Rochester Institute of Technology
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Theses
Thesis/Dissertation Collections
5-20-1998
Motion in graphic design
Yuh-Yun Peng
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Recommended Citation
Rochester Institute
of
Technology
A
thesis
submittedto the
Faculty
ofthe
College
ofImaging
Arts
andSciences
in candidacy
for
the
degree
ofMaster
ofFine
Arts.
Motion in Graphic
Design
by
Yuh-Yun
Peng
Approvals
Chief Advisor
: Deborah Beardslee
Date
ZI
ltItU1
JIll/I
Advisor
: R. Roger Remington
Date
Advisor
: Steven Hoskins
Chairperson
: Nancy Ciolek
Date
o
I, Yuh Yun Peng, hereby grant permission to the Wallace Memorial Library of RIT to reproduce my thesis
Table
of
Contents
Thesis Project Definition
What
Why
How
Research & Analysis
Existing
Graphic Design Examples
Using
the
Illusion
ofMotion
Structured Matrix
Motion Approaches
Graphic Design Elements
The
Relationship
between
Motion Approaches
and
Graphic Design Elements
Synthesis
The Combination
ofMotion Approaches
and
Graphic Design Elements
Ideation
Motion Approaches
Structured
Matrix
Design
Application: Motion Card Pack Prototype
Evaluation
Implementation
Final
Solutions
Dissemination
Retrospective Evaluation
The Result
ofEvaluation
Conclusion
Glossary
ofTerms
Bibliography
Thesis Project Definition
What
Motion,
the
action or process of changein
position,
is
asignificant
influence
in
design.
Graphic
designers
may
visually
communicate
with viewersby
expressing
conceptualmeaning
through the
illusion
of motion.In
this
thesis
study, the
primary
questionis:
What
kinds
ofmotion
in
graphicdesign
evoke whatkinds
of psychologicalfeelings for
viewersin
graphicdesign
solutions?In
graphicdesign,
the
spaceis
often atwo-dimensional
non-moving
stagethat
can not perform motiondirectly.
The
effects of motion canonly
be
gainedthrough
illusion
achievedby
the
manipulation of a range ofdifferent design
components.As
a graphicdesign
student,
it is important
to
learn
anddiscover
the
methods ofshowing
motion.The
creator ofthis
study
is
especially
interested in
the
interpretive
nature of motionlanguage.
Therefore,
this
MFA
thesis
projectfocused
onthe
research, analysis, application,
creativevalue,
and educationalfunction
of motionlanguage
in
graphicdesign.
Why
In
design
education,
it is important
to
study
the
communication ofvisual
impression,
including
visualquality
and conceptual meaning.This
study
attemptedto
makethe
usesof motion understandableto
designers by:
1
.building
a prototype of aMotion Card
Pack,
which analyzedthe
visual effects and conceptual meanings of motionin
graphic
design.
2.
providing
atool
for
creative problemsolving
which gaveexamples and
definitions
ofmany
different
ways ofthinking
about motionin
graphicdesign.
This
thesis
study
analyzedthe
waysin
which motion was usedthrough
a range of graphicdesign
examples.Studying
the
useof motion
in
graphicdesign
provided a widerunderstanding
ofdesign,
andthe
waysin
whichthese
approaches couldcontribute
Thesis Project Definition
(continued)
How
This
project analyzedhow
the
psychologicalfeeling
of motion canbe
performed on anon-moving
graphicdesign
space.It
focused
onthe
visualexpression,
psychologicalinterpretation
and
functional
usability
of motionin
graphicdesign. It
involved
a methodological analysis of
the
structuredinteraction
between
motion approaches and graphicdesign
elements.In
orderto
representthe
analysis and possible progression ofthis project, the
Motion Card Pack
wasdesigned
to
supply
the
whole range of motion
definitions
including
64
strategies,
which gave usersdetailed
information
about motionin
graphicdesign.
This
pack also encourages usersto
usethe
cards ascreativity
tools
to
evoke motionideas.
Research & Analysis
This
projectfocused
onanalyzing
motion andtime
movementin
graphicdesign.
The
first
step
of research and analysis wasto
collect and gather relatedinformation
from
existing
graphicdesign
examplesusing
the
illusion
of motion.This
collectionfocused both
on visualquality
and conceptualmeaning
from
posters,
brochures,
postcards, advertisements,
andbooks.
