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serious games

Framing the Adoption of Serious Games in Formal Education

Framing the Adoption of Serious Games in Formal Education

... some serious efforts have been made to provide a systematic ...of Serious Games and sought to align these with recognized teaching/learning paradigms that the games are held to reify – or at ...

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SERIOUS GAMES AND REHABILITATION FOR ELDERLY ADULTS

SERIOUS GAMES AND REHABILITATION FOR ELDERLY ADULTS

... specific serious games in the medical field is always somewhat ...of games, as well as the lack of information available to the ...a serious game in the medical field compromises its use [37]. ...

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Serious Games for Talent Selection and Development

Serious Games for Talent Selection and Development

... of serious games has increased exponentially over the past decade, and additional applications are currently being developed ...of serious games in corporate environ- ments is for training. ...

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Effect of debriefing with serious games on learning in an EFL classroom

Effect of debriefing with serious games on learning in an EFL classroom

... computer games for learning and instruction which often referred to serious games (Hays, 2005; Wouters, Van der Spek, & Van Oostendorp, 2009; Wouters, Van Nimwegen, Van Oostendorp, & Van Der ...

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Measuring the commercial outcomes of serious games in companies: a review

Measuring the commercial outcomes of serious games in companies: a review

... more than 2,670 available in full text. We also selected the ACM and IEEE XExplore digital libraries, since they have extensive coverage of the databases in computer sci- ence and information technology. The ACM Digital ...

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Evaluation of serious games: a holistic approach

Evaluation of serious games: a holistic approach

... of serious games are usually two-fold, aiming at the measurement of the software quality of the game, on the one hand, and at the assessment of its effectiveness in terms of reaching their goals of learning ...

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Adaptation of Rapid Prototyping Model for Serious Games Development

Adaptation of Rapid Prototyping Model for Serious Games Development

... video games are the influence and targeting of the large margin of young people, this is due to their interactive environment and the unforgettable experience that can offer to the ...video games that have ...

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Investigating the use of Serious Games for teaching anatomy and physiology to higher education students: Research into Serious Games

Investigating the use of Serious Games for teaching anatomy and physiology to higher education students: Research into Serious Games

... Results suggested mixed applicability of Prensky (2001) and Tapscott’s (2009) theories surrounding the presence of new types of learners in education – what they term ‘digital natives’ and the ‘net- generation ...

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Designing Engaging Serious Games

Designing Engaging Serious Games

... develops serious games that teach foreign languages and intercultural communication ...video games simulate real-life communication, allowing users to role play with animated “socially intelligent ...

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Gender-based Engagement Model for Serious Games

Gender-based Engagement Model for Serious Games

... countries. Serious Games are effective tools for learning, and it can be used to motivate women to study Computer ...digital games, but few studies have designed digital games for ...most ...

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Brief history of serious games

Brief history of serious games

... of Serious Games? Firstly, like historical studies of games, Serious Games has not followed a consistent linear path of legitimi- sation, but instead moves in stops and ...

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Application of serious games to sport, health and exercise

Application of serious games to sport, health and exercise

... definition, Serious Games are “games that do not have entertainment, enjoyment or fun as their primary purpose” ...[1]. Serious games are designed to solve real life problems through ...

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Quantifying the effectiveness of crowd-sourced serious games

Quantifying the effectiveness of crowd-sourced serious games

... Crowd-sourced serious games (CSSGs) represent an emerging genre of ...traditional games, the primary concern of the CSSGs is not player enjoyment, but contributing to difficult scientific problems or ...

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Evaluating the usability of authoring environments for serious games

Evaluating the usability of authoring environments for serious games

... learning games, because of following ...EMERGO games before, come from different backgrounds (different world views), and have used other components as well, make it very probable that their remarks are ...

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Serious games for health: three steps forwards

Serious games for health: three steps forwards

... Executive control is the third attentional network. It allows one to concentrate on the task without being dis- tracted. The ability to maintain sustained attention on a task without being distracted by the environment ...

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Student-centred learning through serious games

Student-centred learning through serious games

... personal interviews’ non-verbal cues have helped the interviewers to better understand the participants’ verbal responses. An effort has been made to induce the informants to talk freely and openly to gain a good ...

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Argotario: Computational Argumentation Meets Serious Games

Argotario: Computational Argumentation Meets Serious Games

... investigate serious games (also games with a pur- pose)—a scenario in which a task is gamified and users (players) enjoy playing a game without think- ing much of the burden of annotations (von Ahn ...

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Serious games in theology

Serious games in theology

... Before discussing the implementation of serious games in theology, a few definitions are given to introduce the concepts being used in this essay. Firstly, the two concepts are ‘paper behind the glass’ and ...

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Serious games for serious crises: reflections from an infectious disease outbreak matrix game

Serious games for serious crises: reflections from an infectious disease outbreak matrix game

... that serious games are suitable for a wide audience. While some games may re- quire expensive technology and specific expertise, most can be implemented with few resources and by those with basic ...

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Serious Games: Games That Facilitate Learning : The effects of freedom and rewards in game based learning

Serious Games: Games That Facilitate Learning : The effects of freedom and rewards in game based learning

... Serious games, however, have a different goal. Where computer games are created to entertain the users, serious games are created with the objective to teach, train, inform or persuade ...

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