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Digital Heritage Web-Based Virtual Worlds

Global Implications of Web-Based 3D Virtual Worlds

Global Implications of Web-Based 3D Virtual Worlds

... internet-based virtual worlds in addition to providing insight into society‟s desire to „be‟ someone ...Life virtual world, developed by Linden Research, ...internet-based ...

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Real Crimes. in Virtual Worlds. Our Digital Playgrounds: Virtual Worlds and Online Games

Real Crimes. in Virtual Worlds. Our Digital Playgrounds: Virtual Worlds and Online Games

... France, virtual worlds can often be classified according to their specific ...of virtual worlds fall into two general categories: game playing and ...of virtual worlds are ...

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Measuring QoS in Web Based Virtual Worlds : an evaluation of Unity 3D web builds

Measuring QoS in Web Based Virtual Worlds : an evaluation of Unity 3D web builds

... is based on the philosophy of making the user access the 3D world as soon as it is possible instead of waiting for a complete download of the ...3D worlds on slow ...these worlds to Unity 3D ...

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Virtual Worlds and the 3D Web – time for convergence?

Virtual Worlds and the 3D Web – time for convergence?

... Multi-User Virtual Worlds (MUVW) such as Open Wonderland and OpenSim have proved to be fruitful platforms for innovative educational prac- tice, supporting exploratory learning and generating true ...3D ...

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HTTP/2 and QUIC for virtual worlds and the 3D Web?

HTTP/2 and QUIC for virtual worlds and the 3D Web?

... multi-user virtual worlds (MUVW), such as Second Life and OpenSim (SL/OS), and the nascent 3D ...the web such as SPDY, HTTP/2 and QUIC seek to reduce latency and routinely traverse ...3D Web ...

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HTTP/2 and QUIC for Virtual Worlds and the 3D Web?

HTTP/2 and QUIC for Virtual Worlds and the 3D Web?

... multi-user virtual worlds (MUVW), such as Second Life and OpenSim (SL/OS), and the nascent 3D ...the web such as SPDY, HTTP/2 and QUIC seek to reduce latency and routinely traverse ...3D Web ...

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When virtual and material worlds collide: democratic fashion in the digital age

When virtual and material worlds collide: democratic fashion in the digital age

... and virtual, social and solitary, aesthetic and transactional. Virtual remediation is generating additive effects and riotous forms—creating bastard spaces if you will, and raising some key questions about ...

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Enabling virtual collaboration in Digital Cultural Heritage in the SEEM region

Enabling virtual collaboration in Digital Cultural Heritage in the SEEM region

... and is developed for the Department of Antiquities of Jordan by the Department of Optics and Atomic Physics at the Technical University Berlin. PETRA provides documentation, condition assessment, and characterization of ...

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Knowledge Discovery in Virtual Worlds Usage Data: approaching Web Mining concepts to 3D Virtual Environments

Knowledge Discovery in Virtual Worlds Usage Data: approaching Web Mining concepts to 3D Virtual Environments

... profiles based on their similarities” or similar, it is possible to use other typical data mining technique: ...the virtual environment, for example ...

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Navigating learning worlds : using digital tools to learn in physical and virtual spaces

Navigating learning worlds : using digital tools to learn in physical and virtual spaces

... learning worlds – those of the “real” world and the classroom – and for a period of time these two worlds failed to suitably ...is based on an industrial, factory model (Robinson, ...of ...

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Language learning in virtual worlds

Language learning in virtual worlds

... Also with 2D video used to represent 3D space, VC participants usually develop a general sense of skewed perception of the people and the general setting on the other side of the link. Another problematic issue involved ...

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Creation and communication in virtual worlds

Creation and communication in virtual worlds

... in virtual worlds was the protection offered by the lack of real identity and physical distance, as on the web in general (Facebook, ...encounters based, not on contacts (like in social ...

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Open Virtual Worlds : A serious platform for experiential and game based learning

Open Virtual Worlds : A serious platform for experiential and game based learning

... information related to the disaster, links to web sites which provide the availability and cost of equipment and personnel, and a series of dilemmas for students to consider. In the construction area students are ...

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Sustaining the future through virtual worlds

Sustaining the future through virtual worlds

... the web were generally accessible from the iPod by following the links provided; discussion forums were workable with effort; Wimba could not be used; and the format, and ease of downloading for offline use, of ...

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Compulsive Creativity: Virtual Worlds, Disability, and Digital Capital

Compulsive Creativity: Virtual Worlds, Disability, and Digital Capital

... made them “ferocious” virtual objects that “fight with each other.” These platform effects extended to the physical interface. One reason DB quit working was the challenge of using a keyboard and mouse given his ...

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Virtual machines for virtual worlds

Virtual machines for virtual worlds

... such virtual worlds have a dynamic resource-on-demand need that could conceivably be met by Cloud ...for virtual worlds by measuring the performance of virtual worlds in ...

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Introduction:arts in virtual worlds

Introduction:arts in virtual worlds

... Gary Hardee University of Texas at Dallas, TX, USA Under a heading as general as “Arts” for this issue of the Journal of Virtual Worlds Research, you could expect to find articles on everything from ...

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Voice in virtual worlds

Voice in virtual worlds

... Another question was how to organize the research in time. Each existing virtual world had, until a particular point in time, offered only text communication. Then voice became available, sometimes first through ...

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Property in virtual worlds

Property in virtual worlds

... “virtual worlds are computer-moderated, persistent environments through and with which multiple individuals may interact ...of virtual worlds was broken up into its various constituent ...

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Mobile virtual worlds

Mobile virtual worlds

... gaming worlds such as WoW is therefore to act as a complement to the actual stationary gameplay, but not to replace it ...the virtual world through the ...

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