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First Person Shooter

Modelling Human like Behavior through Reward based Approach in a First Person Shooter Game

Modelling Human like Behavior through Reward based Approach in a First Person Shooter Game

... of computer players to obtain information from virtual world in a similar way. From the human point of view it is unfair to have an access to special features and information about game environment, which could not be ...

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Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience

Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience

... This paper describes and analyzes the results of a preliminary experiment that investigates the role of sound in enabling player immersion in the FPS game Half-Life 2. [24] The investigation is designed to provide both ...

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DEVELOP-FPS: a First Person Shooter Development Tool for Rule-based Scripts

DEVELOP-FPS: a First Person Shooter Development Tool for Rule-based Scripts

... Abstract —We present DEVELOP-FPS, a software tool specially designed for the development of First Person Shooter (FPS) players controlled by Rule Based Scripts. DEVELOP-FPS may be used by FPS ...

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A conceptual framework for the design and analysis of first-person shooter audio and its potential use for game engines

A conceptual framework for the design and analysis of first-person shooter audio and its potential use for game engines

... at first playing of the game, the player may derive enjoyment out of certain sounds and so may linger in a particular location in order to hear more, the nature of the FPS game is such that more-or-less contin- ...

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Sound and immersion in the first-person shooter

Sound and immersion in the first-person shooter

... role in FPS games. Instead, the immersive, 3-dimensional nature of the game posits the player as first-person auditor (Grimshaw and Schott 2007a). If the diegetic, sonic world of the film exists solely for ...

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The resonating spaces of First-Person Shooter games

The resonating spaces of First-Person Shooter games

... Modern FPS games localize almost all diegetic sound by placing each sound in a particular position in the audio field (stereo or multichannel) with respect to a central point in the game world which, for each player, is ...

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The acoustic ecology of the First-Person Shooter

The acoustic ecology of the First-Person Shooter

... at first sight, this adaptability and flexibility seems admirable, but there is a whole class of computer games (usually of the role-playing epic type such as Neverwinter Nights (Bioware, 2002)) for which ...

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Sound and immersion in the first-person shooter

Sound and immersion in the first-person shooter

... where film sound practice has moved from the notion of impossible auditors through to external and internal auditors (Altman 1992) and where none of these silent observers have an active role in the film diegesis, there ...

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The relationships between video game experience and cognitive abilities in adolescents

<p>The relationships between video game experience and cognitive abilities in adolescents</p>

... Online First-Person Shooter (eg, Call of Duty, Battle fi eld); Real- time Strategy Games (eg, Age of Empires, Clash of Clans); Action/Adventure Games (eg, Uncharted, The Last of Us); and ...

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Teaching Serious Issues through Player Engagement  in an Interactive Experiential Learning Scenario

Teaching Serious Issues through Player Engagement in an Interactive Experiential Learning Scenario

... conventional first person shooter experiences in order to mediate a feeling of powerlessness, the lack of weapons, combat and competition is something that will not be changed in the next iteration ...

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Deep Reinforcement Learning with VizDoomFirst Person Shooter

Deep Reinforcement Learning with VizDoomFirst Person Shooter

... First-person shooter is a type of video games, in which a computer player avatar under human control competes with other agents and human players, while hav- ing visual representation if a human sees ...

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Shooter Localization in Wireless Microphone Networks

Shooter Localization in Wireless Microphone Networks

... around shooter position 1 in Figure 7 (squares), three clusters are identified that correspond to three ammunition types with different ballistic properties; see the RMSE for each ammunition and position in Table ...

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Vol 7, No 4 (2016)

Vol 7, No 4 (2016)

... a person becomes a new user of the public-key system, then he/she is registered by his ...A Person can, for example go to the CA in person and present some, ...a person that is different from ...

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First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion?

First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion?

... the first person perspective when they are required to play in the third person ...the first person perspective do so, because of the greater chal- lenge it presents, and whether or not ...

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Creating Perception, the First Person Perspective in Neuro Art

Creating Perception, the First Person Perspective in Neuro Art

... In this thesis I expressly search for connections with other academic disciplines like neuroscience and philosophy of mind This thesis is art historical in the sense that I offer a contextual and interpretative ...

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Modelling Protagonist Goals and Desires in First Person Narrative

Modelling Protagonist Goals and Desires in First Person Narrative

... In our original informal examination of the De- sireDB development data, we noticed several ways that a writer can signal (lack of) fulfillment of a desire like “I hoped to pick up a dictionary”. First, they may ...

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Learning Lexico Functional Patterns for First Person Affect

Learning Lexico Functional Patterns for First Person Affect

... However, many patterns are not covered by A&R’s general classes, see Table 6. Looking first at verbs, one major correlation is between positive classes and public events and negative classes and private ...

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Enabling Deep Learning of Emotion With First Person Seed Expressions

Enabling Deep Learning of Emotion With First Person Seed Expressions

... a first at- tempt to explore answers, we experiment with the MT-DIST data described in Section 3 under two settings: (a) We train exclusively on MT-DIST and test on LAMA-DINA, and (b) We merge MT- DIST with the ...

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Locke and Leibniz on Judgment: The First-Person Perspective and the Danger of Psychologism

Locke and Leibniz on Judgment: The First-Person Perspective and the Danger of Psychologism

... Locke’s first definition of judgement, quoted at the beginning of section 3, does not mention ‘reason’. In the chapter on Reason, though, Locke clearly relates judgement to reason, where a reason is for Locke an ...

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X Shooter study of accretion in Chamaeleon I

X Shooter study of accretion in Chamaeleon I

... Our results suggest that the accretion properties of accret- ing YSOs located in the Chamaeleon I and in the Lupus regions might be different. This difference will be tested when complete X-Shooter samples in both ...

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