Avatars from the virtual world “There”
Effect of avatars and viewpoints on performance in virtual world: efficiency vs. telepresence
12
Trust among the Avatars: A Virtual World Experiment, with and without Textual and Visual Cues
35
Autonomous agents and avatars in REVERIE’s virtual environment
9
Virtual Avatars: Trans Experiences of Ideal Selves Through Gaming
23
Virtual world
6
Fuzzy Ensembles for Embedding Adaptive Behaviours in Semi Autonomous Avatars in 3D Virtual Worlds
6
Interoperability in virtual world
9
A Survey on virtual world
8
Virtual World – Physical World: What is the Real World?
13
Embodiment in 3D virtual retail environments: Evolving the perceptions of collaborative art and design research as avatars
19
Avatar Self-Identification, Self-Esteem, and Perceived Social Capital in the Real World: A Study of World of Warcraft Players and their Avatars
76
THE CONCEPT OF THINGS IN THE VIRTUAL WORLD FROM THE THEORY OF HUMAN RIGHTS FOR PROPERTY
17
Mutating the realities in fashion design: virtual clothing for 3D avatars
13
Playing in the Virtual Arena: Avatars, Publicity, and Identity Reconceptualized Through Virtual Worlds and Computer Games
57
From Robot to Virtual Doppelganger: Impact of Visual Fidelity of Avatars Controlled in Third-Person Perspective on Embodiment and Behavior in Immersive Virtual Environments
15
Implications of the uncanny valley of avatars and virtual characters for human-computer interaction
304
Linguistic Assimilation to Gendered Avatars : Designing A Case Study in World of Warcraft
62
A low-cost head and eye tracking system for realistic eye movements in virtual avatars
12
Virtual world – physical world : what is the real world?
13
Avatars of War rulebook
66