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MUNIN COMPUTER SYSTEMS

In document UNTIL 5E.pdf (Page 97-100)

While UNTIL World Headquarters has HUGIN, other UNTIL facilities and vehicles don’t need an advanced AI. Instead, they have the non-sentient and less powerful MUNIN (Multiple Utility Neurally Integrated Network) comput-ers. MUNIN comes in three varieties: the Mark I, which UNTIL installs in large bases and other important facilities; the Mark II, used in smaller UNTIL bases and larger vehicles; and the Mark III, for smaller vehicles.

MUNIN MARK I Val Char Cost Roll Notes 25 INT 15 14- PER Roll 14 DEX 12 12- OCV: 5/ DCV: 5 4 SPD 16 Phases: 3, 6, 9, 12 Total Characteristics Cost: 43 Cost Powers

17 Communications: HRRP (Radio Group),

Discriminatory 0

18 HUGIN/MUNIN Links: Mind Link, HUGIN or any MUNIN computer, any 16 minds at once, No LOS Needed; Only With Others Who Have Mind Link (-1), Affected As Radio Group, Not Mental Group (-¼) 0 37 Sensor Link: Clairsentience (Sight and

Hearing Groups), Multiple Perception Points (up to eight at once), 2x Range (670”), Reduced Endurance (0 END; +½); Fixed Perception Points (only through the closed- circuit security systems at the facility in which the computer is installed; -1) 0 5 Sensor Systems: Infrared Perception

(Sight Group) 0

5 Sensor Systems: Ultraviolet Perception

(Sight Group) 0

5 Sensor Systems: Nightvision 0 3 Sensor Systems: Ultrasonic Perception

(Hearing Group) 0

20 Shielding: Power Defense (20 points) 0 20 Shielding: Radio Group Flash Defense

(20 points) 0

10 Psychic Shielding: Mental Defense

(10 points) 0

12 Self-Destruct System: RKA 6d6; No Range (-½), Self Only (-2), 1 Charge which Never

Recovers (-4) [1nr]

Skills

15 Computer Programming 20-15 Criminology

20-25 Cryptography 25-11 Electronics 18-19 AK: Earth

30-3 KS: Archived Recent News 14-3 KS: Current News 14-5 KS: Organized Crime 16-3 KS: VIPER

14-5 KS: World Criminals

16-3 KS: World History And Politics

14-98 UNTIL Technology Hero System 5thEdition Revised 9 KS: World Law Enforcement

20-3 KS: World Militaries And Military Equipment 12 14-KS: World Superhumans

23-3 Voice Recognition Software: Language: English 3 Mechanics

14-3 Security Systems 14-3 SS: Astronomy 14-3 SS: Biology 14-3 SS: Chemistry 14-3 SS: Computer Science 14-3 SS: Electronic Engineering 14-3 SS: Force Field Physics 14-3 SS: Genetics

14-3 SS: Geology 14-3 SS: Mathematics 14-3 SS: Nuclear Physics 14-3 SS: Physics 14-3 SS: Robotics 14-3 Systems Operation 14-120 More Skills, as appropriate

Talents

3 Chronometer: Absolute Time Sense 5 Memory/Recorders: Eidetic Memory 3 Calculator: Lightning Calculator 8 Scanner: Speed Reading (x1,000)

13 Translator: Universal Translator 14-; Earth languages only (-½)

Programs

1 Diagnose Malfunctions

1 Engage/Operate Computer Security (Including Self-Destruct System) 1 Monitor Base Security Systems, Report

Anomalies

1 Operate Base Sensors, Report Anomalies 1 Scan and Enter Data

1 Scramble/Unscramble Transmissions/

Receptions

1 Search Reference Material For Information On A Topic

1 Send/Receive Data

8 Eight Other Programs, as Appropriate Total Abilities Cost: 499

Total Computer Cost: 542 Value Disadvantages None

Total Disadvantage Points: 0 Total Cost: 542/5 = 108

12 Communications: HRRP (Radio Group) 0 13 HUGIN/MUNIN Links: Mind Link,

HUGIN or any MUNIN computer, any 4 minds at once, No LOS Needed; Only With Others Who Have Mind Link (-1), Affected As Radio Group, Not Mental Group (-¼) 0 33 Sensor Link: Clairsentience (Sight and

Hearing Groups), Multiple Perception Points (up to four at once), 2x Range (670”), Reduced Endurance (0 END; +½); Fixed Perception Points (only through the closed-circuit security systems at the facility in which the computer is installed; -1) 0 5 Sensor Systems: Infrared Perception

(Sight Group) 0

5 Sensor Systems: Ultraviolet Perception

(Sight Group) 0

5 Sensor Systems: Nightvision 0 3 Sensor Systems: Ultrasonic Perception

(Hearing Group) 0

15 Shielding: Power Defense (15 points) 0 15 Shielding: Radio Group Flash Defense

(15 points) 0

8 Psychic Shielding: Mental Defense (8 points) 0 12 Self-Destruct System: RKA 6d6; No Range

(-½), Self Only (-2), 1 Charge which Never

Recovers (-4) [1nr]

