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Submittedin:June2013

Acceptedin:October2013 Publishedin:January2014

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Abstract

Theexperiencepresentedinthisarticlehighlightstheeducationalpotentialofusingmobilelearning

andQRcodesinasecondaryphysicaleducationclassroomtofosterhealthyphysicalactivity. The

experiencewasdesignedasacollaborativedidacticunitfor13/14year-oldcompulsorysecondary

educationpupilsfromtwoschoolsinBarcelona, Spain. ThemainobjectivewastosimulateaMount

Everestascentbyperformingcollaborativeresistancestrengthchallengesdesignedbythepupils

andconvertedintoQRcodes. Thetotalnumberofstrengthexerciserepetitionsthatthepupilsfrom

bothschoolsmanagedtodocollaborativelysimulatedthenumberofmetresclimbedtowardsthe

summitofMountEverest. Theexperiencewasbasedonqualitativeeducationalresearchandhada

multiplecase-studydesign. Moreover, itusedacollaborativemethodologytoaccomplishthecha

-llenge. Theresultsobtainedshowthepotentialofmobilelearningasanemergenteducationaltool

thatiscapableoffacilitatingandfosteringtheteaching-learningprocess.

Keywords

mobilelearning, physicaleducation, secondaryeducation

Mobile learning: una experiencia colaborativa mediante códigos QR

Resumen

La siguiente experiencia muestra las posibilidades educativas del uso del aprendizaje móvil y de códigos QR en el aula de Educación física de secundaria como herramienta para fomentar la práctica de activi-dad física saludable. La experiencia ha sido diseñada en forma de uniactivi-dad didáctica colaborativa para el alumnado de segundo curso de educación secundaria obligatoria de dos centros educativos de Barcelona. El objetivo principal ha sido simular el ascenso al Everest mediante la realización de retos colaborativos de fuerza resistencia diseñados por el alumnado y convertidos en códigos QR. La suma de repeticiones de fuerza conseguidas de forma colaborativa entre el alumnado de ambos centros ha simulado en metros la ascensión al Everest. La experiencia se ha basado en la investigación educativa cualitativa y bajo un diseño de casos múltiple y ha utilizado una metodología colaborativa para la consecución del reto. Los resultados obtenidos han demostrado el potencial del aprendizaje móvil como herramienta educativa emergente facilitadora y motivadora del proceso de enseñanza aprendizaje.

Palabras clave

aprendizaje móvil, Educación física, enseñanza secundaria

1. Introduction

Thetechnological, socialandculturalchangesbrought aboutbytheinformationandknowledge

societyhaveextendedbeyondthesphereofeducation, givingrisetoanewecologyoflearning

(Coll, 2013). Thesechangesareaffectingeveryleveloflearning–thewhat, why, how, where, when

andbywhomofteachingandlearning, thusmakingitnecessarytore-examinehowtheyshould

be incorporated into the school curriculum. In today’s society, the impact of information and

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agentsandlearningopportunities. Consequently, waysofteachingandlearningareshiftingtowards

personalisedlearningandmovingawayfromtraditionaluniversalschooling(Coll, 2013).

The advent of technology in education has provided teachers with new opportunities and

resourcestocreatenewwaysofteaching(FundacióndelaInnovaciónBankinter. Accenture, 2011).

Thus, oneofthemajorchallengesthattoday’seducationfacesishowtoteachandeducateinthe

contextofadigitalcultureandsociety(Alonsoetal., 2012).

1.1. Mobile learning

Mobiledevicesandapplications(apps)areemergenttechnologiesthatwillbeincorporatedinto

educationinthenearterm(Informe Horizon, 2012).

“Mobilelearning involves the use of mobile technology…”, and one of the most important

featuresisthatitenables “… learninganytimeandanywhere” (UNESCO, 2013). AccordingtoCantillo

etal. (2012), thetechnologicalfeaturesofmobilelearningareportability, immediacy, connectivity,

ubiquityandadaptability.

Regardingtheteaching-learningprocess, theincorporationofmobiledevicesintoeducationhas

considerablebenefitsandenormouspotential. Itenablescollaborationamongpupils, information

searching, knowledge creationandimprovedinteractionandcommunicationamongthevarious

educationalagents. Inaddition, itfacilitatesaccesstolearninganytimeandanywherebyenabling

connectivityandtheuseofmultipleappsforeducationalpurposes(Fundación Telefónica, 2013)

Incontrasttotraditionallearning, whichiscentredonthe figureoftheteacherasabeaconof

standardknowledge, theuseoftechnologiesintheclassroomfosterslearningthatismoreactive,

dynamicandinteractive(FundacióndelaInnovaciónBankinter. Accenture, 2011).

