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Computer Games and Literature

Computer Games as Immersive Literature

Computer Games as Immersive Literature

... addressing computer games as forms of lit- erary texts is that they are seldom ...of literature require some reader participation in order to ...and games, according to Jenkins is that “play- ...

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Condition Driven Adaptive Music Generation for Computer Games

Condition Driven Adaptive Music Generation for Computer Games

... the literature survey we have come across some of the common similarities among all the referred literature ...entire literature work focuses on the dynamic or adaptive music generation by applying ...

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VIOLENT VIDEO GAMES AND AGGRESSION: A REVIEW OF THE LITERATURE

VIOLENT VIDEO GAMES AND AGGRESSION: A REVIEW OF THE LITERATURE

... most computer games are violent in nature and feature death and destruction ...of games that were examined (n 5 28) involved partici- pants in acts of simulated destruction, killing or ...of ...

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Invent Your Own Computer Games with Python.pdf

Invent Your Own Computer Games with Python.pdf

... I have more thanks for your interest and more apologies for this book's deficiencies than I can enumerate. My motivation for writing this book comes from a gap I saw in today's literature for kids interested in ...

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Computer Games and Prosocial Behaviour

Computer Games and Prosocial Behaviour

... playing computer games. The literature has identified a variety of links between game playing and social ...violent computer games and aggression, but has remained less conclusive as to ...

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Synthetic Players: A Quest for Artificial Intelligence in Computer Games

Synthetic Players: A Quest for Artificial Intelligence in Computer Games

... (2003) computer games differ from other forms of story-telling in that the story time and real time are highly contingent, whereas in traditional story-telling forms ...or literature) this dependency ...

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Career attitudes of men and women working in the computer games industry

Career attitudes of men and women working in the computer games industry

... Women face a variety of barriers within the labour market in terms of career progression and advancement. A career barrier is viewed as an obstacle which prevents forward movement; an event or a condition that makes ...

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IMPACT OF COMPUTER GAMES ON STUDENTS

IMPACT OF COMPUTER GAMES ON STUDENTS

... Computer games provide an opportunity to communicate with students in a language they choose to use with their own ...This literature review explores how playing games can impact student ...of ...

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Review of research on the impact of violent computer games on young people

Review of research on the impact of violent computer games on young people

... research literature that focused primarily on the supposed link between the playing of video games and subsequent acts of aggression or violence in real ...academic literature, we searched relevant ...

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The use of computer and video games for learning : a review of the literature

The use of computer and video games for learning : a review of the literature

... that computer games could trigger epileptic seizures in susceptible persons (Funk 1992, 1993b; Emes 1997; Ricci and Vigevano 1999; Singh et ...some games may activate a seizure (page ...[video ...

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A Feel for the Game: AI, Computer Games and Perceiving Perception

A Feel for the Game: AI, Computer Games and Perceiving Perception

... the literature we have surveyed implicitly agrees with Gregory Bateson’s foundational discussion of play (1976), wherein he ponders the meta-communicative essence of the ...

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Type-2 fuzzy logic control in computer games

Type-2 fuzzy logic control in computer games

... computer games. In this context, we will handle two popular computer games called Flappy Bird and Lunar ...Both games inherent high level of uncertainties and randomness which are the ...

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Effect of Video and Computer Games on Behavioral Disorder of Adolescent

Effect of Video and Computer Games on Behavioral Disorder of Adolescent

... and computer games that effect of them on children and adolescents users become new educators and parents source of ...and computer games are now a common part of leisure activity for children ...

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Towards a Positive Assessment Policy for Computer and Console Games

Towards a Positive Assessment Policy for Computer and Console Games

... The emergence of new media tends to trigger moral panics, quite often lead- ing to overreactions within political systems. Such an overreaction can currently be observed in some European countries in connection with a ...

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Reciprocal disconnectedness: computer games, schooling and boys at risk

Reciprocal disconnectedness: computer games, schooling and boys at risk

... E-Learning, Volume 4, Number 2,2007 doi: 10.23041 elea.2007.4.2.1~O Reciprocal Disconnectedness: computer games, schooling and boys at risk COLIN BASKIN & RYAN TAYLOR James Cook Universi[r] ...

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Unlimited learning Computer and video games in the learning landscape

Unlimited learning Computer and video games in the learning landscape

... Some of the earliest educational software was seductive, engaging, challenging and evocative because it was written by the same teams that were in parallel developing the cool games. On-screen snooker became an ...

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Literacy in the digital age: learning from computer games

Literacy in the digital age: learning from computer games

... between games and ...studying games in school, and games as forms of text and ...the games themselves and the literacies and literacy practices entailed, are only half the ...text, ...

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Game On! Development And Evaluation Of Computer Games For ESL Classroom

Game On! Development And Evaluation Of Computer Games For ESL Classroom

... when games are used such as in grammar ...[17]. Games’ ability to be able to hold attention for hours seems like the perfect role model for a good teaching and learning session [25], ...

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Video Games and Real-Life Aggression: Review of the Literature

Video Games and Real-Life Aggression: Review of the Literature

... We identified three other recent reviews of research on violent video games and aggression. Dill and Dill concluded that “the preponderance of the evidence from the existing literature suggests that ...

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Literature, Book, Computer and Narration. Models and Shapes of Electronic Literature

Literature, Book, Computer and Narration. Models and Shapes of Electronic Literature

... ‘networked computer’, l’utilizzo dei protocolli di rete per trasmettere le informazioni da un nodo all’altro si basa su procedimenti e algoritmi tutt’altro che banali, come quello implementato da Dijkstra per ...

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