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Role Playing Game (RPG)

Deep Dungeons and Dragons: Learning Character Action Interactions from Role Playing Game Transcripts

Deep Dungeons and Dragons: Learning Character Action Interactions from Role Playing Game Transcripts

... In this paper, we propose that collaboratively- told stories that arise in certain types of games pro- vide a natural test bed for the problem of inferring interactions between characters and actions in nar- ratives. We ...

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Sex related invariance across cultures in an online role playing game

Sex related invariance across cultures in an online role playing game

... online role-playing game World of Warcraft. In the game, players assume control of online avatars who may be of the sex and (fantasy) race of their ...the game is designed to be ...

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Predicting Churn Rate Of The Massively Multiplayer Online Role-Playing Game (Mmorpg) Users By Analyzing Playing Behavior

Predicting Churn Rate Of The Massively Multiplayer Online Role-Playing Game (Mmorpg) Users By Analyzing Playing Behavior

... global game industry revenue was estimated to be around USD 135 billion, and it is expected to grow to USD ...Online Role-Playing Game (MMORPG) is one of the online game genres enjoyed ...

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Stuff: The Abandoned Land An Interactive Sustainable Role-Playing Game

Stuff: The Abandoned Land An Interactive Sustainable Role-Playing Game

... a role-playing game that contains a story to guide the user to understand the facts of environmental ...a role- playing game because it can make serious topics more interesting ...

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A Competitive Markov Approach to the Optimal Combat Strategies of On Line Action Role Playing Game Using Evolutionary Algorithms

A Competitive Markov Approach to the Optimal Combat Strategies of On Line Action Role Playing Game Using Evolutionary Algorithms

... action role-playing game, the combat strategies can be divided into three distinct classes, Strategy of Motion(SM), Strategy of Attacking Occasion (SAO) and Strategy of Using Skill ...basic ...

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Rule-based Procedural Generation of Item in Role-playing Game

Rule-based Procedural Generation of Item in Role-playing Game

... of role-playing game as it improves the game play value by restricting and limiting the player from obtaining high-gear item at the early stage of the ...the game progress which ...

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The Many Faces of Role-Playing Game Studies

The Many Faces of Role-Playing Game Studies

... tabletop role-playing game (TRPG), which then quickly proliferated into a myriad forms across cultures and media (Figure ...a game world managed and described by a referee, using rule systems ...

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The Integrative Model Of Motivation In Massively Multiplayer Online Role Playing Game

The Integrative Model Of Motivation In Massively Multiplayer Online Role Playing Game

... By the results of this study, this study may have some insight into the motivations of game players. However, you must also acknowledge the following limitations of this study: First, the study collected answers ...

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An Integration Of The Linear And Hub-And-Spoke Flow Models For A Two-Dimensional Role-Playing-Game

An Integration Of The Linear And Hub-And-Spoke Flow Models For A Two-Dimensional Role-Playing-Game

... Suddenly a staff enters the room and discovers them. While escaping Carrie injures herself but they manage to get away from the NPC. In a hurry to escape, the trio are split up from each other Upon reaching, the main ...

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Tin Hat Games: Producing, Funding, and Consuming an Independent Role-Playing Game in the Age of the Interactive Spectacle

Tin Hat Games: Producing, Funding, and Consuming an Independent Role-Playing Game in the Age of the Interactive Spectacle

... Officially funded in 2014, yet at work on its initial project — #UrbanHeroes — since almost two years earlier, Tin Hat is composed of three members: Alex, Matt, and Manuel. Alex is the game creator who started ...

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ANYCaRE: a role-playing game to investigate  crisis decision-making and communication  challenges in weather-related hazards

ANYCaRE: a role-playing game to investigate crisis decision-making and communication challenges in weather-related hazards

... Each player is given a specific sub-role to act as rep- resentative of one of the following institutions: (i) hydro- meteorological services, which interpret the hazard model outputs and communicate warnings if ...

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Project Sanitarium : playing tuberculosis to its end game

Project Sanitarium : playing tuberculosis to its end game

... variety of applications, games and films. Influence were taken from the visual style, layout and colors used in medical applications such as OsiriX (2016) to large industry productions like DICE’s Mirrors Edge ...

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Ensemble Decision Systems for general video game playing

Ensemble Decision Systems for general video game playing

... At the moment the EDS variations that have been imple- mented are quite naive. There has not been any optimization of which voices work best together, or development of the more sophisticated arbitrators and action ...

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State  Separation  for  Code-Based  Game-Playing  Proofs

State Separation for Code-Based Game-Playing Proofs

... the game perfectly, and leaves more complex arguments to existing game-based proof techniques such as the code-based analysis suggested by Bellare and ...

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EvoTanks: co-evolutionary development of game-playing agents

EvoTanks: co-evolutionary development of game-playing agents

... One interesting point to note was that the hill climber agents tended to become the former, aggressive agents, whilst those using co-evolution developed the latter more distant approach. At this point we must consider ...

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‘Playing the game’: authenticity and invitation in Ontroerend Goed’s Audience

‘Playing the game’: authenticity and invitation in Ontroerend Goed’s Audience

... demarcated playing space of the performers and the configuration of the audience as a collective object of ...the role of the audience can be said to shift between the domains of observer and observed: a ...

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An overview of structural characteristics in problematic video game playing

An overview of structural characteristics in problematic video game playing

... video game story narratives are often non-linear and ...video game also has to provide a gaming environment through its ...of game narrative also varies between the video game ...as ...

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Distinguishing addiction and high engagement in the context of online game playing

Distinguishing addiction and high engagement in the context of online game playing

... online game players, Griffiths, Davies & Chappell (2003) analyzed data provided by players of the game ...Online Role-Playing Games ...since playing to this extent would be highly ...

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Effect of increase in allotted time on game playing performance: Case study of an online word game

Effect of increase in allotted time on game playing performance: Case study of an online word game

... Online game players tend to differ in the duration of time they ...on playing an online game is spent positively or negatively, we may assume that when the duration of each online-game round ...

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Playing Well With Others: The Role of Opponent and Intergroup Anxiety in the Reduction of Prejudice Through Collaborative Video Game Play.

Playing Well With Others: The Role of Opponent and Intergroup Anxiety in the Reduction of Prejudice Through Collaborative Video Game Play.

... are playing simultaneously. By contrast the game used here would be considered “casual” and used a turn-taking style such that players did not actually play “together” in the strictest ...

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