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5-2006
Trial
Chen-ni Hsu
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TRIAL
Master of Fine Arts Thesis Production
By
Chen-ni Hsu
MFA Imaging Arts
/
Computer Animation
SCHOOL OF FILM AND ANIMATION
ROCHESTER INSTITUTE OF TECHNOLOGY
ROCHESTER
,
NEW YORK
May 2006
Committee Members:
Professor
,
Skip Battaglia
(Chair)
Skip Battaglia
Professor
,
Malcolm Spaull
Malcolm G. Spaull
ThesislDissertation Author Permission Statement
Title of
thesis
or
dissertation:
Trial
Name of author:
Chen-ni
Hsu
Degree
:
MFA
Program:
Film and
Animation
College:
Imaging Arts and Sciences
I understand that I must submit a print
copy of my thesis or dissertation to the RIT
Archives,
per
current RIT guidelines for the completion of my degree. I hereby
grant to the Rochester Institute
of
Technology and its
agents the non-exclusive license to
archive and
make
accessible my
thesis
or dissertation in
whole or in part in
all forms of media in perpetuity. I retain
all other ownership
rights to the copyright of the thesis
or dis
sertation. I
also retain
the right to use
in future works
(such as articles or books) all or part of
this thesis or dissert
ation.
Print Reproduction Permission Granted:
I,
Chet1--"
i
H*?tA
,
hereby
grant
permIssIon to the Rochester Institute
Technology to reproduce my print thesis or dissertation in
whole or in part. Any reproduction will
not be for commercial use or profit.
Signature of Author:
_ _
H_s_u_C_h
_
e_n_-_n_i ____ _
Date:
Print Reproduction Permission Denied:
I,
,
hereby deny permISSIon to the RIT Library
of
the
Rochester Institute of Technology to reproduce my
print thesis or dissertation in
whole or in part
.
-Table
of
Contents
Acknowledgements
Page
4
Concept
and
Story
Idea
Page
5
Movie Title
Page
5
Preproduction
Treatment
Page
6
Character Design
andAesthetics
Page
6
Storyboarding
Page
7
Production
Modeling
Page
8
Texturing
Page
9
Rigging
Page
10
Animating
Page
10
Lighting
Page
12
Special Effects
Page
13
Renderings
Page
14
Postproduction
SoundEffects
Page
14
Music
Page
14
Compositing
&
Editing
Page
15
Reflection
Page
16
Conclusion
Page
17
Appendix
A
Original Thesis Proposal
Page
18
Appendix
B
Complete Storyboard
Page
23
Appendix
C
Production
Stills
Page
45
Appendix
D
Character Design
Drawings
Page
49
Appendix
E
Acknowledgements
First,
I
wantto
thank
Rochester Institute
ofTechnology
for
giving
methis
opportunity
to
learn in
the
United States
ofAmerica.
Although
having
learned
some2D
cartoons skill at
my country
before
enrolling,learning
3D
conceptis
atotally
different
experience
for
me.At
the
School
ofFilm
andAnimation. I
gained notonly
in-depth
knowledge in
the
field
of animation andits
methods,but
also studiedfurther
techniques,
wider
viewpoints,
and moreinternational
experience about animation andfilm
production.Studying
atSoFA
further
fulfilled
my
knowledge
of animation andfilmmaking.
Learning
how
to
combinethese
fields is
also attractiveto
me.I
also wantto thank
my
committee members.Thanks
to
Skip
Battaglia,
my
committee chair, who gave me good advice and suggestions
throughout the
production of "Trial."Prof.
Skip
helped
me atevery
stage and gave methe
mostfreedom
to
performmy
work.Thanks
to
Malcolm
Spaull,
another committee advisor, who also gave megood
technical
help
aboutmoving
the
camera and suggestions about sound effects.Thanks
alsoto
Mark
Hijleh,
aHoughton
College
(Houghton,
NY)
professor, whocomposed
the
wonderful musicfor
me.Prof. Mark
helped
me solvethe
big
problem ofmusic since
I
alwayshave
trouble
finding
musicto
give emotion anddrama
to
matchmy
film.
Really
thanks to
my
committee advisors.With
their
help,
I
have
finally
done
awork
that
I
amvery
proud of.Studying
in
adifferent country
with adifferent language has been
achallengefor
me.
