���� ����� ������ ������� � o the book describes the new rules and mystical artiacts eatured in o the book describes the new rules and mystical artiacts eatured in the two adventures. Among these are three novelties which may require an introduction.
the two adventures. Among these are three novelties which may require an introduction.
First t
First there is the concept o Boons and Burdens, a set o po here is the concept o Boons and Burdens, a set o positive and nega sitive and negative character tive character istics istics made available or p
made available or p layer characters i layer characters i n the n the Player’s Handbook Player’s Handbook . Second, . Second, The Bell Tolls for Kastor The Bell Tolls for Kastor introduc
introduc es Mystical Seremonies – a ty es Mystical Seremonies – a ty pe o collectiv pe o collectiv e ritua e rituals that we ls that we will will return to return to and develop and develop in uture
in uture modules. modules.
New Rules New Rules
���������,
���������,
��������� �������������� �����The creature thirsts or war
The creature thirsts or warm blood, and with itsm blood, and with its gaze it can put a victim i
gaze it can put a victim into trance beore ento trance beore eastingasting on its lie-giving juices.
on its lie-giving juices.
I Active
I Active..The creature may charmThe creature may charm [Resolute [Resolute←←Resolute]Resolute]
and bite its victim in a single Combat Action. The and bite its victim in a single Combat Action. The bloodsucker then slurps blood,
bloodsucker then slurps blood, 2 2ToughnessToughness per per turn, ignoring armor. It takes a
turn, ignoring armor. It takes a [Resolute [Resolute←←Resolute]Resolute]
each turn to maintain th
each turn to maintain the trance.e trance.Damaging theDamaging the bloodsucking creature can also break
bloodsucking creature can also break the trance,the trance, [Resolute
[Resolute –Damage–Damage]].. II Active
II Active. Like Novice, but the bloodsucking creature. Like Novice, but the bloodsucking creature heals as much
heals as muchToughnessToughness as it draws from the victim. as it draws from the victim.
III Active
III Active..The creature may charmThe creature may charm [Resolute [Resolute←←Resolute]Resolute]
and bite its victim
and bite its victim in a single in a single Combat Action. HeCombat Action. He then slurps blood, 3
then slurps blood, 3ToughnessToughness per turn, ignoring per turn, ignoring armor.
armor. The victim The victim cannot break the trance; thicannot break the trance; thiss requires damaging the bloodsucking
requires damaging the bloodsucking creaturecreature [
[ResoluteResolute – –DamageDamage]. The bloodsucker heals as]. The bloodsucker heals as much
muchToughnessToughness as it draws from the victim. as it draws from the victim.
������,
������,
����� �����The person has a mystical g
The person has a mystical gif and may weave momen-if and may weave momen-tary mir
tary mirages rom thin air; heatless flames jumpingages rom thin air; heatless flames jumping between his or her hands, tiny figures o light dancing between his or her hands, tiny figures o light dancing in the air, pebbles turning into shiny coins, etcetera.
in the air, pebbles turning into shiny coins, etcetera.
Over time, the
Over time, the mirage will mirage will not ool anynot ool anyone as its effectone as its effect wears off within m
wears off within minutes. However, iinutes. However, it can trict can trick andk and impress people. With
impress people. With Mirage Mirage, the person may roll, the person may roll
against
againstPersuasivePersuasive to dupe someone into accepting to dupe someone into accepting
ake goods or payment in the orm o illusory coins, to
ake goods or payment in the orm o illusory coins, to a maximum
a maximum “value” o a hundred thaler. Also,“value” o a hundred thaler. Also, Mirage Mirage grants +� to
grants +� toPersuasivePersuasive when the player character when the player character threatens someone with “powerul magic”.
threatens someone with “powerul magic”.
