• No results found

Game Theory

N/A
N/A
Protected

Academic year: 2020

Share "Game Theory"

Copied!
33
0
0

Loading.... (view fulltext now)

Full text

(1)

Game Theory

(2)

Introduction

Game theory is a theoretical framework for conceiving social situations among competing players.

In some respects, game theory is the science of strategy, or at least the optimal decision-making of independent and competing actors in a strategic setting.

The key pioneers of game theory were mathematicians John von Neumann and John Nash, as well as economist Oskar Morgenstern.

(3)

Introduction – cont…

Players act to maximize their own welfare

(4)

Applications

Game theory has a wide range of applications, including:

psychology,

evolutionary biology, war,

politics,

(5)

Game theory has been applied to analyze:

OligopoliesCartels: OPEC

Tax competition across jurisdictions, countriesMilitary strategies

Externalities: using common resources like fishery

(6)

Formal definition

Game: Any set of circumstances that has a result dependent on the actions of two or

more decision-makers (players)

Players: A strategic decision-maker within the context of the game

Strategy: A complete plan of action a player will take given the set of circumstances

that might arise within the game

Payoff: The payout a player receives from arriving at a particular outcome (The payout

can be in any quantifiable form, from dollars to utility.)

Information set: The information available at a given point in the game (The term information set is most usually applied when the game has a sequential component.)

Equilibrium: The point in a game where both players have made their decisions and

(7)

Nash Equilibrium

Nash equilibrium is a concept within game theory where the optimal

outcome of a game is where there is no incentive to deviate from their initial strategy.

• More specifically, the Nash equilibrium is a concept of game theory where the optimal outcome of a game is one where no player has an incentive to deviate from his chosen strategy after considering an opponent's choice.

• Overall, an individual can receive no incremental benefit from changing actions, assuming other players remain constant in their strategies.

(8)

It is a play where each strategy is a best response to the other

The Nash equilibrium is the solution to a game in which two or more players have a strategy, and with each participant considering an opponent’s choice, he has no incentive, nothing to gain, by switching his strategy.

In the Nash equilibrium, each player's strategy is optimal when considering the decisions of other players.

(9)

How to test Nash Equilibrium?

To quickly test if the Nash equilibrium exists, reveal each player's strategy to the other players.

(10)

An example of Nash Equilibrium

(11)

Cooperative game theory

Cooperative game theory deals with how coalitions, or cooperative groups, interact when only the payoffs are known.

It is a game between coalitions of players rather than between individuals, and it questions how groups form and how they allocate the payoff among players.

(12)

Non-cooperative games

Non-cooperative game theory deals with how rational economic agents deal with each other to achieve their own goals.

The most common non-cooperative game is the strategic game, in which only the available strategies and the outcomes that result from a combination of choices are listed.

A simplistic example of a real-world non-cooperative game is Rock-Paper-Scissors.

(13)

Symmetric Vs Asymmetric games

A symmetric game is a game where the payoffs for playing a particular strategy depend only on the other strategies employed, not on who is playing them.

If the identities of the players can be changed without changing the payoff to the strategies, then a game is symmetric.

Many of the commonly studied 2×2 games are symmetric.

(14)

Most commonly studied asymmetric games are games where there are not identical strategy sets for both players.

(15)

Zero-sum / Non-zero sum games

• Zero-sum games are a special case of constant-sum games, in which choices by players can neither increase nor decrease the available resources.

In zero-sum games the total benefit to all players in the game, for every

combination of strategies, always adds to zero (more informally, a player benefits only at the equal expense of others).

Poker exemplifies a zero-sum game (ignoring the possibility of the

house's cut), because one wins exactly the amount one's opponents lose.

Other zero-sum games include matching pennies and most classical

(16)

Simultaneous/ Sequential games

• Simultaneous games are games where both players move simultaneously, or if they do not move simultaneously, the later players are unaware of the earlier players' actions (making them effectively simultaneous).

Sequential games (or dynamic games) are games where later players have

some knowledge about earlier actions.

This need not be perfect information about every action of earlier players;

it might be very little knowledge.

For instance, a player may know that an earlier player did not perform one

(17)
(18)

The Prisoner’s dilemma

The Prisoner's Dilemma is the most well-known example of game theory. Consider the example of two criminals arrested for a crime.

