Second Life for Administrators
Dr. Andrew Jones
, Vice Chancellor for Educational AffairsDallas County Community College District
Patti Jennings
, Marketing ExecutiveDallas County Community College District
Erin Jennings
, Instructional Design AssistantThe University of Texas at Dallas eLearning – February 17-19, 2008
Overview
Overview
1. What is Second Life? 2. Why explore virtual
worlds? 3. Vocabulary
4. Administrative Issues 5. Content Delivery
6. Pedagogy
7. Virtual Field Trips 8. Resources
Video
What is Second Life?
•
MUVE
–
Multi-User Virtual Environment
•
www.secondlife.com
–
“Second Life is a 3-D virtual world entirely built and
owned by its residents.”
–
Second Life
is
NOT a game
–
Main grid is for adults only (18+)
The Horizon Report, 2007 Edition
•
Campuses and businesses have established locations in these worlds
•
Much like websites a few years ago
•
Virtual locations will become more common and more mature as the trend
continues.
•
Time to Adoption: Two to Three Years
Virtual Worlds
Why Second Life/Virtual Worlds
•
Stimulates the mind to
consider others ways of
doing and knowing
•
Helps creates no
boundaries mindsets;
provides a practical way of
doing outside the box
•
Depicts visible models of
possibilities
•
Because students will
expect it
•
Allows for
explorations in a
safe environment
•
Second Life lets
you build
customized
environments
•
Places user in
totally immersive
learning
environments
Second Health – Planet Video
Why Second Life/Virtual Worlds
•
Can devise
collaborative models
through highly
interactive sim-
models
•
Mirrors interactive
experience for
millennial students
•
Has unlimited
promotional potential
(limited by
imagination)
Virginia Tech Candlelight Vigil – U2Katrina
Avatar: a virtual representation of a real person. You can design your avatar’s appearance to be whatever you want!
Island: a virtual parcel of land in Second Life. Islands may be separated by many meters of ocean or grouped together to form larger areas.
Vocabulary
Sim (Simulation): a named region that makes up part of the Second Life world.
Prims (Primitives): simple objects used as building blocks in Second Life.
Sandbox: an area of a sim where all residents are given permission to build. Sandboxes can be set to return objects automatically after a specified period of time.
Vocabulary
Griefing: the harassment of other Second Life residents through offensive actions, in violation of the SL community standards.
Vocabulary
Procedures –
Buying
an Island
Pitfall: Who owns the official avatar?
Resource: Second Life: The Official Guide
• Set up a premium account and avatar• Pick a location for your island • Purchase the island
Real Costs –
Buying
an Island
•
Premium account subscription: $10/month
•
Island: $980 (with educational discount)
•
Maintenance: $150/month (with discount)
•
First year total: $2,900
•
Subsequent years: $1,920
Pitfalls: terms of service, business procedures for monthly payments
Procedures -
Development
Select:
•
steering committee
•
project manager
•
developer
Develop:
•
an island plan
•
the island
•
a project approval process
Promote
the island!Real Costs -
Development
•
Project manager
•
Developer fees
•
Pre-made objects
and scripts
•
Incidentals
Pitfalls: time, learning curve
Resource: Second Life Developers Group
Procedures – Island Management
•
Training
•
Administering
rights
•
Waivers and
disclaimers
•
Holding events
•
Collecting data
Pitfalls: security, hardware, griefing
Resource: Second Life Educators
(SLED)
Content Delivery
–
Don’ts
•
Second Life is not an LMS
•
Text is clunky
•
No Flash
•
No embedded HTML
Pitfall: avatar limit (lag)
Pitfalls: chat radius, image types
Resource: Creating Your World: The Official Guide to Advanced Content
Creation for Second Life
Content Delivery – Do’s
•
Images and video
•
Lectures and audio
•
Text and voice chat
•
Presentation slides
•
Interactive simulations
Pedagogy
Constructivism and “discovery-based” learning: • Active
• Facilitated • Social
Pedagogy
Discovery-based learning: • Immersive • Social • Interactive • Collaborative Virtual world activities:• Virtual field trips • Chat, voice chat, animations, video • Simulations and learning objects • Projects
Virtual Field Trips: Science
Biology• Genome Island
• Heart Murmur Sim
• Virtual Hallucinations Chemistry • Info Island Earth Sciences • NOAA (Meteora) • Svarga Technology • Cisco • Dell Island
Art
• UTD ArtTech
• Virtual Sistine Chapel
Social Studies
• Morocco (Casablanca)
• Rome (Roma)
Music
• Live concerts
Virtual Field Trips: Humanities
Additional Resources
For more information about virtual worlds and higher education, and to download a copy of this presentation, please visit our blog: www.higherworlds.blogspot.com
And our wiki:
www.higherworlds.wikispaces.com
More resources:
SimTeach wiki: www.simteach.org
Sloog HUD for educators:
http://www.secondlifeinsider.com/2007/ 10/30/salamander-sloog-arrives-for- educators/
SL Browser: http://slbrowser.com/
Contact Information
Dr. Andrew Jones
Avatar: DrAndu Jonesford Email: [email protected]
Patti Jennings
Avatars: Patti Lemuria / Patti Jennings Email: [email protected]
Erin Jennings
Avatars: Serinity Gaea / Brianne Jennings Email: [email protected]