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crewing the ship

In document Ultimate Toolbox (Page 180-188)

Table 4–17: Nautical Equipment 1 Anchor

1

Air bladder 2

Astrolabe 3

Belaying pin 4

Bilge pump 5

Binnacle 6

Boatswain’s whistle 7

Captain’s log 8

Captain’s speaking cone 9

Charting tools 10

Compass 11

Ditty bag 12

Diving grease 13

Diving helm 14

Goggles 15

Grappling hooks and line 16

Lifesaver 17

Log line 18

Maps and charts 19

Oar 20

Table 4–18: Nautical Equipment 2 Rope

1

Sail repair material 2

Sail, great lateen 3

Sail, great square 4

Sail, large lateen 5

Sail, large square 6

Sail, medium lateen 7

Sail, medium square 8

Sail, small lateen 9

Sail, small square 10

Sea rations 11

Sextant 12

Ship repair material 13

Ship’s bell 14

Siege weapon and ammunition 15

Water odometer 19

Table 4–19: Captain’s Orders Abandon ship: everyone overboard 1

All hands in: no night watches 2

Anchor’s aweigh: let’s set sail 3

Bear down: turn away from the wind 4

Bring alongside: pull beside another vessel 5

Bring to: use the sails to come to a halt 6

Cut and run: cease grapples on ship and flee 7

Full ahead: top speed straight course 8

Full and by: sail into the wind 9

Furl the sails: wrap sails around mast 10

Hard to aft: turn right 11

Hard to port: turn left 12

Haul wind: turn into the wind 13

Lay ahull: wait out a storm 14

Lay: to come and go, usually followed by a 15

deck position

Outward bound: leave port of safety 16

Overbear: sail downwind, stealing another's wind 17

Pipe down: demand silence 18

Sound the bell: an alert 19

Toe the line: crew report on deck in line 20

Table 4–20: Ship’s Crew Artillerist

1

Bosun 2

Cabin boy 3

First Officer 8

Sea wizard 13

Seaman, experienced 14

Seaman, green 15

Second Officer 16

Slave, new 17

Slave, veteran 18

Steward 19

Table 4–21: Nautical Terms 1

Abeam: At right angles to, or beside, the boat 1

Aboard: On or in the boat 2

Aft: Toward the stern 3

Aground: When the hull or keel is against the ground 4

Aloft: Overhead or above 5

Amidships: The middle of a vessel, either longitudinally or transversely 6

Anchor: An object designed to grip the ground under a body of water 7

Astern: Behind the boat 8

Backstay: A support wire that runs from the top of the mast to the stern 9

Bail: To remove water from the boat 10

Ballast: Weight in the lower portion of a boat, used to add stability 11

Battens: Thin, stiff strips of wood, placed in pockets in the leech of a sail, to keep its form 12

Beakhead: A platform or projecting structure forward of the forecastle 13

Beam: The width of the boat at its widest 14

Bearing: A compass direction from one point to another 15

Belay: To make secure 16

Bight: A loop 17

Bilge: The lowest part of a boat, designed to collect water that enters the boat 18

Block: A pulley 19

Boat Hook: A device designed to catch a line when coming alongside a pier or mooring 20

Table 4–22: Nautical Terms 2

Boatswain/Bosun: An officer in charge of the rigging and sails and whistles the crew to their posts 1

Bolt Rope: A rope sewn into the luff of a sail for use in attaching to the standing rigging 2

Boom: The horizontal spar to which the foot of a sail is attached 3

Bore: Interior of a cannon barrel 4

Bow: The front of the boat 5

Bowsprit: A spar extending forward from the bow 6

Broach: To spin out of control, either causing or nearly causing a capsize 7

Broad Reach: A point of sail when the boat is sailing away from the wind 8

Breech: The part of a cannon behind the bore 9

Buoy: An anchored float marking a position or for use as a mooring 10

By the Lee: Sailing with the wind coming from behind, and slightly to the side 11

Capsize: To turn a boat over 12

Cast Off: To release lines holding boat to shore or mooring, to release sheets 13

