Video-game industry
Requirement Engineering and Creative Process in Video Game Industry
7
The Effect of Customer Engagement on Brand Reputation in the Video Game Industry
18
Exploring co creation experience and value in the video game industry : how gamers create value through a rule changing online game that has no rules
19
Vertical Integration, Exclusivity and Game Sales Performance in the U S Video Game Industry
36
One-Dimensional Creativity: A Marcusean Critique of Work and Play in the Video Game Industry
15
Value Creation from Complements in Platform Markets: Studies on the Video Game Industry
94
Limitation to Innovation in the North American Console Video Game Industry 2001-2013: A Critical Analysis
238
Game engines: a survey
6
Different PEGI age labels and their effect on aggressive affect, aggressive cognition and arousal
23
AN APPROACH FOR VIDEO GAME DESCRIPTION LANGUAGE
9
Creative Management: Disciplining the Neoliberal Worker
151
Do video game players and non video game players have different visual cognitive skills?
70
Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study
25
Is it only a game? Video games and violence
71
Investigating Real-time Predictors of Engagement: Implications For Adaptive Video Games and Online Training.
132
Strategies to develop dual attention skills through video game training
17
The Rhetoric of Immersion in Video Game Technologies.
343
How adolescents differentiate between social gaming and true forms of gambling – preliminary findings from qualitative focus groups carried out with 14-17 years old in secondary schools in London
27
Fostering Creativity Through Educational Video Game Development Projects: A Study of Contextual and Task Characteristics
24
Video Game Genre, Evolution and Innovation
29