[PDF] Top 20 PP 2008 02: Games that Make Sense: logic, language, and interaction
Has 10000 "PP 2008 02: Games that Make Sense: logic, language, and interaction" found on our website. Below are the top 20 most common "PP 2008 02: Games that Make Sense: logic, language, and interaction".
PP 2008 02: Games that Make Sense: logic, language, and interaction
... natural language se- mantics meet in interesting ways with basic questions about ...too, games offer a fresh ...two games G, H to a choice game G ∨ H or G∧ H starting with a choice by one of the ... See full document
13
X 2007 02: An Interview on Logic and Games
... Indian logic suggesting that its origins might lie in legal practice, ...Lorenzen games, and later also Hintikka’s evaluation games and Ehrenfeucht model comparison games, to my students — ... See full document
11
PP 2007 26: Modelling Simultaneous Games with Dynamic Logic
... the language can now express properties of these, rather than just individual ...also make sense for CP DL, to make it a more realistic account of collective action, and we think it might even ... See full document
26
Learning Language Games through Interaction
... (only known to the human) with as little scrolling as possible. For the computer to be successful, it has to learn the human’s language quickly over the course of the game, so that the human can accom- plish the ... See full document
11
PP 2008 06: Logic, Rational Agency, and Intelligent Interaction
... temporal logic While the above games are finite, as is true of many rational activities, populations of rational agents also engage in potentially infinite processes, such as ‘language use’ or ... See full document
29
PP 2007 07: LOGIC GAMES: from tools to models of interaction
... linguistics, language games for conversational tasks should ...of Language – with discourse as the ‘operating system of ...infinite, make sense. 8.2 Extending the game logic ... See full document
46
PP 2008 37: The Information in Intuitionistic Logic
... Intuitionistic logic and multi-agent interaction But precisely through the notion of proof, intuitionistic logic seems to have even more radical connections with the theory of rational ...linear ... See full document
26
PP 2008 08: 'Tell It Like It Is': information flow in logic
... Conversations, games, internet transactions, and other real activities are like ...explicit logic to give an account of intelligent interaction between rational ...philosophical logic, ... See full document
23
PP 2004 02: A Mini Guide to Logic In Action
... strategic interaction in rounds of conversation, and planning for various future ...theory. Games are a model for a group of agents trying to achieve certain goals through ... See full document
18
PP 2008 04: The Stories of Logic and Information
... multi-agent interaction. For instance, in the earlier-mentioned dialogue games of Lorenzen 1955, proof rules are game moves, and proofs are winning strategies for ...'indoor games' of proof or ... See full document
73
PP 2008 30: Modal Logic and Invariance
... makes sense at the level of structures and similarity relations, amount to in terms of the associated logics, that is at the level of classes of structures and invariants ? Definition ... See full document
22
PP 2008 05: A Brief History of Natural Logic
... natural language in favour of logical ...natural language needs to be made more ...‘natural logic’ and ‘modern logic’ can coexist harmoniously, because both have their ...modern logic ... See full document
14
PP 2007 26: Modelling Simultaneous Games with Dynamic Logic
... order logic to ‘independence-friendly’ IF logic proposed by [HS97] as a procedural analogue of Henkin’s ‘branching ...IF logic seem to be basic game laws for parallel ...prefix games, and K is ... See full document
15
PP 2008 10: Temporary Unavailability Logic and General Modification Logic
... Sabotage logics are dynamic modal logics, that crumble the relational structure under the e ff ect of certain new operators. The concept of sabotage in the context of graph algorithms and graph games was ... See full document
22
PP 2008 35: Merging Frameworks for Interaction
... one interesting special protocol is that of honest communication, which uses all and only public announcements with preconditions of this form by ProtocolHonest. “Runs” of this protocol can be expected to satisfy a kind ... See full document
44
PP 2008 40: A Logic for Cooperation, Actions and Preferences
... This section has shown that the satisfiability problem of CLA+P without strict preferences is NExpTime-complete. This rather high complexity is due to the environment logic which itself is already ... See full document
9
PP 2003 06: Rational Dynamics and Epistemic Logic in Games
... epistemic logic and related themes in game theory — though they are often ...epistemic logic for changing game ...latter sense, our rationality is located precisely in the procedure being ... See full document
34
PP 2006 32: Henkin quantifiers: logic, games, and computation
... tion logic by Parikh and Väänänen [32] whose formulae give rise to imperfect information games in which Eloise may be partially informed about the previous ...semantic games for the first-order ... See full document
20
PP 2008 36: Merging Observation and Access in Dynamic Logic
... to make sense of this in one coherent notion of logical information? This problem exists in many variants, and it has even been called the ‘scandal of ...Martinez 2008 discusses many attempted ... See full document
22
PP 2003 05: What Logic Games are Trying to Tell Us
... From logic games to game theory Logic games, though a very specialized class of rather high-brow activities, suggest issues which concern all games: cogent reasoning, playing at cards ... See full document
45
Related subjects