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Digital games

Digital games in medical education:Key terms, concepts, and definitions

Digital games in medical education:Key terms, concepts, and definitions

... According to the findings of the present study, diverse terminology is used to define current generation of medi- cal education students as native speakers of digital educa- tional games. They are mainly ...

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Playing with one’s self: notions of subjectivity and agency in digital games

Playing with one’s self: notions of subjectivity and agency in digital games

... the digital game, a media form still in its infancy, will mature into the modes of complexity and ambiguity, of scriptibilité, which cultural theorists have witnessed in the triumphs of Modernist and Postmodernist ...

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Digital gamers' attitude towards intention to continue playing digital games

Digital gamers' attitude towards intention to continue playing digital games

... Digital games sector which is a constituent component of the creative industry is contributing significantly to the growth of today’s world ...Video Games market report, IDATE [1]stipulated that the ...

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Twenty-Five Years of Research on Violence in Digital Games and Aggression

Twenty-Five Years of Research on Violence in Digital Games and Aggression

... of digital violence in ...violent digital games and aggres- ...violent games increase aggressive ...video games is probably smaller than the mean effect found in any of the meta- ...

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Psychology of Digital Games and  Its Effects to Its Users

Psychology of Digital Games and Its Effects to Its Users

... the games is the key aspect on which the whole exercise is dependent ...particular digital game. The content of the games could be a mathematical sum, a puzzle, racing against each other or a ...

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“Horror, guilt and shame” - Uncomfortable Experiences in Digital Games

“Horror, guilt and shame” - Uncomfortable Experiences in Digital Games

... to games, research around learning and gameplay [19] indicates having a break can later improve performance, particularly if taken as an opportunity to ...how games resonate with individuals [4,18], the ...

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Digital Games and the Hero's Journey in Management Workshops and Tertiary Education

Digital Games and the Hero's Journey in Management Workshops and Tertiary Education

... interactive digital media and ...least, digital equivalents of the non-digital aesthetic methods can be constructed using digital games or digitally enhanced set-ups for playful ...

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Utilization of Digital Games in Built Environment Education

Utilization of Digital Games in Built Environment Education

... birth. Digital game based learning is one of the innovative and inventive ...via digital games in architecture and related fields may incur several ...different digital games were ...

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Playing with nonhumans: digital games as technocultural form

Playing with nonhumans: digital games as technocultural form

... to digital games (within Media Studies for example) would on the one hand see digital games and gameplay as broadly continuous with other forms of media technologies and their consumption in ...

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Challenge in Digital Games: Towards Developing a Measurement Tool

Challenge in Digital Games: Towards Developing a Measurement Tool

... Challenge is arguably the most important experience that players seek in digital games. However, without a mea- sure of how challenged players feel during the act of play, it is hard to design games ...

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A study on the attention of the elderly in the use of digital games in multimodal platforms

A study on the attention of the elderly in the use of digital games in multimodal platforms

... the games; platform allowed ease in the use of the game; platform favored autonomy over the game ...of digital games and leisure ...of games. The first meeting was to familiarize with the ...

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Generalized Goal Recognition Framework for Open-World Digital Games.

Generalized Goal Recognition Framework for Open-World Digital Games.

... open-world digital games with fully observable, exploratory player ...educational games administered in classrooms), players are likely to explore the game world ...open-world digital ...

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Positive Psychology and Digital Games: The Role of Emotions and Psychological Flow in Serious Games Development

Positive Psychology and Digital Games: The Role of Emotions and Psychological Flow in Serious Games Development

... of games often coexists with a layer of ...of digital games in particular, the narrative of the game is substantially enhanced by the use of visual (3D graphics) and aural (music, sound effects) ...

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Lost at the Edge of Uncertainty: Measuring Player Uncertainty in Digital Games

Lost at the Edge of Uncertainty: Measuring Player Uncertainty in Digital Games

... engaging games. Design in games can create different levels of uncertainty in players that they can recognise and describe as being either attributable to external forces, such as chance or hidden ...

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Digital Seriality: On the Serial Aesthetics and Practice of Digital Games

Digital Seriality: On the Serial Aesthetics and Practice of Digital Games

... of digital-based imagined communities generally fail to correlate such practices with the content-level serialities of serialized media ...of digital games and platforms, the formal qualities of ...

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The Placebo Effect in Digital Games

The Placebo Effect in Digital Games

... of digital games is a crucial part of any game de- velopment process, used to gather feedback about the game and correct any existing and potential flaws with the ...

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The contribution of industry 4.0 (4th industrial revolution)  to the digital games industry

The contribution of industry 4.0 (4th industrial revolution) to the digital games industry

... The 4 th Industrial Revolution, also known as Industry 4.0 (I.4.0), first emerged in industrial environments. Nowadays, it is increasingly present in all economic sectors, encompassing not only organizational ...

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Digital Games’ Development Model

Digital Games’ Development Model

... the digital games industry, we find that it has benefited from this, and according to the Entertainment Software Association (ESA), an organization formed by multiple game producers, the industry profited ...

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The impact of digital games on intermediate EFL learners’ vocabulary improvement

The impact of digital games on intermediate EFL learners’ vocabulary improvement

... This study investigated the effects of using digital games on intermediate EFL learners’ vocabulary improvement. To this end, the Oxford Quick Placement Test was given to 62 Iranian EFL learners and based ...

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Children’s Digital Game Addiction and Opinions About Their Parents’ Playing Digital Games ( A Mixed Method Study)

Children’s Digital Game Addiction and Opinions About Their Parents’ Playing Digital Games ( A Mixed Method Study)

... that digital games are more appealing to male individuals in terms of content and accessibility (gaming arcades ...that digital games are more of a male-dominated game type, similar results ...

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