The
resulting
collection of graphicdesign
examples of motion wastoo
broad
to
analyzesystematically
andeffectively
withoutfirst
establishing
someform
of organization.It
included
many
different
motion approaches and manipulation as well asmany
different
or complexdesign
components.To
solvethese problems,
it
became
necessary
to
determine
a systematic methodto
organize
these
visual motionexamples.Using
a systematic methodto
analyzethe
hundreds
ofexisting
motiondesign
exampleshelped
to
define
a series of questions:How
many
different
motionapproachesin
graphicdesign
are effectivein creating
a psychologicalfeeling
of movement?What
kind
of main graphicdesign
elementshave been
usedto
communicatethis
motion?And,
finally,
how
the
interaction
between
motion approaches and graphicdesign
elements achievethe
communicated purpose?Therefore,
in
orderto
resolvethe
series ofproblems, this
project used a structured matrix analysis modelto
organizethese
examples.
The
analysis was conductedto
identify
the
motionResearch
&
Analysis
(continued)
Existing
Graphic
Design Examples
Using
the
Illusion
ofMotion
Using
a structured matrix analysis modelto
organizethe
collection of motion examples
helped
to
define
andclassify
the
differences
and parametersbetween
different
motion approaches.From analyzing
the
design
componentsin
eachexample,
including
color,
image,
space,
andtypography,
a
dominant
specific attraction wasdefined
to
lead
an activetheme
in
each example.These
examples experiencedthe
process ofcomparison,
induction,
and classificationfrom
analyzing
the
visualquality
andconceptualmeaning in
orderto
determine
the
classified groupsandfurthermore
to
help
to
define
the
motion approachesin
the
next research step.Therefore,
through the
consideration about communicated purposeandfunction,
these
graphicdesign
examples weredivided
into
many different
groups,
such ascentralize, scatter,
gradation, rhythm, meet, speed, alternate,
irrational,
againstunity, crowd, symmetry,
direction, distortion,
jump,
transparency,
and stereoscopy.
(For
viewing
the
classifiedexamples,
please seeAppendix
II,
Research & Analysis
(continued)
Structured Matrix
To
explorethe analysis, meaning,
andfunction
of motionin
graphic
design,
this
project used anintersected
matrixto
organize and structure examples.The
intersections
onthis
matrix provided a structurefor
showing
how
motion and graphicdesign
interact.
This
project was a completestudy
about:1
.how
motion performedin
anon-moving
two-dimensional
graphic
design
space.2.
how
this
affects a graphicdesigner's
way
ofcreating
new approachesto
motion.The
purpose ofdeveloping
a structured matrix was:1
.to
develop
clear anddistinct labels for
sets of elementsto
be
included in
the
matrix.2.
to
seehow
motionapproachesapply
to
graphicdesign.
Analysis
was neededto
interpret
the
parameters ofthe
relationship
between
motion and graphicdesign. The
intersected
matrixthat
had
been
adaptedto this
projectespecially
helped
to
emphasizethe
characteristics ofintersections
between
motion approaches and graphicdesign
elements.Structured Matrix
o o
L.
a Q.
<
c
o
Graphic Design Elements
Color
mageSpace
Typography
Centralize
Scatter
Gradation
Rhythm
Meet
Speed
Alternate
Irrational
Against
Unity
Crowd
Symmetry
Direction
Distortion
Jump
Research &
Analysis
(continued)
Motion Approaches
Using
a structured matrix modelto
analyzethe
design
examples and organizethe
intersected
relationship
between
motion approaches and graphicdesign
elementshelped
to
define
the
groups of motion.
Based
on research and analysis ofexisting
samples,
motion couldbe divided
into
sixteen categories.Each category
included:
1
. possible variations and characteristics.2.
relateddefinitions.
The
purpose ofresearching
approachestoward
motionwas:1
.to
identify
and categorizedifferent
motion groups.2.
to
analyzethe
possible variations and characteristicsof motion.
3.
to
develop
a possible modelto
apply
to
graphicdesign
in
the
future.
The
main motion approaches andtheir
possible variations anddefinitions
werelisted
asfollows:
Centralize
Centralize:
Moving, tending
towards the
center or axis.Shrink:
Make
orbecome
less,
smaller,
or moveback.
Center:
Dominant
partor pointthat
attractsinterest
or attentionis
atthe
middle position andforms
the
weight
evenly
balanced.
Research
&
Analysis
(continued)
Motion
Approaches
I
Scatter
Scatter:
Moving,
tending
to
moveaway
from
the
centre or axis.Diffusion:
Send
out,
spreadout,
or extend over a wide areain
every
direction.
Non
center:Dominant
part or pointthat
attractsinterest
orattention
isn't
atthe
middle position andforms
the
weightevenly
balanced.
Gradation
Gradation:
Taking
placeby
degrees,
notsteep,
little
by
little,
to
divide
into
categories, steps,
orgrades;
a slight variationbetween
nearly
identical
entities.Proportion:
A
relationship
between
things
or parts ofthings
with respectto
comparativemagnitude, quantity,
or
degree.
