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The Town Hall is the mayor’s workplace and, ever The Town Hall is the mayor’s workplace and, ever since the murders, the well-guarded residence o
since the murders, the well-guarded residence o
the surviving council members. Mayor Grendol the surviving council members. Mayor Grendol sits in the great hal
sits in the great hall on the second floor, cl on the second floor, constantonstantlyly signing arrest warrants.
signing arrest warrants.
On the wooden wall behind him hangs the On the wooden wall behind him hangs the axe mentioned in the legend o the Bell and the axe mentioned in the legend o the Bell and the Dragon. It is a long-shafed bastard axe* with Dragon. It is a long-shafed bastard axe* with thethe qualities
qualitiesBastard weaponBastard weapon,,LongLong,,SlowSlow and and Mass Massiveive.. Down in the basement, Kagliostro has gathered Down in the basement, Kagliostro has gathered all “traitors” who might know the location o the all “traitors” who might know the location o the lost mine; one o them being t
lost mine; one o them being the “missing” councilhe “missing” council member Mullando.
member Mullando.
For more about the situation at the Town Hall, For more about the situation at the Town Hall, see Audience at the Town Hal
see Audience at the Town Hall (page ��) and thel (page ��) and the complication Captured! (page ��).
complication Captured! (page ��).
*The long axe may be wiel
*The long axe may be wielded with one hand. If so,ded with one hand. If so, it no longer has
it no longer has the qualities Long and Massive, butthe qualities Long and Massive, but is still Slow. The quality Slow means that the person is still Slow. The quality Slow means that the person wielding it may not attack and move on the same turn wielding it may not attack and move on the same turn – both the
– both the Movement Action and the Combat ActionMovement Action and the Combat Action are spent on the attack. The quality Massive means are spent on the attack. The quality Massive means that the weapon’s damage die
that the weapon’s damage die is rolled twice, andis rolled twice, and the highest value determines the amount
the highest value determines the amount of damageof damage inflicted. If such a weapon is used against a
inflicted. If such a weapon is used against a PC, thePC, the armor die is rolled
armor die is rolled twice and the lowest value determi-twice and the lowest value determi-nes the level of protection.
nes the level of protection.
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The bell-ringers in Kastor are dwarves o the Buruk The bell-ringers in Kastor are dwarves o the Burukhh
amily. They manage the bell with diligence, but do
amily. They manage the bell with diligence, but do not ring it until they a
not ring it until they are ordered to do so. Nor do theyre ordered to do so. Nor do they stop anyon
stop anyone else e else rom ringing it, arom ringing it, although they adviselthough they advise against it, repeati
against it, repeating “the price is high” over and over.ng “the price is high” over and over.
The Bell Tow
The Bell Tower is central to this adventuer is central to this adventure. As itsre. As its power threatens
power threatens the plan o Terato’s Dawn, they keepthe plan o Terato’s Dawn, they keep it under strict sur
it under strict surveillaveillance as soon as they have gnce as soon as they have goneone through with their coup. The sellswords o the Blue through with their coup. The sellswords o the Blue Company make the tower their headquarters, by order Company make the tower their headquarters, by order o Kagliostro, to prevent it rom being used against the o Kagliostro, to prevent it rom being used against the lindworm Margumal afer it has been reed
lindworm Margumal afer it has been reed..
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This is the home o Kastor’s executioner, Segvilla.
This is the home o Kastor’s executioner, Segvilla.
She is a middle-aged changeling and a loner, who She is a middle-aged changeling and a loner, who –
–when not when not working – working – carves intricate woodencarves intricate wooden figurines, which she then sells to wea
figurines, which she then sells to wealthy collectors.lthy collectors.
Segvilla remembers the witch-burning very Segvilla remembers the witch-burning very well, and can give a detailed account o how it was well, and can give a detailed account o how it was perormed. However
perormed. However, she is , she is less observant less observant whenwhen it comes to people, and i someone asks about who it comes to people, and i someone asks about who was present at the burning, or what their reactions was present at the burning, or what their reactions were, the changeling simply shrugs and were, the changeling simply shrugs and matter-
o-o-actly descactly describes how she picked the firibes how she picked the firewood,rewood, impregnated it, and placed it so
impregnated it, and placed it so that it would catchthat it would catch fire as qu
fire as quickly as possible.ickly as possible.
