04 August 2020
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Visualisation Method Toolkit: a shared vocabulary to face complexity / Remondino, Chiara L.; Tamborrini, PAOLO MARCO; Meys, Wouter. - ELETTRONICO. - (2019), pp. 453-460. ((Intervento presentato al convegno DRS LEARN X DESIGN 2019 - Insider Knowledge tenutosi a Ankara nel 9 - 12 July 2019.
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Visualisation Method Toolkit: a shared vocabulary to face complexity
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METU Department of Industrial Design
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Proceedings of DRS Learn X Design 2019: Insider Knowledge
Fifth International Conference for Design Education Researchers 9-12 July 2019
Middle East Technical University Ankara, Turkey
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Proceedings of DRS Learn X Design 2019: Insider Knowledge
Fifth International Conference for Design Education Researchers 9-12 July 2019
Middle East Technical University Ankara, Turkey
This work is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 4.0 International License. https://creativecommons.org/licenses/by-nc-sa/4.0/
ISBN 978-1-912294-00-8
Editors
Naz A.G.Z. Börekçi Dalsu Özgen Koçyıldırım Fatma Korkut
Derek Jones
Cover and conference identity design Dalsu Özgen Koçyıldırım
Publisher
METU Department of Industrial Design Middle East Technical University Faculty of Architecture
Department of Industrial Design Universiteler Mahallesi
Dumlupinar Bulvari No:1 06800 Çankaya, Ankara, Turkey http://id.metu.edu.tr/
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Organisers
DRS Special Interest Group in Design Pedagogy (PedSIG) METU Department of Industrial Design
Supporting Institutions
Sponsors
Conference Co-chairs Dr. Naz A.G.Z. Börekçi Dr. Fatma Korkut
D.F.A. Dalsu Özgen Koçyıldırım Programme Committee
Naz A.G.Z. Börekçi (Dr., Middle East Technical University, Turkey) Fatma Korkut (Dr., Middle East Technical University, Turkey)
Dalsu Özgen Koçyıldırım (D.F.A., Middle East Technical University, Turkey) Derek Jones (The Open University, UK)
Gülay Hasdoğan (Prof. Dr., Middle East Technical University, Turkey) Peter Lloyd (Prof., University of Brighton, UK)
Gary Pritchard (Dr., Ravensbourne University London, UK) Liv Merete Nielsen (Prof., Oslo Metropolitan University, Norway) Administrative Team
Mehmet Ali Cevrem (ODTÜ Prof. Dr. Mustafa N. Parlar Eğitim ve Araştırma Vakfı) Tülay Yıldız (METU Campus accommodation)
Conference Visual Identity Design Dalsu Özgen Koçyıldırım
Editorial Support Team Alper Karadoğaner Başak Topal
Visual Communication Support Team İsmail Yavuz Paksoy
Ümit Bayırlı Conference Support Team
Yaşar Egemen Ada Mert Kulaksız Zeynep Yalman
Melis Dursun Mehmet Erdi Özgürlük Zeliha Didem Yanpar Uzun
Merve Erman İsmail Yavuz Paksoy Zeynep Yılmaz
Ayşe Kaplan Aslıhan Tokat Sezen Yüksel
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International Board of Reviewers
Dilek Akbulut, Gazi University, Turkey Katerina Alexiou, The Open University, UK
L.N. Ece Arıburun Kırca, İstanbul Technical University, Turkey Mehmet Asatekin, Bahçeşehir University, Turkey
Stephen Awoniyi, Texas State University, USA Hümanur Bağlı, İstanbul Şehir University, Turkey Yekta Bakırlıoğlu, University of Limerick, Ireland Giovanni Baule, Politecnico di Milano, Italy
Ali Emre Berkman, TOBB University of Economics and Technology, Turkey Cana Bilsel, Middle East Technical University, Turkey
Luigi Bistagnino, Politecnico di Torino, Italy
Stella Boess, Delft University of Technology, Netherlands Erik Bohemia, Loughborough University London, UK Naz A.G.Z. Börekçi, Middle East Technical University, Turkey Charlie Breindahl, University of Copenhagen, Denmark Patricia Brien, Bath Spa University, UK
Valeria Bucchetti, Politecnico di Milano, Italy Lyndon Buck, Buckinghamshire New University, UK Ece Canlı, Decolonising Design Group, Portugal Elena Caratti, Politecnico di Milano, Italy
Franziska Conrad, Arts University Bournemouth, UK Aykut Coşkun, Koç University, Turkey
Ayşe E. Coşkun Orlandi, Kadir Has University, Turkey Füsun Curaoğlu, Eskişehir Technical University, Turkey Adam de Eyto, University of Limerick, Ireland
Juan Alfonso de la Rosa, National University of Colombia, Colombia; University of Illinois, USA Ö. Osman Demirbaş, İzmir University of Economics, Turkey
Oya Demirbilek, University of New South Wales, Australia Gerry Derksen, Winthrop University, USA
Renk Dimli Oraklıbel, Bahçeşehir University, Turkey Alpay Er, Özyeğin University, Turkey
Özlem Er, İstanbul Bilgi University, Turkey
Guita Farivarsadri, Eastern Mediterranean University, North Cyprus Marinella Ferrara, Politecnico Di Milano, Italy
Tom Fisher, Nothingham Trent University, UK Elena Maria Formia, Universita di Bologna, Italy Aija Freimane, Art Academy of Latvia, Latvia
Camilo Ayala Garcia, Universidad de los Andes, Colombia İdil Gaziulusoy, Aalto University, Finland
Koray Gelmez, İstanbul Technical University, Turkey Colin M. Gray, Purdue University, USA
Wyn Griffiths, Middlesex University, UK
Selin Gürdere, Middle East Technical University, Turkey Ian Gwilt, University of South Australia, Australia
Gülay Hasdoğan, Middle East Technical University, Turkey Pablo Hermansen, Pontificia Universidad Católica de Chile, Chile Dilek Hocaoğlu, Gebze Technical University, Turkey
Georgina Holden, The Open University, UK
Roberto Iñiguez Flores, Tecnológico de Monterrey, Mexico Ali Oğulcan İlhan, Özyeğin University, Turkey
Wolfgang Jonas, Braunschweig University of Art, Germany Derek Jones, The Open University, UK