Process:
A
series ofsteps, changes, actions,
or operationsare used
to
bring
about adesired
resultthrough
passing
from
one conditionto
another.Gradient:
Step,
stage,
degree
in
development;
gradual changefrom
onething
to
another orfrom
one stateto
another.Rhythm
Rhythm:
Tempo:
A
movementor action characterizedby
aregularly recurring
element.Research & Analysis
(continued)
Motion
Approaches
I
Meet
Touch:
To
be
or comeinto
contact; the
actor aninstance
oftouching.
Overlap:
Partly
coverby
extending
beyond
one edge.Unity:
Arrangement
of partsto
form
a complete whole.Distance:
Separate
in
space ortime;
to
movefrom
a positionoccupied;
convey
from
oneplaceto
another.Speed
Speed:
Blur:
The
rate or a measure ofmotion, action,
activity,
or performance.To
make orbecome indistinct,
obscure,
distant,
orremoved;
something is
hazy
andindistinct.
Alternate
Alternate:
To
occurin
successiveturns,
passfrom
onestate,
action or placeto
a second andback indefinitely;
the
act ofrepeating
the
regularly
recurring
elements.Wave:
To
move or causeto
moveback
andforth
orup
anddown.
Irrational
Irrational:
Not
having
orusing
the
ability
of reasonableorder,
statement,
orarrangementin
real situation.Research
& Analysis
(continued)
Motion Approaches
I
Against
Unity
Against
unity:Mutate,
change,
destroy,
orsubstitute oneparticular partwithin a unity.
Destroy:
Break
to pieces, tear
down, demolish,
or ruincompletely
to
makethe
severedestruction
or
disintegration.
Crowd
Crowd:
Density:
Having
all parts nearto
eachother; to
act on with a crowdedsteady pushing
force.
To
changethe
amountofsomething
per unitmeasure,
especially
per unitlength,
area,
orvolume.
Symmetry
Symmetry:
Translation:
Contrast:
Reverse:
Turn
around:Exact likeness
in
size, shape,
form
etc.,
between
the
opposite sides of an object.The
processor result ofgiving
adifferent
form
orappearance.
To
setin
opposition ordissimilarity
in
orderto
show
difference
or comparison.Turn backward
in
position,
direction,
ororder;
causing
backward
movement.To
move around an axis orcenter, rotate,
Research
& Analysis
(continued)
Motion
Approaches
Direction
Direction:
Oblique:
From
the
relationship
between
the
subjectandsurroundings
to
seethe
implied
orientation orthe
objects proceedtoward
one specificdirection.
Angled
at a slant ordiagonal
direction,
nottaking
a stable vertical orhorizontal
direction.
Distortion
Distortion:
Pull,
twist,
alter or spoilthe
usual or naturalform
and appearance.
Irregular:
Not
according
to
acceptedrules, practice,
or order.Jump
Jump:
To
throw
something
down,
off, out,
orinto
something
by
asudden,
involuntary
random movement.Transparency
Transparency:
Capable
oftransmitting
light
sothat
objects onthe
other side canbe
seen clearly.Stereoscopy
Stereoscopy:
The
viewing
of objectsasin
three
dimensions.
Research &
Analysis
(continued)
Graphic Design Elements
?
The
effects of motion alwaysbe
representedthrough
illusion
achieved
by
the
manipulation of a range ofdifferent design
elements,
such aschanging
color,
varying
composition,
orrevising
image.
The
purpose ofresearching
graphicdesign
elements was:1
.to
analyze anddevelop
the
appropriate categoriesto
compare with motion approaches.
2.
to
define
the
main contents anddiscussed
stressesfor
eachgraphic
design
element.Graphic
design
elements couldbe divided
into
four
generalcategories:
color,
image,
space,
andtypography.
Some
important
and specific stresses must also weredefined before
the
analyzing
process:Color
Color
hierarchy:
warmcolor,
coldcolor,
andgray
scale.Color
terms:
hue,
value,
and chroma.Color
principles,
function,
relationship,
range,
and conceptual meanings.Image
Medium,
function,
relationship,
style,
conceptualmeaning,
subject,
and maintheme.
Space
Compositional
use,
spacing
ofelements,
and spatial orientation.Typography
Research
& Analysis
(continued)
The
Relationship
between Motion Approaches
andGraphic Design Elements
^;
Analyzing
the
relationship
between
each motion approach and each graphicdesign
elementhelped
to
focus
onthe
effectsof each possible combination.
