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Procedural content generation

Natural Language Interfaces for Procedural Content Generation in Games

Natural Language Interfaces for Procedural Content Generation in Games

... 5.5 Conclusions In this chapter we evaluated the effectiveness of natural language interfaces for procedural content generation. We performed a study in which the subjects were tasked with recreating ...

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Testing Autonomous Robot Control Software Using Procedural Content Generation

Testing Autonomous Robot Control Software Using Procedural Content Generation

... 2 Department of Computer Science, University of York, UK [email protected] Abstract. We present a novel approach for reducing manual effort when testing autonomous robot control algorithms. We use ...

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DEEP REINFORCEMENT LEARNING FOR PROCEDURAL CONTENT GENERATION OF 3D VIRTUAL ENVIRONMENTS

DEEP REINFORCEMENT LEARNING FOR PROCEDURAL CONTENT GENERATION OF 3D VIRTUAL ENVIRONMENTS

... new content with the use of Procedural Content Generation (PCG) methods offers several advantages for the development and design of new ...importantly, content that is automatically ...

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A literature review of Empirical Evidence on Procedural Content Generation in Game-Related Implementation

A literature review of Empirical Evidence on Procedural Content Generation in Game-Related Implementation

... Abstract. Procedural Content Generation (PCG) is an emerging field of study in computer science that focuses on automating the process of generating content by using algorithm, reducing human ...

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A study on the use of eye tracking to adapt gameplay and procedural content generation in first-person shooter games

A study on the use of eye tracking to adapt gameplay and procedural content generation in first-person shooter games

... Abstract: This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (1) control the attention of the player’s avatar according to the attention deployed by the player; and (2) ...

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Dynamic Difficulty Adjustment in Procedural Content Generation

Dynamic Difficulty Adjustment in Procedural Content Generation

... with an object, the raw data is used to update the Preference Values, which are stored and compared to influence rates of generation, and then the cycle repeats. There are design elements in the game that are used ...

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Combinatorial Creativity for Procedural Content Generation via Machine Learning

Combinatorial Creativity for Procedural Content Generation via Machine Learning

... The initial results from our case study identify cases in which each presented combinatorial creative technique could be applied. Amalgamation presents a safe option when one lacks the ability to differentiate between ...

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Staying in the Flow using Procedural Content Generation and Dynamic Difficulty Adjustment

Staying in the Flow using Procedural Content Generation and Dynamic Difficulty Adjustment

... The original IMB stared by generating a world map where the player navigates to a level node to enter a level. Our version of IMB does not generate a world map and takes the player dire[r] ...

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Study of Artificial Intelligent Algorithms Applied in Procedural Content Generation in Video Games

Study of Artificial Intelligent Algorithms Applied in Procedural Content Generation in Video Games

... (a) Depth First Search (c) Recursive Division To test the performance of these algorithms, we generated labyrinths of dimensions 5*5, 16*16, and 50*50 in an Android smartphone device (Xiaomi Redmi 3). We can see the ...

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Procedural Level Generation for a 2D Platformer

Procedural Level Generation for a 2D Platformer

... Introduction Procedural Content Generation (PCG), as defined in the book “Procedural Content Generation in Games”, is “the algorithmic creation of game content with ...

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Towards The Automatic Optimisation Of Procedural Content Generators

Towards The Automatic Optimisation Of Procedural Content Generators

... in procedural content generation, both within and outwith academia, is highly ...for procedural generation research – it is one area where there is a lot of overlapping existing work ...

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Towards Procedural Generation of Narrative Puzzles for Adventure Games

Towards Procedural Generation of Narrative Puzzles for Adventure Games

... Keywords: procedural content generation · puzzles · interactive narra- tive · authoring tools 1 Introduction Narrative puzzles can be defined as puzzles that form part of the progression of a ...

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Low poly models and procedural generating of content for computer games

Low poly models and procedural generating of content for computer games

... it’s content and graphics, producing ever so rich and hardware demanding prod- ucts, meanwhile pushing the budget costs above acceptable ...their content at the acceptable costs without the loss of ...use ...

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Procedural Puzzle Generation: A Survey

Procedural Puzzle Generation: A Survey

... Some work has been done on the generation of hard configurations of the Rush Hour puzzle game [22], [23]. They define a hard puzzle as one requiring a large number of moves to solve, noting that a puzzle with many ...

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Procedural Generation of 2D Creatures

Procedural Generation of 2D Creatures

... 11 3 Theoretical Base Due to the author of this thesis not being an artist, the system developed for this thesis was designed to make maximum use of procedural generation, rather than using any predefined ...

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Efficient Procedural Generation of Forests

Efficient Procedural Generation of Forests

... The trees that are presented in modern games are usu- ally made with a third-party library called SpeedTree 1 . SpeedTree, however, is proprietary software and com- panies have to pay a license fee to use it. SpeedTree ...

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Procedural generation of a city quarter

Procedural generation of a city quarter

... ˇ Ze pri analizi hodnikov v stavbah smo ugotovili, da bi bilo generiranje ulic vnaprej precej zamudno, za razliko od hodnikov pa so ulice ˇse veliko manj omejene z priˇ cakovano predstav[r] ...

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Procedural Generation of Parcels in Urban Modeling

Procedural Generation of Parcels in Urban Modeling

... Abstract We present a method for interactive procedural generation of parcels within the urban modeling pipeline. Our approach performs a partitioning of the interior of city blocks using user-specified ...

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Procedural Terrain Generation for Medical Rehabilitation

Procedural Terrain Generation for Medical Rehabilitation

... and procedural generation to create landscapes at low cost to the user but with more control than purely procedural ...dural content is well-suited for large-scale operations while manual ...

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Procedural terrain generation with Perlin noise

Procedural terrain generation with Perlin noise

... Abstract Within this thesis we have created open source software library which en- ables procedural terrain generation. In recent times, one can observe fast expansion of the field which is a subject of ...

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