Regarding the teaching-learning process, Naismith et al. (2006) have asserted that the

incorporationofmobilelearningintoeducationcanproduceconsiderablebenefits. Mobilelearning

enablestheconstructionofnewknowledgefrompriorknowledgeandthedesignofactivitiesthat

promotelearningsituatedinarealandmeaningfulcontextforpupils. Inaddition, itincreasesthe

potentialforcollaborationandsocialinteractionamongpupils, andgeneratesinformallearningand

activitiesoutsidethescopeofformalcurricularlearning, astoday’slearningcantakeplaceanytime

andanywhere. Finally, theuseofmobiledevicescanserveasasupportforexpandinganddelivering

resourcesandmaterialstopupils.

Theexperiencepresentedinthisarticlewasundertakenattwocompulsorysecondaryeducation

schoolsin Barcelona, Spain, wherecompulsorysecondaryeducationisgovernedbytheSpanish

OrganicLawonEducation(LOE/2006)andCatalanDecree143/2007. Thecurrentcompetency-based

curriculumproposesachangeofeducationalparadigm, asthegoalistoensurethatpupilsdevelop

andacquirebasiccompetencies. Oneofthecoreaspectsofthecurrentcurriculumisthepromotion

oflifelonglearning toprovidethepupils withtheknowledge andbasicskills required tolivein

societyandtosparktheirdesiretocarryonlearning. Theaimofthecompetency-basedcurriculumis

tointegratevarioustypesofformal, informalandnon-formallearningsothatpupilsareabletorelate

themtothecontentandusethemeffectivelyindifferentsituationsandcontexts.

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ofeightbasiccompetencies, oneofwhichreferstoinformationprocessinganddigitalcompetency

(Guitertetal., 2008). Toattainthis competency, pupils shouldbeabletosearchfor, processand

communicateinformationandturnitintoknowledge, aswellasusetechnologyinaresponsible,

independent, reflectiveandcriticalmanner. Withinthiscontext, theuseoftechnologyintheclassroom

fostersandsupportsthenewteachingparadigmandhelpspupilstolearnbythemselves(Prensky, 2008).

The current curricular approach to physical education in compulsory secondary education

stressestheimportanceofacquiringandconsolidatinghealthy lifestylehabitsbydoing physical

activityandsport(González Arévalo, 2010). Lookingafterone’sbodyandhealth, improvingphysical

fitness and making an active, constructive use of spare time are competencies that physical

educationincompulsory secondaryeducationmustdevelop(Decree143/2007). In addition, the

competency-basedcurriculummustprovidepupilswiththeskills, knowledgeandexpertiserequired

toenablethemtosatisfactorilycopewiththeproblemsofdailylifeoncetheyhavecompletedtheir

compulsorysecondaryeducation.

Theexperiencepresentedinthisarticleisaboutapracticalapplicationdevelopedinasecondary

physicaleducationclassroom. ItcombinestheuseofmobilelearningandQRcodestofosterandget

thepupilsengagedinhealthyphysicalactivity.

2. Research method

2.1. Methodological overview

Theexperiencewasbasedonqualitativeeducationalresearchandhadamultiplecase-studydesign. Itwas

implementedthroughacollaborativephysicaleducationprojectundertakenattwocompulsorysecond

-aryeducationschoolsinBarcelona1. Theinstrumentusedtoevaluatetheexperiencewasaquestionnaire.

2.2. Sample

Thesamplewasformedby12813/14year-oldcompulsorysecondaryeducationpupilsfromtwo

schoolsinBarcelona.

2.3. Design of the experience

Learning objectives

The generalobjective of thedidacticunitwas toget the13/14year-oldcompulsory secondary

educationpupilsfromthetwoschoolstosimulateahealthy, collaborativeMountEverestascentby

performingresistancestrengthchallengesthatweresharedanddisplayedasQRcodes.

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InaccordancewiththeProyecto Atlántida(AtlantisProject)(2008), whichfocusesonsavingthe

democratic values of education and developing innovation experiences in the curriculum and

organisation of schools (http://www.proyectoatlantida.net), the curricular assessment criteria –

consistingofastatementandashortexplanationofit–showthetypeandleveloflearningthat

pupilsmustachieveataparticulartimewithregardtotheskillsspecifiedinthegeneralobjectives.