Therefore, I
wantto thank
my
classmatesandthe
senior students whoaccompaniedFinally,
I
really
thank
my
parents andfriends.
Without
their
support andattentiveness,
I
would nothave
peaceofmindto
completethis
work.Concept
and
Story
Idea
As
aninternational
student,
I
desired
to
put some cultural materialsin
my
film.
Therefore,
I
plannedto
do
an animation within atraditional
Chinese
culture style.I
came
up
with animage
of master andapprentice,
anddeveloped
my story
base
onit.
I
added some characters and plots.
I
wantedsomething
to
interact
withthe
apprenticeto
enrich
the
story; therefore,
I
thought
about a paperbird
(done
via origami).I
alsowanted
to
add somemystery
elementsinto
my
story,
andI
thought
abouttransformation.
In my
country,
some materials endowed with soul cantransfer to
human
appearance.I
tried to
makethis
as ahint,
foreshadowing
alater development in
my
story.I
wantedthe
apprenticeto
showhis
pure nature and moral character evenif he
could notfind his
target.
As
the
apprentice at a"Trial,"
people sometimes need
to
face
adifficult
situation
from
their
negligence.But
if
they
can overcomethrough their effort,
they
canlearn
andearnsomething
morethan
whatthey
lost.
Movie Title
"TriaF
is
astory
about a master who giveshis
apprentice sometests.
Therefore,
I
looked for
wordsthat
were similarto
test,
anddecided
to
use"Trial."
It
is
simplebut
Preproduction
Treatment
All
disputes
aboutthe
story
during
my
research seminar class andthe thesis
proposal preview committee were about
the
Little Guy.
The
questions were aboutwhether
the transformation
from
the
jade
pendantto the
Little
Guy
wasto
be
necessary.Also,
others asked aboutthe
meaning
whenthe
jade
pendanttransforms
back
to the
Little
Guy
atthe
end, andif
it is
needed.I
wantedto
makethe
Little
Guy
as anindefinite
elementfor
the
apprentice.I
wanted
to
hide
the
jade,
makeit
unidentifiable, and seehow
the
apprentice will makehis
choice even
if he
cannotfind his
target.
Setting
the
jade
pendant with ahuman
appearance makes
him have
moreinteraction
withthe
apprentice.Therefore, I
think the
transformation
from
the
jade
pendantto
the
Little
Guy
is
necessary.For
the
transforming
back
atthe
end.I
think
eventhough the
apprenticehas
overcomethe trial
and got
the
jade,
he
still cherisheshis
experience withthe
Little
Guy.
The
masterknows
his
apprentice's mind and also wantsto trick
and surprisehim.
sohe
makesthe
jade
transform
back.
(See
Appendix A
for
originaltreatment.
Page
19)
Character Design
andAesthetics
I
tried
to
find
some references aboutthe
clothes andhairstyle
ofancientChinese
costumes on websites.
After
I looked
aroundthe
style of somedynasties.
I
decided
notto
limit my setting
on a particulardynasty
and gavemy
designs
morefreedom
based
oncommon
impressions.
About
the
apprentice,he became
ateenager.
Since
he
needsto
costumeand ponytail are
familiar
to
signal a man with martial arts experiencein
ancientChina.
The
master wasto
be
avery
old man with wisdom and magic power.His
long
sleeves and robe are
very
traditional
andhave
not changedtoo
much.As
for
the
Little
Guy,
I
sethim
as a childsincethat
seemsto
be
an encumbrance ashe is
also atrial
for
the
apprentice.
His hairstyle is
alsofamiliar in
ancientChina.
Since
the
Little
Guy
is
transformed
from
the
jade
pendant,I
addedthe
same color andtexture
for both.
For
the
samurai,
I
took
referencesfrom
ancientChinese
soldier costumes anddid
somedesign
to
simplify
them.
The
paperbird: I just
made a real one with origami and usedit
asreference.
(See Appendix D
for drawings
of characterdesign,
Page
49)
I
took traditional
Chinese landscape
painting
as a referencefor
the
outdoor scene.I decided
notto
usethe
2D
painting
orToon
shaderto
do
the
background.
