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Picking a ForcePicking a Force

In document Warpath II Rules (Page 55-58)

Game

Game ScenScenarioario

1) Prepare your Forces

1) Prepare your Forces

First of all you and your opponent need First of all you and your opponent need to pick armies to an agreed total of to pick armies to an agreed total of points, using the process described in points, using the process described in ‘Picking a Force’.

‘Picking a Force’.

2) Choose a Gaming Area

2) Choose a Gaming Area

We assume that games of Warpath We assume that games of Warpath will be played on a 6x4 foot area, will be played on a 6x4 foot area, either on a table or another flat either on a table or another flat surface, li

surface, like the flke the flooroor..

3) T

3) Terraerrain – Alien Worldsin – Alien Worlds

Before the game, you should place Before the game, you should place some terrain on the battlefield. Try to some terrain on the battlefield. Try to recreate an evocative landscape of the recreate an evocative landscape of the futuristic/alien world your armies are futuristic/alien world your armies are battling on and always keep in mind battling on and always keep in mind that Warpath plays better if there is a that Warpath plays better if there is a good amount of terrain on the table. good amount of terrain on the table. Ideally, you need a few large pieces of Ideally, you need a few large pieces of terrain completely blocking the models’ terrain completely blocking the models’ line of sight,

line of sight, so that units have to moveso that units have to move around to engage targets. Also, you around to engage targets. Also, you need a fair amount of smaller terrain need a fair amount of smaller terrain that gives your units some cover from that gives your units some cover from enemy fire. Without enough terrain enemy fire. Without enough terrain on the table, units might just sit on on the table, units might just sit on the edge blasting away at each other, the edge blasting away at each other, which is not much fun,

which is not much fun, especially on theespecially on the rec

receiving side. A good eiving side. A good solution is to findsolution is to find a third (and neutral!) person to lay out a third (and neutral!) person to lay out the terrain for you. As a rule of thumb, the terrain for you. As a rule of thumb, try to cover around a third of the table try to cover around a third of the table with a mixture of terrain types.

with a mixture of terrain types.

During this stage it’s vital that you During this stage it’s vital that you agree what each piece of terrain is agree what each piece of terrain is going to count as during the game – going to count as during the game – is it Blocking Terrain, an Obstacle, a is it Blocking Terrain, an Obstacle, a piece of Decorative terrain, or an area piece of Decorative terrain, or an area

of Difficult or Impassable terrain? If you of Difficult or Impassable terrain? If you are using buildings, agree how you will are using buildings, agree how you will treat them during the game.

treat them during the game.

4) Set Time

4) Set Time

The game lasts 5 turns. At the end of The game lasts 5 turns. At the end of turn 5, the player rolls a die. On a 1-3 turn 5, the player rolls a die. On a 1-3 the game ends. On a 4-6 an extra turn the game ends. On a 4-6 an extra turn is played and then the game ends. Of is played and then the game ends. Of course you can agree to change the course you can agree to change the number of turns you are going to play number of turns you are going to play for, or instead that you are going to play for, or instead that you are going to play for a set amount of time (we suggest for a set amount of time (we suggest two hours), after which the game two hours), after which the game continues until the current turn ends. continues until the current turn ends. Alternatively, you could also play a Alternatively, you could also play a Timed Game, as explained in the Timed Timed Game, as explained in the Timed Games section of the main

Games section of the main rulebook.rulebook.

5) Engagement Brief

5) Engagement Brief

So, when the game ends, who is going So, when the game ends, who is going to be the

to be the winner? In order to determinewinner? In order to determine that, roll a die now to see what type of that, roll a die now to see what type of game you will be playing:

game you will be playing:

D

D66 TTyyppe e oof f GGaammee

1-2

1-2 Meat GrinderMeat Grinder

3-4

3-4 Scorched EarthScorched Earth

5-6

5-6 Total Global DominationTotal Global Domination

Meat Grinder Meat Grinder At the end of

At the end of the game, add up the the game, add up the costcost of all of enemy units you Destroyed. of all of enemy units you Destroyed. That is your score. Your opponent does That is your score. Your opponent does the same and you compare scores. the same and you compare scores. If the difference between the scores If the difference between the scores in favour of a player is at least 20% of in favour of a player is at least 20% of the total cost of the armies, that player the total cost of the armies, that player wins. Otherwise the game is a draw. wins. Otherwise the game is a draw.

