Solid Buildings
These are buildings that are still intact These are buildings that are still intact and we assume that you are not able and we assume that you are not able to open them and move your models to open them and move your models inside them.
inside them.
The simplest solution is to treat these The simplest solution is to treat these buildings as
buildings as Blocking TerrainBlocking Terrain..
Otherwise, if you prefer to use them Otherwise, if you prefer to use them in your games and decide that your in your games and decide that your models can enter them, you need to models can enter them, you need to treat them as
treat them as Immobilised TransportImmobilised Transport vehicles
vehicles. Before the game you must. Before the game you must therefore decide what Defence value therefore decide what Defence value and what
and what Transport Transport value to assign to value to assign to each solid building on the table.
each solid building on the table.
Listed below are some guidelines for Listed below are some guidelines for Defence values. Defence values. Wooden hut Wooden hut 7+7+ Log cabin Log cabin 8+8+ Brick house Brick house 9+9+ Concrete building Concrete building 10+10+ Bunker
Bunker 11+ or better11+ or better
As for
As for Transport Transport capacity, our guideline capacity, our guideline is to say that a building has a
is to say that a building has a Transport Transport value of 10 per 6” square section.
value of 10 per 6” square section.
When Mounting (i.e. entering) and When Mounting (i.e. entering) and Dismounting (i.e. leaving) from a Dismounting (i.e. leaving) from a building, units can only use facings building, units can only use facings
that have opening large enough for the that have opening large enough for the models to move through – doors, gates, models to move through – doors, gates, large windows, etc. This means that large windows, etc. This means that models must be within 2” of the side models must be within 2” of the side of the building that has such openings of the building that has such openings when entering/leaving buildings.
when entering/leaving buildings.
Once inside a building, the unit is Once inside a building, the unit is assumed to occupy the entire building assumed to occupy the entire building – all of its floors. Other friendly units – all of its floors. Other friendly units can enter the same building up to the can enter the same building up to the Transport
Transport value, but enemy units can value, but enemy units can no longer enter it and must instead no longer enter it and must instead attack the building itself – in other attack the building itself – in other words the building has now turned into words the building has now turned into one of your Transport vehicles.
one of your Transport vehicles.
Units inside buildings can be activated Units inside buildings can be activated to get out of them and can also be to get out of them and can also be activated to shoot out of them, as activated to shoot out of them, as
described in the
described in the Open Top Open Top special rule special rule (note that buildings do not otherwise (note that buildings do not otherwise have the
have the Open Open TTop op rule). When shooting rule). When shooting out of a building,
out of a building, draw line of sight fromdraw line of sight from any obvious opening.
any obvious opening.
All the rules for attacking Immobilised All the rules for attacking Immobilised Armoured units apply, except that Armoured units apply, except that any unit shooting at a building always any unit shooting at a building always counts as in its front arc. If a building counts as in its front arc. If a building is destroyed, replace it with an area is destroyed, replace it with an area of rubble (Difficult Terrain) and then of rubble (Difficult Terrain) and then resolve damage against any unit inside resolve damage against any unit inside it as you would for transported units it as you would for transported units if their transport is destroyed. Finally, if their transport is destroyed. Finally, place any surviving models that were place any surviving models that were inside the building within this area inside the building within this area – these models are automatically – these models are automatically Suppressed. Suppressed.
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www.manticgames.comwww.manticgames.comYou can play Warpath with just a few You can play Warpath with just a few units per side, without worrying about units per side, without worrying about the two sides being equally matched. the two sides being equally matched. This is great for learning the game, but This is great for learning the game, but after you’ve become familiar with the after you’ve become familiar with the rules and amassed a large collection of rules and amassed a large collection of models, you might want to try a game models, you might want to try a game where the forces are balanced, so that where the forces are balanced, so that both players have an equal chance of both players have an equal chance of winning the game.
winning the game.
To achieve this, you and your opponent must To achieve this, you and your opponent must pick an army before the game. First, agree pick an army before the game. First, agree a maximum total of points, say 2,000 points. a maximum total of points, say 2,000 points. Then start picking units from the army lists Then start picking units from the army lists provided by Mantic. Each unit costs a certain provided by Mantic. Each unit costs a certain amount of points as listed in its entry in the amount of points as listed in its entry in the appropriate army list (including any options appropriate army list (including any options like additional weapons). For example, a like additional weapons). For example, a squad might cost around 100 points.
squad might cost around 100 points.
As you pick units and include them in your As you pick units and include them in your army, keep adding their cost until you have army, keep adding their cost until you have reached the total you agreed. You can of reached the total you agreed. You can of course spend less than the agreed total. course spend less than the agreed total. The only limit we set to stop ruthless The only limit we set to stop ruthless gamers from concocting absurd armies is gamers from concocting absurd armies is that for every ‘Solid unit’ in your army (i.e. that for every ‘Solid unit’ in your army (i.e. units of at least 10 infantry models), you can units of at least 10 infantry models), you can include 1 Ordnance unit, 1 Armoured unit include 1 Ordnance unit, 1 Armoured unit and 1 Hero or Monster. So, for example, and 1 Hero or Monster. So, for example, including 3 Solid units gives you access to including 3 Solid units gives you access to up to 3 Ordnance units, 3 Armoured units up to 3 Ordnance units, 3 Armoured units and up to 3 Heroes or Monsters.
and up to 3 Heroes or Monsters.
Note that some units have an asterisk Note that some units have an asterisk next to their name (for example: next to their name (for example: Stunts*). This indicates that the unit Stunts*). This indicates that the unit is
is never never counted as a ‘Solid unit’, counted as a ‘Solid unit’, regardless of the number of models it regardless of the number of models it
includes. We call these Irregular units, includes. We call these Irregular units, and they are not ‘Solid units’ because and they are not ‘Solid units’ because they are not representative of the core, they are not representative of the core, or mainstay force, of their army.
or mainstay force, of their army.
In addition, if a unit has [1] after its In addition, if a unit has [1] after its name in the list, it is a ‘Living Legend’ name in the list, it is a ‘Living Legend’ and this means that only one such unit and this means that only one such unit exists and can therefore be only be exists and can therefore be only be included in a player’s army once.
included in a player’s army once.