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games, children's

Children's Perceptions of Aging and Older Adults: Grandchildren of North Carolina Senior Games Participants.

Children's Perceptions of Aging and Older Adults: Grandchildren of North Carolina Senior Games Participants.

... examined childrens perceptions of aging and older adults in the context of physical ...Senior Games as it suggests that their efforts to promote healthy and active living are reaching beyond their ...

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Efficacy ofattention games on the rate of executive functionsand َattention of preschool children with neuropsychological learning disabilities

Efficacy ofattention games on the rate of executive functionsand َattention of preschool children with neuropsychological learning disabilities

... all children in these classes to assess attention level and executive ...all children were physically and mentally healthy (normal intelligence score), 20 children with low scores in Connors test ...

7

Education Games For 5 To 7 Year Old Children

Education Games For 5 To 7 Year Old Children

... education games available for children aged between 5 to 7 years old on the market like ordering, counting, matching pair and ...for children, so before they start to learn about the language they ...

24

Innovative interfaces for Serious Games

Innovative interfaces for Serious Games

... of children in the project [3]. Higher involvement children roles, like design-partners and informants, may be very useful to detect children’s needs and preferences, but are not adequate for very young ...

7

Intrinsic fantasy: motivation and affect in educational games made by children

Intrinsic fantasy: motivation and affect in educational games made by children

... fantasy games and as a result often do not see them as educational at ...within games from the more precise distinctions between ...computer games for educational ...

9

Children, Adolescents, and Advertising

Children, Adolescents, and Advertising

... varies widely, from little more than basic brand infor- mation to chat rooms, “virtual bars,” drink recipes, games, contests, and merchandise catalogues. Many of these sites use slick promotional techniques to ...

9

Children Designing Serious Games for Children from other Cultures

Children Designing Serious Games for Children from other Cultures

... the children to the culture of, and life in, rural ...the children, so the decision was made to use a wide range of media and imagery to highlight life in rural china, and incorporate the values and culture ...

8

Children Designing Serious Games

Children Designing Serious Games

... with children, several methods have been described including co-design (Churchman, 1968), design partners (Druin, 1999) and informant design (Scaife, Rogers, Aldrich, & Davies, ...of children, as end ...

9

Parental modelling, media equipment and screen-viewing among young children: cross-sectional study

Parental modelling, media equipment and screen-viewing among young children: cross-sectional study

... ’ s bedroom, was associated with an increased likelihood that the children watched more TV, played on a games console, used a smart-phone and engaged in multiscreen ...among children under the ...

6

The Effects of Computer-based Educational Games on Self-efficacy of 8-12 Children with Hemophilia

The Effects of Computer-based Educational Games on Self-efficacy of 8-12 Children with Hemophilia

... homo-action games can increase self-efficacy in children with ...of children by the use of new technology through increasing of children’s knowledge and ...

6

Active video games as an exercise tool for children with cystic fibrosis

Active video games as an exercise tool for children with cystic fibrosis

... of children with CF. Physical activity in children with CF has proven beneficial effects on pulmonary function and peak oxygen consumption, and can result in enhanced sputum clearance, reduction of ...

6

Playing Active Video Games Increases Energy Expenditure in Children

Playing Active Video Games Increases Energy Expenditure in Children

... for children who spend considerable time playing electronic screen games for enter- tainment, physically active games seem to be a safe, fun, and valuable means of promoting energy ...

9

Peculiarities of perception’s formation of space of children in the contemporary information world

Peculiarities of perception’s formation of space of children in the contemporary information world

... The fact that over the past 100 years, the results have not changed significantly is a paradox, because children's lives nowadays is much more associated with working with planar images. In addition, we were a bit ...

7

oa Interim : Interdisciplinary Journal - The role of Sesotho language and culture in shaping identities of speakers : a case of Basotho in the Free State and Lesotho

oa Interim : Interdisciplinary Journal - The role of Sesotho language and culture in shaping identities of speakers : a case of Basotho in the Free State and Lesotho

... village children, teaching them the Sesotho culture and appropriate good ...village children, teaching them the Sesotho culture and age-appropriate good ...

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Smart decisions

Smart decisions

... The were games, social what children willing to learn Data were obtained computing from hundreds of results reveal that children who used educational content knowledge about for understa[r] ...

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The energy cost of playing active video games in children with obesity and children of a healthy weight

The energy cost of playing active video games in children with obesity and children of a healthy weight

... in children with obesity and healthy weight ...some children expended above 3 METs while playing Wii Sports Boxing, the majority did ...healthy children (34,35), but differs from the results of ...

8

Games with children

Games with children

... Silverman WA, Fertig JW, Berger AP: The influence of the thermal environment upon the survival of newly horn premature infants. Agate FJ, Silverman WA The control of body temper- ature i[r] ...

6

Exploring the Benefits of Using Gamification and Videogames for Physical Exercise: a Review of State of Art

Exploring the Benefits of Using Gamification and Videogames for Physical Exercise: a Review of State of Art

... “today’s children and adolescents live sedentary lives full of computers, video games and television” ...encourage children to perform outdoor ...get children active from a young age, a more ...

7

The meaning of participation for children in Malawi: insights from children and caregivers

The meaning of participation for children in Malawi: insights from children and caregivers

... with children with or without disabilities but vary in the areas of participation that they cover as well as the ages of children ...among children in our setting in Malawi (Engel-Yeger et ...

13

Strong equilibrium in games with common and complementary local utilities

Strong equilibrium in games with common and complementary local utilities

... the games for which the main results of Kukushkin (2007) hold are naturally partitioned into two classes: “generalized congestion games” and “games with structured ...allow games combining ...

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