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Computer games

BSc (Hons) Computer Games Technology

BSc (Hons) Computer Games Technology

... Skillset - Skillset is the UK Sector Skills Council (SSC) for Creative Media, including computer games. Skillset accreditation guidance documentation on programming and art has been used to inform the ...

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Research Directions for AI in Computer Games

Research Directions for AI in Computer Games

... Of course, just like any attempt at categorization, not all computer games fit neatly into one of the niches defined above. There is a large amount of overlap between the different categories – the hugely ...

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Literacy in the digital age: learning from computer games

Literacy in the digital age: learning from computer games

... the Games Lab at the Australian Centre for the Moving Image (ACMI), to enable the observation of game play, with support from the ACMI partners in providing computer games education and experience ...

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Case Based Plan Recognition in Computer Games

Case Based Plan Recognition in Computer Games

... in computer games have now reached a standard where most users are more than satisfied with the quality on offer, and it is difficult to differentiate a new game title by the graphics ...

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An Investigation of Cognitive Implications in the Design of Computer Games

An Investigation of Cognitive Implications in the Design of Computer Games

... multiple games can be designed and the structural differences between these games can be identified and ...of games could be produced that are isomorphic at a very abstract level: they share the same ...

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Career attitudes of men and women working in the computer games industry

Career attitudes of men and women working in the computer games industry

... play computer games in their leisure time, agreed significantly more than females who did play computer games to the ...play computer games have a more positive view towards ...

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AI Structuralist Storytelling In Computer Games

AI Structuralist Storytelling In Computer Games

... in games. However, some games, notably ICO by SONY, manage to tell a story with almost no dialogue at all, so the more action-based storytelling approach of OPIATE could be useful in this type of ...

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Computer Games and Prosocial Behaviour

Computer Games and Prosocial Behaviour

... the computer (i) overall (total time), (ii) for work (time work), (iii) on social media (time social media), (iv) playing computer games (time games) and (v) browsing the internet (time ...

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Reciprocal disconnectedness: computer games, schooling and boys at risk

Reciprocal disconnectedness: computer games, schooling and boys at risk

... E-Learning, Volume 4, Number 2,2007 doi: 10.23041 elea.2007.4.2.1~O Reciprocal Disconnectedness: computer games, schooling and boys at risk COLIN BASKIN & RYAN TAYLOR James Cook Universi[r] ...

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Type-2 fuzzy logic control in computer games

Type-2 fuzzy logic control in computer games

... computer games. In this context, we will handle two popular computer games called Flappy Bird and Lunar ...Both games inherent high level of uncertainties and randomness which are the ...

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Effect of Video and Computer Games on Behavioral Disorder of Adolescent

Effect of Video and Computer Games on Behavioral Disorder of Adolescent

... and computer games that effect of them on children and adolescents users become new educators and parents source of ...and computer games are now a common part of leisure activity for children ...

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Condition Driven Adaptive Music Generation for Computer Games

Condition Driven Adaptive Music Generation for Computer Games

... outdoor games addresses two major issues, the first one is health related concerns and second one is the entertaining factor (which is the main area of interest), the solution to the mention problem is tangible ...

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Playing the Story: Computer Games as a Narrative Genre

Playing the Story: Computer Games as a Narrative Genre

... The illusory freedom of branching games thus makes the authoring of a compelling story difficult. If you let the player jump from place to place in the story, it makes the game designer’s work very hard to pace. ...

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Theory of Computer Games: Selected Advanced Topics

Theory of Computer Games: Selected Advanced Topics

... Kearns, Michael; Mansour, Yishay; Ng, Andrew Y. A sparse sampling algorithm for near-optimal planning in large Markov decision processes. Machine Learning, 2002, 49.2-3: 193-208. Kuang-che Wu, Shun-Chin Hsu and ...

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Serious computer games in computer science education

Serious computer games in computer science education

... Games have always represented an important form of learning, but very rarely were they used in formal education. If they are somehow tolerated in the earliest development stages, they cannot be found in the ...

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Synthetic Players: A Quest for Artificial Intelligence in Computer Games

Synthetic Players: A Quest for Artificial Intelligence in Computer Games

... (2003) computer games differ from other forms of story-telling in that the story time and real time are highly contingent, whereas in traditional story-telling forms ...

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IMPACT OF COMPUTER GAMES ON STUDENTS

IMPACT OF COMPUTER GAMES ON STUDENTS

... This research focuses on what are the views of people towards the computer gaming and to identify the actual effects of computer games on high school students. This paper covers earlier studies on ...

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HCI Based Application for Playing Computer Games

HCI Based Application for Playing Computer Games

... Computer games are one of the most successful application domains in the history of interactive systems even with conventional input systems like mouse and ...play games. It is a command interface ...

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On the Liberation of Space in Computer Games

On the Liberation of Space in Computer Games

... As the examples above show, spaces in computer games most often are not subject to communication and interaction, but structuring boxes (Funken & Löw 2002). In opposition to relational concepts, where ...

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From knowing it to "getting it": Envisioning practices in computer games development

From knowing it to "getting it": Envisioning practices in computer games development

... In this section we address the collaborative chal- lenges illustrated above by building on previous stud- ies to conceptualize the collaboration involved in computer games development. As noted, one such ...

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