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Games and art

Video Games as an Art Form

Video Games as an Art Form

... video games makes it difficult for anyone to consider them an art ...popular games focus almost purely on the aesthetic qualities, making sacrifices in story and narrative for improvements in ...

5

Photorealism versus Non Photorealism: Art styles in computer games and the default bias

Photorealism versus Non Photorealism: Art styles in computer games and the default bias

... As photorealism had proven itself to be both incredibly inefficient and difficult, developers instead were forced to find alternative ways to make their games aesthetically appealing. This resorted to many older ...

110

Electroplankton revisited: A Meta-Review

Electroplankton revisited: A Meta-Review

... Can games be works of art? While this question is currently a focus of discussion concerning mainstream games, there are niche games so explicitly artful that no one is able to deny them the ...

5

The Pyrrhic Victory of Game Studies : Assessing the Past, Present, and Future of Interdisciplinary Game Research

The Pyrrhic Victory of Game Studies : Assessing the Past, Present, and Future of Interdisciplinary Game Research

... of games” ...Because games are “perhaps the richest cultural genre we have yet seen,” “like architecture, which contains but cannot be reduced to art history, game studies should contain media ...

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The Major Symptoms that Determine Video Game          Addiction Case Study: Jordanian Universities
          Students

The Major Symptoms that Determine Video Game Addiction Case Study: Jordanian Universities Students

... from art faculty engineering and 24% were from finance and banking ...video games addiction while 19% are not agree, finally most of the sample 95% believe that the immoderate play is the most obvious ...

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Game On, Hollywood! Essays on the Intersection of Video Games and Cinema  (edited by Gretchen Papazian and Joseph Michael Sommers)

Game On, Hollywood! Essays on the Intersection of Video Games and Cinema (edited by Gretchen Papazian and Joseph Michael Sommers)

... Narrativity—Video Games, Movies, and Art and Adaptation,” aptly locates the problem of narrativity in computer games within the on-going scholarly debate of “narratology” versus “ludology”; however, ...

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Heritage Tourism: An Analysis of Perceived Authenticityand Economic Impact of the Scottish Highland Games in North Carolina

Heritage Tourism: An Analysis of Perceived Authenticityand Economic Impact of the Scottish Highland Games in North Carolina

... living art form (Cornelia & Stewart, ...progressive art form, the old tradition has lost its ...Highland Games is staged in the name of art (Donaldson, 1986; Groves & Stewart, ...

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The Role of Fantasy in Video Games: A Reappraisal

The Role of Fantasy in Video Games: A Reappraisal

... new art form is to be realized it arguably may require a more critical appreciation of certain elements of games creation which would seem, at this point to be ...of art and videogames. Videogames ...

14

The Computer Game as a Somatic Experience

The Computer Game as a Somatic Experience

... computer games, like engaging with one of Verbeek’s art works, has a value in ...the art product is in some kind of exchange with a subject “the actual work of art is what the product does ...

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A Game Engine based Networked Infrastructure to Create and Share 3D Abstract Art

A Game Engine based Networked Infrastructure to Create and Share 3D Abstract Art

... Abstract— Online communities have been proactive in producing collaborative creative content such as music, games and other social interactions. Online collaboration has enabled contributors to peer produce and ...

6

The Last Surrealist Film plus Film Stills: 1) L’amour Fou
2) Pierre Villon meets Andre Breton on the clifftops of Cape
Kidnappers

The Last Surrealist Film plus Film Stills: 1) L’amour Fou 2) Pierre Villon meets Andre Breton on the clifftops of Cape Kidnappers

... first Art Deco festival in ...enjoy Art Deco architecture. The idea for ‘Mind-Games’ came about by discussing this with our guest curator, and now good friend Jan ...Contemporary Art, it ...

10

Storytelling through Art: Teaching the History of Indonesia with Video Games

Storytelling through Art: Teaching the History of Indonesia with Video Games

... game art moti- vates the user to find out more about the topic that are brought up in the said game, which in this case is the history of Indonesia, specifically from the pe- riods of just before and during the ...

12

Real Player Manifesto

Real Player Manifesto

... potentiometer soldered with hot air on the self-etched circuit board allegorizes a ride on monowheel. The stage tool is still a chindogu (useless object), but starts to work in a manner that is more célibataire, acts ...

10

Evoking the Inexpressible: The Fine Art and Business of Games

Evoking the Inexpressible: The Fine Art and Business of Games

... Gaming consoles are optimized for particular types of games and audiences – and they don't have keyboards. Interactive prose is for people who like to read. But who wants to read on their PC or TV set? I don't. ...

8

Sport, Games, Women and Warriors: An Historical and Philosophical Examination of the Early Irish Ulster Cycle

Sport, Games, Women and Warriors: An Historical and Philosophical Examination of the Early Irish Ulster Cycle

... Palmer, „Sport and Games in the Art of Early Civilizations‟, Unpublished MA thesis, Edmonton: University of Alberta, 1967; Peter Lindsay, „Literary Evidence of Phy[r] ...

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Innovation NOT Opposition: The Logic of Distinction of Independent Games

Innovation NOT Opposition: The Logic of Distinction of Independent Games

... There are no similar commercial accomplishments in the field of digital games. Most independent companies lack the financial means to compete with the major’s expensive and elaborate productions. Particularly, the ...

7

SGFreemium model: modeling solution for attaching a learner via Serious Games

SGFreemium model: modeling solution for attaching a learner via Serious Games

... certain games that modify the behavior of learners in the face of a task to be ...(card games). The use of games in the classroom is thus very advantageous, limited in its objectives and sometimes ...

14

Art and schizophrenia: a shared work

Art and schizophrenia: a shared work

... Ecco che da quest’area comune compare il disordi- ne, l’allusività, la capacità autonoma evocativa della parola, al di là del rigoroso senso convenzionale, la tecnica narrativa [r] ...

7

Advances in the theory of large cooperative games and application to club theory: the side payments case

Advances in the theory of large cooperative games and application to club theory: the side payments case

... The game-theoretic notion of the core as the set of payoffs of a game that cannot be improved upon by any coalition, as a solution concept for cooperative games, was developed by Shapley (1952) and Gillies (1953). ...

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BIG SPORTING EVENTS- A BOON OR A CURSE

BIG SPORTING EVENTS- A BOON OR A CURSE

... Olympic games, Asian Games, Commonwealth games and similar events in a country is bound to stimulate economic growth there as it is associated with activity such as construction & development of ...

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