Game Theory
Introduction
• Game theory is a theoretical framework for conceiving social situations among competing players.
• In some respects, game theory is the science of strategy, or at least the optimal decision-making of independent and competing actors in a strategic setting.
• The key pioneers of game theory were mathematicians John von Neumann and John Nash, as well as economist Oskar Morgenstern.
Introduction – cont…
• Players act to maximize their own welfare
Applications
• Game theory has a wide range of applications, including:
• psychology,
• evolutionary biology, • war,
• politics,
• Game theory has been applied to analyze:
• Oligopolies • Cartels: OPEC
• Tax competition across jurisdictions, countries • Military strategies
• Externalities: using common resources like fishery
Formal definition
• Game: Any set of circumstances that has a result dependent on the actions of two or
more decision-makers (players)
• Players: A strategic decision-maker within the context of the game
• Strategy: A complete plan of action a player will take given the set of circumstances
that might arise within the game
• Payoff: The payout a player receives from arriving at a particular outcome (The payout
can be in any quantifiable form, from dollars to utility.)
• Information set: The information available at a given point in the game (The term information set is most usually applied when the game has a sequential component.)
• Equilibrium: The point in a game where both players have made their decisions and
Nash Equilibrium
• Nash equilibrium is a concept within game theory where the optimal
outcome of a game is where there is no incentive to deviate from their initial strategy.
• More specifically, the Nash equilibrium is a concept of game theory where the optimal outcome of a game is one where no player has an incentive to deviate from his chosen strategy after considering an opponent's choice.
• Overall, an individual can receive no incremental benefit from changing actions, assuming other players remain constant in their strategies.
• It is a play where each strategy is a best response to the other
• The Nash equilibrium is the solution to a game in which two or more players have a strategy, and with each participant considering an opponent’s choice, he has no incentive, nothing to gain, by switching his strategy.
• In the Nash equilibrium, each player's strategy is optimal when considering the decisions of other players.
How to test Nash Equilibrium?
• To quickly test if the Nash equilibrium exists, reveal each player's strategy to the other players.
An example of Nash Equilibrium
Cooperative game theory
• Cooperative game theory deals with how coalitions, or cooperative groups, interact when only the payoffs are known.
• It is a game between coalitions of players rather than between individuals, and it questions how groups form and how they allocate the payoff among players.
Non-cooperative games
• Non-cooperative game theory deals with how rational economic agents deal with each other to achieve their own goals.
• The most common non-cooperative game is the strategic game, in which only the available strategies and the outcomes that result from a combination of choices are listed.
• A simplistic example of a real-world non-cooperative game is Rock-Paper-Scissors.
Symmetric Vs Asymmetric games
• A symmetric game is a game where the payoffs for playing a particular strategy depend only on the other strategies employed, not on who is playing them.
• If the identities of the players can be changed without changing the payoff to the strategies, then a game is symmetric.
• Many of the commonly studied 2×2 games are symmetric.
• Most commonly studied asymmetric games are games where there are not identical strategy sets for both players.
Zero-sum / Non-zero sum games
• Zero-sum games are a special case of constant-sum games, in which choices by players can neither increase nor decrease the available resources.
• In zero-sum games the total benefit to all players in the game, for every
combination of strategies, always adds to zero (more informally, a player benefits only at the equal expense of others).
• Poker exemplifies a zero-sum game (ignoring the possibility of the
house's cut), because one wins exactly the amount one's opponents lose.
• Other zero-sum games include matching pennies and most classical
Simultaneous/ Sequential games
• Simultaneous games are games where both players move simultaneously, or if they do not move simultaneously, the later players are unaware of the earlier players' actions (making them effectively simultaneous).
• Sequential games (or dynamic games) are games where later players have
some knowledge about earlier actions.
• This need not be perfect information about every action of earlier players;
it might be very little knowledge.
• For instance, a player may know that an earlier player did not perform one
The Prisoner’s dilemma
• The Prisoner's Dilemma is the most well-known example of game theory. Consider the example of two criminals arrested for a crime.
• Prosecutors have no hard evidence to convict them.
• However, to gain a confession, officials remove the prisoners from their solitary cells and question each one in separate chambers.
2x2 box
• If both confess, they will each receive a five-year prison sentence.
• If Prisoner 1 confesses, but Prisoner 2 does not, Prisoner 1 will get three years and Prisoner 2 will get nine years.
• If Prisoner 2 confesses, but Prisoner 1 does not, Prisoner 1 will get 10 years, and Prisoner 2 will get two years.
• The most favorable strategy is to not confess.
• However, neither is aware of the other's strategy and without certainty that one will not confess, both will likely confess and receive a five-year prison sentence.
Tit for Tat
• The expression "tit for tat" has been determined to be the optimal strategy for optimizing a prisoner's dilemma.
• Tit for tat was introduced by Anatol Rapoport, who developed a strategy in which each participant in an iterated prisoner's dilemma follows a course of action consistent with his opponent's previous turn.
Dictator game
• This is a simple game in which Player A must decide how to split a cash prize with Player B, who has no input into Player A’s decision.
• While this is not a game theory strategy per se, it does provide some interesting insights into people’s behavior.
• Experiments reveal about 50% keep all the money to themselves, 5% split it equally, and the other 45% give the other participant a smaller share.
• The catch is if the second player rejects the amount offered, both A and B get nothing.
Volunteer’s dilemma
• In a volunteer’s dilemma, someone has to undertake a chore or job for the common good.
• The worst possible outcome is realized if nobody volunteers.
• For example, consider a company in which accounting fraud is rampant, though top management is unaware of it.
The Centipede game
• The centipede game is an extensive-form game in game theory in which two
players alternately get a chance to take the larger share of a slowly increasing money stash.
• It is arranged so that if a player passes the stash to his opponent who then
takes the stash, the player receives a smaller amount than if he had taken the pot.
• The centipede game concludes as soon as a player takes the stash, with that
player getting the larger portion and the other player getting the smaller portion.
• The game has a pre-defined total number of rounds, which are known to
Limitations of game theory
• The biggest issue with game theory is that, like most other economic models, it relies on the assumption that people are rational actors that are self-interested and utility-maximizing.
• Of course, we are social beings who do cooperate and do care about the welfare of others, often at our own expense.
Game theory and international
relations
• Iran’s nuclear research program generates global suspicion and concern
• We read news about the possibility of an Israeli or a U.S. attack upon Iranian nuclear facilities.
• We can qualify the above interaction as constituting a game, that is, a situation of strategic interdependence.
• Each decision maker acts in function of actions the other (or others) can take.
• The best choices of Iran and the attacker depend on their forecasts of each other’s behavior.
• International conflict and other phenomena in international relations occur as a result of decisions made by people.
Minimax game
• We now consider games with two players, whom we call MAX and MIN
• MAX moves first, and then they take turns moving until the game is over.
Conclusion
• In this presentation, an overview of game theory has been presented • Various types of games are discussed
• We discuss how Nash equilibrium provides a solution to game theory • We also looked at how game theory can be used in international