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In document Adventure Pack 2 (Page 77-81)

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The Town Hall is the mayor’s workplace and, ever The Town Hall is the mayor’s workplace and, ever since the murders, the well-guarded residence o

since the murders, the well-guarded residence o

the surviving council members. Mayor Grendol the surviving council members. Mayor Grendol sits in the great hal

sits in the great hall on the second floor, cl on the second floor, constantonstantlyly signing arrest warrants.

signing arrest warrants.

On the wooden wall behind him hangs the On the wooden wall behind him hangs the axe mentioned in the legend o the Bell and the axe mentioned in the legend o the Bell and the Dragon. It is a long-shafed bastard axe* with Dragon. It is a long-shafed bastard axe* with thethe qualities

qualitiesBastard weaponBastard weapon,,LongLong,,SlowSlow and and Mass Massiveive.. Down in the basement, Kagliostro has gathered Down in the basement, Kagliostro has gathered all “traitors” who might know the location o the all “traitors” who might know the location o the lost mine; one o them being t

lost mine; one o them being the “missing” councilhe “missing” council member Mullando.

member Mullando.

For more about the situation at the Town Hall, For more about the situation at the Town Hall, see Audience at the Town Hal

see Audience at the Town Hall (page ��) and thel (page ��) and the complication Captured! (page ��).

complication Captured! (page ��).

*The long axe may be wiel

*The long axe may be wielded with one hand. If so,ded with one hand. If so, it no longer has

it no longer has the qualities Long and Massive, butthe qualities Long and Massive, but is still Slow. The quality Slow means that the person is still Slow. The quality Slow means that the person wielding it may not attack and move on the same turn wielding it may not attack and move on the same turn – both the

– both the Movement Action and the Combat ActionMovement Action and the Combat Action are spent on the attack. The quality Massive means are spent on the attack. The quality Massive means that the weapon’s damage die

that the weapon’s damage die is rolled twice, andis rolled twice, and the highest value determines the amount

the highest value determines the amount of damageof damage inflicted. If such a weapon is used against a

inflicted. If such a weapon is used against a PC, thePC, the armor die is rolled

armor die is rolled twice and the lowest value determi-twice and the lowest value determi-nes the level of protection.

nes the level of protection.

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The bell-ringers in Kastor are dwarves o the Buruk The bell-ringers in Kastor are dwarves o the Burukhh

amily. They manage the bell with diligence, but do

amily. They manage the bell with diligence, but do not ring it until they a

not ring it until they are ordered to do so. Nor do theyre ordered to do so. Nor do they stop anyon

stop anyone else e else rom ringing it, arom ringing it, although they adviselthough they advise against it, repeati

against it, repeating “the price is high” over and over.ng “the price is high” over and over.

The Bell Tow

The Bell Tower is central to this adventuer is central to this adventure. As itsre. As its power threatens

power threatens the plan o Terato’s Dawn, they keepthe plan o Terato’s Dawn, they keep it under strict sur

it under strict surveillaveillance as soon as they have gnce as soon as they have goneone through with their coup. The sellswords o the Blue through with their coup. The sellswords o the Blue Company make the tower their headquarters, by order Company make the tower their headquarters, by order o Kagliostro, to prevent it rom being used against the o Kagliostro, to prevent it rom being used against the lindworm Margumal afer it has been reed

lindworm Margumal afer it has been reed..

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This is the home o Kastor’s executioner, Segvilla.

This is the home o Kastor’s executioner, Segvilla.

She is a middle-aged changeling and a loner, who She is a middle-aged changeling and a loner, who –

–when not when not working – working – carves intricate woodencarves intricate wooden figurines, which she then sells to wea

figurines, which she then sells to wealthy collectors.lthy collectors.

Segvilla remembers the witch-burning very Segvilla remembers the witch-burning very well, and can give a detailed account o how it was well, and can give a detailed account o how it was perormed. However

perormed. However, she is , she is less observant less observant whenwhen it comes to people, and i someone asks about who it comes to people, and i someone asks about who was present at the burning, or what their reactions was present at the burning, or what their reactions were, the changeling simply shrugs and were, the changeling simply shrugs and matter-

o-o-actly descactly describes how she picked the firibes how she picked the firewood,rewood, impregnated it, and placed it so

impregnated it, and placed it so that it would catchthat it would catch fire as qu

fire as quickly as possible.ickly as possible.