Centerboard: A fin-shaped, removable board that extends from the bottom of the boat as a keel 14

Chainplates: Metal plates bolted to the boat to which standing rigging is attached 15

Chock: A guide for an anchor, mooring or docking line, attached to the deck 16

Cleat: A fitting to which a line is secured 17

Clew: The lower aft corner of a sail 18

Close hauled: A point of sail when the boat is sailing as close to the wind as possible 19

Cockpit: The area, below deck, more protected than the open deck, where the wheel is handled 20

Table 4–23: Nautical Terms 3

Companionway: A stairway or ladder leading from one deck to another 1

Displacement: The weight of the water displaced by the boat 2

Draft: The depth of the boat at its lowest point, also the depth or fullness of the sail 3

Drift: The movement of the ship when not powered, or being pushed sideways while powered 4

Ease: To loosen or let out 5

Fathom: A measurement relating to the depth of water; one fathom is six feet 6

Figurehead: A carved bust at the foremost extremity of the bow below the bowsprit 7

Forward: Toward the bow of the boat 8

Forecastle: A short, raised foredeck; forward part of the upper deck between foremast and stem 9

Foremast: The forward mast of a boat with more than one mast 10

Foresail: The jib; one of a few different sails at the foremast 11

Fouled: Entangled or clogged 12

Freeboard: The distance from the highest point of the hull to the water 13

Furl: To fold or roll a sail and secure it to its main support 14

Gallery: A balcony projecting from the stern or quarter of a large ship 15

Gimball: A device that suspends a compass so that it remains level 16

Ground Tackle: The anchor, chain, and rode 17

Gundeck: The deck where the guns are located 18

Gunport: Exit in a gunwale or bulwark for the muzzle of a cannon 19

Gunwale: The railing of the boat at deck level 20

Table 4–24: Nautical Terms 4

Halyard: The line used to raise and lower the sail 1

Hard Alee: The command given to inform the crew that the helm is being turned quickly leeward 2

Hatch: A rectangular opening in a vessel’s deck 3

Head to Wind: The bow turned into the wind, sails luffing 4

Headsail: A sail forward of the mast, a foresail 5

Headstay: A wire support line from the mast to the bow 6

Headway: Forward motion 7

Heave To: To stop a boat and maintain position (with some leeway) by balancing rudder and sail 8

Helm: The tiller or wheel, and surrounding area 9

Helmsman: The member of the crew responsible for steering 10

Heel: The leeward lean of the boat caused by the action of the wind on the sails 11

Hoist: To raise aloft 12

Hold: The interior of a hull, especially of a merchant ship where cargo and ballast are stowed 13

In Irons: Having turned into the wind or lost the wind; stuck and unable to make headway 14

Jib: A foresail; a triangle-shaped sail forward of the mast 15

Jibe: A change of tack while going downwind 16

Keel: A fin down the centerline of the bottom of the hull 17

Knot: A unit of speed; one knot is (one nautical mile) 6,076 feet per hour 18

Lanyard: A line attached to any small object for the purpose of securing the object 19

Lateen: A triangular sail, or the style of rigging in which the sail is tied to a boom 20

Table 4–25: Nautical Terms 5

Latitude: Degrees north or south of the equator 1

Leeward: Downwind 2

Lifeline: A rope fence surrounding the deck to help prevent crew from falling overboard 3

List: The leaning of a boat to the side because of excess weight on that side 4

Longitude: Degrees east or west from a fixed line which travels from the North to South Pole 5

along the surface of the planet

Mast: A long pole or spar of timber set upright on a ship’s keel to support the sails 6

Mizzen: The shorter mast behind the main mast 7

Mooring: An anchor or weight, permanently attached to the sea floor, with a buoy on the surface 8

Pinch: To sail as close as possible toward the wind 9

Point: To turn closer toward the wind (point up) 10

Port: The left side of the boat 11

Port tack: Sailing with the wind coming from the port side, with the boom on the starboard side 12

