Violent Video Games and Aggression
VIOLENT VIDEO GAMES AND AGGRESSION: A REVIEW OF THE LITERATURE
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Longitudinal Effects of Violent Video Games on Aggression in Japan and the United States
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A Longitudinal Study of the Association Between Violent Video Game Play and Aggression Among Adolescents
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Blazing Angels or Resident Evil? Can Violent Video Games Be a Force for Good?
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Video Games and Real-Life Aggression: Review of the Literature
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Violent Video Gaming, Parent and Child Risk Factors, and Aggression in School-Age Children
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Violent Video Game Effects on Aggression, Empathy, and Prosocial Behavior in Eastern and Western Countries: A Meta-Analytic Review
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Violent Video Games Don t Increase Hostility in Teens, but They Do Stress Girls Out
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Can Violent Video Game-Related Aggression Spread to Others? Effects on Retaliatory and Displaced Aggression
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The Short Term Effect of Online Violent Stimuli on Aggression
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Effects of Prosocial, Neutral, and Violent Video Games on College Students Affect Muniba Saleem, Craig A. Anderson, and Douglas A.
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Addiction to Video Games: A Case Study on the Effectiveness of Psychodynamic Psychotherapy on a Teenage Addict Struggling with Low Self Esteem and Aggression Issues
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An update on the effects of violent video games
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Violent Video Games Induce an Affect Processing Bias
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Longer You Play, the More Hostile You Feel: Examination of First Person Shooter Video Games and Aggression During Video Game Play
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Childhood Aggression in Ogun State, Nigeria: Fallout from Violent Movies Viewing
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Review of research on the impact of violent computer games on young people
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Twenty-Five Years of Research on Violence in Digital Games and Aggression
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Video Games as an Art Form
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Archaeology in video games: A quest to involve a wider audience in archaeology by the use of video games
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