Skills

13 Computer Programming 18-13 Criminology

18-17 Cryptography 20-11 Electronics 17-15 AK: Earth

25-3 KS: Archived Recent News 13-3 KS: Current News 13-4 KS: Organized Crime 14-3 KS: VIPER

13-4 KS: World Criminals

14-3 KS: World History And Politics 13-8 KS: World Law Enforcement 18-3 KS: World Militaries And Military

Equipment

13-10 KS: World Superhumans

20-3 Voice Recognition Software: Language: English 3 Security Systems

13-3 SS: Astronomy 13-3 SS: Biology 13-3 SS: Chemistry 13-3 SS: Computer Science 13-3 SS: Electronic Engineering 13-3 SS: Genetics

13-3 SS: Geology 13-3 SS: Mathematics 13-3 SS: Nuclear Physics 13-3 SS: Physics 13-3 SS: Robotics

13-3 Systems Operation 13-50 More Skills, as appropriate

Talents

3 Chronometer: Absolute Time Sense 5 Memory/Recorders: Eidetic Memory 3 Calculator: Lightning Calculator 6 Scanner: Speed Reading (x100)

13 Translator: Universal Translator 13-; Earth languages only (-½)

Programs

1 Diagnose Malfunctions

1 Engage/Operate Computer Security (Including Self-Destruct System) 1 Monitor Base Security Systems, Report

Anomalies

1 Operate Base Sensors, Report Anomalies 1 Scan and Enter Data

1 Scramble/Unscramble Transmissions/

Receptions

1 Search Reference Material For Information On A Topic

1 Send/Receive Data

5 Five Other Programs, as Appropriate Total Abilities Cost: 371

Total Computer Cost: 409 Value Disadvantages None

Total Disadvantage Points: 0 Total Cost: 409/5 = 82

MUNIN MARK III Val Char Cost Roll Notes 18 INT 8 13- PER Roll 20 DEX 30 13- OCV: 7/DCV: 7 4 SPD 10 Phases: 3, 6, 9, 12 Total Characteristics Cost: 48 Cost Powers

12 Communications: HRRP (Radio Group) 0 11 HUGIN/MUNIN Links: Mind Link,

HUGIN or any MUNIN computer, any 2 minds at once, No LOS Needed; Only With Others Who Have Mind Link (-1), Affected As Radio Group, Not Mental Group (-¼) 0 26 Sensor Link: Clairsentience (Sight and

Hearing Groups), Multiple Perception Points (up to two at once), Reduced Endurance (0 END; +½); Fixed Perception Points (only through the closed-circuit security systems in the vehicle in which the computer is installed; -1) 0 5 Sensor Systems: Infrared Perception

(Sight Group) 0

5 Sensor Systems: Ultraviolet Perception

(Sight Group) 0

5 Sensor Systems: Nightvision 0 3 Sensor Systems: Ultrasonic Perception

(Hearing Group) 0

10 Shielding: Power Defense (10 points) 0 10 Shielding: Radio Group Flash Defense

(10 points) 0

5 Psychic Shielding: Mental Defense (5 points) 0 8 Self-Destruct System: RKA 4d6; No Range

(-½), Self Only (-2), 1 Charge which Never

Recovers (-4) [1nr]

Skills

3 Combat Driving 13-3 Combat Piloting 13-3 Computer Programming 13-7 Criminology

15-9 Cryptography 16-3 Electronics 13-10 AK: Earth

20-3 KS: Archived Recent News 13-3 KS: Current News 13-3 KS: Organized Crime 13-3 KS: VIPER

13-3 KS: World Criminals

13-3 KS: World History And Politics 13-3 KS: World Law Enforcement 13-3 KS: World Militaries And Military

Equipment

13-10 KS: World Superhumans

20-3 Voice Recognition Software: Language: English 5 Navigation (Air, Land, Marine, Space) 13-3 Security Systems

13-3 SS: Astronomy 13-3 SS: Biology 13-3 SS: Chemistry 13-3 SS: Genetics 13-3 SS: Geology 13-3 SS: Mathematics 13-3 SS: Physics 13-3 Systems Operation

13-100 UNTIL Technology Hero System 5thEdition Revised

25 More Skills, as appropriate Talents

3 Chronometer: Absolute Time Sense 5 Memory/Recorders: Eidetic Memory 3 Calculator: Lightning Calculator 6 Scanner: Speed Reading (x100)

13 Translator: Universal Translator 13-; Earth languages only (-½)

Programs

1 Diagnose Malfunctions

1 Engage/Operate Computer Security (Including Self-Destruct System) 1 Monitor Vehicle Security Systems, Report

Anomalies

1 Operate Vehicle Sensors, Report Anomalies 1 Pilot Vehicle From Point A To Point B 1 Plot Distance, Travel Times Between Specified

Locations

1 Scan and Enter Data

1 Scramble/Unscramble Transmissions/

Receptions

1 Search Reference Material For Information On A Topic

1 Send/Receive Data

3 Three Other Programs, as appropriate Total Abilities Cost: 275

Total Computer Cost: 323 Value Disadvantages None

Total Disadvantage Points: 0 Total Cost: 323/5 = 65

In document UNTIL 5E.pdf (Page 97-100)