Table 3–67: Prime Industry Artists
1
Bakeries and brewing 2
Carpentry/construction 3
Cartwrights/wainwrights 4
Coal mining 5
Colleges/universities 6
Copper mining 7
Farming (surrounding land) 8
General mining 9
Gold mining 10
Guilds 11
Herding (surrounding land) 12
Iron mining 13
Libraries and museums 14
Silver mining 18
Smithing 19
Trade 20
Table 3–68: Caravan Goods 1 Alcohol
1
Armor/barding 2
Barrels/baskets 3
Beans 4
Berries 5
Books 6
Bronze 7
Brushes 8
Canvas 9
Camel hair 10
Ceramics 11
Cloth 12
Clothes, finished 13
Coal 14
Cocoa 15
Coffee 16
Cookware 17
Copper 18
Cotton 19
Table 3–69: Caravan Goods 2 Decorative pottery
1
Dried food 2
Dye 3
Gems 4
Glassware 5
Gold 6
Grain (barley, oatmeal, rye, etc.) 7
Herbs 8
Honey 9
Incense 10
Ink 11
Iron 12
Jewelry 13
Lamps/lanterns 14
Linen 15
Livestock 16
Lye 17
Musical instruments 18
Nuts 19
Oil 20
Table 3–70: Caravan Goods 3 Ore, unrefined
1
Paper 2
Pelts 3
Perfume 4
Rawhide 5
Rope 6
Rugs 7
Sailcloth 8
Silver 12
Slaves 13
Spices 14
Sugar 15
Tea 16
Tobacco 17
Tools 18
Weapons 19
Wool 20
Table 3–71: special Market Goods 1 Animal Products
1
Baskets 2
Bells 3
Bolts of fabric 4
Candles 5
Carnivorous plant seeds or sprouts 6
Cheese, cow or goat 7
Colored inks or paints 8
Cure-alls, real or false 9
Cutlery 10
Dungeon loot 11
Dyed yarn 12
Exotic animals 13
Exotic foods 14
Fertilizer (fresh or dried) 15
Firewood 16
Flour (wheat, rye, or barley) 17
Fortune telling or tarot reading 18
Garden produce 19
Glass trinkets and baubles 20
Table 3–72: special Market Goods 2 Herbs, fresh and dried
1
Honey or molasses 2
Horn (drinking horns and blowing horns) 3
Ivory and scrimshaw 4
Leather products (belts, sacks, water skins) 5
Local fruit (see Table 3–80) 6
Magical beasts’ young or eggs 7
Maps and cases or books 8
Melons 9
Mushrooms (fresh, dried, or marinated) 10
Nonmetal jewelry (bone, coral, shell, stone) 11
Nuts (in shells, shelled, or in syrup) 12
Oils, flammable or edible 13
Perfume, scented oils, and soap 14
Pickled products (see Table 3–82) 15
Pipes and tobacco 16
Pots and pans (bread, cake, frying, pie, tea) 17
Rugs or tapestries 18
Trapper wares (unusual meats and pelts) 19
Wool products (socks, coats, and blankets) 20
Table 3–73: Domestic Animals/Pets Bee
Dog, guard (bandog) 5
Dog, herding 6
Dog, hunting 7
Donkey 8
Dove 9
Horse, draft 10
Horse, riding 11
Table 3–74: Livestock Alpaca
Game Fowl (see table 3–75) 8
Table 3–75: Game Fowl
Game hen 4
Goose 5
Grouse 6
Guinea hen 7
Table 3–76: Fish Albacore 1
Anchovy 2
Bass, sea 3
Blue fish 4
Ocean perch 13
Red snapper 14
Table 3–77: Bread Products Barley bread
1
Biscuit 2
Biscuit, ship’s 3
Black bread 4
Corn bread 5
Croissant 6
Dumpling 7
Fruit bread 8
Hard roll 9
Hardtack 10
Muffin 11
Oatmean bread 12
Pancake 13
Roll 14
Rye bread 15
Sweet bread 16
Tortilla 17
Wheat bread 18
White bread 19
Whole wheat bread 20
Table 3–78: Basic Food Beef
Sweet roll 19
Vegetable 20
Table 3–79: Garden Produce
Squash or zucchini 18
Tomato 19
Turnips 20
Table 3–80: Fruits (fresh, in jars, or dried) Apples