The starting point of the experience was the prescriptive assessment criterion for physical

educationapplicableto13/14year-oldcompulsorysecondaryeducationpupils(Decree143/2007):

To raise the individual level of physical fitness to improve health.

Competencies

Theexperienceplacedemphasisoncertainbasiccompetencies. Theinteractionwiththephysical

worldcompetencywasparticularlyimportantbecausethepupilslearnttoworkonstrengthtolook

aftertheirhealth. Inaddition, theexperiencereinforcedthelearningtolearncompetencybecause

thepupilswereabletoperformself-assessmentandco-assessmentthroughouttheprocess, aswell

asdesigntheirownchallengestoworkonstrength. Thecitizenshipandsocialcompetencywasalso

developedthroughthecollaborativeworkdonetoaccomplishthechallenge. Finally, theinformation

processinganddigitalcompetencywasdevelopedusingtoolstoconstructQRcodes, mobileapps

toreadthem, musiceditingsoftwareandGoogleForms.

Theexperiencealsodevelopedspecificphysicaleducationcompetencies. Inparticular, thecompe

-tenciesrelatingtotheacquisitionofhealthyhabitsbydoingphysicalexercisetaskstodevelopstrength.

Content

ThePhysical fitness and health contentblockservedas atooltoattain thelearning objectives. To

beprecise, workwasdoneoncontentrelatingtothedevelopmentofstrengthasahealthy, basic

physicalquality, andondoingdifferentexercisesandusingthetabatamethodtoimprovestrength.

Thetabatamethodiscurrentlyusedalotinthespheresof fitnesstrainingandhealth, andinvolves

exercisingfor20secondsandrestingfor10secondsinconsecutiveintervalsforatotalof4minutes.

Inaddition, workwasdoneoncontentrelatingtotheuseofdifferentWeb2.0toolsandmobileapps,

whicharedetailedfurtherbelow.

Didactic strategies

Thecollaborativetechniqueusedtoaccomplishthechallengewas acollectivemarkerbasedon

addingtogetherthenumberofpointsachievedbyeveryparticipantinacertainphysicalexercise

task(Orlick, 1990, citedinVelázquezCallado, 2012). Inthiscase, thecollectivemarkerthathadtobe

reachedwas8,850metres, representingthesummitofMountEverest. Aninclusiveandparticipatory

methodologywasalsoused, asallthepupilscollaboratedtoaccomplishthechallengeirrespective

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Planning and implementation

Theexperiencewasimplementedasadidacticunitandwascarriedoutinthethirdtermofthe

academicyear. Itlastedfor12hoursandwasdividedinto12face-to-facesessionsforeachschool

andyear.

Toaccomplishthechallenge, thepupilswereorganisedintogroupsoffour, andtheascentwas

simulatedbyaddingtogetherthenumberofindividualandgroupstrengthexerciserepetitions

(reps)doneineachsession. Eachgroupdesignedfourstrengthexercisesandconvertedthem

intoQRcodes, whichitthenexchangedwith the pupilsfrom bothschools. TodesigntheQR

codes, the pupilsusedthe QRStuff andQRVoice tools, andto readthem, they usedvarious

mobileapps.

Inordertoaddtogetherthenumberofstrengthexerciserepsandearnascentmetres, thetabata

methodwasused. Ineachsession, thepupilsdidamaximumoftwotabataseries. Inaddition, to

maketheexerciseasrealisticaspossible, theincreasingdifficultyofdoingphysicalexerciseatan

altitudewassimulated, sotherepsachievedateachcamphadadifferentvalue, asshown inthe

following figure:

8,850 m

35 reps = 1 m

Camp 3

value 1 rep x 0.8

Camp 2

value 1 rep x 0.9

Camp 1

value 1 rep x 1

Figure 1. Rep, value and ascent metre details.

Forexample, agroupachieving350strengthexercisereps atCamp1effectivelymanagedto

climb10metres.

FortheCamp1andCamp2ascents, twosessionswereused, respectively. FortheCamp3and

Camp4ascents, threesessionswererequiredbecausethevalueoftherepswaslowerowingtothe

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Assessment

Theassessmentcriteriaandtheirrelationshiptothelearningobjectiveswereasfollows:

R Designing4healthy, collaborativeresistancestrengthchallengesingroupsof4. (Objective1)

20%.

R Puttingeffortintoaccomplishingallthehealthy, collaborativeresistancestrengthchallenges.

