish them to
that which the Forge Fathers wish them to
know. Human spymasters can never be sure
know. Human spymasters can never be sure
what they have gleaned is disinformation
what they have gleaned is disinformation
and which is truth. It is also a sad fact that
and which is truth. It is also a sad fact that
there are far more corruptible individuals in
there are far more corruptible individuals in
the Co-Prosperity Sphere than in the Forge
the Co-Prosperity Sphere than in the Forge
Fathers’ Star Realm. Corporation Central
Fathers’ Star Realm. Corporation Central
is well aware that the Forge Fathers have a
is well aware that the Forge Fathers have a
great deal more information about mankind
great deal more information about mankind
than mankind has
than mankind has about the Forge Fathers.about the Forge Fathers.
Although the core of the Forge Fathers’
Although the core of the Forge Fathers’
realm lies coreward to Corporation space,
they can be found throughout the galaxy. they can be found throughout the galaxy. The great fleets of the Forge Fathers have The great fleets of the Forge Fathers have been plying the heavens for millennia, been plying the heavens for millennia, travelling from system to system, selling travelling from system to system, selling their services. Although dubbed “Trading their services. Although dubbed “Trading fleets” by the Corporation, this is something fleets” by the Corporation, this is something of a misnomer;
of a misnomer; each great Foreach great Forge Father star-ge Father star-caravan centres on one or more Ward Ships, caravan centres on one or more Ward Ships, a mountain of metal and stone bristling with a mountain of metal and stone bristling with weapons. Smaller craft cluster about it, and weapons. Smaller craft cluster about it, and these are multifarious in purpose. Besides these are multifarious in purpose. Besides smaller warships, many are tailored to smaller warships, many are tailored to constructive purpose: geoengineering, constructive purpose: geoengineering, large-scale construction, fabrication, asteroid scale construction, fabrication, asteroid mining or whatever else the clan they belong mining or whatever else the clan they belong to happens to specialise in. Depending on to happens to specialise in. Depending on
what they are engaged to do, a Forge Father what they are engaged to do, a Forge Father fleet can remain in orbit around a planet for fleet can remain in orbit around a planet for anything up to a century before moving on. anything up to a century before moving on. This is but a short time for Forge Fathers; This is but a short time for Forge Fathers; the longest lived in Corporation custody the longest lived in Corporation custody survived one hundred and fifty years before survived one hundred and fifty years before contriving to take his own life. It is suspected contriving to take his own life. It is suspected their natural lifespan is at least seventy their natural lifespan is at least seventy years longer than this, and has been greatly years longer than this, and has been greatly extended by medical means.
extended by medical means.
Relations between the Corporation and the Relations between the Corporation and the Forge Father Star Realm are tense. Military Forge Father Star Realm are tense. Military confront
confrontation between the ation between the two almost alwaystwo almost always go in favour of the Forge Fathers. The Forge go in favour of the Forge Fathers. The Forge Fathers might lack the numbers or
Fathers might lack the numbers or territorialterritorial
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ambition to exploit such victories, but any ambition to exploit such victories, but any trespass into their space by Corporation trespass into their space by Corporation Fleets has been ruthlessly dealt with, while Fleets has been ruthlessly dealt with, while every attempt to incorporate Forge Father every attempt to incorporate Forge Father worlds or clans into the Co-Prosperity worlds or clans into the Co-Prosperity Sphere have been foiled, no matter the Sphere have been foiled, no matter the means employed. The two powers will trade, means employed. The two powers will trade, but these transactions are always done on but these transactions are always done on the Forge Fathers’ terms.
