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Technology acceptance

January 1, 2014 (16)

Technology acceptance depends on multiple factors

James L. Fozard, Ph.D.

Visiting Professor NanKai University of Technology

Courtesy Full Professor, School of Aging Studies

University of South Florida Tampa, FL 33260 USA

E: [email protected]

Research Associate, JA Haley Veterans Hospital

(3)

Readings

Handhelds of Tomorrow. Claire Tristram,

(4)

Topics: Technology acceptance is

core of gerontechnology

Lecture is mostly review and integration of

material presented in earlier presentations

Technology acceptance is influenced by many

factors

age—sensory, motor limitations

birth cohort—when and where you you were borndesign and context for use—are pilotless vehicles

and airplanes riskier than roller coaster ride at amusement park?

mandatory vs optional use—must I use

(5)

Topics: Technology acceptance is

core of gerontechnology

Lecture is mostly review and integration of

material presented in earlier presentations

Technology acceptance is influenced by many

factors

Education and technology acceptance

European-USA consortium

(6)

Technology Acceptance –More than just

Technology Acceptance –More than just

age and birth cohort

age and birth cohort

Slide courtesy of JEMH van Bronswijk,

Eindhoven University of Technology 6

See: H. Bouma et al. 2007. Gerontechnology in perspective. Gerontechnology 6(4):190-216 Social norms & habits Cognitive appraisal of effectiveness Perceived usefulness Perceived ease of use

Behavioural

(7)

Gerontechnology Supported Quality of Life over the Lifespan Adapted from: Fozard and Wahl, Gerontechnology, 2012,11,10-21, Fig. 2

Chronologicl Age Effects

Sensory and Motor Functioning

Speed, accuracy, reliability

Cognitive Performance

Memory, attention

Personality and Self

Motivation and Emotion

Birth Cohort Effects

Unspecific Cohort Effects

Increased longevity

Specific Cohort Effects

Wars, Environmental change

Technology-related Cohort Effects

Communication, mobility Major Areas of Application

Health and Self-esteem

Housing and Daily Living

Mobility and Transport

Communication and Governance

Work and Leisure

THE TWO FACES OF AGE--A Comprehensive View of the interaction of chronological age (how old you are)

and birth cohort (when you were born)

(8)

HL Changes in 424 men with Initial

Ages from 30s to 70s

0 2 4 6 8 10 12 14 16

2 4 6 8 10 12 14

(9)

FL Gerontological Research & Training

Services 9

Visual acuity

measured by letter or Landolt Ring

increases as much as 80% with luminance and brings oldest group almost to level of youngest at lower luminance levels.

Data from Research Institute of Human Engineering for Quality Life, Osaka Japan, 1999.

(10)

Physical frailty related to earlier

mortality in Chinese longitudinal study

Development of physical frailty was studied in

two groups of participants in the Beijing

Longitudinal study of Aging:

1039 men and women 55+ at baseline2218 men and women 65+ at baseline

An index of frailty constructed from 35 medical,

cognitive an functional abilities was related to

mortality over 5 years.

Higher levels of estimated frailty was associated

with higher levels of mortality

(11)

Secular changes in the Domains of Application and Goals of Gerontechnology, 1990-2015

Table constructed from Bouma H, Fozard, J. L. & van Bronswijk, J. E. M. H. (2009). Gerontechnology as a field of endeavour. Gerontechnology, 8(2), 68-75.

(12)

Transportation and 21st Century

technology—are you ready?

Automatic Auto: A Car That Drives Itself

Audi is sending a robotic version of its TTS sports

car to navigate to the top of Pikes Peak only guided by computers and GPS

Source: Susan Kuchinskas ,Scientific American, August 12, 2010

Google has been a major contributor to the

software development

California and Nevada issue licenses to

‘operate’ automatic automobiles

(13)

Demographic bases for developing

gerontechnology in China

Since 2000, the rate of aging population in China has

increased more than any country in the world

2010: 166 million persons over 60, 12.3%2050: 440 million persons over 60, 37%

Increase in percentage of older Chinese 2005-2010:

Over 60: 17.1%Over 70: 15.4%Over 80: 25.4%

By 2050, twice as many women as men over 80

(14)

Current uses of gerontechnology

in China

Technologies exist and are used by some Chinese in all

domains of gerontechnology

Housing and daily living—safety, security, pleasureCommunication—mobile phones, internet

Mobility/transport—mobility aids

Health technology—home healthcare

Education and recreation---camera, TV, computer games

Limitations in use of Internet still lower (2% by 60+ in

2010 vs 50% by 65+ in 2007 in Japan)

(15)

Cohort Effects in technology

acceptance in China

Non specific cohort effects:

Greater longevity: 40.8 years to 73 years between

1950-55 and 2005-10

Specific cohort effects:

Drop in fertility rate from 6.8 to 1.8 children due to child

restriction law

Technology specific cohort effects:

Illiteracy in 2005: 42.4% no education; 37.6% first 6 primary

years; 12.2% secondary education; 7.8 % beyond high school

Poor access to technology

(16)

Summary of age and cohort effects

in China

The calendar age effects related to technology

use and acceptance in China are similar to

those observed worldwide:

Examples--vision, hearing, physical frailty

The cohort effects are relatively more complex

than in many other advanced countries:

Examples—education levels, access to technology,

(17)

Design and context for use and

technology acceptance

“Most good products are designed around the person, not the technology,” says Donald A. Norman, principal at Fremont, CA-based Nielsen Norman Group and author of The Invisible Computer, a manifesto for replacing

“technology-centered” products with “human-centered” ones.