Guy Julier, Aalto University, Finland
Engin Kapkın, Eskişehir Technical University, Turkey Elvin Karana, Delft University of Technology, Netherlands Çiğdem Kaya Pazarbaşı, İstanbul Technical University, Turkey Harun Kaygan, Middle East Technical University, Turkey Pınar Kaygan, Middle East Technical University, Turkey
Tiphaine Kazi-Tani, Ecole Supérieure d’Art et Design Saint-Etienne, France Lindsay Keith, University of Greenwich, UK
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Julia Keyte, Bath School of Art and Design, UK Louise Kiernan, University Limerick, Ireland
Fatma Korkut, Middle East Technical University, Turkey Busayawan Lam, Brunel University London, UK
Peter Lloyd, Delft University of Technology, Netherlands Wei Leong Loh, Kyushu University, Japan
Nicole Lotz, The Open University, UK
Anastasios Maragiannis, University of Greenwich, UK Muireann McMahon, University of Limerick, Ireland Paola Menzardi, Politecnico di Torino, Italy
Nicola Morelli, Aalborg University, Denmark
Liv Merete Nielsen, Oslo Metropolitan University, Norway Dilruba Oğur, Middle East Technical University, Turkey Charlotte Oude Alink, University of Twente, The Netherlands Işıl Oygür İlhan, Özyeğin University, Turkey
Ezgi Ozan Avcı, Yaşar University, Turkey
A. Can Özcan, Izmir University of Economics, Turkey
Dalsu Özgen Koçyıldırım, Middle East Technical University, Turkey Nazlı Özkan, Linköping University, Sweden
Aydın Öztoprak, TOBB University of Economics and Technology, Turkey Owain Pedgley, Middle East Technical University, Turkey
Pier Paolo Peruccio, Politecnico di Torino, Italy
Vesna Popovic, Queensland University of Technology, Australia Gary Pritchard, Ravensbourne University London, UK
Marco Quaggiotto, Politecnico di Milano, Italy Byron Qually, The Open University, South Africa
Charles Ranscombe, Swinburne University of Technology, Australia Michael Renner, The Basel School of Design, Switzerland
Dina Riccò, Politecnico di Milano, Italy Valentina Rognoli, Politecnico di Milano, Italy Stanley Ruecker, University of Illinois, USA
Tomás Sanchez Criado, Humboldt University of Berlin, Germany Alessandra Savina, Politecnico di Torino, Italy
Zhabiz Shafieyoun, University of Illinois, USA Liliana Soares, University of Lisbon, Portugal
Ricardo Sosa, Auckland University of Technology, New Zealand; Monash University, Australia Kay Stables, Goldsmiths, University of London, UK
Asa Stahl, Linnaeus University, Sweden
Michal Stefanowski, Academy of Fine Arts in Warsaw, Poland Bahar Şener-Pedgley, Middle East Technical University, Turkey Yasuko Takayama, Shizuoka University of Art and Culture, Japan Şule Taşlı Pektaş, Başkent University, Turkey
Andres Tellez, Universidad Jorge Tadeo Lozano, Colombia Elçin Tezel, Bahçeşehir University, Turkey
Şebnem Timur Öğüt, İstanbul Technical University, Turkey Martin Tironi, Pontificia Universidad Católica de Chile, Chile Gülşen Töre Yargın, Middle East Technical University, Turkey Ahmet Zeki Turan, Mimar Sinan Fine Arts University, Turkey Gülname Turan, İstanbul Technical University, Turkey Canan E. Ünlü, TED University, Turkey
Louise Valentine, University of Dundee, UK
Nicholas Vanderschantz, University of Waikato, New Zealand Maurizio Vrenna, Politecnico di Torino, Italy
Renee Wever, Linköping University, Sweden
Anne-Marie Willis, Studio at the Edge of the World, Tasmania Artemis Yagou, Deutsches Museum Munich, Germany Theodore Zamenopoulos, The Open University, UK Salvatore Zingale, Politecnico di Milano, Italy
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Track Chairs
Henri Achten, Czech Technical University in Prague, Czechia Dilek Akbulut, Gazi University, Turkey
Yekta Bakırlıoğlu, University of Limerick, Ireland Giovanni Baule, Politecnico di Milano, Italy Elena Caratti, Politecnico di Milano, Italy Gerry Derksen, Winthrop University, USA
Çağla Doğan, Middle East Technical University, Turkey Wyn Griffiths, Middlesex University, UK
Aslı Günay, Middle East Technical University, Turkey Selin Gürdere, Middle East Technical University, Turkey Gülay Hasdoğan, Middle East Technical University, Turkey Pablo Hermansen, Pontificia Universidad Católica de Chile, Chile Derek Jones, The Open University, UK
Guy Julier, Aalto University, Finland
Engin Kapkın, Eskişehir Technical University, Turkey Elvin Karana, Delft University of Technology, Netherlands Çiğdem Kaya Pazarbaşı, İstanbul Technical University, Turkey Harun Kaygan, Middle East Technical University, Turkey Lindsay Keith, University of Greenwich, UK
Julia Keyte, Bath School of Art and Design, UK Nicole Lotz, The Open University, UK
Paola Menzardi, Politecnico di Torino, Italy
Dilruba Oğur, Middle East Technical University, Turkey A. Can Özcan, İzmir University of Economics, Turkey Owain Pedgley, Middle East Technical University, Turkey Pier Paolo Peruccio, Politecnico di Torino, Italy
Michael Renner, FHNW Academy of Art and Design, Switzerland Valentina Rognoli, Politecnico di Milano, Italy
Stanley Ruecker, University of Illinois, USA
Ayşen Savaş, Middle East Technical University, Turkey Felix Sattler, Humboldt University, Germany
Alessandra Savina, Politecnico di Torino, Italy Zhabiz Shafieyoun, University of Illinois, USA Åsa Stahl, Linnaeus University, Sweden Sedef Süner, TED University, Turkey
Yasuko Takayama, Shizuoka University of Art and Culture, Japan Şule Taşlı Pektaş, Başkent University, Turkey
Martín Tironi, Pontificia Universidad Católica de Chile, Chile Gülşen Töre Yargın, Middle East Technical University, Turkey Senem Turhan, Middle East Technical University, Turkey Maurizio Vrenna, Politecnico di Torino, Italy