This
analysiswas performedby
using
a matrixto
identify
and explorethese
combinations.The
purpose ofresearching
the
relationship
wasto
realizehow
each motion approach relates
to
each graphicdesign
element.In
comparing
a"motion
approach" with a
"graphic design
element",
eachintersected
block
ofthe
matrix presented relatedinformation
about:1
.the
interaction
between
one specific motion approachandgraphic
design
elementthrough
a writtendefinition.
2.
visual examples ofthe
specific motion approach andSynthesis
The Combination
ofMotion Approaches
and
Graphic
Design Elements
This
thesis
study
investigated
the
development
ofexplanatory
cards
for
eachintersection
onthe
structured matrixto
supportwhat was
learned
in
the
research and analysis stage.There
are64
intersections
onthe
structured modelbelow.
Each
matrixintersection
representedthe
combination ofone specific motionapproach and one graphic
design
element.Structured Matrix
Graphic Design Elements
o o L. a a.
<
c
o
Color
Image
Space
Typography
Centralize
Scatter
Gradation
Rhythm
Meet
Speed
Alternate
Irrational
Against
Unity
Crowd
Symmetry
Direction
Distortion
Jump
Transparency
Synthesis
(continued)
The
Combination
ofMotion Approaches
and
Graphic Design
Elements
Based
on researchfindings,
explaining
the
combination ofmotion approaches and graphic
design
elements wasthe
main communicated purpose ofthe
design
application.The
main purpose ofthe
design
applicationfor
this thesis
project wasto
coverthe
whole systematicanalysis, to
explain and showexamples of motion
in
use,
andto
create atool to
be
usedby
designers.
Therefore,
it
wasdecided
that the
design
application wouldorganize and
include
all64
intersected
locations
to
become
a
Motion Card Pack. The
functions
ofprovoking
thought
andsolving
problems arethe
dominant
roles ofthe
Motion Card
Pack. Each
card represents anintersected
location
onthe
Structured
Matrix, (see
page13)
The
Motion Card Pack
provided anopportunity
for
usersto
begin
the
learning
processby
selecting
anindividual
card andbeginning
Synthesis
(continued)
The Combination
ofMotion Approaches
andGraphic Design Elements
To
explorethe
cardpack,
a prototype wasdecided
to
representthe
Motion Card Pack
by
aplanning
selection.The
purposefor
the
planning
selection wasto
performthe
whole prototypeby
covering
sixteen motion approaches andcomparing
withfour
groups of graphicdesign
elements.The Motion Card Pack Prototype
included
sixteen separatecards.
Each
card presented:1
. adescription
ofthe
interaction
between
a main motionapproach and
its
potential usein
graphicdesign.
2.
possible variations of a main motionapproach,
whichincluded
additionalsymbols,
definitions,
and visual examples.Card Selection For Prototype
Graphic
Design Elements
Color
Image
Space
Typography
a o L. a. a.
<
c *.c o
Centralize
Scatter
Gradation
Rhythm
Meet
Speed
Alternate
Irrational
Against
Unity
Crowd
Symmetry
Direction
Distortion
Jump
Transparency
Ideation
Motion
Approaches
Based
on synthesisfindings,
the
design
of motionapproachestended to
createthe
simple graphicsfor
viewersto
get a quickunderstanding.
Therefore,
the
simplegraphic symbols weredesigned
to
representthe
possible variations of sixteenmotion approaches.
To
communicate viewers aneasy understanding
ofmotion, the
visual
quality
ofthese
symbolsfocused
onthe
use of cleanlines
and arrows
to
showthe
general motion processes oreffects,
and used white
to
showthe
motion process or effects againstthe
black field.
Preliminary
Sketches
for
Symbol
Designs
Centralize
Centralize
Shrink
^<N
+
Center
Focus
Scatter
Scatter
Diffusion
Non
centerGradation
r
+
-L
Gradation
Proportion
Process
Gradient
Rhythr
Rhythn
V
VVIdeation
(continued)
Motion Approaches
Meet
Touch
Q
0
Overlap
Unity
I
I
Distance
Speed
Speed
Blur
Alternate
Alternate
Waye
Irrational
tu
Irrational
lllusio
Against
Unity
< X * X o X
_J
Against
unity
Destroy
Crowd
~y--**
/-
4-'.