“It’s not a case of people saying, Gee, look at this neat technology.’ It’s a case of people saying, Gee, look at what this thing can do for me.’”

(18)

The most important feature of

gerontechnology is to….

Determine the goal of the

proposed technology before

designing it

The “real” need for a

(19)

Design and context for useand

technology acceptance

Norman’s partner in the Nielsen Norman Group has just finished giving a conference on user interface design. But what Nielsen believes to be the most important presentation-how to conduct field studies on human behavior-was presented to rows of empty seats.

(20)

Design and context for use and

technology acceptance

The first gizmo, the one designers are focusing most of their

attention on today, is our preferred communications device, the one that keeps us in touch. The second is our content-rich device, which allows us to carry our entertainment and even our

computing power along with us.

Neither function is particularly well served by existing products: cell phone and personal digital assistant screens are too ridiculously

small, and laptops are too bulky and fragile. In other words, there is plenty of room for improvement based on human-factors

principles.

(21)

Context and technology

acceptance

Such a device would have as large a display as possible and eschew voice commands and pen-based computing for a simple qwerty keyboard. It would also include

(22)

Mandatory or optional use

influences technology acceptance

Mandatory use--acceptance of technology

Required in increasing number of jobsRequired of consumers in business

ATM machines, automated telephone and webssite

interactions

Smart communication devices

Optional use--acceptance of technology

(23)

Consequences and solutions for

technology assessment

Consequences

wasted technology, safety problems, short use of

technological device

Solutions

Know the potential user

Demographics

Surveys, interviews, focus groups

Involve the user in the development and

(24)

Involve older user in development of

technology

Older users should be involved in

development, dispersal and distribution of

technology targeted toward their needs

Determine usefulness of proposed technologyProper design of user interface

Determine potential market for technologyCreate advocacy for technology

Medical and environmental technology have expert

(25)

Four goals for technological interventions

for aged and aging people

Prevention and engagement—technology that delays or prevents

age-associated physiological and behavioral changes that restrict human functioning, e.g., accidents lifestyle and environmental factors

contributing to allergies, depression and other modifiable conditions

Compensation and assistance—technology that compensates for

age-associated losses in strength and perceptual-motor functioning—the most frequent use

Care support and organization—technology

used by caregivers of elderly persons with disabilities, e.g., devices that lift

and move physically disabled persons,

machines that administer and monitor the use of medications and

– equipment that provides information about physiological functioning to remote location

Enhancement and Satisfaction

Improve quality of life at all three levels

The 4 goals are the same for all 5 domains-health, housing, etc.

p.154

(26)

Making technology easier/safer to use by

people of different ages and generations

Gerontechnology 101

Involve user in designing

(27)

Technology acceptance and jobs for

students of gerontechnology

Whether you are engineer, product designer

or business person starting a company, you

need to be heavily involved in technology

acceptance

A European based international group has

started planning some future training

(28)

European-USA partnership

ROC ASA Utrecht, The Netherlands,

– PI, Gerad Meulenberg

Board representative Mieke Hollander

HU- UAS, Utrecht The Netherlands

PI, Helianthe Kort

Board Representative Hans Hoving

US DEP VA, Tampa, Florida

PI Bill Kearns

Board Representative

• Electronic Arts, Inc, ???.???/

PI

Board Representatieve

• Co investigators at HU: Elly de Bruin; Harry van Vliet

(29)

Rationale

Female in technology / engineering profession less <

10%

Increase of the demand for Construction workers;

installers; engineers

More technology use in Health care ( Tele health / Tele

medicine / Tele care / Monitoring systems.

Improve connection to the labor market

Decrease dropping out of school

Gaming possesses the potential to redefine

(30)

Goals

Stimulate interest and skills of females in

technology in order to enhance the contribution

of female workers in professional engineering.

In addition, enhance technology skills of female,

so they understands and knows how to operate

new (introduce) technology in healthcare

Create incentive for young men to have a positive

experience in technology for care and care giving

Results in a better connection to the labor

market

(31)

Qualitative Goals

Through Gaming :

Teachers experience more fun in given instructionIntegrated instruction (mathematic; science;

technology) is facilitated

Young women gain skills in:

analytical thinking, team building, multitasking, and

problem-solving skills, create good spatial orientation, enhanced psychomotor coordination and relieving of stress (i.e. sports and dynamic games), and think and reason logically (i.e. puzzles and question type games)

Skill sets are developed that prospective

(32)

Quantitative Goals

30% more women will choose a technology or

engineering orientated profession.

60% of the women have a better understanding

of the technology used in modern Health care.

40% of the men have a better understanding

about care and care giving.

At least 80% of the teachers directly involved in

the project will experience more fun during

instruction

(33)

Innovative methods help achieve

goals

The use of gaming as a learning tool that

attracts and motivates students at all levels of

education

(Rosas et al., 2003).

Gaming is a valuable tool for instruction

(Clark &

Ernst, Journal of STEM eduaction vol 10 issue 1& 2 Januray / June 2009)

94% of computer gamers are under 18 and 40% are women

Gaming in education is a way to captivate

(34)

Innovative methods help achieve

goals

Young persons learn to interact with frail older

adults

With gaming young persons learn to practice

care giving task

Young persons experience future rolls in

society

Young girls will learn their potential for

(35)

Overall goals

More diversity in teaching tools in Care/

welfare and Technology professional education

will

Possibility for learning and training out side

(36)

Dissemination

Many of the goals and methods for teaching

gerontechnology being developed by the

European-USA consortium are applicable to

training at NKUT

NKUT has the first university level educational

Claire Tristram Susan Kuchinskas

References

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