Since
my
characters and other scenes would still
have
a3D
appearance,the
2D
style wouldbecome
incompatible
withthe
wholefeeling.
As
for
the
pavilion and other scenes.I
took
pictures
from
traditional
buildings
and usedthem
as referenceto
do
the textures
andto
design
the
buildings.
The
traditional
Chinese
style patterns werevery beautiful.
I
usedthem
to
enrichthe
ancient sensein my film.
Storyboarding
I
spent muchtime
thinking
aboutthe
camera movement and shot sequenceduring
the
storyboarding
process.Although
it
wastime-consuming,
it
also saved muchtime
to
set
the
camera position whendoing
animation.Also,
doing
an animaticbase
onstoryboarding
canhelp
checkthe
timing
ofthe
shots and allow meto
have
abasis
to
was
too
long
andhad
someunnecessary
shots.I
deleted
some shotsto
makethe
plotand rhythm even more compact.
I
think
storyboarding
andanimatics arereally
usefulto
break
down
the treatment
into
a visualdisplay.
Although
I
still canfind
some otherbetter
camera anglesduring
animating, a storyboardis
also a good reference whendoing
animation.
(See Appendix B
for
complete storyboard.Page
23)
Production
Modeling
I
usedNURBS modeling
to
do
my
character's roughhead
andbody,
andthen
converted
it
to
a polygonto
do details.
The
reasonthat
I
didn't
useNURBS modeling
directly
is for
the
convenience ofapplying
texture.
Polygon
modeling
has
morefreedom
to
assigntexture
andto
do detail
than
NURBS
modeling.The
benefits
ofmodeling
convertedfrom NURBS
arethat
it is
smooth and savestime.
I did
the
modeling
ofthe
apprenticefirst.
I
took
moretime to
refinehim
and added morefaces
around
his
joints
sincehe
neededto
be
animatedthe
most, and alsobecause I
wantedto
use
him
asthe
base
modelto
transform
other characters.I
simply
changed somecharacteristic
features
ofthe
apprentice'smodeling
and madehim
to
alsobe
the
master,the
Little
Guy
andthe
samurai.The Master I
changedthe
most.His
face has
more wrinkles anddetails
soI
needed
to
split more polygonfaces
to
modelit.
For
the samurai,
I
usedNURBS
to
model
his
armorseparately
andjust
parentedit
onhis
body
sinceNURBS modeling has
asmooth streamline and
I only had
to
apply
onetexture to
reachthe
statue's materialfeel.
model
because it
takes
muchtime to
checkthe
effect whenanimating
andrendering.So
I
usedNURBS
to
modeltheir
hair
and setjoints
to
controlthe
movement.These
character modelings were converted
to
smoothproxy
andI
usedthe
proxy Mesh
partto
rig
and animatelater.
By
the
way, whenI
wasdoing
animation,I
just discovered
a newway
to
do
modeling
andtexturing
moreefficiently
and easily:the
programZ-Brush.
I
didn't
have
the
chanceto test
it in
my modeling
this
time,
but 1
wouldlike
to
try
it later
onmy
future
projects.Texturing
Texturing
is
animportant
presentation ofthe
model.A
simple model can alsoreveal as great an effect as a complex one
through
goodtexturing.
I
spent moretime
than
everdoing
the
texturing
for
my
characters andbackgrounds in
Photoshop
andIllustrator.
After rearranging
the mapping,
I
used aBlinn
shaderto
do
allthe
texturing
except
hair.
A
Blinn
shaderhas
more attributesto
controlthe
effects and presents abetter
detail
during
lighting.
I
emphasizedthe
setting
ofbump
mapping
and specularcolor.
The
attributes ofeccentricity, specular roll off, andreflectivity
areimportant
for
the
feeling
of materials.For
example,for
the
mirror,I
just
setits reflectivity
attributeand
it
automatically
reflectedimages
asreality
when rendering.As
for
hair,
I
usedthe
Anisotropic
shaderbecause it
presents particularluster
ratherthan the
Blinn.
I
usedPhotoshop
to
compositetexture
layers according
to
the
visualdisplay
I
wished.I
madethe
colorimage
with atexture
first,
then
convertedit
to
agray
image,
then
adjustedits
image
to
adjustthe
highlight
part ofmy
texture
as animage
for
specular color.Sometimes
the texture
display
in Maya is blurred
andit is
hard
to tell
its
changein
realtime.