Crowd
Density
Symmetry
tft
Tl
O
Ideation
(continued)
Motion Approaches
Direction
Direction
Oblique
Distortion
*
/
^
Distortion
Irregular
Jump
Jump
Transparency
@
Transparency
Stereoscopy
B
I
Ideation
(continued)
Motion
Approaches
Final Symbol Designs
Centralize
Centralize
Shrink
Center
Focus
Scatter
Scatter
Diffusion
Non
centerGradation
II
Gradation
Proportion
Process
Gradient
Rhythm
Rhythm
Tempo
Meet
Touch
Overlap
Unity
Distance
Speed
Ideation
(continued)
Motion Approaches
Alternate
Alternate
Wave
Irrational
Irrational
Illusion
Against
Unity
Against
unity
Destroy
Crowd
Crowd
Density
Symmetry
c
Symmetry
Translation
Contrast
Reverse
Turn
aroundDirection
Direction
Oblique
Ideation
(continued)
Motion Approaches
Jump
Jump
Transparency
I
Transparency
Stereoscopy
Ideation
(continued)
Structured
Matrix
To
enhancethe
visual communication goals ofthis project, the
structured matrix
included
the
variable symbols of each motionapproach and
the
graphicdesign
elements.To
give an obvious visualdistinction,
the
axislabels
for
the
motionapproaches and graphic
design
elements used an oval shape.And
all variable symbols of each motion approach andthe
intersections
between
motion approaches and graphicdesign
elements used
the
rectangleshape.Structured Matrix
Graphic Design Elements
Q.
< ^^__W^^
'^^^^_mjf^^
^flf^fff^-^ WkWBr
-Ideation
(continued)
Design
Application:
Motion
Card
Pack
Prototype
The
goal of each motion cardfocused
onthe
combinationbetween
one specific motion approach and one graphicdesign
element.
Based
on synthesisfindings,
the
Motion Card Pack
Prototype included 16
separate cards.In
orderto
planthe
prototype of
this
design
application andfulfill
its
educationalfunction,
it
wasdecided
that
each cardincluded:
1
. variable symbols anddefinitions
of one specific motion approach.2.
each symbol anddefinition
were accompaniedby
a graphicdesign
example whichclearly
illustrated
that
approach andgraphic
design
element.3.
generaldescription
aboutthe
interaction
of one motionapproach and one graphic
design
element.Development
ofOne Card
from
the
Motion
Card
Pack
Definitions
Visual Examples
Motion
Graphic
Variable
Approach
Design
Symbols
Element
Centralize
Color
Centralize:
Moving,
tending
towards the
centeror axis.Shrink:
Make
orbecome
less,
smaller,or move
back.
Center: Dominant
partorpointthatattracts
interest
or attentionis
atthemiddle position and
forms
the
weightevenly
balanced.
Focus: A
pointto
Ideation
(continued)
Design Application:
Motion Card
Pack
Prototype
Final Design
ofOne Card
To
provide
aneasy understanding
and allow quickuse, the
design
ofthe
front
side of each cardfocused
onthe
connectionof
symbols,
definitions,
and visual examples.The
back
side ofeach card
focused
onusing
all variable symbolstogether to
aid
in
the
quickawareness
ofthe
entire set of symbols andto
offer avisually
interesting
texture to the
cardsthemselves.
Front
Tocentralisecolormeanstoconcentrate
the
energy
of colorfrotnsurrounding
"positionsinto amiddleor centralaxis. Acontinuousloneof color usedin design
elsrnerfishasoftenbeenusedtosstott
thefocuscolor,inconipostiforta-use,
ahigh value,pure or
primary
color tone s often used as afocus,
>Scentralised
by
acompressing
ot fores. AlsOisa towvalue or mixedcolor; Jcne isoften appliedtocentralisetrie
iofiMer
orfocus
color.Symbols
i,2, 3,
and4representtheimportant,variations ofcentralized "'TloiiorvThevisual examplesate
....intendedto illustrate eachsymbol one
variation it represents..
2.Shrink: Makeorbecome ess, smaller,or moveback.
3 Center: Dominantpartorii pointthattractsinterest orattention atthemiddle position andformsthat the weightisevenlybalanced
FOOJ9
Evaluation
Based
onthe
ideation
stage, the
systematicalinformation
andthe
motion card pack prototype werethe two
majordesign
in
thesis
exhibition.Therefore,
the
evaluationis important
to
improve
this
design
project.The
strongest suggestionsfrom
the
discussion
with committeemembers and
interviewed
persons werefocused
onthe
displaying
for
the thesis exhibition, the
suggestionsincluded:
1
.to
give a clear overallunderstanding
aboutthis thesis
project.2.
to
show a structured organization about motionin
graphic
design.
3.
to
showthe
introduced
andexplanatory
information
of motion card pack.4.
to
showthe
detailed design
of sixteen selected motion cardsImplementation
Final
Solutions
Concept & Format
From
aninitial idea
ofcombining
one motion approach andone graphic
design
element,
on eachcard, the two titles
wereselected and positioned
in contrasting
orientations.The
format
of each card shouldbe
appropriatefor
holding
and reading.Composition
Each
card usedthe
samelayout
which resultedin
a systematicdesign for
the
whole card pack.The
frame
around each cardincluded
two titles
(one
motionapproach,
one graphicdesign
element) to
showthe
connection.The
layouts
connectedsymbols,
definitions,
and visualexamples,
and gave a generaldescription
which explained
the
connectionbetween
the
motion approachand
the
graphicdesign
element.Color
To distinguish between
four
different
graphicdesign
elements,
the
card pack usedfour different
colorsto
codethe
typography
and
imagery
decisions.