Anne-Marie Willis, Studio at the Edge of the World, Tasmania Keynotes
Zeynep Çelik Alexander, Columbia University, USA Halime Demirkan, Bilkent University, Turkey
Gabriela Goldschmidt, Technion, Israel Institute of Technology, Israel PhD Pit-Stop Short Lecturers
Gülay Hasdoğan, Middle East Technical University, Turkey Peter Lloyd, Delft University of Technology, Turkey Owain Pedgley, Middle East Technical University, Turkey Gülşen Töre Yargın, Middle East Technical University, Turkey
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PhD Pit-Stop Mentors
Yasemin Afacan, Bilkent University, Turkey
Gülay Hasdoğan, Middle East Technical University, Turkey n Derek Jones, The Open University, UK
Harun Kaygan, Middle East Technical University, Turkey Peter Lloyd, Delft University of Technology, Netherlands Owain Pedgley, Middle East Technical University, Turkey Bahar Şener Pedgley, Middle East Technical University, Turkey Gülşen Töre Yargın, Middle East Technical University, Turkey Organisers of Conference Workshops
Yekta Bakırlıoğlu, University of Limerick, Ireland Aykut Coşkun, Koç University, Turkey
Emre Çağlar, Middle East Technical University, Turkey Çağla Doğan, Middle East Technical University, Turkey Alper Karadoğaner, Middle East Technical University, Turkey Dilruba Oğur, Middle East Technical University, Turkey
Dalsu Özgen Koçyıldırım, Middle East Technical University, Turkey Alon Razgour
Nagihan Tuna, Middle East Technical University, Turkey Senem Turhan, Middle East Technical University, Turkey Ece Yalım, Ece Yalım Design Studio, Turkey
Design Pedagogy for Future Generations Panelists Derek Jones (Moderator), The Open University, UK İpek Akpınar, İstanbul Technical University, Turkey Aykut Coşkun, Koç University, Turkey
Emre Çağlar, Middle East Technical University, Turkey Stanley Ruecker, University of Illinois, USA
Yasuko Takayama, Shizuoka University of Art and Culture, Japan Session Chairs
Dilek Akbulut Engin Kapkın Alessandra Savina
Hümanur Bağlı Çiğdem Kaya Pazarbaşı Zhabiz Shafieyoun
Yekta Bakırlıoğlu Harun Kaygan Michal Stefanowski
Elena Caratti Paloma Lopez Grüninger Sedef Süner-Pla-Cerda
Gerry Derksen Nicole Lotz Yasuko Takayama
Çağla Doğan Paola Menzardi Şebnem Timur
Wyn Griffiths Dilruba Oğur Gülşen Töre Yargın
Gülay Hasdoğan A. Can. Özcan Senem Turhan
Pablo Hermansen Owain Pedgley Maurizio Vrenna
Clive Hilton Gary Pritchard
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Table of Contents
Editorial ... Keynotes ... Conference Tracks ... PhD Pit-Stop Track ...Part I. Conference Papers Section 1. Approaches and Attitudes
Reimagining the Future of Design Education: Nurturing Mindsets and Skillsets in Students
Gary Michael PRITCHARD, Lawrence ZEEGEN ... 5 Transdisciplinary Knowledge: A Systemic Approach to Design Education
Pier Paolo PERUCCIO, Paola MENZARDI, Maurizio VRENNA ... 17 Metacognition in the Wild: Metacognitive Studies in Design Education
Juanita GONZALEZ TOBON, F. Andres TELLEZ BOHORQUEZ, Oscar Eugenio TAMAYO ALZATE ... 25 Exploring the Motives behind the Formations of Recently Established Industrial Design Programs in Turkey
Ilgım EROĞLU, Deniz EKMEKÇİOĞLU ... 37 Competency Domains for Systemic Design Education
Seda DUMAN, Şebnem TİMUR ÖĞÜT ... 47 Application of QFD and AHP in Curriculum Planning of Industrial Design Education
Xing-Min LIN, Chun-Heng HO, Lu-Ting XIA ... 57 Qualities of Design Briefs for Studio Learning
Ricardo SOSA ... 69 Motivation Intended to Inform Design Teaching Practice
Ivan Mota SANTOS, Sebastiana L. de Bragança LANA ... 77 Interactive Imagery and Shared Mental Models in Design Learning
Gizem YAZICI, Fehmi DOĞAN ... 89 Material Education in Design: From Literature Review to Rethinking
Ziyu ZHOU, Valentina ROGNOLI ... 111 A UX Pedagogy on Multimodal Aspects of Emotions
Parisa MORADI, Amabel HUNTING, Ricardo SOSA ... 121 Quantifying Design for User Experience Assignments: Using Rubrics as Assessment Tools
Armağan KARAHANOĞLU, Charlotte OUDE ALINK, Yekta BAKIRLIOĞLU ... 131 UX Modelling in Design Education: Methods, Processes and Examples
Gülşen TÖRE YARGIN, Aslı GÜNAY, Sedef SÜNER-PLA-CERDÀ ... 139 Teaching (with) Empathy and Creativity in Design
Ricardo SOSA ... 153 Representation and Context Based Studio Design Process: Articulating a City (Istanbul)
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Accelerating Students’ Capability in Design for Interaction
Bahar ŞENER, Owain PEDGLEY ... 171 Teaching the Critical Role of Designers in the Data Society: The DensityDesign Approach
Michele MAURI, Gabriele COLOMBO, Ángeles BRIONES, Paolo CIUCCARELLI ... 183 Transition from Basic Design to Product Design: A New Practical Basis
Dilek AKBULUT, Ebru GEDİK, Hatice KESDİ, Atakan BAŞ ... 197 Contemporary Art for Product Design Studio: Informed Conceptualism
Çiğdem KAYA PAZARBAŞI ... 205 Motivational Factors for Participation in Industrial Design Competition
Bao-Yi ZHANG, Min-Yuan MA ... 213 Participatory Design Methodology in Design Competition Practice
Lung-Chieh CHAO, Wen-Chih CHANG, Chien-Hsiung CHEN ... 223 Section 2. Educational Milieu
Tacit Learning in an Extended Interior Design Studio
Aruna Venkatesh, Henry Ma ... 237 Educating Designers in Virtual Space: A Description of Hybrid Studios
Andreas Ken LANIG ... 247 Virtual Learning Spaces: Designing Learning and Learning to Design
Ahu YOLAÇ ... 257 OpenDesignStudio: Virtual Studio Development over a Decade
Nicole LOTZ, Derek JONES, Georgy HOLDEN ... 267 The Evolution of the Design Studio: Hybrid Learning Spaces
Clive HILTON ... 281 Dichotomous Tension: A Route for Self-Discovery in Architectural Pedagogy
