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Video-game industry

Requirement Engineering and Creative Process in Video Game Industry

Requirement Engineering and Creative Process in Video Game Industry

... in video gaming ...engineering. Video games are mind diverting and gives joy for ...in video game industry as the variation takes place from preproduction to production process, ...

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The Effect of Customer Engagement on Brand Reputation in the Video Game Industry

The Effect of Customer Engagement on Brand Reputation in the Video Game Industry

... Thirdly, future research could also investigate the effects of brand reputation on customer engagement. Within this study, customer engagement was the independent variable, while brand reputation was the dependent ...

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Exploring co creation experience and value in the video game industry : how gamers create value through a rule changing online game that has no rules

Exploring co creation experience and value in the video game industry : how gamers create value through a rule changing online game that has no rules

... and game mechanics (Apperley, ...a game (Kotler, 2000). In context of the video game industry, video game developer, or more specific games, provide the foundation for ...

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Vertical Integration, Exclusivity and Game Sales Performance in the U S  Video Game Industry

Vertical Integration, Exclusivity and Game Sales Performance in the U S Video Game Industry

... the game-platform-month level (which is our observational ...the video game industry may increase ...for video game performance in the next ...

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One-Dimensional Creativity: A Marcusean Critique of Work and Play in the Video Game Industry

One-Dimensional Creativity: A Marcusean Critique of Work and Play in the Video Game Industry

... the video game industry. Industry professionals, espe- cially those producing blockbuster games for the triple-A market, speak fondly of their creative labour practices, flexible work ...

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Value Creation from Complements in Platform Markets: Studies on the Video Game Industry

Value Creation from Complements in Platform Markets: Studies on the Video Game Industry

... single industry setting, the market for video games. The video game industry was chosen, personal interests and past working experience aside, as games have frequently been heralded as ...

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Limitation to Innovation in the North American Console Video Game Industry 2001-2013: A Critical Analysis

Limitation to Innovation in the North American Console Video Game Industry 2001-2013: A Critical Analysis

... and video games, which create content that is usually short-lived and often only experienced once before requiring replenishment (Miege, 1987; Ryan, 1992; Garnham, 2005; Hesmondhalgh, ...

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Game engines: a survey

Game engines: a survey

... Unity game engine was first announced at Apple’s Worldwide Developers Conference in 2005 and has since then produced major shifts in the video game ...for video game consoles generally ...

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Different PEGI age labels and their effect on aggressive affect, aggressive cognition and arousal

Different PEGI age labels and their effect on aggressive affect, aggressive cognition and arousal

... The video game industry is a large industry, and ...70s, video games at that time were very primitive compared to current ...period, video games have become more and more ...

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AN APPROACH FOR VIDEO GAME DESCRIPTION LANGUAGE

AN APPROACH FOR VIDEO GAME DESCRIPTION LANGUAGE

... The video game industry is the largest of the entertainment industries and growing ...this industry are techniques from computer ...within video games pose fresh challenges to computer ...

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Creative Management: Disciplining the Neoliberal Worker

Creative Management: Disciplining the Neoliberal Worker

... This integrated article dissertation examines some of the new managerial practices that have emerged to handle cognitive capitalism’s ongoing need for creative, flexible labour power. The three articles included in this ...

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Do video game players and non video game players have different visual cognitive skills?

Do video game players and non video game players have different visual cognitive skills?

... action video games are not just a form of entertainment, but also offer the possibility for the training of cognitive ...playing video games for various mental processes in for example fields of logic, ...

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Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study

Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study

... Video game playing is prevalent across many cultures with a wide range of different types, genres, and interfaces from which to ...of video game play that may entail cases of video ...

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Is it only a game? Video games and violence

Is it only a game? Video games and violence

... T-rated game releases reduces the magnitude of the coefficients on predicted video game hours, but only ...violent video game playing on child reported aggression against others changes ...

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Investigating Real-time Predictors of Engagement: Implications For Adaptive Video Games and Online Training.

Investigating Real-time Predictors of Engagement: Implications For Adaptive Video Games and Online Training.

... puzzle game. The goal of the game is to move a 3D block along a game board and position it over the ...This game can help improve strategy skills and the ability to determine how a 3D shape ...

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Strategies to develop dual attention skills through video game training

Strategies to develop dual attention skills through video game training

... Ability to develop dual attention skills via video game training Individuals are able to best process information while carrying out a single task. Nevertheless, they are required to attend to and execute ...

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The Rhetoric of Immersion in Video Game Technologies.

The Rhetoric of Immersion in Video Game Technologies.

... Actions within a game are always quantifiable meaning that they can be boiled down into numbers. Some games like Spades use point systems and others like Monopoly use fake money. Whoever has the most points or ...

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How adolescents differentiate between social gaming and true forms of gambling – preliminary findings from qualitative focus groups carried out with 14-17 years old in secondary schools in London

How adolescents differentiate between social gaming and true forms of gambling – preliminary findings from qualitative focus groups carried out with 14-17 years old in secondary schools in London

... – Fred (14)(m) “but it is gambling, [on Super Mario] you can see actual children putting the coins on the mushroom, like they are on a roll and they gonna win; that’s sound sad but they may want to do it for real” – John ...

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Fostering Creativity Through Educational Video Game Development Projects: A Study of Contextual and Task Characteristics

Fostering Creativity Through Educational Video Game Development Projects: A Study of Contextual and Task Characteristics

... authentic video game development may increase student employability not only by enhancing their creativity but also by fostering their self-confidence as creative ...

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Video Game Genre, Evolution and Innovation

Video Game Genre, Evolution and Innovation

... new game coming out in 2009 might borrow an element or otherwise lean on some obscure game released in 1989 with limited success, there does not seem to be any proper ‘evolution’: genres don’t die, they ...

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