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Economic Commerce

In document Ultimate Toolbox (Page 111-137)

Table 3–67: Prime Industry Artists

1

Bakeries and brewing 2

Carpentry/construction 3

Cartwrights/wainwrights 4

Coal mining 5

Colleges/universities 6

Copper mining 7

Farming (surrounding land) 8

General mining 9

Gold mining 10

Guilds 11

Herding (surrounding land) 12

Iron mining 13

Libraries and museums 14

Silver mining 18

Smithing 19

Trade 20

Table 3–68: Caravan Goods 1 Alcohol

1

Armor/barding 2

Barrels/baskets 3

Beans 4

Berries 5

Books 6

Bronze 7

Brushes 8

Canvas 9

Camel hair 10

Ceramics 11

Cloth 12

Clothes, finished 13

Coal 14

Cocoa 15

Coffee 16

Cookware 17

Copper 18

Cotton 19

Table 3–69: Caravan Goods 2 Decorative pottery

1

Dried food 2

Dye 3

Gems 4

Glassware 5

Gold 6

Grain (barley, oatmeal, rye, etc.) 7

Herbs 8

Honey 9

Incense 10

Ink 11

Iron 12

Jewelry 13

Lamps/lanterns 14

Linen 15

Livestock 16

Lye 17

Musical instruments 18

Nuts 19

Oil 20

Table 3–70: Caravan Goods 3 Ore, unrefined

1

Paper 2

Pelts 3

Perfume 4

Rawhide 5

Rope 6

Rugs 7

Sailcloth 8

Silver 12

Slaves 13

Spices 14

Sugar 15

Tea 16

Tobacco 17

Tools 18

Weapons 19

Wool 20

Table 3–71: special Market Goods 1 Animal Products

1

Baskets 2

Bells 3

Bolts of fabric 4

Candles 5

Carnivorous plant seeds or sprouts 6

Cheese, cow or goat 7

Colored inks or paints 8

Cure-alls, real or false 9

Cutlery 10

Dungeon loot 11

Dyed yarn 12

Exotic animals 13

Exotic foods 14

Fertilizer (fresh or dried) 15

Firewood 16

Flour (wheat, rye, or barley) 17

Fortune telling or tarot reading 18

Garden produce 19

Glass trinkets and baubles 20

Table 3–72: special Market Goods 2 Herbs, fresh and dried

1

Honey or molasses 2

Horn (drinking horns and blowing horns) 3

Ivory and scrimshaw 4

Leather products (belts, sacks, water skins) 5

Local fruit (see Table 3–80) 6

Magical beasts’ young or eggs 7

Maps and cases or books 8

Melons 9

Mushrooms (fresh, dried, or marinated) 10

Nonmetal jewelry (bone, coral, shell, stone) 11

Nuts (in shells, shelled, or in syrup) 12

Oils, flammable or edible 13

Perfume, scented oils, and soap 14

Pickled products (see Table 3–82) 15

Pipes and tobacco 16

Pots and pans (bread, cake, frying, pie, tea) 17

Rugs or tapestries 18

Trapper wares (unusual meats and pelts) 19

Wool products (socks, coats, and blankets) 20

Table 3–73: Domestic Animals/Pets Bee

Dog, guard (bandog) 5

Dog, herding 6

Dog, hunting 7

Donkey 8

Dove 9

Horse, draft 10

Horse, riding 11

Table 3–74: Livestock Alpaca

Game Fowl (see table 3–75) 8

Table 3–75: Game Fowl

Game hen 4

Goose 5

Grouse 6

Guinea hen 7

Table 3–76: Fish Albacore 1

Anchovy 2

Bass, sea 3

Blue fish 4

Ocean perch 13

Red snapper 14

Table 3–77: Bread Products Barley bread

1

Biscuit 2

Biscuit, ship’s 3

Black bread 4

Corn bread 5

Croissant 6

Dumpling 7

Fruit bread 8

Hard roll 9

Hardtack 10

Muffin 11

Oatmean bread 12

Pancake 13

Roll 14

Rye bread 15

Sweet bread 16

Tortilla 17

Wheat bread 18

White bread 19

Whole wheat bread 20

Table 3–78: Basic Food Beef

Sweet roll 19

Vegetable 20

Table 3–79: Garden Produce

Squash or zucchini 18

Tomato 19

Turnips 20

Table 3–80: Fruits (fresh, in jars, or dried) Apples

1

Apricots 2

Blackberries 3

Black currants 4

Blueberries 5

Cherries, bitter 6

Cherries, sweet 7

Cloudberries 8

Elderberries 9

Gooseberries 10

Grapes 11

Loganberries 12

Peaches 13

Pears 14

Plums 15

Quince 16

Raspberries 17

Red currants 18

Strawberries 19

White currants 20

Table 3–81: Exotic Foods*

Avocado 1

Banana 2

Breadfruit 3

Coffee (tropical) 4

Coconut 5

Dates and figs (warm and arid climates) 6

Lychee (Asian regions) 10

Mango 11

Olives (Mediterranean climates) 12

Orange 13

Papaya 14

Passion fruit 15

Pineapple 16

Pomegranate 17

Rhubarb (Asian areas) 18

Sweet potato (tropical) 19

Tamarind 20

* Fresh, dried, or in jars

Table 3–82: Pickled Foods Asparagus

Chilies/hot peppers 6

Green beans 14

Mixed pickled vegetables 15

Table 3–83: Clothing 1

Table 3–84: Clothing 2 Loincloth

Table 3–85: Common Tools 1 Axe

1

Bit and brace 2

Crow bar 8

Hammer, sledge 16

Hatchet 17

Hay fork 18

Hoe 19

Hook 20

Table 3–86: Common Tools 2 Knife

1

Mallet 2

Measuring line 3

Measuring stick 4

Pry bar 8

Punch 9

Rake 10

Right angle 11

Table 3–87: Furs

Table 3–88: Healer Goods Balm

1

Bandages, gauze, etc.