Ramy BAKIR, Amr ABDEL KAWI ... 291 The Outcomes of Collaborative Learning in Design Studio Courses
Dilek HOCAOĞLU, Saliha TÜRKMENOĞLU BERKAN ... 303 An Ethnography of the Design Studio: Exploring Social Interactions and Performances in Studio Environment
through Goffman’s Dramaturgical Approach
Süleyman Enes KARABULUT, Özge MERZALI ÇELİKOĞLU ... 313 Exploring the Ongoing Diversity Issues Embedded in Product Design
Gary UNDERWOOD, Franziska CONRAD ... 321 Industrial Design Students’ Reflections on Cross-Institutional and Distance Collaboration
Pınar KAYGAN, İrem DİLEK, Harun KAYGAN ... 331 How Inquiries into Craft Generate New Avenues for Multicultural Collaborations in Design
Bettina MINDER, Shilpa DAS, Praveen NAHAR, Karina KAINDL, Sabine JUNGINGER ... 339 Crossing the Finish Line Together: Collaborative Team Learning in Design Studios
Zhengping LIOW ... 347 Forget to Clean-Up When You’re Done
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University Classroom Prototypes for Innovative Learning
Luisa COLLINA, Giulia GEROSA, Andrea MANCIARACINA, Martina MAZZARELLO, Francesco VERGANI ... 375 Section 3. Tools and Methods
Nature as a Framework for Teaching Design
Inna ALESINA ... 387 A Study on the Visual Thinking in the Sketching of Product Design
Chun-Heng HO, Hang-Qing ZHANG ... 399 A New Approach in Design Learning: Childhood Pretense
Derya GÜRCAN, Deniz LEBLEBİCİ BASAR ... 409 Making the Students of Interior Architecture Design Seating Furniture
Seçil ŞATIR ... 419 Project Process Cards: A Self-Evaluation Tool for Design Studio
Mert TOSUN, Aydın ÖZTOPRAK, Ali Emre BERKMAN ... 431 Using a Self-Reporting Tool to Capture Design Student’s Experience
Nur FINDIK ÖNAL, Bahar ŞENER ... 439 Visualisation Method Toolkit: A Shared Vocabulary to Face Complexity
Chiara L. REMONDINO, Paolo TAMBORRINI, Wouter MEYS ... 453 When Rabbits Lead to Ideas: Inspiring Design by Retelling Stories through Metaphors
Özge MERZALI ÇELİKOĞLU ... 461 Cast Away: A New Way to Read Value of Objects in the Context of a Movie
Hümanur BAĞLI ... 469 Translational Aspects of Basic Design Exercises
Michael RENNER, Sarah KLEIN ... 477 Upside Down: A Flipped Design Thinking Course
Can GÜVENİR, Sevi MERTER, H. Hümanur BAĞLI ... 487 Repurposing Online Videos for Exploratory Design Research
Gizem Hediye EREN, Fatma KORKUT ... 499 An In-between Ludic Approach for UX Research: A Case Study
Martina SCIANNAMÈ, Davide SPALLAZZO, Mauro CECONELLO ... 511 Rapid Development of Materials Experience through Active Learning
Owain PEDGLEY ... 521 Multi-Attribute Material Information Platform
Indji SELIM, Ana M. LAZAREVSKA, Tatjana KANDIKJAN, Sofija SIDORENKO ... 531 Educational Tools to Teach Design Students the Dynamic Behaviours of Smart Materials
Agnese PISELLI, Sara COLOMBO, Jenny FAUCHEU, David DELAFOSSE, Barbara DEL CURTO ... 543 Nurturing Competence on Innovative Materials through New Media: The Case Study of Public Engagement of MATto, The Material Library of Politecnico di Torino
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The NautICS Materials Workshop: Teaching and Learning Interactive, Connected and Smart Materials for Yacht Design
Stefano PARISI, Arianna BIONDA, Andrea RATTI, Valentina ROGNOLI ... 565 Section 4. Making and Prototyping
Impossible Design: Fostering Creativity by Quick and Dirty Prototyping
Gabriela GOMEZ, Ricardo LOPEZ-LEON ... 581 Bundles of Spatial Ingredients: Designing Through the Prototype
Barbara DI PRETE, Fiamma Colette INVERNIZZI, Emilio LONARDO, Martina SCIANNAMÈ ... 589 Why Design Students Need Application Programming Interfaces (APIs)
Mahshid FARZINFAR, Stanley RUECKER ... 599 Game-Design-Driven Knowledge: When Prototypes Unpack and Reframe Conventions
Ilaria MARIANI, Davide SPALLAZZO ... 607 Prototyping a New Economy
Gerry DERKSEN, Zhabiz SHAFIEYOUN, Stan RUECKER ... 617 Teaching Wearables
Petra AHDE-DEAL, Mette LAIER HENRIKSEN ... 625 A Gestalt Approach to Teaching and Learning by Prototyping
Mauro CECONELLO, James POSTELL, Martina SCIANNAMÈ ... 635 From Observing Beans to Serving the Elderly: Prototyping Medication Administration for the Elderly in Hong Kong Brian Sze Hang KWOK ... 645 Progressive Prototyping for the Design of Spatial-Number Sense Tools
Ekta SURENDER, Koumudi PATIL ... 655 An Exploratory Study for Provocative Prototypes: Creating Personas
Nagihan TUNA, Emre ÇAĞLAR ... 671 Design for the Nonhuman
Aaron BRAKKE, Susan LIEPERT, Stan RUECKER ... 681 Using Cat-Centred Research to Learn the Design Thinking Process
Rachel SWITZKY, Rebecca SWEENEY ... 693 Learning Fashion Outside Academia: From Sewing Circles to Maker Spaces
Gözde GÖNCÜ-BERK, Sasha WALLINGER ... 709 A Design Course for Craftspeople in İstanbul
Aslı Kıyak İNGİN, Ayşenaz TOKER ... 719 Education, Motivation, Maker Practice: The Case of Woodworking
Gökçe DENİZ, Dilek AKBULUT ... 735 Rehashing Design through Evolutionary Computation
Miguel MONTIEL, Ricardo SOSA ... 745 Computational Design Tools and Education: The Smartgeometry Case
Öykü ACICAN, İpek GÜRSEL DİNO ... 753 Mediating Cultural Values in a Multimedia Installation
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Section 5. Social Contexts and Sustainability Design Education for Rural Revitalization
Yi-ping CAO, Tie JI, Ming-fang ZHONG ... 773 Towards Community Centric Design in Cairo Informal Areas
Jomana G. ATTIA, Alaa EL ANSSARY ... 783 Familiar Strangers: Enhancing Underground Travel Experience through Digital Screens
Güler AKDUMAN, Yumna MOHAMMED ALI ... 793 Learning Through Industry-University Collaboration: Observation of Product Innovation Cases Targeting