the Forge Fathers’ terms. The activi
The activities of the Forge Fathers are ties of the Forge Fathers are of greatof great interest to the Corporation, not
interest to the Corporation, not least becauseleast because they are capable of planetary engineering they are capable of planetary engineering feats that make the Corporation’s own feats that make the Corporation’s own efforts appear feeble. In par
efforts appear feeble. In particular the Forgeticular the Forge Fathers possess the ability to shift a world’s Fathers possess the ability to shift a world’s
orbit; needless to say this is of great interest orbit; needless to say this is of great interest to Corporation peace contractors. There to Corporation peace contractors. There appears to be a new pattern emerging in the appears to be a new pattern emerging in the activities of the Forge Father trade fleets, with activities of the Forge Father trade fleets, with civilisations earmarked for incorporation into civilisations earmarked for incorporation into the Co-Prosperity Sphere suddenly gaining the Co-Prosperity Sphere suddenly gaining a much higher level of technology. Several a much higher level of technology. Several cultures near the borders of the Star Realm cultures near the borders of the Star Realm have signed mutual protection pacts with the have signed mutual protection pacts with the Forge Fathers, or even allowing themselves Forge Fathers, or even allowing themselves to by subsumed
to by subsumed into the Star into the Star Realm entirelyRealm entirely.. All this is exceedingly irksome to Corporation All this is exceedingly irksome to Corporation Central, but while the Forge Fathers remain Central, but while the Forge Fathers remain preeminent in the field of space warfare, there preeminent in the field of space warfare, there is little prospect that the situation will change. is little prospect that the situation will change.
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www.manticgames.comwww.manticgames.comW
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herever mankind has
herever mankind has
gone, rats have
gone, rats have
shortly
shortly
followed. The Veer-myn
followed. The Veer-myn
are the latest manifestation of
are the latest manifestation of
this unwitting partnership.
this unwitting partnership.
The armies and dignitaries of the
The armies and dignitaries of the CorporationCorporation
fly through space at many times the speed
fly through space at many times the speed
of light. Not so the cargoes needed to keep
of light. Not so the cargoes needed to keep
the Co-Prosperity Sphere trading. Shooting
the Co-Prosperity Sphere trading. Shooting
such mass past the light
such mass past the light barrier is unfeasiblybarrier is unfeasibly
complex and expensive, and so ore, grains,
complex and expensive, and so ore, grains,
chemicals, machines, all the many, weighty
chemicals, machines, all the many, weighty
things made and shipped throughout space
things made and shipped throughout space
go at much lower velocity. The bulk haulers
go at much lower velocity. The bulk haulers
of the Corporation are vast, gigantic vessels
of the Corporation are vast, gigantic vessels
made from hollowed out asteroids that
made from hollowed out asteroids that
are pulled across the cosmos by tug craft.
are pulled across the cosmos by tug craft.
A hauler’s carrying capacity is often in the
A hauler’s carrying capacity is often in the
hundreds of thousands of megatonnes.
hundreds of thousands of megatonnes.
Each one is the size of a city; a maze of
Each one is the size of a city; a maze of
endless holds and storage bays connected
endless holds and storage bays connected
by innumerable lift shafts, corridors, and
by innumerable lift shafts, corridors, and
conduits. Unless circumstances or cargo
conduits. Unless circumstances or cargo
are exceptional, carriers tend to ply the
are exceptional, carriers tend to ply the
starlanes between stars close to one another.
Nevertheless, each voyage takes many
Nevertheless, each voyage takes many
months, sometimes years.
months, sometimes years.
A tug’s crew rarely ventures back into the
A tug’s crew rarely ventures back into the
hauler, but on occasion inspections are
hauler, but on occasion inspections are
requir
required, and ed, and so haulers all possess sectionsso haulers all possess sections
where basic life support and an atmosphere
where basic life support and an atmosphere
are maintained. At some point in history,
are maintained. At some point in history,
the rat crept into these cold, dark and
the rat crept into these cold, dark and
inhospitable places, found some warm spot
inhospitable places, found some warm spot
in which to live and thrive, and it is here that
in which to live and thrive, and it is here that
it evolved.
it evolved.
