Computer Games and Literature
Computer Games as Immersive Literature
14
Condition Driven Adaptive Music Generation for Computer Games
5
VIOLENT VIDEO GAMES AND AGGRESSION: A REVIEW OF THE LITERATURE
10
Invent Your Own Computer Games with Python.pdf
331
Computer Games and Prosocial Behaviour
5
Synthetic Players: A Quest for Artificial Intelligence in Computer Games
21
Career attitudes of men and women working in the computer games industry
23
IMPACT OF COMPUTER GAMES ON STUDENTS
6
Review of research on the impact of violent computer games on young people
45
The use of computer and video games for learning : a review of the literature
93
A Feel for the Game: AI, Computer Games and Perceiving Perception
18
Type-2 fuzzy logic control in computer games
20
Effect of Video and Computer Games on Behavioral Disorder of Adolescent
14
Towards a Positive Assessment Policy for Computer and Console Games
17
Reciprocal disconnectedness: computer games, schooling and boys at risk
11
Unlimited learning Computer and video games in the learning landscape
66
Literacy in the digital age: learning from computer games
14
Game On! Development And Evaluation Of Computer Games For ESL Classroom
5
Video Games and Real-Life Aggression: Review of the Literature
14
Literature, Book, Computer and Narration. Models and Shapes of Electronic Literature
17