Game Industry
Technological Tying and the Intensity of Competition: An Empirical Analysis of the Video Game Industry
49
From value chains to technological platforms : the effects of crowdfunding in the digital game industry.
49
From value chains to technological platforms: The effects of crowdfunding in the digital game industry
48
Value Creation from Complements in Platform Markets: Studies on the Video Game Industry
94
One-Dimensional Creativity: A Marcusean Critique of Work and Play in the Video Game Industry
15
Co Creation in the Game Industry: A Case Study in a Brazilian Developer
16
The Effect of Customer Engagement on Brand Reputation in the Video Game Industry
18
A Model for performance evaluation of digital game industry using integrated AHP and BSC
13
Limitation to Innovation in the North American Console Video Game Industry 2001-2013: A Critical Analysis
238
Exploring co creation experience and value in the video game industry : how gamers create value through a rule changing online game that has no rules
19
Requirement Engineering and Creative Process in Video Game Industry
7
Vertical Integration, Exclusivity and Game Sales Performance in the U S Video Game Industry
36
Evolution of video game industry ecosystem(s)
27
Blurring Lines: Loot Boxes and Gambling in the Video Game Industry
30
KNOWLEDGE MANAGEMENT STRATEGIES IN THE DIGITAL GAME INDUSTRY: A CASE STUDY OF TAIWANESE FIRMS
26
Churn Prediction for Game Industry Based on Cohort Classification Ensemble
8
Open innovation and agile project management in video game industry
5
Development of Supply Chain Strategy in Iranian Automotive Industry Based on System Dynamics and Game Theory
10
Product portfolio management for the UK motor insurance industry : a study in game theory perspective
148
Game-based learning or game-based teaching?
24