Who knows when the first Veer-myn stood
Who knows when the first Veer-myn stood
upright and blinked eyes ablaze with newly
upright and blinked eyes ablaze with newly
minted intelligence? The transition from
minted intelligence? The transition from
rat to Veer-myn took place phenomenally
rat to Veer-myn took place phenomenally
quickly; at most, so Corporation science
quickly; at most, so Corporation science
personnel have it, just under one thousand
personnel have it, just under one thousand
years. Perhaps this huge evolutionary jump
years. Perhaps this huge evolutionary jump
occurred because of radiation leaks from
occurred because of radiation leaks from
poorly shielded reactors, or because of
poorly shielded reactors, or because of
cosmic ray bombardment, or perhaps their
cosmic ray bombardment, or perhaps their
race was born from some chemical cocktail,
race was born from some chemical cocktail,
spilled in the transport caverns of a
spilled in the transport caverns of a forgottforgottenen
ship. More troubling is the idea that their
ship. More troubling is the idea that their
emergence was no accident at all, that the
emergence was no accident at all, that the
Veer-myn were deliberately made…
Veer-myn were deliberately made…
Whatever caused the change, it forced
Whatever caused the change, it forced
the common brown rat to walk upright
the common brown rat to walk upright
and grow many times in size. It gained
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www.manticgames.comwww.manticgames.comopposable thumbs, and a mind to use
opposable thumbs, and a mind to use
them. Language and a vicious society came
them. Language and a vicious society came
quickly, both crude mirrors of mankind’s
quickly, both crude mirrors of mankind’s
own. A new race of space scavengers was
own. A new race of space scavengers was
born. With an intelligence close to that of a
born. With an intelligence close to that of a
man married with the survival instincts and
man married with the survival instincts and
astounding reproductive rate of the rat, they
astounding reproductive rate of the rat, they
quickly spread.
quickly spread.
There are Veer-myn everywhere in the galaxy
There are Veer-myn everywhere in the galaxy
today. They live deep within the settlements
today. They live deep within the settlements
of many races, from airless colony moons
of many races, from airless colony moons
to continent-spanning mega-cities, and
to continent-spanning mega-cities, and
infest the depths of spacecraft. Wherever
infest the depths of spacecraft. Wherever
they are, they cause serious problems. Their
they are, they cause serious problems. Their
spade-like teeth are iron-hard and grow
spade-like teeth are iron-hard and grow
constantly. They are vital tools to the
rat-men, but a Veer-myn must gnaw at hard
men, but a Veer-myn must gnaw at hard
materials lest their teeth outgrow their
materials lest their teeth outgrow their
jaws,
jaws, causing causing agonising agonising pain; pain; a a Veer-mynVeer-myn
can chew through reinforced carbons given
can chew through reinforced carbons given
time. Their bodies are host to numerous
time. Their bodies are host to numerous
unpleasant diseases that they spread from
unpleasant diseases that they spread from
world to world, the purple pox of Indraxia,
world to world, the purple pox of Indraxia,
a supposedly quarantined world, somehow
a supposedly quarantined world, somehow
managed to break out from its point of origin
managed to break out from its point of origin
and infect fifteen systems, killing up 25% of
and infect fifteen systems, killing up 25% of
the population of each. The Veer-myn were
the population of each. The Veer-myn were
duly blamed, and with good
duly blamed, and with good reason.reason.
Most problematically, Veer-myn steal whatever
Most problematically, Veer-myn steal whatever
they can. They take food and water, despoiling
they can. They take food and water, despoiling
what they leave behind, ruining vital supply
what they leave behind, ruining vital supply
shipments. They have an almost preternatural
shipments. They have an almost preternatural
understanding of chemistry,
understanding of chemistry,
rudimentary understanding of more advanced
rudimentary understanding of more advanced
technologies, and an enthusiastic if somewhat
technologies, and an enthusiastic if somewhat
haphazard approach to experimentation. They
haphazard approach to experimentation. They
strip the machines of others to get to the
strip the machines of others to get to the
raw materials they require for their devices,
raw materials they require for their devices,
crippling city sectors or ships, sometimes
crippling city sectors or ships, sometimes
with fatal results. To prevent these mishaps,
with fatal results. To prevent these mishaps,
Corporation spacecraft are routinely scoured
Corporation spacecraft are routinely scoured
for Veer-myn nests, and there are certain units
for Veer-myn nests, and there are certain units
of Corporation troopers who spend entire tours
of Corporation troopers who spend entire tours
of duty as “rat catchers” aboard those warships
of duty as “rat catchers” aboard those warships
large enough to warrant it. On occasion,
large enough to warrant it. On occasion,
humans cower in reinforced crew quarters
humans cower in reinforced crew quarters
while a ship’s atmosphere is vented into space.
while a ship’s atmosphere is vented into space.
