Digital Game Based
Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People
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Defining Preliminary Research for Digital Game-Based Learning Evaluation: Best Practices
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Fifth Graders' Flow Experience in a Digital Game-Based Science Learning Environment.
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Exploring the Digital Game Based Elements in Mathematics Education: A Meta Analysis Review
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Development of Rubric to Measure Children's 21st Century Skills in Digital Game Based Learning
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Developing Digital Game Based on the Conception of Insects (DGBI) to Test Elementary Student’s Insect Conceptions
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Domesticating Digital Game-based Learning
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Digital Game based Learning for Early Childhood
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Pre service Teachers' Practices towards Digital Game Design for Technology Integration into Science Classrooms
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Elucidating Ubiquitin Chain Formation Catalyzed by E2 Enzymes through use of a Di Ubiquitin Probe
177
The effect of games and simulations on higher education: a systematic literature review
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Why so serious? On the relation of serious games and learning
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Digital gamers' attitude towards intention to continue playing digital games
5
An Investigation of the Digital Sublime in Video Game Production
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Using an Online Interactive Game to Enhance the Learning Outcomes for First Year Tertiary Students
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Indoor Fireworks: The Pleasures of Digital Game Pyrotechnics
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Hyper-Ludicity, Contra-Ludicity, and the Digital Game
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Proceedings of the 6th Irish Game Based Learning Conference
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Key Dimensions of Contemporary Video Game Literacy: Towards A Normative Model of the Competent Digital Gamer
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