Image
The
images
usedin
each card were visual examples whichclearly illustrated
the
particular motion approach and graphicdesign
elementselectedfor
that
card.Each
graphicdesign
example was accompanied
by
a symbol anddefinition.
The
backside
of each card usedthe
entire set of symbolsto
aidin
the
quickawarenessofthe
system.Typography
The
typographic
decisions
werekept
in
a simple styleto
be
easy
to
readfor
viewers.The
color ofthe type
alsohelped
to
code
the
information
in
this
card pack.(Please
seeAppendix
IV,
Design
Application:
Motion Card
Dissemination
The
explanation panels anddesign
application ofthis
thesis
project were
displayed
in
the
RIT Bevier
Gallery
from
April
4
through
April
22,
1998. This
display
included
anintroduction,
the
structuredmatrix,
a cardexplanation, the
card selectionsfor
the prototype,
and sixteen selected motion cards.The
display
gave users a consistent awareness and a
strong
visualimpression
through the
systematicaldesign.
The
display
ofthese
componentsfocused
onthe
visual aestheticsand
information
explanationin
the
gallery
setting.From
the
overall explanation ofthe
projectin
the
introduction
panel andthe
intersected
relationship between
motion approaches andgraphic
design
elementsin
the
structured matrixpanel, the
viewerswere offered an organized awareness about motionin
graphicdesign.
Furthermore,
from
the
cardexplanationpanel,
viewersgainedan awareness of
the
Motion Card Pack
and read an explanationin
a section of each card.In
the
card selectionsfor
the prototype,
viewers could comparethe
sixteen selected motion cardsto
find
the
status of each cardin
the
whole pack.(Please
seeAppendix
III,
Explanation
Panels
for
the
Thesis
Exhibition
andAppendix
IV,
Design
Application: Motion Card
Retrospective
Evaluation
To
discover
additional refinementsfor
the
future
ofthis
design
project, the
evaluationfocused
ontesting
the
educationalfunction
ofthe
Motion Card Pack Prototype.
From
testing
the
communicated purpose and educational goalsof
the
Motion Card
Pack,
the
overall visualcommunication,
imagery
andtypography
modifications and suggestionsfor
the
card pack were gathered
through the
consistent questionsin
the
interviewed
evaluation.The design
project proceeded a goodand effective
improvement
according
to the
strongest and weakest aspectsfrom
testing
the
use ofthe
card pack.The Interviews
wereheld
withthe
main users ofthis
design
project, the
main usersincluded
design
students anddesign
practitioners.The
best
situationsfor
interviewing
these
main userswere:1
.in
the
RIT Bevier
Gallery,
during
the thesis
exhibition period.2.
in
the
College
ofImaging
Arts
andSciences,
afterthe
Retrospective Evaluation
(continued)
An
evaluationform
was usedto
getthe
feedback
during
interviews. It
focused
ongetting
useful and concrete suggestionsor
feedback
according
to
specific questions.The
results ofthese
evaluations were used
to
improve
the
design
application ofthis
project.Questions
in this
evaluationform
weredivided
into
three
parts:A. Overall Visual Communication
ofthe
Motion Card Pack
1
.Is
the
status of each card withinthe
whole card pack clear?2. Is
the
connectionbetween
one"motion
approach'1and one
"graphic
design
element"easy
to
understand?3. Is
the
overallformat
and proportionfor
the
card packwell-chosen?
4. Is
it
easy
to
read?5. Is
the
compositional use good?6.
Has
athought-provoking
approachbeen
usedto
communicate"Motion
in
Graphic Design"?
B.
Imagery
Decisions
for
Individual
Card Layouts
1
.Are
the
colors whichhave been
usedto
identify
four different
graphic
design
elementswell-chosen?2. Do
the
imagery
decisions
relate wellto
typography
decisions?
3. Are
the
visual exampleshelpful
to
communicatethe
connection
between
one"motion
approach"
and one
"graphic
design
element"?4. Are
the
symbols and relateddefinitions
easy
to
understand?5. Are
the
connectionsbetween
the
symbols andthe
visualexamples good?
6.
Do
the
imagery
decisions
onthe
backside
of each card aidRetrospective Evaluation
(continued)
C.