1
Apricots 2
Blackberries 3
Black currants 4
Blueberries 5
Cherries, bitter 6
Cherries, sweet 7
Cloudberries 8
Elderberries 9
Gooseberries 10
Grapes 11
Loganberries 12
Peaches 13
Pears 14
Plums 15
Quince 16
Raspberries 17
Red currants 18
Strawberries 19
White currants 20
Table 3–81: Exotic Foods*
Avocado 1
Banana 2
Breadfruit 3
Coffee (tropical) 4
Coconut 5
Dates and figs (warm and arid climates) 6
Lychee (Asian regions) 10
Mango 11
Olives (Mediterranean climates) 12
Orange 13
Papaya 14
Passion fruit 15
Pineapple 16
Pomegranate 17
Rhubarb (Asian areas) 18
Sweet potato (tropical) 19
Tamarind 20
* Fresh, dried, or in jars
Table 3–82: Pickled Foods Asparagus
Chilies/hot peppers 6
Green beans 14
Mixed pickled vegetables 15
Table 3–83: Clothing 1
Table 3–84: Clothing 2 Loincloth
Table 3–85: Common Tools 1 Axe
1
Bit and brace 2
Crow bar 8
Hammer, sledge 16
Hatchet 17
Hay fork 18
Hoe 19
Hook 20
Table 3–86: Common Tools 2 Knife
1
Mallet 2
Measuring line 3
Measuring stick 4
Pry bar 8
Punch 9
Rake 10
Right angle 11
Table 3–87: Furs
Table 3–88: Healer Goods Balm
1
Bandages, gauze, etc.
2
Table 3–89: Medicinal Herbs Angelica, a digestive tonic 1
Anise, for insomnia 2
Balm, as a skin purifier or sedative 3
Basil, an anti-inflammatory 4
Chamomile, for wounds and open sores 5
Foxglove, as a purifier 6
Garlic, as an antiseptic 7
Hawthorn, for blood pressure 8
Henbane, a poisonous narcotic and sedative 9
Laurel, as a tonic for soothing 10
Mallow, for swollen eyes or lung inflammation 11
Mandrake, for cough, asthma or hay fever 12
Mugwort, as a sedative 13
Nettle, as an anti-inflammatory 14
Nightshade, a poisonous remedy for fever 15
Rosemary, as a stimulant 16
Sage, as an antiseptic 17
Skullcap, for spasms or convulsions 18
Valerian, as a calming sedative 19
Wormwood, for gallbladder and liver 20
COMMERCE
Some haggling may liven an exchange with a merchant or store owner.
Guilds insist on a minimum set price from members who are guaranteed to sell quality goods. You can get it cheaper, but it might not hold up or be the best quality.
Remember supply and demand. If everyone wants an item, the price goes up. And if there is overstock or no one is intetrested, the price drops.
Some towns lack iron, grapes, and other staples. The local craft may be cheap, but weapons and "drink" are expensive to import. Frontier life is neither easy nor inexpensive.
Table 3–90: Coin Names 1 Candareen
1
Cent 2
Circlet 3
Condor 4
Cross 5
Crown 6
Denier/Dinar 7
Doubloon 8
Dragon 9
Dreyling 10
Ducat 11
Eagle 12
Falcon 13
Florin 14
Guilder 15
Guinea 16
King 17
Koban 18
Kroner 19
Laurel 20
Table 3–91: Coin Names 2 Noble
1
Queen 2
Pence/Penny 3
Pinch 4
Pound 5
Prince 6
Real 7
Regal 8
Royal 9
Shilling 10
Skull 11
Sovereign 12
Stamp 13
Star 14
Stepple 15
Sun 16
Talons 17
Tirce 18
Warrant 19
Zehner 20
Table 3–92: Merchant Houses: Livery/Primary Goods Bosele Family. A black griffin on a silver background.
1 Precious metals and iron.
Dasent, Harmunger, and Associates. A tome of gold on a red background.