����� �� �����,
����� �� �����,
������������Tradition:
Tradition:SorcerySorcery
The mystic may summon heavy rhythms that seduce The mystic may summon heavy rhythms that seduce people present in the area; the music is heard ar and people present in the area; the music is heard ar and wide, but only those within a hundred meters are wide, but only those within a hundred meters are actually affected. Every person neutral to the mystic actually affected. Every person neutral to the mystic must pass a test against
must pass a test againstResoluteResolute or be drawn into the or be drawn into the dance. The mystic is immune, but his or her allies are dance. The mystic is immune, but his or her allies are not. The allies, as well a
not. The allies, as well as direct enemies, get a seconds direct enemies, get a second chance to pass the test against
chance to pass the test againstResoluteResolute (roll twice, use (roll twice, use the best outcome). Death-dancers are not controlled per the best outcome). Death-dancers are not controlled per se, but highly inclined to obey the mystic’s commands;
se, but highly inclined to obey the mystic’s commands;
as long as they involve violence against someone not as long as they involve violence against someone not considered a riend, they will attack. Death dancers considered a riend, they will attack. Death dancers may roll against
may roll againstResoluteResolute every time they kill a every time they kill anothernother creature, and also every time they suffer damage.
creature, and also every time they suffer damage.
The
TheDance of DeathDance of Death is bound to the myst is bound to the mystic, andic, and
ollows wherever he or she goes.
ollows wherever he or she goes.
The dance lasts as long as the mystic wishes, The dance lasts as long as the mystic wishes, but dancers lose ���
but dancers lose ���ToughnessToughness with every hour. with every hour.
The ritual can be stopped entirely with The ritual can be stopped entirely withBreakBreak Link
Link. Individual death dance. Individual death dancers can be reed with thers can be reed with the ritual
ritualExorcismExorcism, but the mystical power, but the mystical power Anathema Anathema would be more effective.
would be more effective.
���� ���,
���� ���,
������������Fire dye consists o salts that ch
Fire dye consists o salts that change the color o theange the color o the fire into which it is cast. It can be u
fire into which it is cast. It can be used or signalingsed or signaling or as entertainment. Every dose produces its own or as entertainment. Every dose produces its own distinctive color. Fire dye is a novice elixir.
distinctive color. Fire dye is a novice elixir.
��������� ��������,
��������� ��������,
������ ������Cost:
Cost: 40 thaler 40 thaler
The repeating crossbow is a mechanically advanced The repeating crossbow is a mechanically advanced version o the crossbow. The weapon has version o the crossbow. The weapon has a pusha push lever on its underside, or quicker reloading. Only lever on its underside, or quicker reloading. Only the most skilled blacksmiths are able to construct the most skilled blacksmiths are able to construct such technically advanced weaponry. A repeating such technically advanced weaponry. A repeating crossbow is reloaded as a ree action, without losing crossbow is reloaded as a ree action, without losing the strik
the striking power o the regular ing power o the regular crossbowcrossbow..
��������
�������� ����� ����� ��, ��,
������������To the teratomancers, monsters are sacred and To the teratomancers, monsters are sacred and monstrous traits are
monstrous traits are signs o having been chosensigns o having been chosen (or example the burden
(or example the burdenBestialBestial, which can be used, which can be used among membe
among members o Terato’s rs o Terato’s Dawn in the same wayDawn in the same way as the trait/boon
as the trait/boonPrivilegedPrivileged).).
One way or the cult members to become exalted One way or the cult members to become exalted is by willingly injecting themselves with a is by willingly injecting themselves with a tera-togenic poison, which grants the boon
togenic poison, which grants the boonDark BloodDark Blood along with the burden
along with the burdenBestialBestial. Unortunately, the. Unortunately, the poison is also very likely to kill the one subjected poison is also very likely to kill the one subjected to it – this is the test; to
to it – this is the test; to ascertain whether one willascertain whether one will be Chosen by t
be Chosen by the gods or, i unworthe gods or, i unworthy, die by one’hy, die by one’ss own hubris. This deadly side-effect has caused the own hubris. This deadly side-effect has caused the sect to use it as a poison against un
sect to use it as a poison against unbelievers – thosebelievers – those who survive, monstrously altered, clearly did not who survive, monstrously altered, clearly did not deserve to die, as the powers o monstrosity mark deserve to die, as the powers o monstrosity mark them as Chosen Ones!
them as Chosen Ones!