Typography
Decisions
for
Individual Card Layouts
1
.Is
the
structure ofthe
typography
appropriatefor
the
overall visual organization?2. Is
the
selectedtypeface
appropriatefor
the
overallvisual organization?
3. Are
the
colordecisions for
typographic
elements appropriate?4. Is
the
description
easy
to
understand?5. Are
the
point sizedecisions for
typographic
elements appropriate?6. Do
the typographic
decisions
relate wellto
imagery
decisions?
(Please
seeAppendix
V,
Retrospective Evaluation:
A. Example
ofRetrospective Evaluation
(continued)
The Result
ofEvaluation
Overall Visual Communication
ofthe
Motion Card Pack
Strongest Aspect
(the
averageis
over4.0)
1
. good compositional use.(4.47)
2.
well-chosen overallformat
and proportionfor
the
card pack.(4.27)
3.
the
status of each card within whole card packis
clear.(4.17)
Weakest Aspect
(the
averageis
under3.0)
1. easy
to
read.(2.90)
Imagery
Decisions
for
Individual Card Layouts
Strongest Aspect
(the
averageis
over4.0)
1
.the
imagery
decision
ofbackside
is
helpful
to
overview allicons
quickly.(4.53)
2.
good connectionsbetween
the
symbols andthe
visual examples.(4.07)
Weakest
Aspect
(the
averageis
under3.0)
no question'saverage
is
under3.00
Typography
Decisions
for
Individual
Card
Strongest
Aspect
(the
averageis
over4.0)
1
.typographic
decisions
relate wellto
imagery
decisions. (4.03)
Weakest Aspect
(the
averageis
under3.0)
1
. appropriate pointsizedecisions
for
typographic
elements.(2.50)
2.
the
description
is easy
to
understand.(3.00)
Concl
usion
As
defined
in
the
main goal ofthis
thesis project, this
study
wasintended
to
bring
users abroader
understanding
about motionin
graphicdesign.
Potential
educational uses wereidentified in
the
production ofthis
project.They
were:1
.increasing
awareness of effectivetechniques
for
organizing
and
using
avariety
of research materials.2. revealing
clearinformation
aboutthe
use of motionin
graphicdesign.
3. providing
the
possible use of atool
in creating
gooddesign
solutionsin
the
future.
Personally,
this thesis
projectincreased
the
ability
in
the
areasof
research, analysis, organization,
andimplementation.
The
process of
organizing
researchmaterials,
clarifying
the
defined
information,
creating
the
educationaldesign
project,
andimplementing
the
complete project provided an practicalopportunity
for
solving
problems,
carrying
outideas,
andevaluating
users' profits.
An
increased understanding in
the
areas of motionin
graphicdesign
is
the
highest
achievement.The
variable experiment andapplication of motion
design
providedthe
unlimiteddevelopment
in
the
future.
This
projectafforded an excellenttraining
toward
Glossary
of
Terms
Action
The
act, process,
orfact
ofdoing
something.Analysis
The
separation of a wholeinto
constituentswith a viewto
its
examination andinterpretation;
the
statement ofthe
results of a study.Approach
The
act ofcoming
near.Comparison
To
represent or examinethe similarities, equal,
ordifferences.
Creation
The
act offounding
orestablishing;
any
fictitious
idea
accepted as part of anideology
by
an uncritical group.Definition
The
statement ofdefining
aword, phrase,
andterm;
orthe
act ofmaking
clear anddistinct.
Dissemination
Making
information
orknowledge
generally
known.
Element
A
fundamental
or essential part of a whole.Evaluation
The
mostbasic
purpose of all graphicdesign
methodology is
to
develop
the
knowledge,
skillsand sensitivities
to
be
ableto
decide
yes or
no,
in
or outin
any
form
ofproblem-solving
situation.Function
The
purposefor
which all graphicdesign form
exists.Function
means"design
that
works"for
its intended
purpose andmay
be
the
difference
between
art anddesign.
Graphic
Design
The
essentialcomponents,
parts,
or variablesElements
ofform
within a graphicdesign format.
Glossary
of
Terms
(continued)
Ideation
The
process ofcarrying
outthe
mentalactivity,
thought,
opinion, conviction,
or principles.Implementation
To carry
out,
finish,
or putinto
practice.Interpretation
Intersect
Critical
explanation oranalysis;
something
that
serves
to
explain orclarify.To
cut across orthrough;
to
form
anintersection
with.Methodological
A
systematic arrangement ordesign
ofprocedures and
techniques
characteristic ofa
field
ordiscipline.
Motion
Plan
Position
Process
Prototype
Psychological
Research
Strategy
The
action or process of changein
positionorelements.