Adjusting
the
texture
resolutionhigher in
the
shader attribute ofhardware
texturing
canfix
this
problem.Rendering
out animage
to
checkis
a more preciseway
to
seehow
the
texturing
really
works.Rigging
I
used a smoothbind
to
rig my
characterssince, through
weight painting,it is
easier
to
find
the
cover vertexes.The
mostdifficult
partsthat
neededto
be
rigged moreattentively
arethe
parts connected withthe
body
that
have
a wide range ofswing,
like
shoulder and
thigh.
Hair,
eyeballs,teeth
andtongue
arethe
partsthat
do
not needrigging but just
parent withthe
skeleton.Also,,
afterI
finished my
rough animation,I
just knew
a new plug-inthat
makesrigging
andjoint
controlmore efficient and easier.It
is
calledTSM (The
Setup
Machine).
I
stilldidn't have
the
chanceto test
it in
my
modeling
this
time,
but I
wouldlike
to
try
it
later
onmy
future
projects.Animating
Setting
the
camera positionis
the
first
thing
I
willdo
during
animating.I
alwaystake
referencesfrom
my
storyboard and use abookmark
to
set and comparedifferent
angles.
The
viewin
the
3D
cameradoes
not always conformto
our anticipation as wellas
the
2D drawing.
It
is
interesting
to
movethe
camera around and seeif
there
is
aposition
from
the
bookmark
record.Then,
I
canjust play
the
animation of a shotsequence and compare
the
feeling
ofthe
camera changefor
a single camerain
Maya.
But
if I
wantto
checkthe
timing,
playblasting
the
whole animation outis
still abetter
way because
sometimes computersmay have
aslightly different
play
speedin Maya
according
to
their
hardware
capability.Therefore,
the
feeling
oftiming
withinMaya
may
not alwaysbe
precise.For
characteranimating.Pose
to
Pose
is
a goodway
to
set a rough animationflow
as a pencil
test
ofthe
2D
cartoon'skey
animation.Add
in-between
posesbit
by
bit
to
fulfill
the
movement and refineit
untilthe
timing
looks
good.Then,
shiftbody
weight,enhance
the
motion of stretch and squash, and editthe
animation curvesto
break
the
average
tempo
and enrichthe
performance of characters.When
satisfied withthe
timing,
I
willthen
do
the
facial
expressions andthe
minor animationthat
follow
withthe
main movement,
like
the
hair
andthe
sleeves ofclothes.I
putthese
in
the
last
part ofanimating
because I
won't needto
movethe
keys
again and againif I
changethe
actionof
the
characters.As
for
the
skirt ofthe
apprentice,I
bound it
withhis
pelvisjoints but
still created
blendshapes
and a setdriven
key
withhis
thighs to
makethe
pushforward
movement more natural.
The
interaction between 3D
charactersis
complicatedto
deal
with since
they
cannotreally
touch
each other.Anticipating
the
passive character'saction
to
animatethe
active characterthat
will guidetheir
contactfirst,
is
abetter way
to
begin.
Texture
can alsobe
animatedin
Maya.
For
the
images
transferred
from
reflection
to the
apprenticein
the
mirror,I
renderedthe
animation as animage
sequenceeyeballs of
the
samurai andthe
Little
Guy,
I
changedthe
color,
the
ambient color andincandescence
attributes ofthe
surface material,to transfer them
between
normal andglow red
light.
The
bump
depth
attribute needsto
be
taken
care ofin
relationto the
camera
distance.
When
the
camera closesto the
target, its
bump
depth
value shouldbe
lower;
otherwisethe
texture
will reveal a roughfeeling.
Lighting
I
usedbasic
three-point
light
setting
and adjustedthe
light
coloraccording
to
outdoor or
indoor
scenes.As for
characters, the
basic setting
oflights is
usually
notenough.
Separate
lights
needto
be
addedfor different
character movements and cameraangles.
For
example, characters underthe
shadow of pavilion shouldbe
seendarker
than outside,
but
whenthe
camera movedto
an opposite positionfrom
the
mainlight,
the
shades of characters seemed
to
become
too
dark
andI
neededto
add otherlights
to
adjust.The distance between
characters and camera also affectslight
and shade.With
aclose-up
shot oneusually
needsto
recheckthe
lighting
before
proceeding
withthe
rendering.
