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Psychological games with a single active player

Single-Player and Two-Player Buttons & Scissors Games

Single-Player and Two-Player Buttons & Scissors Games

... enforcing black, horizontal cuts in the rest. In the lower output wire, the single button still needs to be cut. Except for the two buttons of the last diagonal of the input wire, it is only aligned with the other ...

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Authoring of Adaptive Single-Player Educational Games

Authoring of Adaptive Single-Player Educational Games

... educational games could be introduced. In the first scenario, a single author creates a game without assistance by ...specific player, for example with knowledge about this player’s specific prefer- ...

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Player strategies: Achieving breakthroughs and progressing in single-player and cooperative games

Player strategies: Achieving breakthroughs and progressing in single-player and cooperative games

... non-active player is likely to experience an involvement breakdown due to not feeling responsible for subsequent progress ...experienced player to demonstrate the solution but without the action ...

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ENERGY EXPENDITURE AND PERCEIVED EXERTION DURING ACTIVE VIDEO GAMES IN RELATION TO PLAYER MODE AND GENDER

ENERGY EXPENDITURE AND PERCEIVED EXERTION DURING ACTIVE VIDEO GAMES IN RELATION TO PLAYER MODE AND GENDER

... as more enjoyable with respect to a DVD, thus resulting in an increased EE. As two different playing modalities of ZFR exist, a singleplayer (SP) and a multiplayer (MP) one, it could be speculated that playing with a ...

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Sequential Two-Player Games with Ambiguity

Sequential Two-Player Games with Ambiguity

... Proposition 3.5 For any degree of ambiguity ¸ 2 (0; 1) and any additive prior probability distribu- tion p on T; there exists a Dempster-Shafer equilibrium with this degree of ambiguity ¸ which agrees with the ...

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Finding sociality in single player games: A case study of tandem play amongst friends and couples

Finding sociality in single player games: A case study of tandem play amongst friends and couples

... sessions impacted their experience. We found that for both pairs, turn taking was an explicitly negotiated choice, and that decision making power did not necessarily rely on who was holding the controller – player ...

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One Player Games versus Two Player Games: Comparing Agribusiness Cooperatives with Investor-Owned Business Models

One Player Games versus Two Player Games: Comparing Agribusiness Cooperatives with Investor-Owned Business Models

... One Player Games versus Two Player Games - Page 7 of 20 Copyright 2011 – DO NOT cite or copy without permission Analysis To help fill this gap and contribute to a better understanding of ...

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Unawareness in Dynamic Psychological Games

Unawareness in Dynamic Psychological Games

... a player observes a message containing information about paths of play that he was previously unaware of, he will update his level of awareness by taking this information into ...

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Player Balancing for FIrst-Person Shooter Games

Player Balancing for FIrst-Person Shooter Games

... FPS games, players with different skill levels will not have an enjoyable experience when playing against each ...weaker player to the level of the stronger ...a single gameplay element was not ...

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Bandit learning in concave N player games

Bandit learning in concave N player games

... behavior stabilizes in the long run: no-regret learning may lead to cycles, even with perfect gradient information. However, if a standard monotonicity condition is satisfied, our analysis shows that no-regret learning ...

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Essays on two-player games with asymmetric information

Essays on two-player games with asymmetric information

... signalling games In a dynamic decision-making process, people update their beliefs constantly as new information ...of psychological experiments suggest that people’s behaviour may deviate from Bayes’ rule ...

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On the Complexity of Two-Player Win-Lose Games

On the Complexity of Two-Player Win-Lose Games

... row player component of a column from the column player component—the column we denoted by i 0 is not devoid of column player payoffs, but in fact contains a single positive entry in the added ...

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Two-Player Entangled Games are NP-Hard

Two-Player Entangled Games are NP-Hard

... Digital Object Identifier 10.4230/LIPIcs.CCC.2018.20 1 Introduction Interactive proofs are a fundamental concept in theoretical computer science, with applications to complexity theory, cryptography, and more. A classic ...

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Congestion games with player-specific cost functions

Congestion games with player-specific cost functions

... When the users are assumed to be nonatomic – the effect of a single user is negligible – equilibrium is known to exist ( Milchtaich , 2000 ). Moreover, when the users are affected equally by the congestion on the ...

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Active 8 Language Games

Active 8 Language Games

... not, or would not, come down. He was rescued by the fire brigade and reunited with his delighted owner. Fourteen year old Monica Chang has become the youngest player to win the US Ladies tennis championship. She ...

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Omnikin All-Active Games

Omnikin All-Active Games

... ● when the runner is tired they may tag another circle player to take their place. ● challenge runner to complete 5 laps before being tagged by the ball 3) Indiana Jones Relay: First person runs one lap while ...
The potential psychological benefits of Active Video Games in the rehabilitation of musculoskeletal injuries and deficiencies: A narrative review of the literature

The potential psychological benefits of Active Video Games in the rehabilitation of musculoskeletal injuries and deficiencies: A narrative review of the literature

... differences in physical fitness between traditional sport injury rehabilitation participants and the more typical populations studied to date (i.e., older adults), it is likely that the results are not directly ...

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Gaming for Active Nature Engagement. Animal Diplomacy Bureau: designing games to engage and create player agency in urban nature.

Gaming for Active Nature Engagement. Animal Diplomacy Bureau: designing games to engage and create player agency in urban nature.

... (Irwin, Kossoff, & Tonkinwise, 2015). ADB uses play as a way to leverage mind-set change about wildlife in the city, introducing people to a wider range of urban biodiversity and how cities can be sanctuaries for ...

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Distributed $n$-player approachability and consensus in coalitional games

Distributed $n$-player approachability and consensus in coalitional games

... Unless indicated otherwise, fulltext items are protected by copyright with all rights reserved. The copyright exception in section 29 of the Copyright, Designs and Patents Act 1988 allows the making of a single ...

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Static two-player evasion-interrogation games with uncertainty

Static two-player evasion-interrogation games with uncertainty

... Each player must act in the presence of incomplete information about the other’s ...a single coating, but rather has a set of possibilities available for ...

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