Survivors of Salindra’s Hope Survivors of Salindra’s Hope

Some of the refugees living in the

Some of the refugees living in the slums are survivors from the adventureslums are survivors from the adventure Fever of the Hunt. If the player group has not yet played that adventure, Fever of the Hunt. If the player group has not yet played that adventure, but plans on doing so

but plans on doing so later on, or if the later on, or if the adventure ends in such a way thatadventure ends in such a way that the survivors’ pres

the survivors’ presence in ence in Kastor would be unlikely, it is Kastor would be unlikely, it is recommendedrecommended that the names of Silvercheek and the

that the names of Silvercheek and the LegbreakLegbreakers are changed.ers are changed.

If the player characters have played Fever of the Hunt, they

If the player characters have played Fever of the Hunt, they probablyprobably have some form of relation

have some form of relation to Silvercheek and her to Silvercheek and her LegbreakerLegbreakers, whichs, which affects what happens in

affects what happens in this adventure.this adventure.

Non-player characters Non-player characters

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����� ��� ����find descriptions o find descriptions o the non-playerthe non-player characters eatured in t

characters eatured in the adventure. Some o thehe adventure. Some o the recently deceased individuals are also listed, as recently deceased individuals are also listed, as they will probably be mentioned during the player they will probably be mentioned during the player characters’ investigations.

characters’ investigations.N��N��s who play no signi-s who play no signi-ficant part in the adventure are ins

ficant part in the adventure are instead mentionedtead mentioned in the description o the location where they can in the description o the location where they can be encountered.

be encountered.

Some non-pla

Some non-player characyer characters haveters haveboonsboons and/ and/

or

orburdensburdens, as introduced in the upcoming, as introduced in the upcomingPlayer’sPlayer’s Handbook

Handbook. Those eatured in this adventure are. Those eatured in this adventure are described in the Appendix.

described in the Appendix.

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Ardetta is

Ardetta is Kastor’Kastor’s treasurer, and normally quite as treasurer, and normally quite a lively person who enjoys playing dice, having a gla lively person who enjoys playing dice, having a glassss o port, and smoking her ceramic pipe. On the night o

o port, and smoking her ceramic pipe. On the night o

the murders she got more drunk than usual, gambling the murders she got more drunk than usual, gambling away her characteristic

away her characteristic slouch hat. This saved herslouch hat. This saved her lie, as it caused the assa

lie, as it caused the assassins to target tssins to target the hat’s newhe hat’s new owner instead. Afer wit

owner instead. Afer witnessing the murder she wasnessing the murder she was detected by one o the assassins who then th detected by one o the assassins who then threw arew a poisoned knie at her. She survived the poison, but poisoned knie at her. She survived the poison, but will never be t

will never be the same, with scales covering her chesthe same, with scales covering her chest and neck – still spreading – and a strange hunger and neck – still spreading – and a strange hunger

KASTOR KASTOR 1.

1. Ordo Ordo MagicaMagica 2.

2. The The Slum Slum DistrictDistrict 3.

3. The Sun Temple’sThe Sun Temple’s Soup Kitchen Soup Kitchen

4.

4. The Chiefain’s BellThe Chiefain’s Bell

5.

5. The Rusty DragonThe Rusty Dragon

6.

6. The Town HallThe Town Hall

7

7.. The Bell TowerThe Bell Tower

8.

8. The Executioner’sThe Executioner’s Cottage

1 1

3 3

2 2

4 4 7 7

10 10 9

9

8 8

6 6

5 5

11 11

12 12

     N      N

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or the w

or the wild (see Terato’ild (see Terato’s Draught in s Draught in the Appendix).the Appendix).

Ardetta ha

Ardetta has the stats o a Cultist (page ��� in thes the stats o a Cultist (page ��� in theCoreCore Rulebook

Rulebook), with the ollowing additions), with the ollowing additions::

Manner

Manner Polite and tiredPolite and tired Traits

Traits PrivilegedPrivileged Boons/Burdens

Boons/Burdens BestialBestial(scaly skin),(scaly skin),DarkDark Blood

Blood Shadow

Shadow Silver with black liningSilver with black lining (corruption: 1)

(corruption: 1)

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The Blue Company

The Blue Company is an inamous gris an inamous group o sellswords,oup o sellswords, commanded by the charismatic and vicious Captain commanded by the charismatic and vicious Captain Tredella. By order o Kagliostro, she has

Tredella. By order o Kagliostro, she has occupieoccupied thed the Bell Tower, rom which she commands her t

Bell Tower, rom which she commands her troops. Forroops. For this part

this particular mission the troops are dressed in icular mission the troops are dressed in thethe uniorms o the Town Watch. However, all sellswords uniorms o the Town Watch. However, all sellswords wear some kind o dis

wear some kind o distincttinctly blue-colly blue-colored sign onored sign on their clothes or

their clothes or weapons, which may be perceivedweapons, which may be perceived with a successul

with a successulVigilantVigilant test test..