A
detailed
scheme or proposed goalfor
the
accomplishmentofan
object; to
formulate,
draw
up
ormake a plan.A
place orlocation.
A
series ofsteps,
actions,
change,
oroperations used
to
bring
about adesired
result; to prepare,
treat,
or convertby
subjecting
to
a special process.A forerunner
orthe
first form from
whichvarietiesarise or
imitations
are made.Relating
to
or performedby
the
mind.Careful
study
ofasubject,
especially
scholarly
or scientific
study
ofa givenfield
or problem.The
act orskill ofusing
stratagems or stepsto
Glossary
of
Terms
(continued)
Structure
The way
in
which parts are arranged or puttogether
in
a particular purposeto
form
a whole.Syntax
The
parts,
grammar of visual communication(i.e.
line,
shape,
etc.)
Synthesis
To
combineand adaptin
orderto
attain aparticular effect.
Systematical
Using
a method or system whichis
wellorganizedor planned.
Technique
The
degree
of skill shownin
any
performance;
Bibliography
Inside
/
Outside-from
the
Basics
to
the
Practice
ofDesign
Malcolm
Grear,
New York:
Van
Nostrand
Reinhold,
1993
The Creative Whack Pack: A Whack
onthe
Side
ofthe
Head
Roger
vonOech,
California: Creative
Think,
1992
The Universal Traveler:
aSoft Systems Guide
to
Creativity,
Problem-Solving,
&
the
Process
ofReaching
Goals
Don
Koberg
/Jim
Bagnall,
California:
Crisp
Publications, Inc.,
1991
The RSVP Cycles: Creative Processes in
the
Human Environment
Lawrence
Halprin,
New York: George
Braziller, Inc.,
1969
Graphic Design Processes: Universal
to
Unique
Kenneth J.
Hiebert,
New York: Van Nostrand
Reinhold,
1992
Color
in
the
21
stCentury
Helene
W.
Eckstein,
New
York:
Watson-Guptill,
1991
Hybrid Imagery: The
Fusion
ofTechnology
andGraphic Design
April
Greiman,
New York:
Watson-Guptill
Publications,
1 990
Electronic Color: The Art
ofColor Applied
to
Graphic
Computing
Richard
B.
Norman,
New York: Van
Nostrand
Reinhold,
1990
Color
The American Institute
ofGraphic
Arts,
Champion
Papers,
1974
The
changelessorder; the
physics ofspace,
time
and motionArnold
Koslow,
New
York,
G.
Braziller,
1 967
Computational
analysis of visual motionAmar
Mitiche,
New York
:Plenum
Press,
1
994
A
survey
of motion picture stillphotography
and graphic artsinstruction
Rochester:
Kodak,
1
978
Caught
in
motion:high-speed
naturephotography
Stephen
Dalton,
New York: Van Nostrand
Reinhold,
1982
Depth
perceptionthrough
motionBibliography
(continued)
Design in
motionJohn
Halas,
New
York,
Hastings
House,
1962
New
encyclopedia ofdrawing,
painting,
andthe
graphicarts;
a
complete,
fundamental book
ofinstruction
for
hobbyists,
artstudents,
and professional artistsArthur
Zaidenberg,
New
York, Barnes,
1961
Fundamental
conceptsin
the
design
of experimentsCharles
Robert
Hicks,
New
York, Holt,
Rinehart
andWinston,
1964
Tool
design: fundamental
principles ofdesign
as appliedto
tooling for
productionCharles Bradford
Cole, Chicago,
American
technical society,
1941
Designing
Infographics:
Theory,
Creative
Techniques
&
Practical
Solutions
Eric K.
Meyer,
Hayden
Books,
1 997
Art
andVisual Perception:
A
Psychology
ofthe
Creative Eye
Rudolf
Arnheim,
University
ofCalifornia
Press,
1
966
Grid
Systems
in Graphic
Design
Josef
Muller-Brockmann,
New York: Hastings House
Publishers,
1981
The
Graphic Language
ofNeville
Brody
2
Jon
Wozencroft,
New York: Universe
Publishing,
1 996
Information Graphics:
A
Survey
ofTypographic,
Diagrammatic
and
Cartographic Communication
Appendices
Appendix I
Thesis
Planning
Report
Appendix II
Existing
Graphic Design Examples
Using
the
Illusion
ofMotion
Appendix
III
Explanation Panels
for
the
Thesis Exhibition
Introduction Panel
Structured Matrix
Card Explanation
Card
Selection
for
Prototype
Appendix IV
Design Application: Motion Card Pack Prototype
1 6 Selected Motion Cards
Appendix
V
Retrospective Evaluation
A.
Example
ofEvaluation
Form
B.
Summary
ofEvaluation
Results
Appendices
Appendix
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