Low-Income Communities
Hande IŞIK TOSUN ... 803 Facing a Phytosanitary Emergency through Transdisciplinary Approach of Systemic Design
Alessandra SAVINA, Pier Paolo PERUCCIO ... 815 Taking the Culture out of the Lab and Into the Office: A “Non-Lab” Approach to Public Service Transformation
Ryan HUM, Paul THIBAUDEAU ... 825 Intersemiotic Translation in Intercultural Communication Design
Shaima ELBARDAWIL ... 837 Behavioural Change for Efficient Usage of Electricity at Homes
Engin KAPKIN, Sharon JOINES ... 851 Self-Organization for Design Education: A Sustainable Flocking System
Nariman LOTFI ... 867 How Industrial Design Students Approach Service Design Projects
Deniz SAYAR ... 879 Integrating Repair into Product Design Education: Insights on Repair, Design and Sustainability
Nazlı ÖZKAN, Renee WEVER ... 891 Using Problem-Based Learning in Sustainable Design Education
Yasemin AFACAN ... 903 Asking the Industry Partners: Reflecting on the Value of Internships for Circular Design
Muireann McMAHON, Yekta BAKIRLIOĞLU ... 913 Studio-Sustain Urla-Barbaros: A Design Studio Course on Sustainability
Simge GÖKSOY, Aslı KIYAK İNGİN ... 923 Part II. PhD Pit-Stop Short Papers
An Inquiry into Architectural Space in Computational Design Practice
Kadir ÖZTÜRK ... 939 A Creative and Innovative Design Approach to a Traditional Cuisine - A Comparative Analysis of Turkish Cuisine
(Developing A Conceptual Model of Culinary Design Thinking)
Sedef YÜCEL ... 945 How Does the Process of Industry 4.0 Change the Job of a Carpenter?
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Products as Mediating Entities in a Connected World
Fazıl AKIN ... 953 A New Approach in Design Learning - Childhood Pretense
Derya GÜRCAN ... 957 Exploration of Interactive Data Visualization from the Design Perspective
Duygu BEYKAL İZ ... 961 Material Education in Design
Ziyu Zhou ... 965 An In-Depth Inquiry of Student Happiness in Spatial Design Education
Sıla Su YANAR ... 969 Self-Regulated Learning in Industrial Design Studio
Aysun ATEŞ AKDENİZ ... 973 An Evaluation of Interior Design Education Learning Outcomes in Turkey through the Contents of Design Project Courses
Özlem KURT ÇAVUŞ ... 979 A Holistic Outcome-based Approach to Design Healthcare Systems
Irma Cecilia LANDA-AVILA ... 983 Co-Developing STEM Activities by Using a Design Thinking Approach
Ahsen ÖZTÜRK ... 989 Co-Designing Gift in respect to Local Skills and Knowledge
Milad HAJIAMIRI ... 993 Involving Users in the Development Process of Social Robots
Yasemin DÖNMEZ ... 999 Design Thinking Learning Object Design
Can GÜVENİR ... 1003 Facilitation of Design Students’ Tacit Knowledge Construction - An Interpretive Research in Interior Design Studios Aruna VENKATESH ... 1007 Design of Spatial Pedagogical Tools for Fostering Number Sense
Ekta SURENDER ... 1011 Human-Material Interaction - Examining the Material Agency Concept in Making Processes
Bilge Merve AKTAŞ ... 1017 Improving Driver Experience for METU Campus Shuttle Buses
Ayça KINIK ... 1023 Material Information Platform for Environmentally Friendly Products
Indji SELIM ... 1027 Investigation of the Border as a Space of Becoming - Passages
Canan GANİÇ ... 1031 Aesthetics of Ecological Commitment - A Pragmatic Typology
This work is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 4.0 International License. https://creativecommons.org/licenses/by-nc-sa/4.0/
Visualisation Method Toolkit: A Shared Vocabulary to Face Complexity
Chiara L. REMONDINO
Politecnico di Torino, Department of Architecture and Design [email protected]
Paolo TAMBORRINI
Politecnico di Torino, Department of Architecture and Design [email protected]
Wouter MEYS
Amsterdam University of Applied Sciences [email protected]
doi: 10.21606/learnxdesign.2019.13039
Abstract: With companies, universities, individuals or entire departments, promoting open dialogue,
constant interdisciplinary collaboration is a challenge that still meets some resistance. Learning to deal with complexity, with the coexistence of different points of view, learning to work in more heterogeneous teams, in relation to know-how combined in new, sometimes original and challenging formulations, brings particular needs. From the importance of language and a shared vocabulary to the ever-increasing need to work on tools and not just applications, from the constant promotion of collaboration and contamination between different backgrounds and disciplines to the guarantee of a continuous training process through laboratory activities and workshop, this contribution - through the Visualisation Method Toolkit project and its experimentation - investigates the potential of data visualization as a medium to bring design closer to a company's core business as well as support students, institutions and other organizations in
communication, both in the analysis and/or scenario phase and in support of dissemination actions towards a more informed quanti/qualitative collective decision making with the aim of enabling new innovative and sustainable good practices.
Keywords: data visualisation; workshop; toolkit, communication; sustainability
1 Introduction
Delineate and define the meaning of the term big data, means first of all to incorporate a new forma mentis. Today, the multifaceted nature of information leads to a real paradigm change: the classic vertical social structures leave room for reticular conformations as well as the birth of ever new relationships with the resulting acceleration of the elaboration and transmission of information (Castells, 2009).