2 Books and paper products.
Deneldin Family. A sheep with a calligraphic “D” on it.
3 Wool and other fabrics.
Fenin and Urelli. A gold coin on scarlet.
4 Precious metals and uncut gems.
House Bairnbaum. A stylized sun rising over a tree.
5 Finished wood products.
House Endiri. A heavily muscled arm holding a battleaxe.
6 Weapons and armor.
House Engel. A silver needle threaded with gold on black velvet background.
7 Silk and fabrics.
House Melarin. A yellow hippogriff against royal blue.
8 Paintings, sculptures, and exotic goods.
House Orinion. A unicorn horn on a purple background.
9 Ivory, spices, and silk.
House Wenteera. A white bull on a black field.
10 Livestock and horses. Secretly runs a slave trade.
Ikoorl and Daughter. A stylized serpent holding a winged scepter in its tail.
11 Exotics and art objects.
Ironhand Trading Co. A stylized dwarf holding a pick.
12 Iron, copper, lead, and base metals.
Jarnour Family. A raven perched on the fin of a large fish.
13 Fish and other foodstuffs.
Lartmunder and Sons. A stein clutched in a mailed fist.
14 Ale and spirits.
Pendel and Sons. The silhouette of a pine tree sitting on an open palm.
15 Lumber.
Ruggboden and Family. Three casks stamped with a gothic-style “R.”
16 Ale, mead, and exotic beverages.
Silineer, Frassus, and Yarl. Brilliant-cut sapphire on a red-trimmed, white cushion.
17 Gems and jewelry.
Stonehammer Clan. A hammer and chisel.
18 Migrant dwarven workers, engineers, and architects.
Venoriol Family. A wine glass sitting on a grape leaf.
19 Fine wines.
Zentura and Larvin. Three horses pulling plows.
20 Foodstuffs, spices, and seeds.
Table 3–93: Common Crafts/Professions Barrelmaking
1
Bookbinding 2
Bowmaking 3
Bricklaying 4
Calligraphy 5
Carpentry 6
Casting 7
Cobbling 8
Gemcutting 9
Glassblowing 10
Leatherworking 11
Locksmithing 12
Needlework 13
Painting 14
Pottery 15
Sculpting 16
Smithing 17
Stonemasonry 18
Woodcarving 19
Weaving 20
Table 3–94: Magic item Availability Item is not available and will not be.
1
Item is not available and will not be.
2
Item is not available and will not be.
3
Item is not available and will not be.
4
Item is not available, but name/location of 5
someone who may be commissioned to make it is provided.
Item will be available in about two months.
6
Item will be available in about a month.
7
Item will be available in about two weeks.
8
Item will be available in about a week.
9
Item will be available in 1d4 days.
10
Item will be available in 24 hours.
11
Item is available*, 1 available 12
Item is available*, 1d4 available†
13
Item is available*, 1d6 available†
14
Item is available*, 1d8 available†
15
Item is available*, 1d10 available†
16
Item is available*, 2d4 available†
17
Item is available*, 2d6 available†
18
Item is available*, 2d8 available†
19
Item is available*, potentially limitless 20
* as economy and community stats, and the individual campaign dictate.
† this is for relatively inexpensive items based on community economy.
In Table 3–89 Medicinal Herbs we detail some of the more common herbs and their useful purposes in simple medicine that would no doubt be found in a city or community. For a full list of herbs and plants for such a purpose, see Chapter Six, tables 6–93 through 6–96.
