Procedural content generation
Natural Language Interfaces for Procedural Content Generation in Games
150
Testing Autonomous Robot Control Software Using Procedural Content Generation
13
DEEP REINFORCEMENT LEARNING FOR PROCEDURAL CONTENT GENERATION OF 3D VIRTUAL ENVIRONMENTS
33
A literature review of Empirical Evidence on Procedural Content Generation in Game-Related Implementation
21
A study on the use of eye tracking to adapt gameplay and procedural content generation in first-person shooter games
20
Dynamic Difficulty Adjustment in Procedural Content Generation
62
Combinatorial Creativity for Procedural Content Generation via Machine Learning
8
Staying in the Flow using Procedural Content Generation and Dynamic Difficulty Adjustment
45
Study of Artificial Intelligent Algorithms Applied in Procedural Content Generation in Video Games
17
Procedural Level Generation for a 2D Platformer
12
Towards The Automatic Optimisation Of Procedural Content Generators
8
Towards Procedural Generation of Narrative Puzzles for Adventure Games
9
Low poly models and procedural generating of content for computer games
88
Procedural Puzzle Generation: A Survey
20
Procedural Generation of 2D Creatures
43
Efficient Procedural Generation of Forests
8
Procedural generation of a city quarter
70
Procedural Generation of Parcels in Urban Modeling
16
Procedural Terrain Generation for Medical Rehabilitation
8
Procedural terrain generation with Perlin noise
57