serious games
Framing the Adoption of Serious Games in Formal Education
13
SERIOUS GAMES AND REHABILITATION FOR ELDERLY ADULTS
9
Serious Games for Talent Selection and Development
9
Effect of debriefing with serious games on learning in an EFL classroom
35
Measuring the commercial outcomes of serious games in companies: a review
17
Evaluation of serious games: a holistic approach
9
Adaptation of Rapid Prototyping Model for Serious Games Development
11
Investigating the use of Serious Games for teaching anatomy and physiology to higher education students: Research into Serious Games
165
Designing Engaging Serious Games
6
Gender-based Engagement Model for Serious Games
8
Brief history of serious games
26
Application of serious games to sport, health and exercise
5
Quantifying the effectiveness of crowd-sourced serious games
84
Evaluating the usability of authoring environments for serious games
23
Serious games for health: three steps forwards
8
Student-centred learning through serious games
21
Argotario: Computational Argumentation Meets Serious Games
6
Serious games in theology
8
Serious games for serious crises: reflections from an infectious disease outbreak matrix game
8
Serious Games: Games That Facilitate Learning : The effects of freedom and rewards in game based learning
25