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Game Industry

Technological Tying and the Intensity of Competition: An Empirical Analysis of the Video Game Industry

Technological Tying and the Intensity of Competition: An Empirical Analysis of the Video Game Industry

... video game consoles and many other ...video game industry it is ...video game industry imploded in the early 1980s was a direct result of Atari allowing too many video game ...

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From value chains to technological platforms : the effects of crowdfunding in the digital game industry.

From value chains to technological platforms : the effects of crowdfunding in the digital game industry.

... The game industry is considered part of the entertainment industry (Marchand and Hen- nig-Thurau, 2013), although “[M]odern computer gaming technologies initially provided low-end capabilities for a ...

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From value chains to technological platforms: The effects of crowdfunding in the digital game industry

From value chains to technological platforms: The effects of crowdfunding in the digital game industry

... the game platform – distinguishes between a gaming environment made up of main players ...(i.e. game producers, console producers, and consumers), distribution and communication channels linking customers ...

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Value Creation from Complements in Platform Markets: Studies on the Video Game Industry

Value Creation from Complements in Platform Markets: Studies on the Video Game Industry

... single industry setting, the market for video games. The video game industry was chosen, personal interests and past working experience aside, as games have frequently been heralded as a “canonical” ...

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One-Dimensional Creativity: A Marcusean Critique of Work and Play in the Video Game Industry

One-Dimensional Creativity: A Marcusean Critique of Work and Play in the Video Game Industry

... video game industry. Industry professionals, espe- cially those producing blockbuster games for the triple-A market, speak fondly of their creative labour practices, flexible work schedules, and ...

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Co Creation in the Game Industry: A Case Study in a Brazilian Developer

Co Creation in the Game Industry: A Case Study in a Brazilian Developer

... music industry in which piracy and the distribution of music via Internet caused significant damages the profits of the ...video game industry was able to identify that the hand- sets and tablets ...

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The Effect of Customer Engagement on Brand Reputation in the Video Game Industry

The Effect of Customer Engagement on Brand Reputation in the Video Game Industry

... The survey then continues to the final major part: brand reputation. The five hypotheses all involved the construct of brand reputation and if customer engagement positively influences it. To properly measure brand ...

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A Model for performance evaluation of digital game industry using integrated AHP and BSC

A Model for performance evaluation of digital game industry using integrated AHP and BSC

... video game industry by comparing both the Artificial Neural Network (ANN) and the Decision Tree ...digital game industry based on the statistics of the American ...digital game, which ...

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Limitation to Innovation in the North American Console Video Game Industry 2001-2013: A Critical Analysis

Limitation to Innovation in the North American Console Video Game Industry 2001-2013: A Critical Analysis

... the game industry, Matthew White (2008) claimed that with only a few exceptions, derivative sequels net fewer profits as compared to the original ...in game sales that occurred in 2005 on the ...

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Exploring co creation experience and value in the video game industry : how gamers create value through a rule changing online game that has no rules

Exploring co creation experience and value in the video game industry : how gamers create value through a rule changing online game that has no rules

... Offering ideal services by understanding what customers value is key to business success in service marketing (Kotler & Keller, 2009; Lindgreen, A., Hingley, M. K., Grant, D. B. & Morgan, 2012). With the shift ...

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Requirement Engineering and Creative Process in Video Game Industry

Requirement Engineering and Creative Process in Video Game Industry

... Abstract: Requirement engineering process plays a significant role in video gaming industry. Basically it is process of gathering information from clients, analyzing the data (functional and non-functional) and ...

7

Vertical Integration, Exclusivity and Game Sales Performance in the U S  Video Game Industry

Vertical Integration, Exclusivity and Game Sales Performance in the U S Video Game Industry

... the game-platform-month level (which is our observational ...video game industry may increase ...video game performance in the next ...

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Evolution of video game industry ecosystem(s)

Evolution of video game industry ecosystem(s)

... Rivals game (25 million gamers), sets its strategy on ubiquity. This game is available on social networks, tablets, smartphones and on its ...single game indiscriminately on those four platforms and ...

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Blurring Lines: Loot Boxes and Gambling in the Video Game Industry

Blurring Lines: Loot Boxes and Gambling in the Video Game Industry

... the game, this does not necessarily mean that consumers are unable to acquire ‘money or money’s worth’ for loot box ...of industry stakeholders as to how third parties are exploiting the open nature of ...

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KNOWLEDGE MANAGEMENT STRATEGIES IN THE DIGITAL GAME INDUSTRY: A CASE STUDY OF TAIWANESE FIRMS

KNOWLEDGE MANAGEMENT STRATEGIES IN THE DIGITAL GAME INDUSTRY: A CASE STUDY OF TAIWANESE FIRMS

... Firms A–D are all game-developing firms. Different strategic positions in the industrial chain have caused a number of differences among the knowledge attributes of the firms. However, all the four firms stress ...

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Churn Prediction for Game Industry Based on Cohort Classification Ensemble

Churn Prediction for Game Industry Based on Cohort Classification Ensemble

... The churn prediction is a real problem, which can be found in businesses that deal with a permanent stream of customers using subscription services: banking [1,2], telecommunication [3], and entertainment industries, ...

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Open innovation and agile project management in video game industry

Open innovation and agile project management in video game industry

... Based on a small sample preliminary survey, there are at least three revenue streams worth exploring. It would appear that people are willing to spend more money when desirable features come out in a patch, when their ...

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Development of Supply Chain Strategy in Iranian Automotive Industry Based on System Dynamics and Game Theory

Development of Supply Chain Strategy in Iranian Automotive Industry Based on System Dynamics and Game Theory

... and game theory in the supply ...automotive industry closed-loop supply ...of game theories in supply chain management under competitive price and non-price ...

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Product portfolio management for the UK motor insurance industry : a study in game theory perspective

Product portfolio management for the UK motor insurance industry : a study in game theory perspective

... of industry research. The initial period of industry research allowed for a greater understanding of how the market operated, allowing for the case study research design to align with the actual market ...

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Game-based learning or game-based teaching?

Game-based learning or game-based teaching?

... the game itself or the meta-game surrounding the lesson-plan that motivates the learner to be more ...a game environment provides motivation to learn, collaborative role-play scenarios or real-life ...

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