Since
my
scenes arehuge,
I
usedraytracing
shadowinstead
ofDmap.
Dmap
shadow
has
somedisplay
problems whenthe
distance from
the
light
to the
target
is
too
far.
Although using raytracing
shadowtakes
moretime
to
render,it
reflects moretexture
details
underthe
shadowsthan
using Dmap.
The light link is
also animportant
part whendoing
a complex3D
lighting.
Some
parts,like
teeth
andtongue that
are parented withthe
skeleton shouldbe
attentiveinside,
which can not uselight link
to
adjusttheir
shadeproblem,
should addnegative
lights
to
fix.
Different
computershave different
brightness
and colordisplays.
Therefore, it is
better
to
usethe
same computer whendoing
lighting.
Otherwise,
wemay
also adjustthe
brightness
whenediting
the
shotsin
postproduction.Special Effects
I
usedMaya's
paint effectto
createthe trees
and grasses ofmy
outdoor scene.Using
paint effectis very
convenientto
create andanimate,but it
takes time to
renderandtest
the
effect.I
neededto
renderthe
scenes with paint effectsseparately from my
characters
because
sometimesthe
effects will extrude ontomy
characters even whenthey
are
behind
the
characters.As
for
the
swing
effectfor
the
swordin
my
second scene,I
just
made a streamlineshape of white
light
in
Photoshop
and animatedit in
After
Effects
later.
It
presented amore
dramatic
visual effecthere
than
using
motionblur.
Fire
effect atmy
second scene wasthe
only
Maya
dynamics
effectI
usedin my
film.
Other
visual effects were all created withinCombustion.
Combustion is
the
software
that
I
learned
atFisher-Price,
Inc.
as anintern.
It
is
easierto
create severalvisual effects
by
using
its inside
setting
andoperating
the
particle attributesto
animate.If
I
wantto
use special effectsto
wrap
something,the target
needsto
be
renderedRendering
I
usedMaya
softwarerendering
sinceMaya
hardware
rendering has
somelimited
conditions of use.
I
set2D
motionblur
to the
charactersonly for
the
second scene.The setting
of motionblur
took three times the
rendering
time
morethan the
normalsetting.
Therefore,
I
didn't
useit
atmy
other scenes sinceI didn't have
enoughtime
after
that.
The
resolution of"TriaF
is
720X389 (device
aspect ratiois 1.85).
Although
NTSC 720X480 is
still a standardspecification,
considering
the
setting
of wide screen16:9
willbecome
atrend
gradually,I
tried to
useit for my film
this time.
Postproduction
Sound Effects
I
didn't do
this
part atfirst
sincethe
music composition matchesmy
animation sowell
that
I
thought
I
did
not needto
add more.Prof. Malcolm
gave methe
suggestionto
do it if I have
time.
Therefore,
I
startedto
collectthe
sound effectsfor my
scenes.The
time
was short, soI
couldjust
find
the
mostimportant
partsthat
I
might need.I
editedthe
sound effectsin Sound Forge
and composedthem
in Sonic
Foundry
Vegas
asI
usually
do.
I
am gladthat
I
could addsound effectsfinally
atthe
last
minute.Music
Although
music shouldbe
partofpre-production,
I usually did it
afterI
finished
achange
the
timing
and shots,but
alsoit brought
me sometrouble
whendoing
musiccompositing.
Finding
musicto
matchmy
animation rhythm well always vexes me.The
music of"TriaF
wasdone
by
Mark
Hijleh,
a professor of composition atHoughton
College.
Prof. Mark
has
alwayshelped
meto
composethe
musicfor
my
two
quarterproject and
he impressed
me alot.
Therefore,
this time
I
askedhim
againto
help
mecompose
"Trial."
When
he
saidhe
waswilling
to
work withmy
animationfilm,
I
wasreally
happy
and appreciatedhis help.
I
senthim
the
rough playblast sequences ofmy
animation, and
he
created a wonderful compositionthat
matchesthe
feeling
andevery
beat
ofmy
animation rhythm.The
length
ofhis
musicfit my
animationvery
well;therefore,
I didn't
changeanything
whencombining both.