(Objective2)20%.

R Designing4healthy, collaborativeresistancestrengthchallengesinQRformatforpupilsfrom

anotherschool. (Objectives3and4)30%.

R PerformingthefinalevaluationoftheunitbysubmittingtheGoogleFormsform. (Objective5)

10%.

R UsingdifferentWeb2.0toolstodeveloptheunit. (Objective5)5%.

R Enteringtherecordofrepsachievedontheform. (Objective5)5%.

R SimulatingaMount Everestascentbyperforminghealthy, collaborativeresistance strength

challengesconvertedintoQRcodes. (Generalobjective)10%.

Assessment procedures

A competency-basedcurriculumplacesthepupilsatthecentreoftheteaching-learningprocess;

theybecomethetrueprotagonists, whereastheteacherstakeontherolesofprocessfacilitators

andguides. Withinthiscontext, assessmenttakesonanewmeaning. Farfrombeingpenalisingor

qualifying, itbecomesprocessual, regulatory, instructionaland formative(Sanmartí, 2010). In this

experience, boththeteachersandthepupilstookpartintheprocessusingthreetypesofassessment:

hetero-assessmentperformedbytheteachers, co-assessmentamongthepupilsandself-assessment

bythepupils.

In addition, theexperiencetookintoaccountthethreeassessmentstagesandusedinitialor

diagnosticassessment, formativeorcontinuingassessmentand finalorsummativeassessment.

Several assessment instrumentswere used in the course of the experience. These provided

theteachersandpupils withinformationandallowedthelearningprocesstobemonitoredand

regulated. Theinstrumentsusedwerechecklists, questionnaires(onlineforms)andrubrics.

Web 2.0 tools

Thevirtual learningenvironmentthatservedasameetingpointfor bothschoolsandfacilitated

theexperiencefollow-upwasaGoogleSiteswebsitecalledJunts/es fins l’Everest (Togethertothe

top ofMount Everest). It was organised into different pages as follows: presentation, challenge,

competenciesandindicators, learningobjectives, content, assessment, Web 2.0tools, QRdesigns,

musicaltabatas, challengemonitoringand amarker that, like acountdown timer, indicatedthe

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Figure 2. Experience website (Google Sites)

ThefollowingtableshowstheWeb2.0toolsusedintheexperience:

Table 1. Web 2.0 tools used in the experience.

Web 2.0 tools

Voki Voki was used to present the challenge to the pupils.

Tools for designing QR codes

QR Stuff http://www.qrstuff.com/ QR Voice http://qrvoice.net/

Mobile apps for reading QR codes

QR Droid for Android, QR Reader or Qrafter for iPhone, BIDI: Lector de Códigos QR for Blackberry, QR Code Reader for Windows 7.

Audacity The pupils used Audacity to design their own musical tabatas for strength work.

Google Forms

Two Google Forms forms were used: one for daily monitoring of reps done by each group and school to note the metres achieved in each session, and another for gathering the pupils’ final

evaluations of the experience.

Tomonitorthechallenge, anExcelspreadsheetwasdesignedandsharedonGoogleDrive. Itwas

alsoembeddedintheGoogleSiteswebsitesothattheresultsobtainedbyeachgroupandschoolin

eachsessioncouldbedisplayed.

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3. Results

The learning results obtained from the ICT-mediated experience were satisfactory. Particularly

noteworthywerehowmuchthepupilslikedusingthecollaborativemethodologies, theusefulness

ofmobilephonesasmotivationaltoolsthatcreateandfosterlearningcircumstances, andthetransfer

oflearningconnectedwithhealthandtechnologicalappstothepupils’reallives.

Theresultswereorganisedintothefollowingcategories:

METHODOLOGY Collaborative Inclusive Participatory ASSESSMENT INSTRUMENT TYPES Hetero-assessment Co-assessment Sels-assessment Initial, formative and final

Checklists, rubrics and questionnaires

COMPETENCES

Interaction with the physical world Learning to learn Information processing and digital

Citizenship and social

ASSESSMENT CRITERION

To raise the individual level of physical fitness to improve health

CONTENT

Relating to work on strength and health, and to the use of Web 2.0 tools and mobile apps

to develop QR codes

TOOLS Voki Google Sites Google Forms QR codes Mobile apps Audacity OBJECTIVE

To get 13/14 year-old compulsory secondary education pupils from two schools to simulate a healthy collaborative Mount Everest

ascent by performing strenght challenges converted into QR codes

Figure 3.Curricular elements of the didactic unit.