What we are experiencing is a period of “interregnum”, one of those moments in which the ancient ways of acting no longer work, the lifestyles learned/inherited from the past are no longer adequate to the current conditio humana,
Chiara L. REMONDINO, Paolo TAMBORRINI, Wouter MEYS
but still new ways to meet the challenge have not been invented, constructed and implemented (Bauman, 2011). What we are experiencing is a “liquid modernity”, in which the only true constant is the continuous change, and the only true certainty is the uncertainty, the not definitive. However, modern enterprise, as well as the academic world, are still conservative and multidimensional organisational forms, represented by a plurality of actors with often opposed interests and individual positions to defend. In what can be defined as a “solid mentality”, the philosophical focus lies in the determination to control in detail the definition of the future. A closed innovation, which takes a competitive advantage around the issues of control, the hierarchical perspective and competition, declining all those strategies influenced by activities related to the enhancement of human capital, collaboration and sharing. A closed innovation in which the elements remain point-like in a general system if not connected in a broader project that knows how to dialogue with the actions of individuals and the community.
Today, it is widely accepted that innovation is one of the main drivers for companies in order to guarantee sustainable and profitable development over time (Giannopoulou, Yström, Ollila, Fredberg & Elmquist, 2010). On the one hand, the acceleration of the transmission of information carries with it the risk of a non-communication determined by the complexity of the phenomena themselves. On the other hand, if until recently, among the main factors that greatly influenced the processes of innovation there was, for example, the tendency of organisations to deal exclusively with internal results, today this process becomes more and more democratic, enabling new producers of innovation and involving new interlocutors including end users. An increasingly global process, a complex system of relationships between companies, research centres, universities that act locally with a glocal perspective and dimension.
2 The Visualisation Method Toolkit
For design or entrepreneurship, for web or marketing, for creativity or for structuring the right discourse, the use of tangible and analogue cards and tools, especially in recent times, is increasingly gaining ground by becoming an integral part of participatory decision-making processes. Whether they are developed by the individual or by large companies, these tools become a valid aid to trigger and support discussions within heterogeneous teams with a view to continuous design research. However, what happens to language when it meets a medium that supports it and inevitably transforms the relationship with the language itself? (McLuhan, 1963).
State of the art, however, does not adequately respond to the academic and business needs dictated by today's information revolution, revolution that brings with it an exponential growth of raw data coming from the most different sources and with an ever-increasing speed. Data that require adequate processing to become information, and therefore knowledge and wisdom (Masud et al., 2010).
Visual representation has always been a transversal cognitive tool based on the natural ability of the human being to perceive the structures of phenomena by organising them formally. So, it is exactly the effectiveness of this technique that ensures more effective memorisation and storage of information (Meirelles, 2013). The use of maps, diagrams, graphs and tables is not new; this type of representation accompanies the course of human evolution by addressing historical changes in different socio-cultural contexts, spaces and the organisation of knowledge on the basis of models increasingly suited to the way we feed on information. C. J. Minard, W. Darton, J. Snow, F. Nightingale, D.I. Mendeleev, H. Beck, and W. Playfair are just some of the names among the milestones in the history of visualisation. These figures, sometimes scientists, philosophers, sociologists or engineers, show transversality of this medium, starting from various fields. From managers to employees, from professors to students, passing through the individual citizen, everyone is the protagonist of today's evident and silent revolution that is completely changing the
relationship with knowledge.
How can we make our ecosystem more communicative and collaborative by aligning all the protagonists towards a common goal? Born in 2018 from a collaboration between the Innovation Design Lab of the Politecnico di Torino and the Digital Society School of the Amsterdam University of Applied Sciences, the Visualization Method Toolkit (Figure 1) is the third of a series that deals with issues that affect the world of design as well as entrepreneurship. For these reasons and with the aim of helping to face the challenges and the contemporary organisational, social and cultural transformations, the project integrates and accommodates the disciplines of data visualisation and graphic design. The aim is also to provide a basic grammar to deal with the understanding and communication of complex and heterogeneous phenomena, contributing to the construction of a shared understanding of the structure and correlations of the investigated system, the factors that influence it, the triggering causes, the futuristic areas of intervention. The Visualization Method Toolkit is born to become a valid aid to enable sharing and understanding during participated sessions, allowing everyone to bring their own experience and their point of view in the planning creating a real collaborative knowledge, supporting a more informed process decision.
Visualisation Method Toolkit: A Shared Vocabulary to Face Complexity
Figure 1. The Visualisation Method Toolkit
The Project
Research, selection, organisation, simplification of information, standardisation and graphic/functional restitution: these are the main phases of the design process that led to the development of the real kit. A kit that consists of a series of cards that recall the typical gestures of playing cards, enclosed in a sleeve designed ad hoc by laser cutting techniques. To maintain the aesthetic/material continuity of the series, the sleeve of this toolkit is made of felt, but in this case, the choice fell on a particular felt obtained by recycling PET bottles.
The Cards
A collection of 55 cards. A collection of 55 visual models categorised through different interpretations. A selection of 55 different ways to analyse, explore and communicate quanti/qualitative information. Specifically, it is possible to divide each card into two main operational functions: select and execute.
The first function, select, corresponds with the front of each card and provides all the tricks useful to discriminate the choice of a visual model rather than another, starting from the dataset in possession; specifically, the information is:
• Name and iconographic representation of the visual model;
• Goals of the visualisation, which in this case for all representations corresponds to communicate;
• Reference category or statistic distribution including Bubble Chart, Chernoff Face and Density plot, relation like Arc Diagram and Parallel Set, comparison such as Streamgraph, Bar Chart and Glyph Chart, mapping as Honeycomb Map and Bubble Map. Treemap, Sunburst Map and Circle Packing instead refer to the category
hierarchies, time represented by examples such as the Condegram Spiral Plot and Timeline, process including
Flow Chart and Funnel Diagram, to conclude with text analysis as in case of the Word Cloud; • Estimated time for the realisation of the visualisation, both analogical and in a digital version.
The back side of the card, corresponding with the execute function, aims to accompany the user step by step in the pragmatic realisation of the visualisation, through:
• A brief description of the visual model;
• Task as a systematic description of all the steps useful for the realisation of the visualisation, from the creation of the Cartesian axes to the right positioning of the elements, from the choice of colours as a means of conveying further variables, to the creation of a clear and explanatory legend;
• Notes on: when it is more appropriate to use the visual model, why use it, the elements to pay particular
attention to and therefore the most critical steps, the type of output and possible future developments are finally the recommendations to be taken into account during the development of the visual project.
Using single representations methods such as this can be used to code most different types of datasets. However, beyond single representations, the method can open almost endless dissemination and communication possibilities thanks to the original and creative hybridisation between two or more different views, enabling and perfecting what Tufte defines as graphic excellence as the ability to convey complex ideas in a clear, precise and efficient way (Tufte & Graves-Morris, 1983).