Privileged vessel: The ship with the right of way 13

Reach: Sailing with a beam wind 14

Ready About: Prepare to come about 15

Rhumb Line: A straight-line compass course between two points 16

Rigging: Standing rigging is the mast and support lines; running rigging is the lines for adjusting sails 17

Rudder: A fin under the stern of the boat used in steering 18

Running: Going directly downwind 19

Scull: Move the rudder back and forth in an attempt to move the boat forward 20

Table 4–26 Captain Names 1 Arthur

1

Bainbridge 2

Barron 3

Berwick 4

Catesby 5

Charles 6

Chauncey 7

Cook 8

Cushing 9

Drake 10

Edward 11

Everett 12

Fryatt 13

Gendar 14

Halpin 15

Hazard 16

Hook 17

Jean 18

Joshua 19

Table 4–27 Captain Names 2 Lawrence

1

Maynard 2

Mulzac 3

Nelson 4

Reid 5

Richmon 6

Roberts 7

Ronston 8

Samuel 9

Scarlet 10

Seyburn 11

Silver 12

Stockton 13

Thomas 14

Truxton 15

Van Durgen 16

Welch 17

Wilkes 18

Winslow 19

Table 4–28: Rope Knots Artillery loop

1

Bowline 2

Clove hitch 3

Figure eight 4

Fisherman's knot 5

Halyard 6

Midhsipman‘s hitch 7

Monkey’s fist 8

Noose 9

Reef 10

Rigger’s bend 11

Running bowline 12

Sailor’s hitch 13

Sheepshank 14

Sheet 15

Span loop 16

Square 17

Studding sail 18

Timber hitch 19

Water knot 20

Table 4–29: Crow’s Nest (Vantage Point) Cliffs

1

Coral reef 2

Docks 3

Driftwood 4

Enemy ship 5

Floating island 6

Friendly ship 7

Kelp bed 8

Lighthouse 9

No features 10

Peninsula 11

Raft (with occupant?) 12

Sand dune 13

Sand island 14

Sargasso 15

Sea tower 16

Ship graveyard 17

Shoreline 18

Stone island 19

Tidal marsh 20

Table 4–30: Ship Mission Attack

1

Deliver or picking up cargo 2

Envoy to sea races 3

Exploration 4

Fishing or whaling 5

Mapmaking or star charting 6

Military maneuvers 7

Passage 8

Patrol 9

Pilgrimage or religious quest 10

Piracy 11

Prison transport 12

Rescue 13

Research 14

Salvage 15

Scouting 16

Secret mission for monarch 17

Smuggling 18

Trade 19

Treasure hunting 20

Table 4–32: Maritime Adventures

After being signaled to a small island, the survivors there claim to need a lift back to the mainland.

1

Their ship, sunk nearby, is of an enemy nation and the grateful folks try a coup once the journey is underway.

All gossip is abuzz of an infamous pirate captain finally captured and set to be executed this day, 2

with still no word on his famous treasure trove.

Creatures resembling weresharks are washing up on shore, dead, but lycanthropes revert to their 3

human forms when they die.

Finding an underwater race at war with its own kind, the characters discover two family scions 4

each laying claim to a map to a human pirate’s treasure cache supposedly filled with magical riches.

Flocks of seagulls have been attacking anyone approaching a recently wrecked ship, driving them off 5

with strange sounds and diving attacks.

Ghostly sailors lumber through the dock ward at night, but they are missing their heads.

6

Group of local fishermen have tales of catching strange, many-tentacled mutated air-breathing 7

creatures in their nets.

Ocean waters the group sails on become red and are scalding to the touch, and begin warping the 8

wood the ship is made of.

Pilgrims ask the group to bring them to an offshore monastery on a series of rocky islands, but the 9

monastery is abandoned and the clergy and monks vanished.

Sea elves begin showing up in fishing nets poisoned or diseased, and yet the elves refuse help from 10

a landlubber ambassador cleric who wants to help.

Sea witch claims an infamous lighthouse’s beam from town is causing havoc, but no one knows why.

11

Series of storms have parked near a major and important shipping lane and shows no sign of 12

moving on or stopping.