Prof. Mark
also gave me asuggestion
to
not'fade
out'
music at
the
very
end sinceit
would soundvery
weak.Music
plays animportant
rolein
animation.Without
his
assistance,
I
wouldn'thave
peace of mind
to
do
the
following
parts of post-production and special effectsfor
my
animation.
Compositing
&
Editing
I
usedAfter
Effects
to
do mostly
compositing
and editing.The
opening, cloudanimating, and
ending
credits of"TriaF
were also accomplishedin it.
Since my
characters were all rendered
separately
from
the
background,
adjusting
the
blur
attributeto
makethe
illusion
ofdepth
offield
was easierto
reach.Besides, I
still usedPremiere
to
edit some shots sincechanging
the
order ofthe
sequenceis
moreefficientin Premiere.
I had
a problemexporting my final
animationfrom
After
Effects.
The rendering
error message online, and
found
away
to
fix
the
unknown problem.When
setting
the
export
format
option,choosing
alower
key
frame
rate can repairthe
crash.I
setmy
key
frame
rate atevery 5 frames
andit really
worked.Another
export problemto
DVD
alsoneeds attention.
Since I
used a wide screen setting,I
neededto
changethe
ratio at16:9
rather
than
4:3;
otherwise,the
images
wouldbe
stretched anddeformed.
Reflection
I
was gladthat
allthe
responses atthe
screening
were positive.One
questionwas about
the
jade
pendant whichtransformed
back
to the
Little
Guy
atthe
film's
end.As I
wrotein
the
Treatment
section,the
transformation
reflectedthe
apprentice'sheart
and
the
response andtrick
from
the
master.Also.
I
thought
this
transformation
enhanced
the
impression
and gave moreinteraction
to
the
characters.All
in
all,I
really
appreciated
the
acceptance of"IWa/";
the
good responses gave me more confidencein
myself.
Although
I
eliminated some shotsfrom
the
storyboard,I
think the
moviedid
notsuffer
from
this
decision.
The
eliminated shots were somefighting
scenes anddid
notmatter
to
the
development
ofthe
main plot.Since
my
story
wastoo
long,
eliminating
some
unnecessary
shots could savemy
time
whendoing
animation, andit
also madethe
plot and rhythm even more compact.
Besides
allthe
"technical"things
I
learned,
I
still wantto
learn
more aboutmaking
movies andtelling
stories.The
application of camera changebetween
shots canbring
different
reaction.A
gooddirector
canimpact
the
audience andinterpret
storiestopic
that
I
wantto
learn
more whenmaking
movies.As
for
my
film,
I
planto
enter somefestivals
and usemy film
to
enrichmy
portfolio.
Since I love
animation,
I
will continueto
devote
myselfto this
field,
nomatter
if it is 3D
or2D.
Conclusion
One
thing
that
impacted
methe
mostduring
the
production of"TriaF
was astrange crash of
Maya.
I
used referenceto
do
a scene with several shotscasting
along
time.
One
day
I
found
the
interface
ofMaya had become
disordered,
andthen
I
savedmy
file
and reopenedMaya
to
check.The keys
ofthe
animationin
my
referencefile
were all gone when
I
reopenedit.
It
wasmy
negligencethat
didn't back up my file
andsave
it
with another namefor insurance.
After
that,
I
always rememberedto
do
this
precaution
for my Maya files.
In
conclusion,it is
a goodlearning
experience ofdoing
"Trial."Although
sometimes
I
encountered some problemsin
some stages,I
alsolearned how
to
deal
withthem
and won a personaltechnique.
I really like
animation andenjoy
it.
It
is
really
exciting
to
seethe
processthat
I
createdbecome
alive.Watching
others makeanimation and
learning
better
skillsto
refinemy
animation alsofascinates
me.That's
why I
wantto
learn
more about animation and pursuefurther
opportunitiesin
this
field.