crime
Table 3–95: Pick Pocket Yield 1 1d3cp
1d6cp, 1d6sp 4
1d10cp, 1d8sp 5
1d3cp, 1d8sp, 1gp 6
2d6sp 7
1d20sp 8
1d8sp, 1d3gp 9
1d3cp, 1d3sp, 1d3gp 10
1d6cp, 1d6sp, 1d6gp 11
1d10cp, 1d10sp, 1d10gp 12
1d20cp, 2d6sp, 1d12gp 13
1d6cp, 1d12sp, 1d20gp 14
1d4cp, 3d4sp, 3d4gp 15
1d12sp, 1d12gp 16
1d4cp, 1d4sp, 1d20gp 17
1d20cp, 1d4sp, 1d10gp 18
1d8cp, 2d8sp, 1d4gp 19
1d20cp, 1d20sp, 1d20gp 20
Table 3–96: Pick Pocket Yield 2 2cp
4cp, 3sp 6
5cp, 4sp 7
4sp, 2gp 8
8sp, 7gp 9
2cp, 2sp, 2gp 10
2cp, 3sp, 11gp 11
2cp, 4sp, 1gp 12
3cp, 8sp, 7gp 13
4cp, 3sp, 2gp 14
4cp, 7sp, 11gp 15
4cp, 9sp, 2gp 16
7cp, 6sp, 5gp 17
11cp, 2sp, 6gp 18
11cp, 7sp, 6gp 19
Table 3–97: Pick Pocket Yield 3 Archery gloves
1
Badge 2
Bell 3
Belt pouch 4
Diamond, flawed 19
Diamond, uncut 20
Table 3–98: Pick Pocket Yield 4 Dice
1
Flask (empty) 2
Flask of acid 3
Flask of alcohol 4
Flask of blood 5
Flask of fine wine 6
Flask of Greek fire 7
Flask of holy water 8
Flash of “moonshine”
9
Flask of oil 10
Flask of paint 11
Flask of perfume 12
Flask of powder/salt 13
Flask of spoiled milk 14
Flask of vinegar 15
Flask of water 16
Flint and steel 17
Foodstuff 18
Foodstuff wrapped in cheesecloth 19
Fork 20
Table 3–99: Pick Pocket Yield 5
Healing salve 4
Holy symbol 5
Hunting knife 6
Iron rod 7
Iron spike 8
Jagged nails/metal shards 9
Jar (empty) 10
Jar of fine powder 11
Jar of food 12
Jar of spices 13
Jar of stewed vegetables 14
Jewelry 15
Jeweler’s hammer 16
Key 17
Keys, ring of 18
Knife 19
Knucklebones 20
Table 3–100: Pick Pocket Yield 6 Leather cap
1
Leather strap 2
Letter, address 3
Letter, architectural drawing 4
Letter, arrest warrant 5
Letter, award 6
Letter, bill 7
Letter, building plans 8
Letter, code/cipher 9
Letter, contract 10
Letter, crier/script 11
Letter, crumbled*
12
Letter, deed 13
Letter, debt 14
Letter, directions 15
Letter, forms (filled) 16
Letter, forms (unfilled) 17
Letter, instructions 18
Letter, love 19
Letter, marriage certificate 20
Table 3–101: Pick Pocket Yield 7 Letter, military orders
1
Letter, music notes 2
Letter, newspaper sheet 3
Letter, open (torn or cut) 4
Letter, order 5
Letter, password 6
Letter, poem 7
Letter, plans 8
Letter, prayer 9
Letter, ransom 10
Letter, recipe 11
Letter, sealed 12
Letter, shoppping list 13
Letter, shipping manifest 14
Letter, sketch 15
Letter, spell 16
Letter, treaty 17
Letter, wanted poster 18
Letter, will 19
Letter, writ 20
Table 3–102: Pick Pocket Yield 8 Lock
1
Lock and key 2
Lodestone 3
Magnet 4
Magnifying glass 5
Manacles 6
Map, leather 7
Map, parchment 8
Map, vellum 9
Mask 10
Mason jar 11
Medal 12
Medallion 13
Metal brush 14
Mirror 15
Monacle 16
Mug, small 17
Necklace with charm 18
Orison charm 19
Opera sheet music 20
Table 3–103: Pick Pocket Yield 9 Page torn from book
1
Page torn from journal 2
Page torn from law book 3
Page torn from ledger 4
Page torn from newspaper 5
Page torn from novel 6
Page torn from opera/play 7
Page torn from prayer book 8
Page torn from spellbook/ritual 9
Page torn from unholy text 10
Pan pipes 11
Perfume bottle 16
Table 3–104: Pick Pocket Yield 10 Pouch of biscuits/hardtack
1
Pouch of buttons 2
Pouch of clover 3
Pouch of coins 4
Pouch of charms/fetishes 5
Pouch of fine powder/flour 6
Pouch of gems 7
Pouch of glass beads 8
Pouch of herbs 9
Pouch of marbles 10
Pouch of metal shavings 11
Pouch of nails 12
Pouch of nuts and dried fruit 13
Pouch of rock/shell collection 14
Pouch of sand 15
