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Second Life for Administrators

Dr. Andrew Jones

, Vice Chancellor for Educational Affairs

Dallas County Community College District

Patti Jennings

, Marketing Executive

Dallas County Community College District

Erin Jennings

, Instructional Design Assistant

The University of Texas at Dallas eLearning – February 17-19, 2008

(2)

Overview

Overview

1. What is Second Life? 2. Why explore virtual

worlds? 3. Vocabulary

4. Administrative Issues 5. Content Delivery

6. Pedagogy

7. Virtual Field Trips 8. Resources

(3)

Video

(4)

What is Second Life?

MUVE

Multi-User Virtual Environment

www.secondlife.com

“Second Life is a 3-D virtual world entirely built and

owned by its residents.”

Second Life

is

NOT a game

Main grid is for adults only (18+)

(5)

The Horizon Report, 2007 Edition

Campuses and businesses have established locations in these worlds

Much like websites a few years ago

Virtual locations will become more common and more mature as the trend

continues.

Time to Adoption: Two to Three Years

Virtual Worlds

(6)

Why Second Life/Virtual Worlds

Stimulates the mind to

consider others ways of

doing and knowing

Helps creates no

boundaries mindsets;

provides a practical way of

doing outside the box

Depicts visible models of

possibilities

Because students will

expect it

(7)

Allows for

explorations in a

safe environment

Second Life lets

you build

customized

environments

Places user in

totally immersive

learning

environments

Second Health – Planet Video

(8)

Why Second Life/Virtual Worlds

Can devise

collaborative models

through highly

interactive sim-

models

Mirrors interactive

experience for

millennial students

Has unlimited

promotional potential

(limited by

imagination)

Virginia Tech Candlelight Vigil – U2Katrina

(9)

Avatar: a virtual representation of a real person. You can design your avatar’s appearance to be whatever you want!

Island: a virtual parcel of land in Second Life. Islands may be separated by many meters of ocean or grouped together to form larger areas.

Vocabulary

Sim (Simulation): a named region that makes up part of the Second Life world.

(10)

Prims (Primitives): simple objects used as building blocks in Second Life.

Sandbox: an area of a sim where all residents are given permission to build. Sandboxes can be set to return objects automatically after a specified period of time.

Vocabulary

(11)

Griefing: the harassment of other Second Life residents through offensive actions, in violation of the SL community standards.

Vocabulary

(12)

Procedures –

Buying

an Island

Pitfall: Who owns the official avatar?

Resource: Second Life: The Official Guide

• Set up a premium account and avatar

• Pick a location for your island • Purchase the island

(13)

Real Costs –

Buying

an Island

Premium account subscription: $10/month

Island: $980 (with educational discount)

Maintenance: $150/month (with discount)

First year total: $2,900

Subsequent years: $1,920

Pitfalls: terms of service, business procedures for monthly payments

(14)

Procedures -

Development

Select:

steering committee

project manager

developer

Develop:

an island plan

the island

a project approval process

Promote

the island!

(15)

Real Costs -

Development

Project manager

Developer fees

Pre-made objects

and scripts

Incidentals

Pitfalls: time, learning curve

Resource: Second Life Developers Group

(16)

Procedures – Island Management

Training

Administering

rights

Waivers and

disclaimers

Holding events

Collecting data

Pitfalls: security, hardware, griefing

Resource: Second Life Educators

(SLED)

(17)

Content Delivery

Don’ts

Second Life is not an LMS

Text is clunky

No Flash

No embedded HTML

Pitfall: avatar limit (lag)

(18)

Pitfalls: chat radius, image types

Resource: Creating Your World: The Official Guide to Advanced Content

Creation for Second Life

Content Delivery – Do’s

Images and video

Lectures and audio

Text and voice chat

Presentation slides

Interactive simulations

(19)

Pedagogy

Constructivism and “discovery-based” learning: • Active

• Facilitated • Social

(20)

Pedagogy

Discovery-based learning: • Immersive • Social • Interactive • Collaborative Virtual world activities:

• Virtual field trips • Chat, voice chat, animations, video • Simulations and learning objects • Projects

(21)

Virtual Field Trips: Science

Biology

Genome Island

Heart Murmur Sim

Virtual Hallucinations ChemistryInfo Island Earth SciencesNOAA (Meteora)Svarga TechnologyCiscoDell Island

(22)

Art

UTD ArtTech

Virtual Sistine Chapel

Social Studies

Morocco (Casablanca)

Rome (Roma)

Music

Live concerts

Virtual Field Trips: Humanities

(23)

Additional Resources

For more information about virtual worlds and higher education, and to download a copy of this presentation, please visit our blog: www.higherworlds.blogspot.com

And our wiki:

www.higherworlds.wikispaces.com

More resources:

SimTeach wiki: www.simteach.org

Sloog HUD for educators:

http://www.secondlifeinsider.com/2007/ 10/30/salamander-sloog-arrives-for- educators/

SL Browser: http://slbrowser.com/

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Contact Information

Dr. Andrew Jones

Avatar: DrAndu Jonesford Email: [email protected]

Patti Jennings

Avatars: Patti Lemuria / Patti Jennings Email: [email protected]

Erin Jennings

Avatars: Serinity Gaea / Brianne Jennings Email: [email protected]

References

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