Prosecutors have no hard evidence to convict them.

However, to gain a confession, officials remove the prisoners from their solitary cells and question each one in separate chambers.

(19)

2x2 box

If both confess, they will each receive a five-year prison sentence.

If Prisoner 1 confesses, but Prisoner 2 does not, Prisoner 1 will get three years and Prisoner 2 will get nine years.

If Prisoner 2 confesses, but Prisoner 1 does not, Prisoner 1 will get 10 years, and Prisoner 2 will get two years.

(20)

The most favorable strategy is to not confess.

However, neither is aware of the other's strategy and without certainty that one will not confess, both will likely confess and receive a five-year prison sentence.

(21)

Tit for Tat

The expression "tit for tat" has been determined to be the optimal strategy for optimizing a prisoner's dilemma.

Tit for tat was introduced by Anatol Rapoport, who developed a strategy in which each participant in an iterated prisoner's dilemma follows a course of action consistent with his opponent's previous turn.

(22)

Dictator game

This is a simple game in which Player A must decide how to split a cash prize with Player B, who has no input into Player A’s decision.

While this is not a game theory strategy per se, it does provide some interesting insights into people’s behavior.

Experiments reveal about 50% keep all the money to themselves, 5% split it equally, and the other 45% give the other participant a smaller share.

(23)

The catch is if the second player rejects the amount offered, both A and B get nothing.

(24)

Volunteer’s dilemma

In a volunteer’s dilemma, someone has to undertake a chore or job for the common good.

The worst possible outcome is realized if nobody volunteers.

For example, consider a company in which accounting fraud is rampant, though top management is unaware of it.

(25)
(26)

The Centipede game

The centipede game is an extensive-form game in game theory in which two

players alternately get a chance to take the larger share of a slowly increasing money stash.

It is arranged so that if a player passes the stash to his opponent who then

takes the stash, the player receives a smaller amount than if he had taken the pot.

The centipede game concludes as soon as a player takes the stash, with that

player getting the larger portion and the other player getting the smaller portion.

The game has a pre-defined total number of rounds, which are known to

(27)

Limitations of game theory

The biggest issue with game theory is that, like most other economic models, it relies on the assumption that people are rational actors that are self-interested and utility-maximizing.

Of course, we are social beings who do cooperate and do care about the welfare of others, often at our own expense.

(28)

Game theory and international

relations

Iran’s nuclear research program generates global suspicion and concern

We read news about the possibility of an Israeli or a U.S. attack upon Iranian nuclear facilities.

(29)

We can qualify the above interaction as constituting a game, that is, a situation of strategic interdependence.

Each decision maker acts in function of actions the other (or others) can take.

The best choices of Iran and the attacker depend on their forecasts of each other’s behavior.

(30)

International conflict and other phenomena in international relations occur as a result of decisions made by people.

(31)

Minimax game

We now consider games with two players, whom we call MAX and MIN

MAX moves first, and then they take turns moving until the game is over.

(32)
(33)

Conclusion

In this presentation, an overview of game theory has been presentedVarious types of games are discussed

We discuss how Nash equilibrium provides a solution to game theoryWe also looked at how game theory can be used in international

References

Related documents

The Pearson’s Correlation Matrix presented in Table 2 shows that the independent variables, proportion of non-executive directors on the board and audit committee and

Combined with the TCM access list features, the Triconex Tofino Firewall creates the ideal defense-in depth solution for better safety integrated system reliability and

Based on the 4t1calc.bwf example (refer to Figure 5—95), the ROHR is calculated using the Target Pressure Curve (1 zone) combustion model combined with the SHP conditions

To assess the productive breadth of lexical competence of learners of English as a foreign language at four levels of communicative competence: Pre-intermediate,

Guidelines concerning the design of software user interfaces for medical devices are largely based on norms and standards concerning Human-Computer Interaction... literature

To be successful, the community required its members to obey established rules and created networks horizontally and vertically to diverse groups to provide health

In 1997 African Americans owned the largest number of the state ' s total number of minority-owned businesses, and females held the largest share (Figure 2).. Nebraska ' s number

Another important step in the development of the theory of games has been the following theorem [Nash, 1951] Theorem 3.3.1 Every finite bimatrix game has at least one Nash