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Massively Multiplayer Online Games

Dynamic Load Balancing for Massively Multiplayer Online Games

Dynamic Load Balancing for Massively Multiplayer Online Games

... 2.2 Massively Multiplayer Online Games (MMOGs) Development 2.2.1 Academic Perspective for MMOGs Academic research for MMOGs has become increasingly popular in the last few years. The research ...

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PROBLEMATIC USE OF MASSIVELY MULTIPLAYER ONLINE GAMES: SCALE DEVELOPMENT AND VALIDATION

PROBLEMATIC USE OF MASSIVELY MULTIPLAYER ONLINE GAMES: SCALE DEVELOPMENT AND VALIDATION

... Massively multiplayer online games (MMOGs) constitute the largest segment of the online gaming ...2012). Games are better than ever: they contain art at a world-class stage of ...

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CAMEO: Continuous Analytics for Massively Multiplayer Online Games on Cloud Resources

CAMEO: Continuous Analytics for Massively Multiplayer Online Games on Cloud Resources

... Abstract. Massively Multiplayer Online Games (MMOGs) have grown to entertain tens of millions of players ...for Massively multiplayEr Online games on cloud ...

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The Impact of Virtualization on the Performance and Operational Costs of Massively Multiplayer Online Games

The Impact of Virtualization on the Performance and Operational Costs of Massively Multiplayer Online Games

... successful Massively Multiplayer Online Games (MMOGs) have millions of registered users and hundreds of thousands of active concurrent ...

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Dynamic Load Balancing for Massively Multiplayer Online Games Using OPNET

Dynamic Load Balancing for Massively Multiplayer Online Games Using OPNET

... Massively multiplayer online games (MMOGs) are readily becoming one of the most significant form of entertainment and a major mechanism of ...

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Voronoi State Management for Peer-to-Peer Massively Multiplayer Online Games

Voronoi State Management for Peer-to-Peer Massively Multiplayer Online Games

... Abstract—State management is a basic requirement for multi- user virtual environments (VEs) such as Massively Multiplayer Online Games (MMOGs). Current MMOGs rely on centralized ...

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Performance evaluation and simulation of peer-to-peer protocols for Massively Multiplayer Online Games

Performance evaluation and simulation of peer-to-peer protocols for Massively Multiplayer Online Games

... Massively Multiplayer Online Games have been around since September 1996 when Meridian 59 was ...[1]. Games like World of Warcraft have far too many players to host on one ...

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Simulation of Massively Multiplayer Online Games Communication Using OPNET Custom Application

Simulation of Massively Multiplayer Online Games Communication Using OPNET Custom Application

... Massively Multiplayer Online Games (MMOGs) are a type of online interactive ...by online interactive games commonly consists of huge number of UDP ...these games is ...

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Comparison of Static and Dynamic Resource Allocations for Massively Multiplayer Online Games on Unreliable Resources

Comparison of Static and Dynamic Resource Allocations for Massively Multiplayer Online Games on Unreliable Resources

... Massively Multiplayer Online Games (MMOGs) are a new type of large-scale distributed applications characterised by a real-time virtual world entertaining millions of players spread across the ...

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The presentation of self in Massively Multiplayer Online games

The presentation of self in Massively Multiplayer Online games

... Supporting evidence suggesting that players tend to spend considerable time customizing their characters (Neustaedter & Fedorovskaya, 2009; Villani et al., 2012), the extent of Grace’s desire to have good looking ...

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Adaptive Interfaces for Massively Multiplayer Online Games

Adaptive Interfaces for Massively Multiplayer Online Games

... Abstract Massively multi-player online role-playing games (MMORPGs), such as World of Warcraft, have become very popular in recent ...of games typically feature rich and complex game ...

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ADDICTION AND THE STRUCTURAL CHARACTERISTICS OF MASSIVELY MULTIPLAYER ONLINE GAMES.

ADDICTION AND THE STRUCTURAL CHARACTERISTICS OF MASSIVELY MULTIPLAYER ONLINE GAMES.

... Among game players it is colloquial to regard casual play as “addiction,” regardless of whether a person’s play is healthy or not. Prominent advertisements and reviews for games use the word “addiction” ...

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Object-Oriented Network Middleware for Massively Multiplayer Online Games

Object-Oriented Network Middleware for Massively Multiplayer Online Games

... a multiplayer or massively multiplayer game should be spending most of their time developing the game itself, and hence should be iso- lated as much as possible from low-level network ...

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Design Issues for Peer-to-Peer Massively Multiplayer Online Games

Design Issues for Peer-to-Peer Massively Multiplayer Online Games

... Classification of P2P MMOG Designs Complete DCRC PAST Task Sharing Unicast Hybrid [20] Mediator ‘07 Complete REPS Centralised Distance-based Unicast Voronoi [30] VAST ’07 Simple None PAS[r] ...

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Design Issues for Peer-to-Peer Massively Multiplayer Online Games.

Design Issues for Peer-to-Peer Massively Multiplayer Online Games.

... 2.5.1 Proactive approaches Generally speaking, there are two main ways for an unscrupulous player to cheat during a game session – unfair knowledge acquisition and unwanted event suppression. A player may gain extra ...

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Scalable Resource and QoS Brokering Mechanisms for Massively Multiplayer Online Games

Scalable Resource and QoS Brokering Mechanisms for Massively Multiplayer Online Games

... other online gen- res like First Person Shooter (FPS) ...scalable online gaming framework with more fine- grained control over the resources and more flexibility in acquiring ...

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Simulation of Area of Interest Management for Massively Multiplayer Online Games Using OPNET

Simulation of Area of Interest Management for Massively Multiplayer Online Games Using OPNET

... However, the lists of interest in client-server architecture have created by using the game server. All the game updated and the player’s communication done by the server. When the players exist in two different list of ...

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Solving key design issues for massively multiplayer online games on peer-to-peer architectures

Solving key design issues for massively multiplayer online games on peer-to-peer architectures

... The Mediator framework addresses the six key design issues for P2P MMOGs in an in- tegrated system, utilises available computing resources in a P2P system effectively, reinforces the rob[r] ...

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Peer-to-Peer Live Video Streaming with Rateless Codes for Massively Multiplayer Online Games

Peer-to-Peer Live Video Streaming with Rateless Codes for Massively Multiplayer Online Games

... Received: date / Accepted: date Abstract We present a multi-level multi-overlay hybrid peer-to-peer live video system that enables players of Mas- sively Multiplayer Online Games to simultaneously ...

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Solving Key Design Issues for Massively Multiplayer Online Games on Peer-to-Peer Architectures

Solving Key Design Issues for Massively Multiplayer Online Games on Peer-to-Peer Architectures

... The Mediator framework addresses the six key design issues for P2P MMOGs in an in- tegrated system, utilises available computing resources in a P2P system effectively, reinforces the rob[r] ...

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