Pouch of seeds 16
Pouch of small mammal teeth 17
Pouch of soot 18
Pouch of tea leaves 19
Pouch of trinkets 20
Table 3–105: Pick Pocket Yield 11 Quill
1
Religious icon 2
Ring 3
Ring, signet 4
Rope 5
Scarab 6
Scroll case 7
Sealing wax 8
Sewing needle and thread 9
Silk scarf 10
Silver dagger 11
Smokestick 12
Smoking pipe 13
Snuff box, ivory 14
Snuff box, jade 15
Snuff box, metal 16
Snuff box, ornate 17
Snuff box, wooden 18
Soap 19
Soap, perfumed 20
Table 3–106: Pick Pocket Yield 12 Spectacles
1
Spoon 2
Spell components 3
String 4
Thieves’ tools 5
Vial (empty) 10
Vial of alchemical powder 11
Vial of antitoxin 12
Vial of dead insects 13
Vial of holy water 14
Vial of poison 15
Vial of rare herbs 16
Vial of unholy water 17
Table 3–107: Adventurer’s Backpacks 1
5 ft. of chain, iron rations (1 day), lead pipe, necklace with cameo, silver dust, waterskin (leaking) 1
10 ft. silk rope, black silk mask, chalk, dried apples (four), smoked meat, salt lick, steel mirror 2
50 ft. silk rope, acid vial, gold cloak pin, hardtack, jar of black grease, tattoo needle, unholy symbol 3
Acid vial, bag of fruit, half-eaten turkey leg, silk bedroll, steel trap, wooden box of caltrops 4
Arrow fitted with quill tip, map case filled with paintbrushes, small journal, small steel mirror, 4gp 5
Artisan’s tools, book, gem (100gp), magnifying glass, map case, thieves’ tools, vial of acid, vial of poison 6
Bandage rolls (two), brandy flask, breadcrumbs, mistletoe, pan pipes, thick leather belt, wooden box 7
Bar of lavender soap, fileting knife in sheath, hairbrush, hand mirror, manacles, wanted poster 8
Bar of rough soap, leather pouch with gem, oil flask, two matching broken arrows, wooden map case 9
Bedroll, iron rations (5 days), lockpicks hidden in seam, pipe and pouch of tobacco, vial of poison 10
Bell, blanket, dagger, diary, ink, merchant’s scale, manacles, quill, pouch of nails, smoking pipe 11
Belt, belt pouch, fishhook, iron pot, mug, short bow, three arrows, vial (empty), whetstone, wineskin 12
Bone case (empty), dog collar and whistle, hourglass, ivory flute, map case with sheet music, 7sp 13
Book of poetry, personal journal, mapmaking tools, pen and ink, ring or keys, steel bracelet, 3gp 14
Boots, cape, chalk, crudely drawn map, dart, healing salve, iron spike, jar of grease, piton, two daggers 15
Blanket, folding stool, flint and steel, magnifying glass, silk pouch with 10gp, two empty potion vials 16
Bolt of silk, chipped knife, dice, holy water, musical instrument, snuff box, tongs, wooden bucket 17
Bottle of rum, navigation instruments, preserved creature’s eye in jar of formaldehyde, tinderbox 18
Bottle of wine, fishing net, flask of fragrant oil, map case with map (several Xs), oil lamp, tinder box 19
Bread, comb, hatchet, ornate snuff box, mirror, soap, smoking pipe, wooden stake, wool cloak, 6sp 20
Table 3–108: Adventurer’s Backpacks 2
Burn salve, coffer, decanter, flask of acid, healer’s kit, helmet visor, hooded lantern, pillow, whetstone 1
Candle, dice, fruit, magnifying glass, mortar and pestle, silk scarf, vial of perfume, wineskin, 15sp, 3gp 2
Charcoal sticks, flask of rum, jar with a cricket inside, map case with parchment, small silver bell 3
Clay mug, dwarven runestone, gemcutter tools, hourglass, smoking pipe, spell component pouch 4
Cold iron lock and key, grappling hook (broken), note with address (crumbled), pungent cheese 5