Evaluation of the experience

Transfer of learning to real life

Healthy, useful learning

Motivation, collaboration and

engagement Usefulness of mobile

phones and QR codes in learning RESULTS

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Î

Î

Î

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Usefulness of mobile phones and QR codes in learning

Sixty-sixpercentofthepupilspositivelyratedtheusefulnessofmobilephonesintheclassroombecause

theyhadenabledthemtodosomeactivities, tolearnnewandusefulthings, tousemobileappsthat

theyhadbeenunawareof, andtocombineandlearntechnologicalandphysicalactivityconcepts.

ThepupilssatisfactorilyratedtheuseanddesignofQRcodesinthedesiredformat(voice, video

andtext)tolearnnewandhealthystrengthexercisesandtoexchangethemwithpupilsfromanother

school. Inaddition, theypointedoutthatdiscoveringwhatstrengthchallengewashiddenbehind

eachQRcodehadsparkedtheirinterestandmotivation.

Chart 1. Evaluation of mobile phone use in the physical education classroom.

Eighty-sevenpercentofthepupilssaidthattheyhadnotpreviouslyusedanytoolstodesignQR

codes, andthatlearningaboutthemhadbeenverypositiveandrelevant. Onepupilsaid2: “I think that

QR codes will be very useful in the future, and we need to know how to use them.”

Thepupilsratedmobilephoneuseintheclassroomwithcommentslike:“this is the first time we’ve

been asked to bring our mobiles into the classroom”,“it’s much easier to do the lesson with a mobile”, “it was

different from other classes”, “it was fun”, “I’d rather use new ways of learning than pens and notepads”, “I

liked it because I didn’t know how to design QRs” and “I liked it because I’d never have thought that they’d

make us use a mobile in a lesson, especially not in PE lesson.”

Healthy, useful learning

Thepupilspositivelyratedthefactthattheyhadworkedonthestrengthofdifferentmusclegroups

bydoingnewexercisesandusingvariousmaterials. Ninety-eightpercentofthepupilssaidthatthey

hadlearnttodoresistancestrengthexercisesinahealthyway, andcommented: “this unit was really

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useful because I’ve learnt to do physical activity and look after my body, and that’s important because we’ll

only have one body in this life.”

Motivation, collaboration and engagement

Thepupilspositivelyratedthecollaborativeworkdoneandthechancetointeractwithpupilsfrom

anotherschoolbyexchangingQRcodes. Thepupilspointedoutthehighlevelsofparticipationand

engagementinthechallengebecauseeveryone, throughtheirstrengthexercisecontributions, had

helpedtoaccomplishthechallengeirrespectiveoftheirindividuallevelsof fitnessand/orphysicalability.

Thepupilssaid:“we all did the activities, and even though you weren’t putting in that many reps, you felt that

they were important”, “this unit has been a new experience as we’ve never worked with other schools before.”

In addition, 89%ofthe pupilsconsideredthat workingwiththeirownmusicincreased their

motivation.

Transfer of learning to real life

Eighty-one percent of the pupils satisfactorily rated the usefulness and the transfer of learning

acquiredtotheirreallives:health, bodycare, mobileappuseandQRcodedesign.

Thepupilssaid:“it’ll be very useful to me, in a job where QR codes need to be used”, “for health”, “when I

want to do sport” and “to know how to look after my body.”

The pupils’

evaluations of the experience

Thepupilspositivelyratedtheexperience, particularlybecauseithadgiventhemtheopportunityto

workjointlywithanotherschooltoaccomplishacommonchallenge, tolearntodohealthystrength

Chart 2.Usefulness of learning acquired to real life.

No (22)

YES (91)

Yes 91 81%

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exercises, todesignQRcodesandtousemobileappsthattheyhadbeenunawareofatthestartof

theexperience. Inaddition, theysaidthattheyhadhadfun, hadmadeaneffortandhadworkedin

teamstoaccomplishthechallenge.

Eighty-ninepercentofthepupilsratedtheunitwithascorebetween7and10, while12%ofthe

pupilsrateditwithascoreof6orlower.

Ninety-fourpercentofthepupilsratedtheteachers’actionswithascorebetween7and10, while

8%ofthepupilsratedthemwithascoreof6orlower.