A drastic measure, and not always successful.
A drastic measure, and not always successful.
There are rare cases of Veer-myn tribes being
There are rare cases of Veer-myn tribes being
bought off to watch over “their” ship, but in the
bought off to watch over “their” ship, but in the
main they are regarded as unsophisticated
main they are regarded as unsophisticated
pests and exterminated.
pests and exterminated.
This attitude greatly underestimates the
This attitude greatly underestimates the
complexity of Veer-myn society. They are
complexity of Veer-myn society. They are
naturally secretive and appear to possess a
naturally secretive and appear to possess a
great deal of native cunning, so much so that
great deal of native cunning, so much so that
rumours of hidden cities of Veer-myn are just
rumours of hidden cities of Veer-myn are just
about credible. Less believable are stories of
about credible. Less believable are stories of
worlds overwhelmed by masses of verminous
worlds overwhelmed by masses of verminous
warriors boiling up out of the ground, armed
warriors boiling up out of the ground, armed
with bizarre weapons that spit fire and searing
with bizarre weapons that spit fire and searing
chemicals, or those tales told of the giant,
chemicals, or those tales told of the giant,
mutant monsters that fight beside them.
mutant monsters that fight beside them.
Co-Prosperity Sphere citizens should rest
Co-Prosperity Sphere citizens should rest
assured that these are just stories, furthermore
assured that these are just stories, furthermore
stories that are likely to earn their teller a
stories that are likely to earn their teller a
late-night call from Corporation Intelligence.
Warpath is a sci-fi
Warpath is a sci-fi small-action wargamsmall-action wargamee set in Mantic’s fictional galaxy at war. set in Mantic’s fictional galaxy at war. Warpath is a game that is easy to learn Warpath is a game that is easy to learn and fast to play, yet will take time and and fast to play, yet will take time and experience to master. With few and experience to master. With few and simple rules, there is little to get in the simple rules, there is little to get in the way of the fun and slaughter.
way of the fun and slaughter.
The game system uses an intriguing The game system uses an intriguing unit activation system that will keep unit activation system that will keep both players on their toes and force both players on their toes and force them to make some difficult choices them to make some difficult choices to outwit their
to outwit their opponent. And that’s notopponent. And that’s not all – like all Mantic wargames, Warpath all – like all Mantic wargames, Warpath has been designed to allow you to use has been designed to allow you to use a stopwatch or a chess clock to time a stopwatch or a chess clock to time your moves. As the seconds tick away, your moves. As the seconds tick away,
the pressure and excitement build the pressure and excitement build up, giving you an extra dimension of up, giving you an extra dimension of gameplay and an extra resource to gameplay and an extra resource to manage during the battle.
manage during the battle.
Following the same successful Following the same successful development pattern we employed development pattern we employed with Kings of War, we have decided to with Kings of War, we have decided to release Warpath at a very early stage release Warpath at a very early stage of development. The system, and of development. The system, and particularly the army lists, are still particularly the army lists, are still in need of accurate balancing… and in need of accurate balancing… and that’s where you can help. Please play that’s where you can help. Please play as many games as you can and give us as many games as you can and give us your feedback at:
your feedback at:
www.manticgames.com/Forum.html www.manticgames.com/Forum.html
Measuring Distances
Measuring Distances
You can measure distances at any time.
You can measure distances at any time.
The distance between two models is
The distance between two models is
measured to/from the closest point of
measured to/from the closest point of
their bases. If a model has no base,
their bases. If a model has no base,
use the closest part of its hull or torso.
use the closest part of its hull or torso.
The distance between two units is
The distance between two units is
measured to/from the closest models
measured to/from the closest models
in the two units. To avoid confusion,
in the two units. To avoid confusion,
keep your units more than 1” away from
keep your units more than 1” away from
enemy units at all times.
enemy units at all times.
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www.manticgames.comwww.manticgames.comT
Th
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e R
Ru
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es
s
In exchange we’ll keep the rules of In exchange we’ll keep the rules of Warpath up to date for free, while we Warpath up to date for free, while we continue with the development of our continue with the development of our apocalyptic mass-battle system, which apocalyptic mass-battle system, which we will unleash upon you in the we will unleash upon you in the not-so-distant future!
so-distant future!
