Uncanny Valley
Replicating the uncanny valley across conditions using morphed and robotic faces
57
Human-Likeness in Robots. Human-Robot Interaction, Social Robots, Uncanny Valley
6
The aesthetic appeal of prosthetic limbs and the Uncanny Valley : the role of personal characteristics in attraction
15
A Bayesian explanation of the 'Uncanny Valley' effect and related psychological phenomena
5
The Uncanny Valley as a universal experience : a replication study using multilevel modelling
51
Overcoming the uncanny valley: Displays of emotions reduce the uncanniness of humanlike robots
7
The "Uncanny Valley" and the Verisimilitude of Sexual Offenders--Part I: An "Ethorobotic" Perspective
79
Ctrl+Alt+Delete : the changing landscape of the uncanny valley and the fear of second loss
9
The audio Uncanny Valley: Sound, fear and the horror game
7
The Uncanny Valley Phenomenon: A replication with short presentation times
87
The Uncanny Valley The Effect of Removing Blendshapes from Facial Animation
58
Artificial Intelligence & Popular Music: SKYGGE, Flow Machines, and the Audio Uncanny Valley
21
Effect of emotion and articulation of speech on the Uncanny Valley in virtual characters
10
Facial expression of emotion and perception of the Uncanny Valley in virtual characters
35
Uncanny as usability obstacle
11
Strange Reality: On Glitches and Uncanny Play
23
Uncanny behaviour in survival horror games
39
Bridging the Uncanny: An impossible traverse?
9
Expansion, Excess and the Uncanny: Deadly Premonition and Twin Peaks
15
Uncanny matters: Kafka’s burrow, the unhomely and the study of organizational space
18