[PDF] Top 20 Becoming virtual: Bodies, technologies, worlds
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Becoming virtual: Bodies, technologies, worlds
... I would argue that it also opens up our understanding of technologies as fundamentally political practices; the networks of practice in virtual realities involves the construction of sel[r] ... See full document
463
Virtual machines for virtual worlds
... the virtual world decreases very noticeably and by the time a hundred avatars are present the environment is ...Cloud technologies be used to address this dynamic scaling requirement? As a starting point we ... See full document
6
Institutional support for and barriers to the use of 3D immersive virtual worlds in higher education
... create virtual objects and places that are graphically depicted in three ...a virtual world may be modelled according to those in the real world or may be fantasy ...current virtual world ... See full document
15
Virtual Organizing, Virtual Worlds: An Ethnography of (Actor Net)Working
... fact. Virtual reality and virtual organizations are evident but ...and virtual reality, between an organization and a virtual ...a virtual organization may be theorised and researched, ... See full document
33
The reality of authentic learning in virtual worlds
... in virtual world-based learning ...in Virtual Worlds” by Robert Todd, Jessica Pater, and Paul Baker, tackles the problem of accessibility as it applies to educa- tional applications of virtual ... See full document
27
Virtual Worlds for Student Engagement
... Online technologies have been shown to positively impact student engagement benchmarks (Kuh, 2003; Duderstadt, Atkins, & Houweling, ...online technologies stimu- late students to use higher order skills ... See full document
6
3D virtual worlds as environments for literacy learning
... official bodies, examination boards, and government ...new technologies, necessitates a complex of imaginings which are value- laden (see Livingstone, 2009; Merchant, 2009), and that these imaginings are ... See full document
23
Requirements for educational support tools in Virtual Worlds
... in Virtual Worlds will not necessarily be for aiding the development of coding, but the generic requirements are undoubtedly similar (see later in ...applicable technologies, such as audio, video or ... See full document
6
Sustaining the future through virtual worlds
... Technologies, from posted print materials to synchronous online interaction, have always mediated the experience of distance education. As technologies change, so does pedagogy. Recent thinking recognises ... See full document
24
Web GIS in practice V: 3-D interactive and real-time mapping in Second Life
... describes technologies from Daden Limited for geographically mapping and accessing live news stories/feeds, as well as other real-time, real-world data feeds ...3-D virtual world of Second Life, by plotting ... See full document
16
Virtual Worlds and the 3D Web – time for convergence?
... Multi-User Virtual Worlds (MUVW) such as Open Wonderland and OpenSim have proved to be fruitful platforms for innovative educational prac- tice, supporting exploratory learning and generating true ...of ... See full document
14
The Virtual Worlds Project: geological mapping and field skills
... A memorable experience linked with learning aids recall. We wanted to make the experience of mapping in the virtual world reflect that in the real world. Consequently, we gave particular thought to the level of ... See full document
15
Online Full Text
... of virtual teams in the ...of virtual teams that defy the place, time, and any form of geographical ...boundaries. Virtual teams have become possible with the www revolution of the ...toward ... See full document
6
A Computational Model of Suspense in Virtual Worlds
... The spaceship story consists of a story world defined using the Longbow planner, action operators corresponding to various actions that can be performed by the protagonist of the story, [r] ... See full document
131
Learners' experience of presence in virtual worlds
... to virtual worlds (unless they have a predominant gaming ...that virtual worlds demand much of their users from the start, and often the challenge exceeds their skill ...non-game ... See full document
308
Gender differences in navigating virtual worlds
... The data collected were time taken, number of wrong turns, number of references to map, number of times the subject got lost, ease of handling the wand, strategies used, level of navigat[r] ... See full document
84
Virtual worlds players – consumers or citizens?
... US virtual worlds court case is Bragg ...his virtual assets, confiscating his VAs of roughly $2,000 in real-world money (Bragg ...so virtual property still remains within the confines of ... See full document
12
Virtual worlds, real traffic : interaction and adaptation
... A circuit is a virtual connection, established on top of UDP, which organises communication between the client and its servers. Every client maintains one circuit for each server it is communicating with. There ... See full document
12
Urban beaches, virtual worlds and 'the end of tourism'
... and virtual worlds which, being fashioned out of innumerable grains of sand transported by barge or truck from a nearby quarry or an arrangement of pixels stored in a remote server and transmitted via ... See full document
40
Real-Time Storytelling with Events in Virtual Worlds
... In addition to the stories generated during an explicit authoring phase via CANVAS, we can use Storycraft to explore stories in the bank scenario in real-time using a precomputed story web. We additionally demonstrate ... See full document
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