Digital games
Digital games in medical education:Key terms, concepts, and definitions
7
Playing with one’s self: notions of subjectivity and agency in digital games
15
Digital gamers' attitude towards intention to continue playing digital games
5
Twenty-Five Years of Research on Violence in Digital Games and Aggression
14
Psychology of Digital Games and Its Effects to Its Users
7
“Horror, guilt and shame” - Uncomfortable Experiences in Digital Games
14
Digital Games and the Hero's Journey in Management Workshops and Tertiary Education
13
Utilization of Digital Games in Built Environment Education
6
Playing with nonhumans: digital games as technocultural form
12
Challenge in Digital Games: Towards Developing a Measurement Tool
10
A study on the attention of the elderly in the use of digital games in multimodal platforms
6
Generalized Goal Recognition Framework for Open-World Digital Games.
181
Positive Psychology and Digital Games: The Role of Emotions and Psychological Flow in Serious Games Development
5
Lost at the Edge of Uncertainty: Measuring Player Uncertainty in Digital Games
33
Digital Seriality: On the Serial Aesthetics and Practice of Digital Games
33
The Placebo Effect in Digital Games
12
The contribution of industry 4.0 (4th industrial revolution) to the digital games industry
8
Digital Games’ Development Model
6
The impact of digital games on intermediate EFL learners’ vocabulary improvement
10
Children’s Digital Game Addiction and Opinions About Their Parents’ Playing Digital Games ( A Mixed Method Study)
9