Psychological games with a single active player
Single-Player and Two-Player Buttons & Scissors Games
21
Authoring of Adaptive Single-Player Educational Games
217
Player strategies: Achieving breakthroughs and progressing in single-player and cooperative games
10
ENERGY EXPENDITURE AND PERCEIVED EXERTION DURING ACTIVE VIDEO GAMES IN RELATION TO PLAYER MODE AND GENDER
7
Sequential Two-Player Games with Ambiguity
48
Finding sociality in single player games: A case study of tandem play amongst friends and couples
8
One Player Games versus Two Player Games: Comparing Agribusiness Cooperatives with Investor-Owned Business Models
20
Unawareness in Dynamic Psychological Games
47
Player Balancing for FIrst-Person Shooter Games
150
Bandit learning in concave N player games
11
Essays on two-player games with asymmetric information
107
On the Complexity of Two-Player Win-Lose Games
12
Two-Player Entangled Games are NP-Hard
18
Congestion games with player-specific cost functions
156
Active 8 Language Games
25
Omnikin All-Active Games
The potential psychological benefits of Active Video Games in the rehabilitation of musculoskeletal injuries and deficiencies: A narrative review of the literature
5
Gaming for Active Nature Engagement. Animal Diplomacy Bureau: designing games to engage and create player agency in urban nature.
16
Distributed $n$-player approachability and consensus in coalitional games
17
Static two-player evasion-interrogation games with uncertainty
13