Survivors of Salindra’s Hope Survivors of Salindra’s Hope
Some of the refugees living in the
Some of the refugees living in the slums are survivors from the adventureslums are survivors from the adventure Fever of the Hunt. If the player group has not yet played that adventure, Fever of the Hunt. If the player group has not yet played that adventure, but plans on doing so
but plans on doing so later on, or if the later on, or if the adventure ends in such a way thatadventure ends in such a way that the survivors’ pres
the survivors’ presence in ence in Kastor would be unlikely, it is Kastor would be unlikely, it is recommendedrecommended that the names of Silvercheek and the
that the names of Silvercheek and the LegbreakLegbreakers are changed.ers are changed.
If the player characters have played Fever of the Hunt, they
If the player characters have played Fever of the Hunt, they probablyprobably have some form of relation
have some form of relation to Silvercheek and her to Silvercheek and her LegbreakerLegbreakers, whichs, which affects what happens in
affects what happens in this adventure.this adventure.
Non-player characters Non-player characters
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����� ��� ����find descriptions o find descriptions o the non-playerthe non-player characters eatured in t
characters eatured in the adventure. Some o thehe adventure. Some o the recently deceased individuals are also listed, as recently deceased individuals are also listed, as they will probably be mentioned during the player they will probably be mentioned during the player characters’ investigations.
characters’ investigations.N��N��s who play no signi-s who play no signi-ficant part in the adventure are ins
ficant part in the adventure are instead mentionedtead mentioned in the description o the location where they can in the description o the location where they can be encountered.
be encountered.
Some non-pla
Some non-player characyer characters haveters haveboonsboons and/ and/
or
orburdensburdens, as introduced in the upcoming, as introduced in the upcomingPlayer’sPlayer’s Handbook
Handbook. Those eatured in this adventure are. Those eatured in this adventure are described in the Appendix.
described in the Appendix.
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Ardetta is
Ardetta is Kastor’Kastor’s treasurer, and normally quite as treasurer, and normally quite a lively person who enjoys playing dice, having a gla lively person who enjoys playing dice, having a glassss o port, and smoking her ceramic pipe. On the night o
o port, and smoking her ceramic pipe. On the night o
the murders she got more drunk than usual, gambling the murders she got more drunk than usual, gambling away her characteristic
away her characteristic slouch hat. This saved herslouch hat. This saved her lie, as it caused the assa
lie, as it caused the assassins to target tssins to target the hat’s newhe hat’s new owner instead. Afer wit
owner instead. Afer witnessing the murder she wasnessing the murder she was detected by one o the assassins who then th detected by one o the assassins who then threw arew a poisoned knie at her. She survived the poison, but poisoned knie at her. She survived the poison, but will never be t
will never be the same, with scales covering her chesthe same, with scales covering her chest and neck – still spreading – and a strange hunger and neck – still spreading – and a strange hunger
KASTOR KASTOR 1.
1. Ordo Ordo MagicaMagica 2.
2. The The Slum Slum DistrictDistrict 3.
3. The Sun Temple’sThe Sun Temple’s Soup Kitchen Soup Kitchen
4.
4. The Chiefain’s BellThe Chiefain’s Bell
5.
5. The Rusty DragonThe Rusty Dragon
6.
6. The Town HallThe Town Hall
7
7.. The Bell TowerThe Bell Tower
8.
8. The Executioner’sThe Executioner’s Cottage
1 1
3 3
2 2
4 4 7 7
10 10 9
9
8 8
6 6
5 5
11 11
12 12
N N
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or the w
or the wild (see Terato’ild (see Terato’s Draught in s Draught in the Appendix).the Appendix).
Ardetta ha
Ardetta has the stats o a Cultist (page ��� in thes the stats o a Cultist (page ��� in theCoreCore Rulebook
Rulebook), with the ollowing additions), with the ollowing additions::
Manner
Manner Polite and tiredPolite and tired Traits
Traits PrivilegedPrivileged Boons/Burdens
Boons/Burdens BestialBestial(scaly skin),(scaly skin),DarkDark Blood
Blood Shadow
Shadow Silver with black liningSilver with black lining (corruption: 1)
(corruption: 1)
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The Blue Company
The Blue Company is an inamous gris an inamous group o sellswords,oup o sellswords, commanded by the charismatic and vicious Captain commanded by the charismatic and vicious Captain Tredella. By order o Kagliostro, she has
Tredella. By order o Kagliostro, she has occupieoccupied thed the Bell Tower, rom which she commands her t
Bell Tower, rom which she commands her troops. Forroops. For this part
this particular mission the troops are dressed in icular mission the troops are dressed in thethe uniorms o the Town Watch. However, all sellswords uniorms o the Town Watch. However, all sellswords wear some kind o dis
wear some kind o distincttinctly blue-colly blue-colored sign onored sign on their clothes or
their clothes or weapons, which may be perceivedweapons, which may be perceived with a successul
with a successulVigilantVigilant test test..