wrapped in oilskin, three white candles, signet ring, vial of perfume, vial of red ink, whetstone Cooking utensils, dagger, fine silver thread, iron pot, shield (dented), short sword, spices, whetstone 6
Crowbar, gold and ruby earring, lockpick (broken), jar of buttons, needle, spool of black thread 7
Crowbar, four arrows, grappling hook, lantern, merchant log book, sickle, sword hilt, throwing axe 8
Crowbar, hunting knife, lock, parchment, pipes, short sword, scroll case, sealing wax, tuning fork 9
Dice, merchant gram weights, pliers, polished silver mirror, pouch of soot, silver ring, spyglass 10
Fish hook and string piercing a wine cork, grappling hook, loaf of bread, sack (empty), wine skin 11
Gold bar (1 pound), gold ingot (1 pound), hairpin, silk scarf, tartan cloth, torn page of journal, 17pp 12
Gold necklace (broken), flask of holy water, tiny silver dagger, spool of thin wire, whetstone 13
Hammer, iron pot, pitons (six), sack of marbles, skin of ale, throwing knife case (empty), 14cp 14
Holy symbol, poem, pouch of marbles, signet ring, silver necklace, silver dagger. spyglass, tobacco 15
Holy symbol (gold), leather belt pouch, roc feathers (seven), spyglass, 6gp hidden in seam 16
Iron rations (three days), love letter (crumbled), sack (empty), silver ink pen, vial of salt, vial of soot 17
Letter (to mayor), journal, pen, pencil, prism, silk pouch, snuff box, tabacco, toy, whistle, 4cp 18
Map, map case, pouch of glass beads, scarab, tinderbox, vial of antitoxin, vial of blood, vial of ink 19
Table 3–109: Unusual Thief Tools 1 Acid
1
Air bladder 2
Alcohol 3
Ash/soot 4
Ball of twine 5
Blade boots 6
Book 7
Bottle of dye 8
Caged sparrow 9
Caltrops 10
Candy 11
Cat stink 12
Chalk 13
Change of clothes 14
Charcoal 15
China marker 16
Compass 17
Dice or dice cup 18
Disguise kit 19
Drugged meat 20
Table 3–110: Unusual Thief Tools 2 Emergency rations
1
Empty glass vial 2
Eyeglass 3
Fake diamonds 4
Finger blade 5
Fishing wire 6
Forged identification papers 7
Garrote 8
Gem 9
Glass cutter 10
Gloves 11
Glue 12
Grappling hook 13
Hidden pouch 14
Holy symbol 15
Ink 16
Ink brush 17
Ink pen 18
Itching powder 19
Jewels for bribe 20
Table 3–111: Unusual Thief Tools 3 Knife
1
Lens 2
Listening cup 3
Little black book 4
Lockpicks 5
Lucky charm 6
Metal file 10
Money belt 11
Putty or clay 18
Raw meat 19
Rope 20
Table 3–112: Unusual Thief Tools 4 Sand
1
Sealed message 2
Seeds 3
Shaved coin 4
Shovel 5
Silver dust 6
Skin of water 7
Small sack 8
Smoke bomb 9
Sneezing powder 10
Spoiled meat 11
Various coins from various realms 16
Vial of bleach 17
Wig 18
Wire 19
Wire cutter 20
Table 3–113: Improvised Weapons 1 Barrel
1
Beer mug or bottle 2
Belaying pin 3
Belt 4
Boot or shoe 5
Boiling water 6
Brick 7
Broken glass 8
Broom or mop 9
Candelabra 10
Cane or walking stick 11
Cloak 12
Crockery 13
Fireplace poker 14
Frying pan 15
Hairpin 16
Handful of dirt 17
Helmet 18
Ice pick or icicle 19
Jeweler’s tools 20
Table 3–114: Improvised Weapons 2 Lute or mandolin
1
Meat cleaver 2
Metal pipe 3
Metal platter 4
Mirror 5
Oar or paddle 6
Sewer grate 10
Shaving razor 11
Shovel 12
Sign 13
Stein or tankard 14
Table or chair leg 15
Umbrella 16
Umbrella cane 17
Unconscious person 18
Vial of ink 19
Wooden shiv 20
Table 3–115: Hidden Weapon Location Arm/shoulder sheath
1
Behind ear 2
Belt 3
Boot 4
Boot heel 5
Bottom of foot 6
Disguised as common item 7
Fold of cloak 8
