Playing around with
Risks
Jurgen Cleuren
© 2011 CTG, Inc.Jurgen Cleuren
April 19th 2012
Introduction
• Projects are done in a probabilistic environment – Incomplete information
– Parameters change over time
– What is true in the beginning of the project, can be false some time later
Which games ?
• Poker
• Monopoly
• Backgammon
Succes:
First learn the rules, then play better than everyone else
• Rules -> requirements
• Every game starts with learning and agreeing on the rules -> every project starts with defining and agreeing on the requirements
TEXAS HOLD’EM POKER
Rules of Texas Hold’em
• 2 Blind cards • Betting round
• 3 Open Community cards (Flop) • Betting round
• 1 Open Community card (Turn) • Betting Round
Hand Ranking
General test flow vs Poker round
• Create FTT/Risk Matrix • Software Delivery
• Get Blind cards – evaluate risk - Bet • Flop (3 cards)
Software Delivery • Full functional test • Bugfixing
• New Software Delivery • Retesting and regression • Bugfixing
Flop (3 cards)
• Re-evalute hand and Risk • Betting round
• Turn (1 card)
• Re-evaluate hand and Risk • Betting round
Similarities / Differences
3 Recurring phases
1 big phase (Complete Functional testing vs Flop) 2 small phases (retest + regression vs Turn + River)
Determine Risk before 1sttest run (Risk Matrix or FTT vs 1st bet)
Adapt Risk Matrix or FTT after each test run
Should the FTT or Risk Matrix be adapted ?
• Every Test run gives new information • Likelihood of risks change
– Failed test cases get a higher likelihood
– Passed test cases in unchanged code have a lower likelihood • Closer to deadline => Risks can change
• Reporting is more clear
Who ?
• Test manager should take the lead
• Preferably Project Board
• Test manager can do it by himself, but the board should at least be aware that this activity is done
Justification
• A Poker hand needs justification at any point in the game
– Having the best hand in the beginning doesn’t imply that you are going to win
– You must be prepared to fold when you are not winning anymore – The money you’ve already bet doesn’t count
• It is in the pot so it is not your money anymore • Don’t put more money in a losing hand No justification anymore: get out of the hand – No justification anymore: get out of the hand – Cut your losses
Project justification
• A project needs justification at any point in time • During testing: justification after each test run
– New information is given – Risks are updated
• No Justification means project should be closed • Previous investments do not count
– Don’t put more money in a failing project • Cut your losses
Test process justification
• Get Blind cards – evaluate risk - Bet • Flop (3 cards)
• Create FTT/Risk Matrix • Software Delivery • Re-evalute hand and Risk
• Betting round • Turn (1 card)
• Re-evaluate hand and Risk • Betting round
• River (1 card)
• Full functional test • Justification • Bugfixing
• New Software Delivery • Retesting and regression • Justification
Result Oriented Thinking
• A decision can be right even if the outcome is not favourable • Focus more on the decision and the ‘why’ instead of the result
– Tester A completes a test set in 4 days by skipping tests
– Tester B completes the same test set in 6 days through thoroughly testing
– No defects were discovered in production – Who would you reward the most ?
Thought process
• In poker, to anticipate and understand your opponents actions, you need to think as your opponent and not as you in his situation
• What motivates you, does not necessarily motivate another person
• Successful people ask better questions
– WHY? is more important than HOW? or WHO?
Luck
“Luck is when preparation meets opportunity” - Seneca –
• Be prepared to get lucky
– In poker, sometimes you need to get lucky. When you get lucky, be sure to take a big pot out of it.
– Sometimes a best case scenario happens but we need to takeSometimes a best case scenario happens, but we need to take advantage of it.
– Being ahead of planning is more valuable if you can actually do something with this situation
Aspects of the game
• Investing in houses
• The higher the investment, the bigger the payoff • Some spaces have a higher probability • Random element: dice
Analogy to Risk Based Testing
• Different probability of landing on spaces = Likelihood • Higher Payoff = Impact
• What can monopoly teach us ?
– What is more important: Impact or Likelihood ?
Winning Monopoly strategies
• Complete Orange Colour group and invest as soon as possible
– Why Orange ? It has the biggest probability of other players landing on it
– Be prepared to even trade down to get this colour group
• Complete Red Colour group as a second priority
– Why Red ? It has the second biggest probability of other players landing on it
landing on it
What lessons are to be learned
• Likelihood >>>>>> impact
– The weight of Likelihood should be > 50% – The weight of Impact should be < 50%
BACKGAMMON
Important rules of Backgammon
• Goal: get all your tiles from one end to the other
• Only tiles that are standing alone on a pillar can be captured
• A captured tile has to be brought back in play at the beginning of the board
• Random element: Dice
Translation to risks
• Your own checkers: Risks • Opponents checkers: Causes
• Whenever one of your checkers is captured it’s in fact a cause hitting a risk
• A risk is mitigated when the checker cannot be captured (2 or more on one pillar)
Translation of risk priority
• Low risk: checker in the first quadrant
• Medium risk: checker in the second or third quadrant • High risk: checker in the fourth quadrant
What can Backgammon teach us?
• Which risks should be mitigated and which are low priority ?
• There might be a possibility to remove a cause, but in the same way creating a new risk. Should we do it ?
Backgammon Strategies
• Checkers in the 1st quadrant don’t have to be protected. Moving forward
is the better play.
⇒Risks with low priority don’t have to be mitigated. The correcting cost is usually way less than the mitigation costs
• Checkers in the 4th quadrant need to be protected at all costs.
⇒Risk with high priority need to be mitigated at all costs
• For checkers in the 2ndand 3rdfollowing rule applies: Always take a
chance to capture p
⇒If you can remove a cause and therefore create a medium or low risk, do so
Conclusions
• What Poker taught us:
– Adapt FTT/Risk tree after each test run – Priorities of test items can change
– Justification has to be done after each test run – Don’t focus on results, focus on decisions – Be prepared to get lucky!
Conclusions
• Create FTT/Risk Matrix
• Create FTT/Risk Matrix • Software Delivery • Full functional test • Adapt FTT/Risk Matrix C ea e / s a
• Software Delivery • Full functional test • Bugfixing
• New Software Delivery • Retesting and regression • Bugfixing
• Final Software Version
dap / s a
• Justification • Bugfixing
• New Software Delivery • Retesting and regression • Adapt FTT/Risk Matrix • Justification
• Bugfixing
Conclusions
• Monopoly
– Likelihood >>>>> Impact
• Backgammon
– Don’t mitigate low priority risk – Always mitigate high priority risks
– Removing a cause and creating a medium or low risk is the way to play
Jurgen Cleuren ([email protected])