Finally,
I
wantto thank
againthe
people who alwayshelped
me andaccompanied
Appendix A
Thesis
Treatment
Working
Title:
Trial
Producer:
Chen-ni Hsu
Budget:
$
38633
(Estimate)
$
2325
(Actual)
Start Date:
March 11 2004
End Date:
May
11 2005
Running
Time:
5
minutesRelease Format:
DV NTSC
Synopsis
A
master giveshis
young
apprentice atrial to
increase his
education, provehis
skill and cultivate
his
moral character.Story
The opening
echoestraditional
Chinese landscape
painting.In
a pavilion, amaster
folds
a paperinto
paperbird.
He
makesthe
bird
fly
to
inform his young
apprentice
he
wantsto
givehim
atrial.
When
the
apprentice arrives,the
mastertakes
out a mirror
that
decorated
with special patternin its frame.
He
putsthe
mirror onthe
ground and uses
his walking
stickto
knock it.
The
mirror soon enlarges with softlight.
Then
he
takes
out ajade
pendantfrom his
cuff and putsit
uponthe
mirror.The
mirroremits soft
light
andthe
jade
pendant sinksinto it.
The
master wantshis young
apprentice
to
find
the
jade
pendantback
that
proveshe has finished
the trial.
He
callsthe
paperbird
to
guidethe
apprenticeto the
final destination.
Then
he
gesturesto
his
apprentice
to
stand uponthe
mirror.When
the
apprenticeholds
the
paperbird
and stepsupon
the
mirror,it just
emits softlight
andthe
apprentice soonfalls into it.
At
the
sametime,
the
patterns ofthe
mirrorframe
alsofloat
up,
become light
points,
and enterthe
mirror.
Then
the
masterjust
sitsin front
ofthe
enlarged mirror andlooks
atit
withsmile.
The
apprenticefalls
into
atunnel.
He
finds he has left
the
room and arrivesin
another space.
He is
not conscious ofbeing
watchedthrough
the
mirrorby
the
master.The
apprentice gets rid ofsometraps
and arrivesthe
other side ofthe
tunnel.
He
turns
statue.
The
apprenticelooks
aroundbut
cannotfind
any
outlet.Then he
noticesthe
paper
bird
flies
nearby
the
statue and aLittle
Guy
is
hanging
onthe
hilt
ofthe
stonewarrior's sword.
He
is
surprisedto
meet other peoplein
this
place.The
paperbird
looks like
the
Little
Guy,
spirals uponhis head
and staysin his hands.
(The
masterwhois
looking
atthe
mirroris observing
the
apprentice.)
The
apprenticelets
the
Little
Guy
free
but
soonfinds his
approach startsthe
stone warrior's attack.He holds
the
Little
Guy
to
rush aroundthe
space.The
stone warrior wieldshis
swordbut keeps
squat atthe
same position.
The
apprenticefeels
strange and notices a passageis just behind
the
warrior.
The
passageis really high
withoutany
stairway
to
arrive.The
apprenticelooks
atthe
swordthat
is
being
wieldedto them.
He holds
the
Little
Guy
andjumps
toward
it.
He
tries to
keep
his balance
onthe
sweep
and runs onthe
swordtoward the
warrior's arm and shoulder.
The
apprentice usesthe
stone warrior and arrivesthe
passage.
When
they
enterthe
entry,the
stone warriorgradually
recovershis
body
to
cover
the
passage.A
light
pointflies
outfrom
the
warrior statue and returnsto the
mirror.
The
apprentice cannotleave
the
Little
Guy
alonebut
just brings him
along.The
paperbird
seemstoo tired
to
fly
and staysin
the
Little Guy's finger
asthey
continuetheir
way forward.
There
arethree
masks on one side ofthe
wall and onthe
opposite side arethree
pillars with crystal
light balls.
When
they
passthrough
the
path,their
shadows coverthe
masks andturn
into
men withblack
robes.The
masked men attackthem
in
turn.
The
apprenticefights
withthem
and also gives some attentionto
protectthe
Little
Guy.
Then
he finds
the
relationship
between
the
crystalball,
masked men, andtheir
shadows.The
apprenticedestroys
the
crystalballs
andthe
masksjust
drop
from
the
black
robesto
the
ground.Some light
pointsfly
up
and returnto the
mirror.The Little
Guy
picksup
a mask and
keeps
it.
Finally,
they
arrive another placebut it is
only
a precipice withoutanything
below.
They
try
to
look
aroundbut
find
nothing.The
apprenticeis
disappointed
and sits on a stone.The Little
Guy
putsthe
mask onfor fun but
being
controlled
by
it.