Chiara L. REMONDINO, Paolo TAMBORRINI, Wouter MEYS
3 The Workshop: A Continuous Training Process
Workshops, Summer School, Hackathon and Design Challenge, Training, are just a few names and metamorphoses that in recent years and throughout the world, are representing the broader concept of laboratory as a moment of extemporaneous experiential learning. "If I listen I forget, if I see I remember, if I do I learn", with these words Confucius identifies in the planning and in the practical realization, the attainment of a higher level of knowledge and learning; mere theoretical awareness finds consolidation in experimentation in the field that becomes the true essence of a concrete and empirical knowledge. The pedagogical, creative, educational and social relevance of the workshop lies in its intrinsic complexity, dynamism and polysemic nature. The presence, as a tutor, of professionals and designers, the active participation, the sharing of ideas and the collective experimentation of new solutions in a short period, are all elements that make the workshops an innovative tool, an educational experience integrating training of employees, managers, students or researchers.
Experiential learning, as defined by John Dewey and Jean Piaget and subsequently deepened thanks to the contribution of the theorist of education David A. Kolb, is a process in which knowledge is created through the transformation of experience. This transformation takes place from concrete experiences, in which learning takes place through the perceptual act and then through the personal interpretation of practical experimentations, or through the understanding of meanings through observation and listening. In a context of experiential learning, students can be asked to visit and organise manual work sessions, experiments in the laboratory, reflect on their experiences, communicate them and share them. By this perspective, learning and teaching are above all a social process, an integral part of daily life, as well as facilitators for the transfer of behaviours, learned in future life and work. Holistic learning, in which the participant learns using all of their learning channels: cognitive, emotional, physical; the more the three are involved in a consistent way, the more the level of experientialness is raised. By integrating this concept with the definition of system, understood as a complex reality whose elements interact with each other, a circular model on the basis of which each element conditions the other and is in turn conditioned, it derives a meaning where each single element it is not to be sought in the element itself but in the system of relations in which it is inserted (Bistagnino, 2009). In this logic, the training system is enriched with new perspectives aimed at creating a logic of interaction, comparison, and constant sharing. The first step to enable conscious design
participation with a sustainability perspective is to identify the relationships between the components of the workshop system, ensuring non-hierarchical horizontal communication, flexibility, focus on innovation and personal expression. The enhancement of the quality of relationships is favoured by a horizontal approach with the aim of favouring positive relationships for each participant, integrating where possible expansion of the network of the actors involved with the purpose of strengthening interaction and exchange between the training and social system.
The Visualisation Method Toolkit Workshop
The training, conceived as a continuous cycle between acting, evaluating, conceptualising and applying, as an
opportunity to expand the present conversation in an inclusive and collaborative way, becomes not only an innovative and technologically sustainable opportunity, but, above all, a social and cultural one. It is precisely the
extemporaneous experience that allows the enhancement of the essential function of the toolkit, which goes from being a deck of cards that can also be consulted individually, to a real tool for the project. An experience that in the specific case underlies a specific approach: the Systemic Design. An approach that investigates the behaviour of a complex system not through the simple sum of its constituent components but through the dependence and the strength of the relationships and interactions between them.
The first experimentations of the toolkit took place within the Innovation Design Laboratory and the second level Master in Design for Arts in the Department of Architecture and Design of the Politecnico di Torino. The Innovation Design laboratory is a multidisciplinary training course within the Master Degree in Systemic Design “Aurelio Peccei”, which educates students to an innovative and sustainable design starting from a careful analysis of the territory and the reference context. A data-driven design, where the collection, analysis and then the visualisation of data becomes a fundamental part of the design process, as well as an aid to the development of the concept and the project itself. Design for Arts is a structured training / professional program that addresses, through a multidisciplinary approach, the strategic/functional and innovative aspects of creativity in the disciplines of design culture and visual art. Forty-two students in the first case, eleven in the second, took part in these experiments. Experimentation that has seen the definition of a specific format for the development of the workshop, a structure that sees the
consequentiality of the following steps:
Visualisation Method Toolkit: A Shared Vocabulary to Face Complexity
1. Contextualisation. A fully-fledged introductory overview from the historical and applicative/functional point of view of the data visualisation discipline. A compelling presentation in all those contexts unrelated to the world of data processing, graphics and design.
2. Introduction to the Visualization Method Toolkit. An illustration of the project in general, but above all a detailed account of its layout and use.
3. Reading and analysis of the starting context. Whether it is a particular dataset, a journalistic article of current affairs, scientific research, an extract of a novel or a statistical report, the starting points may be the most original and different. At a pragmatic level, this phase requires a thorough reading of the starting material with the aim of identifying the possible areas and topics of discussion as well as the possible paths to be undertaken starting from the information present.
4. Finding the reading key. Closely related to the previous phase, this moment requires the selection of the identified themes and therefore the actual definition of the starting point around which the visual project will be constructed.
5. Identification of the message. Once the key has been identified, to capture the reader's attention it is necessary to identify a message as well as the main narrative and therefore the point of view that will be conveyed by the visualisation (Lupi & Aesch, 2012). This particularly delicate phase will inevitably condition future spatial and chromatic/formal choices as choices that will necessarily have to contribute to the clear transmission of the message.
6. Data search. Open data, market research, still newspaper articles or monitoring and observations in the first person. This phase of documentation considers the search for further data useful for the story, of the message previously identified, from the most varied and different sources. To all effects a process of contextualization. A context that becomes an integral and significant part of the main information to be conveyed.
7. Organization, filtering and creation of the dataset. This is not a simple list of data. It is precisely at this stage that the assumptions of Systemic Design see an application, both theoretical and practical. All the participants are motivated to see the phenomenon investigated as a complex system of data. A system that sees data as components appropriately selected, organised and filtered on a purely quantitative level as a fundamental input. Input that will find an answer and a value in the visual representation of the system itself and therefore of a qualitative output.
8. Identification and selection of the visual model. The choice of the most appropriate form and type of graphic representation to transmit one or more quantities becomes fundamental to bridge the "black hole between
data and knowledge" (Wurman, 1989). At this point, the participants begin the actual physical exploration of
the toolkit. Organising by category, grouping by the number of variables, comparing by similarity, comparing by diversity, deepening with examples or directly verifying the tasks necessary for implementation are just some of the possible strategies and actions that determine or not the choice of a visual model. The choice must necessarily fall on a form that can visually support the information to be communicated. It is not excluded that there may be more valid forms to fulfil this communicative function, not even the possibility of hybridising two or more visual models. (Figure 2).