Glove 9
Glued to skin 10
Hair 11
Hem of clothing 12
Hollow scabbard 13
Inner thigh 14
Leg of breeches 15
Nape of neck 16
On back 17
Sleeve 18
Undergarments 19
Weapon grip 20
Table 3–116: Bribes, Basic Act as double agent 1
Assassination 2
Chance for partnership 3
Coerce confession from another in jail 4
Discount on business 5
False promise*
6
Fence goods 7
Fine wines or ales 8
Frame someone 9
Info on more lucrative crime 10
Lookout 11
Passwords to criminal dens 12
Payment in coins or gems 13
Percentage of the take 14
Perform a favor 15
Protection 16
Remove a threat 17
Stool pigeon 18
Turn in superior 19
Turn over illicit goods 20
Table 3–117: Bribes, Advanced 1
Allow local tough guy to beat you up to impress someone 1
Arrange (with the jailer) for a short visit with someone currently inside a prison 2
Arrange for a day pass to a guild's library 3
Arrange for a large donation to your deity's temple 4
Arrange for a one-time "insider's rate" at the local armory or potion shop 5
Arrange for a shipment to be lost 6
Arrange for a weapon to be smuggled into a party/gathering 7
Arrange for all of the guests at a party/gathering to be mildly poisoned 8
Arrange for someone to display romantic interest in another 9
Arrange for someone to forget a romantic interest in another 10
Arrange for someone's case to be reopened/re-examined 11
Arrange for you to talk for a few minutes with an influential person 12
Convince a diviner to report a false reading 13
Convince a supplier of goods or services not to serve a particular individual 14
Convince a witness to give false testimony 15
Convince a perjurer to recant his false testimony 16
Frame someone for a crime 17
Get someone a job where he can gather information 18
Have a paperwork snafu and delay an execution for a few days 19
Help arrange a secret meeting 20
Table 3–118: Bribes, Advanced 2 Help obtain rare/banned items 1
Help person pass as someone of higher/lower ranking 2
Hold illegal goods for an allotted time 3
Lure goblins into town so you can
4 rescue the town from them
Make sure the best suite at the inn is reserved for person 5
Obtain the correct password for a secret meeting 6
Provide an alibi 7
Provide a contact at the magistrate's office to cut through some red tape 8
Provide a detailed map of dungeon/manor house/tower 9
Provide a distraction 10
Provide a hiding place 11
Provide information on a cargo shipment 12
Provide inside information for a bet 13
Provide monetary reward 14
Provide a place to offload goods 15
Smuggle illegal weapons/goods into town 16
Smuggle wanted person out of town 17
Take care of someone's mount becoming
18 injured
Tell an official's schedule 19
Wrangle an invitation to the local ball 20
Table 3–119: safehouses
Alchemy shop that doubles as a gambling den 1
Basement beneath a church library 2
Behind a smithy with double tong emblem 3
Bolthole at the basement of Grim's Tavern 4
Cot hidden in the attic of a small home 5
Cottage at the end of Dusty Alley 6
Forgotten niche at the base of a keep 7
Hayloft above a legitimate livery 8
Hidden parlor inside a brothel 9
Lean-to hidden above a tavern 10
Magical scroll that creates an invisible tent 11
Moneylender's vault behind a greengrocer 12
Small room at the back of a meatlocker 13
Spare room above a jeweler's shop 14
Storage room at back of seamstress shop 15
Studio behind a secret door
Studio behind a secret door