Global Video Game Industry
Innovations in the video game industry: changing global markets
22
Getting in the Game: Entrepreneurs and the Video Game Industry
5
Video Games and the Asymmetry of Global Cultural Flows: The Game Industry and Game Culture in Iran and the Czech Republic
23
Business Models in the Video Game Industry
31
Mapping the Canadian Video and Computer Game Industry
15
The Impact Of Platform On Global Video Game Sales
16
Between the real and the virtual: The video game industry in Quebec
5
Open innovation and agile project management in video game industry
5
Blurring Lines: Loot Boxes and Gambling in the Video Game Industry
30
Global Video Game Software Market Research Report Forecast
Predictive and adaptive game development a practical application of development models to the independent video game industry
83
Creativity and its discontents: a case study of precarious playbour in the video game industry
251
Forthcoming in WOLF, Mark J.P. (ed.). Video Game History: From Bouncing Blocks to a Global Industry, Greenwood Press, Westport, Conn.
5
SALES, DEMOGRAPHICS AND USAGE DATA ESSENTIAL FACTS ABOUT THE COMPUTER AND VIDEO GAME INDUSTRY
16
Sales, Demographic, and Usage Data. Essential. About the Computer and Video Game Industry. [ i ]
20
SALES, DEMOGRAPHIC AND USAGE DATA ESSENTIAL FACTS ABOUT THE COMPUTER AND VIDEO GAME INDUSTRY
16
Evolution of video game industry ecosystem(s)
27
Value co-creation in the video game industry
10
Nintendos Disruptive Strategy Implications for the Video Game Industry
19
Requirement Engineering and Creative Process in Video Game Industry
7