The sellswords o the Blue Company – The sellswords o the Blue Company – inclu-ding Captain Tredella –

ding Captain Tredella – have the stats o a Robberhave the stats o a Robber (page ��� in the

(page ��� in theCore RulebookCore Rulebook), with the addition o), with the addition o

Manners: Grinning arrogantly Manners: Grinning arrogantly..

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The Burukh am

The Burukh amilyily, and its matriarch Art, and its matriarch Artak, keep toak, keep to themselves. They have no connection whatsoever to themselves. They have no connection whatsoever to Yndaros’ dwarven am

Yndaros’ dwarven amilies or the kingdom o Küamilies or the kingdom o Küam Zamok, nor do they practice Dwar Law. Their kin Zamok, nor do they practice Dwar Law. Their kin have lived in Kastor or ages; they claim to have been have lived in Kastor or ages; they claim to have been present even beore the reugees who, ollowing the present even beore the reugees who, ollowing the war against the Spider King, est

war against the Spider King, established an outpostablished an outpost in the area about five centuries ago.

in the area about five centuries ago.

The dwarves are a quiet lot, and i they have The dwarves are a quiet lot, and i they have anything to say at all, they gently but firmly reer to anything to say at all, they gently but firmly reer to their matriarch, Artak, who speaks on their behal.

their matriarch, Artak, who speaks on their behal.

The dwars have the stats o a Sel-taught The dwars have the stats o a Sel-taught Witchhunter (page ��� in the

Witchhunter (page ��� in theCore RulebookCore Rulebook), with), with the additions o the Traits:

the additions o the Traits:Earth BoundEarth Bound and and Absolute Absolute  Memor

 Memoryy, and Manners: Quiet., and Manners: Quiet.

Artak has stats like a Cult Leader (page ��� in Artak has stats like a Cult Leader (page ��� in the

theCore RulebookCore Rulebook). I the Game Master h). I the Game Master has access toas access to the

thePlayer’s HandbookPlayer’s Handbook, Artak possesses the mystical, Artak possesses the mystical power

powerRetributionRetribution instead o instead oCurseCurse. She also has. She also has the traits

the traitsEarth BoundEarth Bound and and Absolut Absolute Memore Memoryy, and, and Manners: Muttering.

Manners: Muttering.

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Until recently, Belago was the second highest Until recently, Belago was the second highest ran-king sun priest in Kastor. When ather Karstak king sun priest in Kastor. When ather Karstak was murdered, Belago took his place as First was murdered, Belago took his place as First Theurg. With this sudden advancement and the Theurg. With this sudden advancement and the

chaos ollowing the temple fire, he now ocuses chaos ollowing the temple fire, he now ocuses on keeping his people calm and securing the on keeping his people calm and securing the burnt-down annex. Politics, on the other hand, burnt-down annex. Politics, on the other hand, do not interest Belago. Even though he ha

do not interest Belago. Even though he has officiallys officially inherited Karstak’s place at the Council, he will inherited Karstak’s place at the Council, he will not take any part in it. However, tenacious player not take any part in it. However, tenacious player characters may convince Belago that something characters may convince Belago that something strange is going on at the Town Hall, prompting strange is going on at the Town Hall, prompting him to take action.

him to take action.

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Darda was raised in Kastor and has, with the Darda was raised in Kastor and has, with the excep-tion o one year in Thistle Hold, spent al

tion o one year in Thistle Hold, spent all her lie inl her lie in the town and its Su

the town and its Sun Templn Temple. That being said, Darde. That being said, Dardaa is an apostate; a heretic devoted to t

is an apostate; a heretic devoted to the Temple o thehe Temple o the Many. Darda’s position as liturg o t

Many. Darda’s position as liturg o the Sun Templehe Sun Temple protects her and provides a place to worship Prios protects her and provides a place to worship Prios as she deems proper.

as she deems proper.

Darda had a rough upbringing, and ofen stayed Darda had a rough upbringing, and ofen stayed close to Sister Garala. As the priestess was accused close to Sister Garala. As the priestess was accused o sorcery – and burned or it – Darda entered a very o sorcery – and burned or it – Darda entered a very dark period in her

dark period in her lie. When she emerged rom it,lie. When she emerged rom it, she started looking into what had really happened.

she started looking into what had really happened.

When the characters meet Darda, regardless When the characters meet Darda, regardless o when or how it happens, she tells them the o when or how it happens, she tells them the ol-lowing: She is certain that

lowing: She is certain that Garala had uncoveredGarala had uncovered some dark cult, and that the evidence o her being some dark cult, and that the evidence o her being

In document Adventure Pack 2 (Page 77-81)