Figure 2. With the help of the cards, the students begin the search for the right visual model to convey the message.
9. Playing with data. Entered into the heart of the workshop, all the participants begin to organise and code their data set according to the selected visual model, as well as experiment and explore the elements involved, such as the composition of the main architecture, number of elements in play, proportions, positions, etc. (Figure 3).
Chiara L. REMONDINO, Paolo TAMBORRINI, Wouter MEYS
Figure 3. First formal explorations starting from the created dataset.
10. Playing with shapes, colours and sizes. Participants are asked to free their creative and original inspiration by looking for the right shapes and the most coherent colours to highlight the internal relationships between the elements. Also, yet to create multiple levels of reading, from general to detail, determining the most
appropriate hierarchy in content; continue experimenting by adding all the tangential elements useful for contextualisation as well as supporting numbers and therefore the label, reaching the almost final creation of the actual visualisation. (Figure 4).
Figure 4. Students start playing with shapes, colours, spaces and dimensions.
11. Simplify, simplify, SIMPLIFY. "Ornament is a crime" (Miller, Ward, 2002). At this point, all that remains is to stylize, refine and "clean" the visual model from any purely aesthetic and decorative vein, not useful for communicating the message. The goal is not so much to create an aesthetically beautiful visualisation, but rather a visual model functional to the conveyance of the message (Cairo, 2012). Finally, all that remains is to create a clear legend, to guide the reader in understanding information and finding the right title for
storytelling.
Although all the phases of the workshop are consequential, they see the possibility of activating continuous iterative processes, in the re-identification of the reading key, in the re-definition of the message, in the search for new data, and above all in the research and experimentation of the right visual model.
Results
In order to evaluate the effectiveness and validity of the tool and the practical experience in its entirety, the 53 participants were asked to fill out an anonymous questionnaire, whose answers allowed to outline the strengths and weaknesses of the project.
Visualisation Method Toolkit: A Shared Vocabulary to Face Complexity
Almost all the participants (99%) expressed a positive opinion about the clarity of the contents contained in the cards, qualifying the Visualization Method Toolkit as intuitive and straightforward. The motivations supporting this figure are the most varied: from graphic immediacy to the degree of detail of the procedures to be performed, to the practicality of use and consultation. The negative opinion recorded prefers the use of a manual or more traditional ways to consult the graphic forms proposed.
When asked what could be the possible measures to improve the actual tool, the ideas were varied and interesting. For example, it has been suggested the insertion of practical and illustrative examples and case studies, whether analogue or digita; to predict a specific order a priori; the development of a digital version of the toolkit that offers the possibility on the one hand to consult the instrument on various portable devices and on the other that allows to download the visual models in vector format. Finally, among the future steps, the suggestion to widen the anthology of the visualisations, as well as to implement the project from the linguistic point of view through the multilingual translation of the same, to conclude with the insertion of an ad hoc appendix as an aid to consultation. The same percentages emerged to the question: do you think that the Visualization Method Toolkit is a useful tool for the design process? In particular, the prevailing opinion verifies the potential of the instrument in question as valid support for the communication of data and information, as well as analysis during the whole design process. 46% of the participants responding to the test identified the research phase and scenario like the one that could benefit most, followed by the final communication and presentation of the project to 40%, the concept to 10% and the remaining 4% to the phase of data collection.
The last moment of the survey saw the participants' suggestion, on the possible contexts and sectors of use that could most benefit from this tool: economy, marketing, design, sociology, statistics, journalism, publishing, education to name a few.
4 Conclusions
Starting from the design and then from the development, as well as from the subsequent experiential
experimentations of the Visualization Method Toolkit, this contribution investigates the importance of creating new tools, practices and processes to facilitate and enable a more agile, collaborative and shared participation.
Deepening the so-called "learning outcome", it is interesting to highlight how contamination processes,
multidisciplinary approaches and co-planning can be qualified through the creation of a shared vocabulary, to all effects of a basic grammar made of shapes, colours, symbols, positions and dimensions, for the codification and representation of information.
Representation useful for the recognition of the most diverse variables that influence a problem, an event or a phenomenon, yet the possibility to investigate these variables in a holistic way enabling on the one hand new strategies of intervention, on the other the sharing of decisions and choices among all the actors involved in the design process, creating a sense of community and participation aimed at a real "interconnected knowledge" (Celaschi, 2016).
In fact, we are in a phase of total change and transformation. An intrinsically complex, articulated and dynamic reality. A reality characterised by always new perspectives in which the contribution of design renews itself every day, but also and above all the relationship with the world of entrepreneurship, education, communication, becoming synonymous with innovation of processes, services and products, in a specific territory or context of interest. (Yee & All, 2017). Precisely in this scenario, the Visualization Method toolkit is an aid to enable a growing awareness of contemporary complexity, awareness in which design as a cultural catalyst imagines scenarios aimed at greater responsibility, transparency and sustainable innovation.
References
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Bistagnino, L. (2009). Design Sistemico: progettare la sostenibilità produttiva e ambientale. Ed. Slow Food, Bra. Cairo, A. (2012). The Functional Art: An Introduction to Information Graphics and Visualization. Berkely, USA: New
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Chiara L. REMONDINO, Paolo TAMBORRINI, Wouter MEYS
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About the Authors
Chiara L. Remondino holds a MS in Ecodesign and is currently pursuing her PhD at
the Politecnico di Torino. Her research is focused on big data, data visualization and sustainability. She obtained a Lagrange ISI Foundation fellowship on interaction in complex system. She co-founded the Innovation Design Lab.
Paolo Tamborrini is architect and Associate Professor of Design. Head of the Design
School at Politecnico di Torino (Italy); founder and scientific coordinator of the Systemic Innovation Design Network (SyInDe). Editor about innovation design, eco-design and sustainability for the major eco-design magazines.
Wouter Meys works as a researcher coordinator at the University of Applied
Research in Amsterdam. In the past he worked on projects that focused on open data, intelligent sensory systems and public screens. Currently he is doing research on several projects on participatory mapping and context aware public displays. He has a strong interest in novel information services and citizen empowerment.