56

56

56

For example, in a game where For example, in a game where armies are 2,000 points, you armies are 2,000 points, you need at least 400 points more need at least 400 points more than the opponent to win. than the opponent to win. Scorched Earth

Scorched Earth

Place D3+4 Objectives on Place D3+4 Objectives on the battlefield. For objective the battlefield. For objective markers, you should use markers, you should use 25mm round bases, but 25mm round bases, but two pence coins or items two pence coins or items of similar size are also fine. of similar size are also fine.

Both players roll a die. Whoever scores Both players roll a die. Whoever scores highest places the first marker, and highest places the first marker, and then players take turns placing the then players take turns placing the markers. Objective markers must be markers. Objective markers must be placed more than 12” from one another, placed more than 12” from one another, and not

and not in Impassable terrain.in Impassable terrain.

If, at the end of the game you have a unit If, at the end of the game you have a unit within 1” of an Objective Marker and within 1” of an Objective Marker and no enemies within 1” of it, you control no enemies within 1” of it, you control that Objective. A unit can only control a that Objective. A unit can only control a single Objecti

single Objective. If you control two moreve. If you control two more Objectives than your opponent, you win, Objectives than your opponent, you win, otherwise the game is a draw. If you otherwise the game is a draw. If you play on a smaller or larger surface, play on a smaller or larger surface, adjust the number of Objectives as adjust the number of Objectives as follows: add/remove one Objective for follows: add/remove one Objective for each 2’x2’ section you add/remove from each 2’x2’ section you add/remove from the normal 6’x4’ area. For example, the normal 6’x4’ area. For example, that means using D3+2 Objectives if that means using D3+2 Objectives if your surface is 4’x4’, or it means D3+6 your surface is 4’x4’, or it means D3+6 Objectives on a 8’x4’ area.

Objectives on a 8’x4’ area. Total Global Domination Total Global Domination

Proceed as for Scorched Earth above Proceed as for Scorched Earth above but at the end of the game count the but at the end of the game count the points just like in a

points just like in a Meat Grinder game.Meat Grinder game. In addition to points for killing units, In addition to points for killing units, any Objective you control at the end of any Objective you control at the end of

the game (as described above) is worth the game (as described above) is worth an amount of points equal to 10% of an amount of points equal to 10% of thethe cost of the armies. For example, in a cost of the armies. For example, in a game where each army is 2,000 points, game where each army is 2,000 points, each Objective is worth 200 points.

each Objective is worth 200 points.

6) Deployment

6) Deployment

Both you and your opponent first place Both you and your opponent first place all of your units next to the playing all of your units next to the playing surface for the other player to see. You surface for the other player to see. You can also have a look at each other’s can also have a look at each other’s army list, to ensure you both understand army list, to ensure you both understand what force you are going to face. Then what force you are going to face. Then both players roll a die. The highest both players roll a die. The highest scorer chooses one long edge of the scorer chooses one long edge of the battlefield as his own and then places battlefield as his own and then places (or ‘deploys

(or ‘deploys’) one of his ’) one of his units on that sideunits on that side of the battlefield, more than 12” from of the battlefield, more than 12” from the middle line (see the diagram above). the middle line (see the diagram above). His opponent then does the same on the His opponent then does the same on the opposite side of the table.

opposite side of the table.

The players keep alternating in doing this The players keep alternating in doing this until they have deployed all of their units until they have deployed all of their units onto the table. You can leave up to half of onto the table. You can leave up to half of the units in your army off the table, and the units in your army off the table, and any undeployed unit will be treated as a any undeployed unit will be treated as a Reinforcement (see page 52).

Reinforcement (see page 52).

7) Begin the Game!

7) Begin the Game!

Player B Set-up Area Player B Set-up Area

12” 12” 12” 12” Middle Line Middle Line

Player A Set-up Area Player A Set-up Area

 Ti

 Timemed d GGamameess

We really enjoy playing a game of

We really enjoy playing a game of

Warpath in a relaxed atmosphere,

Warpath in a relaxed atmosphere,

along with the accompaniment of epic

along with the accompaniment of epic

music, beer, pizza and

music, beer, pizza and the unavoidablethe unavoidable

truculent banter. However, the game is

truculent banter. However, the game is

designed so that you

designed so that you can also decidecan also decide

to introduce another dimension to

to introduce another dimension to

the fight: time. This way you’ll be

the fight: time. This way you’ll be ableable

to experience some of the pressure

to experience some of the pressure

of real battle, when snap decisions

of real battle, when snap decisions

make the difference between victory or

make the difference between victory or

defeat, life or death!

defeat, life or death!

In document Warpath II Rules (Page 55-58)

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