Ships coming into harbor all report a small island just out of view, an island no charts ever 13

recorded before.

Shipwreck is spotted sailing on the ocean as if it were raised from the depths and somehow 14

seaworthy again.

Shipyard suffers a series of setbacks after mysterious, instant fires seem to start on their near-15

completed work out of nowhere.

Toppled lord begs the group to see him safely to an underwater city where he can live out his 16

remaining days safe from the assassins who pursue him.

Unscrupulous miser uses legal slaves to smuggle alchemical materials to an illegal guild, until one of 17

them explodes coming off a ship at the docks.

Well-used trade route is being reported as a deathtrap. Ships are attacked from beneath with no 18

chance to repel or see the attackers.

Whales sacred to a dockside temple to the sea begin showing up beached with signs of shark attack 19

as the cause, in waters where no sharks have ever been reported.

With no wind, the group’s ship drifts into a sargasso sea so thick you can walk on the kelp to other 20

abandoned ships caught in the deathtrap.

Table 4–33: Maritime Legends After heavy damage during a war,

1 the Sirocco was abandoned and left to sink. The rescue ship was

rammed later that night by the sinking ship, apparently unmanned. Both ships sank together.

Capt Voldmaar of the

2 Lady Shark was forced to walk his own plank when his first mate started a mutiny. His ghost haunts the local waters, searching for other sailors of a betraying sort, and they are never seen again. “Taken by Old Vold” is a common muttering when a sailor goes missing.

Captain Remy Marlin of the

3 Slow Burn made a profit from transporting passengers only to rob them and force them overboard. A crewmen killed him in his sleep and tossed his body into the sea.

Captain Zachariah Montaigne spent seven years building

4 the Twister to only have her destroyed by

storm on her maiden voyage. His ghostly ship is seen only on the anniversary of her destruction.

Evil water spirit took the form of a woman and was “rescued.” She killed the entire crew and 5

waited to be rescued again. She fell in love with a sailor and told him her true nature. He killed her and her ghost still gets “rescued” from empty ships while looking for him.

A frigate named

6 the Excellent Sinner was a merchant ship famous for her speed. She sailed a long time before retiring. She was to be sold at auction, but vanished from dry dock the night before.

Galleon the

7 Familiar Demon sails upside down, using the sails to collect water currents and only rights itself to attack. It is crewed by vampires.

Johan and Argenta, pirate lovers, fought over booty. He killed her in a rage and dumped her into 8

the sea. Her ghost returned and killed him but could not pass on to rest. She now captains the ship.

Jilted tavern wench found a witch to curse the man who chose the sea over her. He and his fellow 9

crewmen can never set foot on land ever again. It is rumored they still live.

Kraken Rock marks where Captain Fenwick’s crew of the

10 Tireless Wench were attacked by a

ghostly kraken. Whenever a crewman has a bad night's sleeps, older sailors mention the legend.

Pirate ship

11 Black Thunder and crew are invisible; the telltale wake is the only way to see them.

They’ve plagued the sea for over a hundred years.

Pirate ship

12 Profane was finally caught and sunk in these waters 27 years ago. Folks still find empty lifeboats from the ship on the coastline to this day.

Prisoners and criminals transported by sea often disappear, missing without a trace. The crew claim 13

to never remember seeing the missing person. Traitorous seaman are most oft to disappear.

Razor Coast is riddled with shallows and deadly reefs. The legend says that the only true way to 14

pass safely is to sacrifice a green sailor to the waters below.

Rowing barge called the

15 Lucky Monkey was oared by slaves. Tired of being mistreated, they revolted and killed their master, but before Captain Zimmer died he cursed them to remain slaves forever.

A ship named

16 Sabrina — a sturdy cog — was found with all hands missing and nothing odd noted in the captain’s log. She was towed to port only to disappear the next night.

The Ship

17 Dire Nixie of Lord Trevor and Lady Diana Ballestine, within sight of dock it suddenly exploded and a ghostly replica emerged from the flames. It is often seen at night and at a distance.

