Mobile games
How technological change affects power relations in global markets : remote developers in the console and mobile games industry
40
An Assessment of the Mobile Games Utilization and It’s Effect to One’s Computational Thinking Skills
5
Co branding with mobile games in China : how fantasy figures function as marketing tools
48
Museum Visitors’ Perceptions of Mobile Games: A Case Study
47
A Language Detection System for Short Chats in Mobile Games
9
Investigating the factors that affect dissatisfaction/satisfaction, purchase intention, and loyalty in mobile games?
64
Mobile games in Europe Innovation in European Digital Economy
28
Enhancing the Sense of Immersion and Quality of Experience in Mobile Games Using Augmented Reality
10
Understanding perceived enjoyment and continuance intention in mobile games
84
A New Model to Collect Customer’s Information from In-App-Purchases in Mobile Games
8
"Get off my lawn!": Starting to understand territoriality in location based mobile games
7
The Extent Of Engagement To Social Networking Sites, The Impact Of Playing Mobile Games, And The Students’ Learning Experiences: An Assessment
8
Designing Mobile Games for Engagement and Learning
6
Designing Mobile Games for Engagement and Learning
6
Exploring the Role of Mobile Games in a Blended Module of L2 Vocabulary Learning
31
China s & Southeast Asia s Mobile Games Market Every Piece of the Puzzle
41
Resulting from the project Video and Mobile Games Education Development and Cross Collaboration 1
17
Multiplayer Game Server for Turn-Based Mobile Games in Erlang
49
Mobile games to foster the learning of history at archaeological sites
5
Using a Mobile Phone as a “Wii like” Controller for Playing Games on a Large Public Display
6