Models and Units
Models and Units
The models used to play Warpath must The models used to play Warpath must be glued on the bases provided with be glued on the bases provided with them or identically-sized alternatives. them or identically-sized alternatives. Most models in the game fight together Most models in the game fight together in groups which we call ‘units’. Each unit in groups which we call ‘units’. Each unit belongs to one of the
belongs to one of the followifollowing types:ng types:
Infantry (Inf)
Infantry (Inf)
Infantry units normally consist of five to Infantry units normally consist of five to twenty models, as shown in Diagram A. twenty models, as shown in Diagram A. The number of models that make up a unit The number of models that make up a unit is specified in its Stats (Stats are explained is specified in its Stats (Stats are explained later) and will normally correspond to the later) and will normally correspond to the number of models you get in the boxes number of models you get in the boxes supplied by Mantic. Models in a unit must supplied by Mantic. Models in a unit must at all times be
at all times be in formationin formation, by which we, by which we mean within 5” of the unit’s Leader and mean within 5” of the unit’s Leader and within 1” of another member of that unit, within 1” of another member of that unit, forming an uninterrupted chain of models forming an uninterrupted chain of models (see Diagram A).
(see Diagram A).
Heroes & Monsters
Heroes & Monsters
(Hero, Monster)
(Hero, Monster)
A Hero or Monster is a unit consisting of A Hero or Monster is a unit consisting of a single model: either a mighty leader or a single model: either a mighty leader or other officer (Hero), a large alien beast or other officer (Hero), a large alien beast or armoured combat walker or exoskeleton armoured combat walker or exoskeleton (Monster) or even a combination of the (Monster) or even a combination of the two - like a commander mounted on a two - like a commander mounted on a great war-beast (often treated as a Hero, great war-beast (often treated as a Hero, but see individual entries).
but see individual entries).
Ordnance (Ord)
Ordnance (Ord)
Each Ordnance unit consists of a single Each Ordnance unit consists of a single large gun and sometimes a number of large gun and sometimes a number of crew models too. Any crew models are crew models too. Any crew models are purely decorative and should be arranged purely decorative and should be arranged around the machine
around the machine, and within 1” of , and within 1” of it, init, in a suitably realistic fashion.
a suitably realistic fashion.
Armour (Arm)
Armour (Arm)
Each Armoured unit consists of a Each Armoured unit consists of a single model. They range in size single model. They range in size from mighty battle tanks to smaller from mighty battle tanks to smaller armoured personnel carriers and armoured personnel carriers and include armoured cars and other include armoured cars and other lighter vehicles.
lighter vehicles.
Diag
Diagram ram A –A – UniUnitsts
20 Infantry 20 Infantry t t t t t t t t t t t t t t t t t t t t t t t t t t t t tt t t t t t t t t L L 5" 5" 10 Infantry 10 Infantry t t t t t t t t t t tt t t t t t t L L 5 Infantry 5 Infantry Leader Leader Trooper Trooper LL t t t t tt tt 1" 1"
Stats
Stats
Each model in Warpath has a name Each model in Warpath has a name and a series of statistics (for short, and a series of statistics (for short, we call them ‘Stats’) which define how we call them ‘Stats’) which define how powerful it is in the
powerful it is in the game. These aregame. These are:: •
• Speed (Spd).Speed (Spd). How fast the model How fast the model moves, in inches.
moves, in inches. •
• To Hit (Hit).To Hit (Hit). The score needed byThe score needed by the model to hit, both with ranged the model to hit, both with ranged attacks and in melee.
attacks and in melee. •
• Attacks (Att).Attacks (Att). The number of diceThe number of dice the model rolls when attacking the model rolls when attacking in melee.
in melee. •
• Defence (Def).Defence (Def). The score the enemy The score the enemy requires to damage the model. requires to damage the model. •
• Nerve (Ner).Nerve (Ner). A combination ofA combination of the model’s courage, training the model’s courage, training and discipline.
and discipline.
Special.
Special. A unit’s entry will also list any A unit’s entry will also list any unusual equipment and special rules unusual equipment and special rules that apply to its models.
that apply to its models.
