Gender and Video Games
ENERGY EXPENDITURE AND PERCEIVED EXERTION DURING ACTIVE VIDEO GAMES IN RELATION TO PLAYER MODE AND GENDER
7
One-Dimensional Creativity: A Marcusean Critique of Work and Play in the Video Game Industry
15
Gender-based Engagement Model for Serious Games
8
Identity, Identification, and Media Representation in Video Game Play: An audience reception study
353
Television and Electronic Device Use and Overweight/Obesity Status: Children and Adolescents with and without Autism Spectrum Disorders
9
Realistic Dialogue Engine for Video Games
116
The travelling gamer : an ethnography of video game events
5
Queer quests: journeying through manifestations of queerness in video games
258
The Major Symptoms that Determine Video Game Addiction Case Study: Jordanian Universities Students
5
Video games and agency in contemporary society
28
The travelling gamer : an ethnography of video game events
9
The Role of Fantasy in Video Games: A Reappraisal
14
Different PEGI age labels and their effect on aggressive affect, aggressive cognition and arousal
23
Games without frontiers: Audio games for music production and performance
10
Direction oriented pathfinding in video games
11
Is it only a game? Video games and violence
71
Bone Meal
40
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5
From Engagement to Life, or: How to do things with gamification?
24
barelyMusician: An Adaptive Music Engine For Video Games
9