The sellswords o the Blue Company – The sellswords o the Blue Company – inclu-ding Captain Tredella –
ding Captain Tredella – have the stats o a Robberhave the stats o a Robber (page ��� in the
(page ��� in theCore RulebookCore Rulebook), with the addition o), with the addition o
Manners: Grinning arrogantly Manners: Grinning arrogantly..
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The Burukh am
The Burukh amilyily, and its matriarch Art, and its matriarch Artak, keep toak, keep to themselves. They have no connection whatsoever to themselves. They have no connection whatsoever to Yndaros’ dwarven am
Yndaros’ dwarven amilies or the kingdom o Küamilies or the kingdom o Küam Zamok, nor do they practice Dwar Law. Their kin Zamok, nor do they practice Dwar Law. Their kin have lived in Kastor or ages; they claim to have been have lived in Kastor or ages; they claim to have been present even beore the reugees who, ollowing the present even beore the reugees who, ollowing the war against the Spider King, est
war against the Spider King, established an outpostablished an outpost in the area about five centuries ago.
in the area about five centuries ago.
The dwarves are a quiet lot, and i they have The dwarves are a quiet lot, and i they have anything to say at all, they gently but firmly reer to anything to say at all, they gently but firmly reer to their matriarch, Artak, who speaks on their behal.
their matriarch, Artak, who speaks on their behal.
The dwars have the stats o a Sel-taught The dwars have the stats o a Sel-taught Witchhunter (page ��� in the
Witchhunter (page ��� in theCore RulebookCore Rulebook), with), with the additions o the Traits:
the additions o the Traits:Earth BoundEarth Bound and and Absolute Absolute Memor
Memoryy, and Manners: Quiet., and Manners: Quiet.
Artak has stats like a Cult Leader (page ��� in Artak has stats like a Cult Leader (page ��� in the
theCore RulebookCore Rulebook). I the Game Master h). I the Game Master has access toas access to the
thePlayer’s HandbookPlayer’s Handbook, Artak possesses the mystical, Artak possesses the mystical power
powerRetributionRetribution instead o instead oCurseCurse. She also has. She also has the traits
the traitsEarth BoundEarth Bound and and Absolut Absolute Memore Memoryy, and, and Manners: Muttering.
Manners: Muttering.
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Until recently, Belago was the second highest Until recently, Belago was the second highest ran-king sun priest in Kastor. When ather Karstak king sun priest in Kastor. When ather Karstak was murdered, Belago took his place as First was murdered, Belago took his place as First Theurg. With this sudden advancement and the Theurg. With this sudden advancement and the
chaos ollowing the temple fire, he now ocuses chaos ollowing the temple fire, he now ocuses on keeping his people calm and securing the on keeping his people calm and securing the burnt-down annex. Politics, on the other hand, burnt-down annex. Politics, on the other hand, do not interest Belago. Even though he ha
do not interest Belago. Even though he has officiallys officially inherited Karstak’s place at the Council, he will inherited Karstak’s place at the Council, he will not take any part in it. However, tenacious player not take any part in it. However, tenacious player characters may convince Belago that something characters may convince Belago that something strange is going on at the Town Hall, prompting strange is going on at the Town Hall, prompting him to take action.
him to take action.
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Darda was raised in Kastor and has, with the Darda was raised in Kastor and has, with the excep-tion o one year in Thistle Hold, spent al
tion o one year in Thistle Hold, spent all her lie inl her lie in the town and its Su
the town and its Sun Templn Temple. That being said, Darde. That being said, Dardaa is an apostate; a heretic devoted to t
is an apostate; a heretic devoted to the Temple o thehe Temple o the Many. Darda’s position as liturg o t
Many. Darda’s position as liturg o the Sun Templehe Sun Temple protects her and provides a place to worship Prios protects her and provides a place to worship Prios as she deems proper.
as she deems proper.
Darda had a rough upbringing, and ofen stayed Darda had a rough upbringing, and ofen stayed close to Sister Garala. As the priestess was accused close to Sister Garala. As the priestess was accused o sorcery – and burned or it – Darda entered a very o sorcery – and burned or it – Darda entered a very dark period in her
dark period in her lie. When she emerged rom it,lie. When she emerged rom it, she started looking into what had really happened.
she started looking into what had really happened.
When the characters meet Darda, regardless When the characters meet Darda, regardless o when or how it happens, she tells them the o when or how it happens, she tells them the ol-lowing: She is certain that
lowing: She is certain that Garala had uncoveredGarala had uncovered some dark cult, and that the evidence o her being some dark cult, and that the evidence o her being