This Draught is a highly orbidden master elixir.
This Draught is a highly orbidden master elixir.
Making it adds ��� temporary corruption, and it can Making it adds ��� temporary corruption, and it can only be bought on the black market or � thaler a dose.
only be bought on the black market or � thaler a dose.
Everyone affected by the poison take � damage Everyone affected by the poison take � damage
or � turns, and immediately develops a monstrous
or � turns, and immediately develops a monstrous trait. With suggestions rom the Game Master, the trait. With suggestions rom the Game Master, the player chooses a trait suitable to his or her player chooses a trait suitable to his or her charac-ter. See the burden
ter. See the burdenBestialBestial on page ��. on page ��.
Those who pass a
Those who pass a[Strong←alchemist’s Cunning][Strong←alchemist’s Cunning]
test are not affected any urther; the bestia test are not affected any urther; the bestial traitl trait
ades within ��� days. I ailing the test, the
ades within ��� days. I ailing the test, the����
will instead take � damage or � turns. Should will instead take � damage or � turns. Should the
the���� be reduced to � be reduced to �ToughnessToughness, the player must, the player must decide whether to let the character
decide whether to let the character die or acceptdie or accept
“exaltation
“exaltation”. In the latter ca”. In the latter case, no Death test se, no Death test is madeis made – with �
– with �ToughnessToughness, the, the���� heals as usual, but with heals as usual, but with the boon
the boonDark BloodDark Blood and the burden and the burdenBestialBestial, both, both being permanent (see the boon Dark
being permanent (see the boon Dark blood and theblood and the burden
burdenBestialBestial on page ��). Furthermore, the player on page ��). Furthermore, the player character suffers one perma
character suffers one permanent corruption romnent corruption rom the ex
the experience.perience.
7
7
The player may choose or the
The player may choose or the���� not to be mar- not to be mar-ked by the elixir, and make its Death tests.
ked by the elixir, and make its Death tests.
I non-pla
I non-player characters yer characters are afflicted by tare afflicted by thehe poison, the �� decides what the outcome will be;
poison, the �� decides what the outcome will be;
Terato’
Terato’s Draught is not s Draught is not always stable or predalways stable or predictable.ictable.
���� �����,
���� �����,
��������Dark blood flows through the character’s vains, Dark blood flows through the character’s vains, passed down rom an ancestor, or as a result o being passed down rom an ancestor, or as a result o being cursed. Maybe the
cursed. Maybe the player character was simply bornplayer character was simply born in the wrong part o Davokar at the wrong time.
in the wrong part o Davokar at the wrong time.
The dark blood a
The dark blood always comes with some orm olways comes with some orm o
physical stigma, represented by the burden
physical stigma, represented by the burdenBestialBestial.. The character may adopt the ollowing monstrous The character may adopt the ollowing monstrous traits as t
traits as though they were ordinary abilitieshough they were ordinary abilities::NaturalNatural Weapon, Armored, Robust, Regeneration, Wings Weapon, Armored, Robust, Regeneration, Wings..
�������,
�������,
������������The playe
The player charr character has a acter has a bestial appearance, inbestial appearance, in the orm o one (or a ew
the orm o one (or a ew) conspicuous traits – ) conspicuous traits – jakaarjakaar eyes, aboar tusks, lindworm scales on arms and eyes, aboar tusks, lindworm scales on arms and neck, or something else arousing ear and disgust.
neck, or something else arousing ear and disgust.
Concealing the traits requires the char
Concealing the traits requires the character to passacter to pass