Stormwrack Isle is home for those lost at sea trying to save others. Ghosts of sailors lost to the 18

sea congregate here, and warn ships of impending doom through small superstitious messages.

Three brothers joined the navy and earned Captain titles. Two were killed in the line of duty and 19

their ghosts aid the survivor Captain Gabriel Slade in his interests. Disgruntled by the pointless loss of his kin he became a pirate, marauding the south seas in a pointless act of revenge.

White Towers of Woe appear randomly, jutting from the waves and the faint singing of women is 20

Ships

Table 4–34: Ship Names 1 Briny Baron

1

Contrary Lady 6

Cruisecoral 7

Cyclone’s Lament 8

Golden Opportunity 13

Gull’s Friend 14

Lady’s Luck 18

Lady’s Promise 19

Lost Love 20

Table 4–35: Ship Names 2 Moon Glider

1

Nick of Time 2

Passion’s First 3

Plot Thickens 4

Stubborn Lass 10

Tenderfoot 11

Tide Tamer 12

Widow’s Return 19

Table 4–37: Ship’s Cargo 1 Alchemical supplies 1

Artwork 2

Ballast 3

Bolts of silk or satin 4

Bolts of velvet 5

Exotic pets 9

Fine tapestries 10

Fresh minted coins 11

Healing salves and bandages 15

Ivory 16

Kidnapped noble 17

Leather goods 18

Livestock 19

Manure 20

Table 4–38: Ship’s Cargo 2 Marine jewelry

1

Monster 2

Noble dowry 3

Precious stones 7

Prize mounts 8

Raw ore 9

Trade bars 15

Vegetables 16

Weapons and armor 17

Wild animal(s) 18

Wines and spirits 19

Wood and lumber 20

Table 4–39: Ship Size

Length 100’, Keel 70’, Beam 33’, Depth 20’

1

Length 130’, Keel 100’, Beam 16’, Depth 6’

2

Length 140’, Keel 100’, Beam 45’, Depth 23’

3

Length 150’, Keel 120’, Beam 25’, Depth 10’

4

Length 150’, Keel 120’, Beam 25’, Depth 11’

5

Length 150’, Keel 135’, Beam 25’, Depth 8’

6

Length 160’, Keel 120’, Beam 35’, Depth 26’

7

Length 180’, Keel 130’, Beam 47’, Depth 32’

8

Length 200’, Keel 170’, Beam 30’, Depth 16’

9

Length 240’, Keel 210’, Beam 70’, Depth 14’

10

Length 35’, Keel 30’, Beam 10’, Depth 4’

11

Length 55’, Keel 40’, Beam 16’, Depth 8’

12

Length 60’, Keel 40’, Beam 18’, Depth 15’

13

Length 60’, Keel 50’, Beam 15’, Depth 8’

14

Length 70’, Keel 50’, Beam 22’, Depth 20’

15

Length 70’, Keel 60’, Beam 17’, Depth 6’

16

Length 75’, Keel 50’, Beam 25’, Depth 18’

17

Length 80’, Keel 55’, Beam 26’, Depth 17’

18

Length 80’, Keel 60’, Beam 25’, Depth 9’

19

Length 90’, Keel 65’, Beam 24’, Depth 10’

20

Table 4–40: Ship Type 1 Barque

1

Brigantine 2

Caravel 3

Carrack 4

Cog 5

Drakkar 6

Dreadnaught 7

Dwarf knorr 8

Dwarf skald 9

Elf assault ship 10

Elf man-of-war 11

Fishing boat 12

Frigate 13

Fusta 14

Galleass 15

Galleon 16

Galley 17

Grain ship 18

Great galley 19

Junk 20

Table 4–41: Ship Type 2 Keelboat

1

Ketch 2

Large carrack 3

Longboat 4

Longship 5

Man-of-war 6

Merchantman 7

Orc landing craft 8

Orc warship 9

Pinnace 10

Polacre 11

Rowboat 12

Royal galleon 13

Sail boat 14

Small carrack 15

Small galley 16

Towership 17

Warship 18

Xebec 19

Yacht 20

In document Ultimate Toolbox (Page 180-188)