Finally, continuingonfromthesentence “This unit was like a/an… because…”,thepupilsratedthe

experiencewithcommentslike:“its was very interesting because we mixed cooperation, technology and

music in the classroom”, “it was a surprise because we did it with another school”, “it was like an explosion of

creativity because I learnt loads of new things”, “this unit was a new experience in technology and PE, it was

my favourite unit of the year”, “this unit was a new activity because we did activities that we hadn’t done

before in other subjects (QR).”

Evaluation of the learning results

Theresultsobtainedinthepupils’learningwereverysatisfactory. Thepupilslearnttousedifferent

technological tools while self-managing the development of strength in a healthy way using

a collaborative working methodology. The pupils demonstrated high levels of motivation and

engagementinthevariousactivitiesandintheaccomplishmentofthechallenge. Infact, 94%ofthe

pupilspassedthedidacticunit.

Chart 3.The pupils’ evaluations of the unit

1 2 3 4 5 6 7 8 9 10

0 8 16 24 32

40 1 2 2%

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4. Conclusions

“In the 21st century almost all work will be done in groups, most often facilitated by technology.” (Marc Prensky (2011). Teaching Digital Natives, p. 68)

Theresultsobtainedfromtheexperienceopenupabroadrangeofopportunitiesforincorporating

mobile learningintothephysical educationclassroom as aneducationaltoolandan emergent,

potential methodology, thus coinciding withthe resultsofthe study conductedby Ibáñez and

Asensio(2012)inthesecondaryeducationsphere.

The experience presentedinthis articleisframedwithin thecurrent conceptthat Adelland

Castañeda(2012)term ‘emergentpedagogy’.Educationalpracticesbasedonthispedagogy have

certainfeaturesthatweretakenaspointsofreferenceforthisexperience. Forexample, thedidactic

unitwasimplementedasanopencollaborativeprojectthatencouragedseveralteachersandschools

toparticipate;itstrengthened skillsandattitudestowards learningtolearnandanengagement

inlearningbeyondtheclassroom;itsurpassedphysicalandorganisationalboundariesbyuniting

formalandinformalcontexts, thusshapingnewecologiesoflearning(Sangrà, 2012).

CoincidingwiththeresultsofthestudyconductedbyIbáñezand Asensio(2012), thisexperience

hasshownhowimportantmobilephoneuseisasapositiveandmotivationaltooltoimprovethe

learningcircumstancesofpupilsstudyingphysicaleducation. Inaddition, thepupilsratedmobile

phoneuseinthephysicaleducationclassroomasafun, enjoyableexperience, coincidingonceagain

withthestudybyIbáñezand Asensio(2012).

AccordingtoCantilloetal. (2012), theincorporationofmobilephonesintotheclassroomhasenabled

anumberofbenefitstobegainedinrelationtothedevelopmentofcertainbasiccompetencies, skills

andabilitiesamongpupils. Forexample, intheexperiencepresentedhere, activeparticipationskills

weredevelopedthroughtheexchangeofchallengesconvertedintoQRcodeswithclassmatesorwith

pupilsfromanotherschool, throughtheproper, responsibleuseofmobilephonesintheclassroom,

throughlearningaboutconceptsandtechnologicaltoolsthatcouldbetransferredtoothercurricular

subjectsorreal-lifesituations, andthroughthedesignofbasicmusicalsequencestoself-managetheir

ownstrengthtrainingforhealth. Itwasthereforefoundthatmobilelearningcombinedwiththeuseof

collaborative, inclusivestrategiesenabledthepupilstoimprovetheirphysical fitnessinafun, healthyway.

AccordingtoNaismithetal. (2006), theincorporationofmobilelearningandtechnology into

educationalprocessesfosterscollaborationandsocialinteraction, andbothofthesewereobserved

intheexperiencethroughtheexchangeofQRcodeswithpupilsfromdifferentschools.

Various studies have highlighted the benefits of mobile learning for teaching, learning and

educationalchange. Giventheaccessibilityandenormouspotentialofmobiledevices, theyenable

learningtobetakenoutsidetheclassroomandpupilstocreateandsharetheirknowledge(Fundación

Telefónica, 2013). Tosumup, theexperiencehasenabledareflectiononthebenefitsofusingmobile

learningasaneducationaltoolandanemergentmethodologyinthephysicaleducationclassroom,

aswellasanobservationofitsenormouspotentialforlearningandforfosteringahealthylifestyle

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Figure

Figure 1. Rep, value and ascent metre details.
Table 1. Web 2.0 tools used in the experience.
Figure 4. Results categories.

References

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