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Gender and Video Games

ENERGY EXPENDITURE AND PERCEIVED EXERTION DURING ACTIVE VIDEO GAMES IN RELATION TO PLAYER MODE AND GENDER

ENERGY EXPENDITURE AND PERCEIVED EXERTION DURING ACTIVE VIDEO GAMES IN RELATION TO PLAYER MODE AND GENDER

... Active video games (AVG) increase energy expenditure (EE) with respect to sedentary video ...evaluate gender-related psycho-physiological responses during Zumba Fitness Rush (ZFR) played in SP ...

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One-Dimensional Creativity: A Marcusean Critique of Work and Play in the Video Game Industry

One-Dimensional Creativity: A Marcusean Critique of Work and Play in the Video Game Industry

... hand, games like Cart Life critically address neoliberalism’s socio-economic ...of video games through a queer lens have opened new ven- ues for re-imagining play, disrupting rules, rethinking ...

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Gender-based Engagement Model for Serious Games

Gender-based Engagement Model for Serious Games

... Computer games are approaches that provide direct interaction with the player interface to produce visible reactions towards the game device or computer and encourage diversion, play, and competition ...digital ...

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Identity, Identification, and Media Representation in Video Game Play: An audience reception study

Identity, Identification, and Media Representation in Video Game Play: An audience reception study

... IN VIDEO GAME PLAY: AN AUDIENCE RECEPTION STUDY Adrienne Shaw Supervisor: ...in video games usually asserts: ...sexuality, gender and race, in the U.S. The data demonstrate that video ...

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Television and Electronic Device Use and Overweight/Obesity Status: Children and Adolescents with and without Autism Spectrum Disorders

Television and Electronic Device Use and Overweight/Obesity Status: Children and Adolescents with and without Autism Spectrum Disorders

... playing video games had a similar impact on being overweight or obese for both groups of participants (without ASD’s and with ASD’s}, the contribution of the use of electronic devices (such as computers, ...

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Realistic Dialogue Engine for Video Games

Realistic Dialogue Engine for Video Games

... The different modules were tested by seeing how well they performed during their particular stage of the conversation. During the greeting stage, the system was able to adjust its greeting based on the required level of ...

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The travelling gamer : an ethnography of video game events

The travelling gamer : an ethnography of video game events

... in video games, during my undergraduate course at the University of Salford, I attended a lecture on the study of video games by ...with video games and the amount of research ...

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Queer quests: journeying through manifestations of queerness in video games

Queer quests: journeying through manifestations of queerness in video games

... the video game industry has made some slow progress towards a more diverse representation of characters, recent online controversies regarding gender and sexual diversity in the gaming community demonstrate ...

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The Major Symptoms that Determine Video Game          Addiction Case Study: Jordanian Universities
          Students

The Major Symptoms that Determine Video Game Addiction Case Study: Jordanian Universities Students

... The gender of sample consists of 36% females and the remaining 64%was ...of video game addiction whereas 24% think it is not, while 74% believe that Difficulties in time management is another symptom of ...

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Video games and agency in contemporary society

Video games and agency in contemporary society

... within video game culture and their own definition as (or not) a ...of video game culture and self-identified as gamers, while others were less active and did not necessarily label themselves as ...the ...

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The travelling gamer : an ethnography of video game events

The travelling gamer : an ethnography of video game events

... playing video games ...2011). Video game events provide an unique opportunity for video gamers, who are usually separated by distance, to come together – in particular, to ‘hang around, meet ...

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The Role of Fantasy in Video Games: A Reappraisal

The Role of Fantasy in Video Games: A Reappraisal

... that games have a serious contribution to make in the project of simultaneously renewing and preserving ...of games studies has been established before its subject has attained ...direction games ...

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Different PEGI age labels and their effect on aggressive affect, aggressive cognition and arousal

Different PEGI age labels and their effect on aggressive affect, aggressive cognition and arousal

... The video game industry is a large industry, and ...70s, video games at that time were very primitive compared to current ...period, video games have become more and more realistic. ...

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Games without frontiers: Audio games for music production and performance

Games without frontiers: Audio games for music production and performance

... audio games is known to have unique challenges, such as informing the player about the game-state while conveying aesthetics and not cluttering the soundscape ...audio games for electronic dance music ...

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Direction oriented pathfinding in video games

Direction oriented pathfinding in video games

... Such a representation has been widely used in many top-down perspective strategy games. The advantage is that it is easy to generate automatically [8]. The limitation is that such a representation often requires a ...

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Is it only a game? Video games and violence

Is it only a game? Video games and violence

... In panel B of Table 11, I investigate whether children spend more or less time with other children following a release of a violent video game. According to the results presented in panel A, children spend more ...

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Bone Meal

Bone Meal

... The capacity for digital space to lack empathy is so pervasive, and so embedded within densely populated virtual spaces, that there is no space for contemplating the social implications of its destructive nature. The ...

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laL r/kkrq:ikf/kxe esa lax.kd vk/kkfjr ç'uksÙkjØhMk ds çHkko dk v/;;u

... impact of video games on high school students engagement and Learning about.. genetics”.[r] ...

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From Engagement to Life, or: How to do things with gamification?

From Engagement to Life, or: How to do things with gamification?

... of video games, particularly from the angle of medical and scientific dis- ...what video games do to us, and us to ...that video games would affect an entire generation of ...

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barelyMusician: An Adaptive Music Engine For Video Games

barelyMusician: An Adaptive Music Engine For Video Games

... the video game ...Visually, video games have traditionally included non- interactive elements, such as fixed-camera cut-scenes, but these are increasingly being replaced with interac- tive ...movies, ...

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