The
paperbird flies
away
from him.
The
Little Guy's behavior
becomes
violent and attacksthe
apprenticefrom his back.
The
apprenticejust
turns
around,
seeshis
attack, anddodges
alarmingly.He
tries to takes the
maskaway
withouthurting
the
Little
Guy
but in
vain.He dodges his
attack and movesbackward
to the
edge of
the
precipice.The Little Guy's
attackgoestoo
far
andhe
passesthe
edge ofthe
cliff.
But
the
apprenticejust
catcheshis hand in
time.
The
Little
Guy's face hits
the
wall and
the
maskjust loosens
andfalls
down.
The
apprenticefinds
the
Little
Guy
is
apprentice.
The
paperbird flies
to the
Little
Guy
and stays onhis head.
At
the
sametime,
the
Little Guy's
body
glows andhe
transforms
into
the
jade
pendant.The
apprenticelooks
atthe
jade
pendant onhis hand.
The
paperbird flies
around
his hand.
Then
he finds
the
environment changes andhe
returnsto the
original scene.The
masteris
standing
in front
ofthe
mirror.The
apprentice returnsthe
jade
pendant
to
his
masterbut
the
masterturn
it back
and wantshim
to
keep
it.
The
apprentice
is
very
happy
andbows
to
his
master.The
master watcheshis
young
apprentice with smile.
He
showsthe
mirrorto
his
apprentice.(The
mirror reveals some scenesthat the
apprentice solvedthe trial
problems and savedthe
Little
Guy.)
The
apprentice
just knows he is
being
observed.The
master nods with anapproving
smile.The
apprenticefeels
embarrassedbut find
the
jade
pendantis shaking
heavily
in his hand.
He
cannothold
it but just
openhis hand
to
look.
The
jade
pendant soontransforms to
the
Little Guy.
The
apprentice cannothold him but just hugs him
andfalls
to the
ground.He
is
surprised abouthis coming but
soonthey
are wreathedin
smiles.Camera
tracks
back
to the
wholelandscape.
Approach
My
thesis
animationfilm is
being
producedin 3D.
It
is
being
originatedin
the
computer.
The
software apps willbe
usedfor
modeling, animation,texture
and compositionis
Maya,
After
Effects,
andPhotoshop.
The
software apps willbe
usedfor
Thesis
Budget
Working
Title:
Trial
Producer:
Chen-ni Hsu
Budget:
$
38633 (Estimate)
$
2325
(Actual)
Start Date:
March 11
2004
End Date:
May
11 2005
Running
Time:
5
minutesRelease Format:
DV NTSC
ITEMS
CONENT
ESTIMATE
IN KIND
ACTUAL
Preproduction
Research
40
hours
x$15
$600
$600
$0
Script
80
hours
x$15
$1200
$1200
$0
Storyboard
80 hours
x$15
$1200
$1200
$0
Character Design
40 hours
x$15
$600
$600
$0
Background Design
40
hours
x$15
$600
$600
$0
Animatic
20 hours
x$15
$300
$300
$0
Hardware
Computer
$2000
$0
$2000
Software
After Effects
$999
$999
$0
Photoshop
$649
$649
$0
Production
Software
MAYA
$6999
$6999
$0
Modeling
500
hours
x$15
$7500
$7500
$0
Animation
*500
hours
x$15
$7500
$7500
$0
Rendering
120
hours
x$15
$1800
$1800
$0
Postproduction
Software
Sound Forge
$400
$400
$0
Foundry
Vegas
$560
$560
$0
Soundtrack
60
hours
x$
1 5
$900
$900
$0
Composition
80 hours
x$15
$1200
$1200
$0
CD-ROM
50
pack$25
$0
$25
DVD-ROM
15
pack$30
$0
$30
Videotapes
12
pack$13
$0
$13
DV
tapes
3
pack$20
$0
$20
Envelopes
(10"xl3")
20
pack$20
$0
$20
500
sheets$6
$0
$6
TOTAL
$35121
$33007
$2114
Appendix
B
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Appendix
C
Appendix
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Appendix
E
Trial Credits
Director
andProducer:
Chen-ni Hsu
Music Composer:
Mark Hijleh