The Stats are presented in a
The Stats are presented in a profile profile asas in the following example:
in the following example:
Forge Fathers, Steel Warriors
Forge Fathers, Steel Warriors
Spd
Spd Hit Hit Att Att Def Def NerNer
Steel
Steel Warrior Warrior 4 4 4+ 4+ 1 1 5+ 5+ 9/119/11
Special:
Special: Headstrong. Headstrong.
Dice
Dice
In these rules, when we refer to a die or dice, we mean a six-sided die, which
In these rules, when we refer to a die or dice, we mean a six-sided die, which
we call D6. Sometimes we also use terms like ‘D3’ (the result of a D6 divided by
we call D6. Sometimes we also use terms like ‘D3’ (the result of a D6 divided by
2 (rounding up)), or ‘D6+1’ (roll a D6 and adding 1 to the result), or 2D6 (roll two
2 (rounding up)), or ‘D6+1’ (roll a D6 and adding 1 to the result), or 2D6 (roll two
dice and add them
dice and add them together).together).
Also, if a rule tells you that you need
Also, if a rule tells you that you need to roll 4+, it means you need to roll a numberto roll 4+, it means you need to roll a number
equal to or higher than 4.
equal to or higher than 4.
Re-rolls
Re-rolls
When you are allowed a re-roll, simply pick up the number of dice you are
When you are allowed a re-roll, simply pick up the number of dice you are
allowed to re-roll and roll them again. The second result stands, even if it’s
allowed to re-roll and roll them again. The second result stands, even if it’s
worse than the first.
worse than the first.
Roll-off
Roll-off
When called to roll-off, both players roll a die, and then compare their results.
When called to roll-off, both players roll a die, and then compare their results.
The highest scorer wins the roll-off. Re-roll in the event of a tie.
The highest scorer wins the roll-off. Re-roll in the event of a tie.
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Unit Leaders
Unit Leaders
A unit’s Leader is very important, and A unit’s Leader is very important, and should be represented by a suitably should be represented by a suitably imposing model so that he clearly stands imposing model so that he clearly stands out from the rest of the unit. The Leader out from the rest of the unit. The Leader is the commander of the unit, the one is the commander of the unit, the one making the decisions and issuing orders making the decisions and issuing orders to his subordinates and is often used as to his subordinates and is often used as a point of reference. If a unit consists of a a point of reference. If a unit consists of a single model (such as an Armoured unit, single model (such as an Armoured unit, a Hero or Monster), that model obviously a Hero or Monster), that model obviously counts as the ‘Leader’.
counts as the ‘Leader’.
Line of Sight
Line of Sight
During the game, you will at times During the game, you will at times need to determine whether one of your need to determine whether one of your models can see another one - normally models can see another one - normally an enemy model that your model (and an enemy model that your model (and the unit it belongs to) intends to charge the unit it belongs to) intends to charge or shoot. Unless stated otherwise, or shoot. Unless stated otherwise, models can see all around regardless models can see all around regardless of the direction they are actually facing. of the direction they are actually facing.
Of course, terrain and other models Of course, terrain and other models can still get in
can still get in the way and hide the way and hide targetargetsts from sight. To determine whether from sight. To determine whether your model can see a target, simply your model can see a target, simply lean down on the table and peek from lean down on the table and peek from behind the head of the model. If you behind the head of the model. If you can see the torso or head of the target can see the torso or head of the target model (ignore weapons, banners or model (ignore weapons, banners or other decorations, limbs, tails, wings, other decorations, limbs, tails, wings, etc.) then your model can ‘see’ it.
etc.) then your model can ‘see’ it.
When checking a model’s line of sight, When checking a model’s line of sight, ignore the other models in its
ignore the other models in its own unit.own unit. YYou can even lie them dou can even lie them down temporariown temporarilyly if you need to (as in reality they might if you need to (as in reality they might be kneeling or even lying prone on the be kneeling or even lying prone on the ground – a safe habit on the battlefield). ground – a safe habit on the battlefield). If you’re not sure whether a model can If you’re not sure whether a model can see a target or not, roll a die. On
see a target or not, roll a die. On a 4+ ita 4+ it can see it, on 3 or less it cannot.