Future Work in Rendering and Distributed Systems
A Method Based on the Combination of Dynamic and Static Load Balancing Strategy in Distributed Rendering Systems
8
Estimation of Volume Rendering Efficiency with GPU in a Parallel Distributed Environment
10
Interactive mixed reality rendering in a distributed ray tracing framework
194
Performance challenges in distributed rendering systems
123
Accounting Mechanisms for Distributed Work Systems
8
Distributed Rendering for Multiview Parallax Displays
11
Shake Distributed Rendering Setup Guide
18
A personal distributed environment for future mobile systems
5
SCHEDULING IN DISTRIBUTED SYSTEMS: A SURVEY AND FUTURE PERSPECIVE
7
II. RELATED WORK TESTING DISTRIBUTED SYSTEMS
6
Investigation and prediction of distributed volume rendering performance
65
Distributed Operating Systems State-of-the-Art and Future Directions
8
Distributed OpenGL Rendering in Network Bandwidth Constrained Environments
9
Net Render: The Cinema4D distributed rendering on PC/MAC.
6
Sort-First, Distributed Memory Parallel Visualization and Rendering
Supporting transient stability in future highly distributed power systems
13
Minimising the impact of disturbances in future highly-distributed power systems
6
Minimising the impact of disturbances in future highly-distributed power systems
7
Autonomous Hybrid Honeypot as the Future of Distributed Computer Systems Security
18
Vivaldi: a Python-like domain-specific language for volume rendering and processing on distributed multi CPU-GPU systems
44