2

Table 3–89: Medicinal Herbs Angelica, a digestive tonic 1

Anise, for insomnia 2

Balm, as a skin purifier or sedative 3

Basil, an anti-inflammatory 4

Chamomile, for wounds and open sores 5

Foxglove, as a purifier 6

Garlic, as an antiseptic 7

Hawthorn, for blood pressure 8

Henbane, a poisonous narcotic and sedative 9

Laurel, as a tonic for soothing 10

Mallow, for swollen eyes or lung inflammation 11

Mandrake, for cough, asthma or hay fever 12

Mugwort, as a sedative 13

Nettle, as an anti-inflammatory 14

Nightshade, a poisonous remedy for fever 15

Rosemary, as a stimulant 16

Sage, as an antiseptic 17

Skullcap, for spasms or convulsions 18

Valerian, as a calming sedative 19

Wormwood, for gallbladder and liver 20

COMMERCE

Some haggling may liven an exchange with a merchant or store owner.

Guilds insist on a minimum set price from members who are guaranteed to sell quality goods. You can get it cheaper, but it might not hold up or be the best quality.

Remember supply and demand. If everyone wants an item, the price goes up. And if there is overstock or no one is intetrested, the price drops.

Some towns lack iron, grapes, and other staples. The local craft may be cheap, but weapons and "drink" are expensive to import. Frontier life is neither easy nor inexpensive.

Table 3–90: Coin Names 1 Candareen

1

Cent 2

Circlet 3

Condor 4

Cross 5

Crown 6

Denier/Dinar 7

Doubloon 8

Dragon 9

Dreyling 10

Ducat 11

Eagle 12

Falcon 13

Florin 14

Guilder 15

Guinea 16

King 17

Koban 18

Kroner 19

Laurel 20

Table 3–91: Coin Names 2 Noble

1

Queen 2

Pence/Penny 3

Pinch 4

Pound 5

Prince 6

Real 7

Regal 8

Royal 9

Shilling 10

Skull 11

Sovereign 12

Stamp 13

Star 14

Stepple 15

Sun 16

Talons 17

Tirce 18

Warrant 19

Zehner 20

Table 3–92: Merchant Houses: Livery/Primary Goods Bosele Family. A black griffin on a silver background.

1 Precious metals and iron.

Dasent, Harmunger, and Associates. A tome of gold on a red background.

2 Books and paper products.

Deneldin Family. A sheep with a calligraphic “D” on it.

3 Wool and other fabrics.

Fenin and Urelli. A gold coin on scarlet.

4 Precious metals and uncut gems.

House Bairnbaum. A stylized sun rising over a tree.

5 Finished wood products.

House Endiri. A heavily muscled arm holding a battleaxe.

6 Weapons and armor.

House Engel. A silver needle threaded with gold on black velvet background.

7 Silk and fabrics.

House Melarin. A yellow hippogriff against royal blue.

8 Paintings, sculptures, and exotic goods.

House Orinion. A unicorn horn on a purple background.

9 Ivory, spices, and silk.

House Wenteera. A white bull on a black field.

10 Livestock and horses. Secretly runs a slave trade.

Ikoorl and Daughter. A stylized serpent holding a winged scepter in its tail.

11 Exotics and art objects.

Ironhand Trading Co. A stylized dwarf holding a pick.

12 Iron, copper, lead, and base metals.

Jarnour Family. A raven perched on the fin of a large fish.

13 Fish and other foodstuffs.

Lartmunder and Sons. A stein clutched in a mailed fist.

14 Ale and spirits.

Pendel and Sons. The silhouette of a pine tree sitting on an open palm.

15 Lumber.

Ruggboden and Family. Three casks stamped with a gothic-style “R.”

16 Ale, mead, and exotic beverages.

Silineer, Frassus, and Yarl. Brilliant-cut sapphire on a red-trimmed, white cushion.

17 Gems and jewelry.

Stonehammer Clan. A hammer and chisel.

18 Migrant dwarven workers, engineers, and architects.

Venoriol Family. A wine glass sitting on a grape leaf.

19 Fine wines.

Zentura and Larvin. Three horses pulling plows.

20 Foodstuffs, spices, and seeds.

Table 3–93: Common Crafts/Professions Barrelmaking

1

Bookbinding 2

Bowmaking 3

Bricklaying 4

Calligraphy 5

Carpentry 6

Casting 7

Cobbling 8

Gemcutting 9

Glassblowing 10

Leatherworking 11

Locksmithing 12

Needlework 13

Painting 14

Pottery 15

Sculpting 16

Smithing 17

Stonemasonry 18

Woodcarving 19

Weaving 20

Table 3–94: Magic item Availability Item is not available and will not be.

1

Item is not available and will not be.

2

Item is not available and will not be.

3

Item is not available and will not be.

4

Item is not available, but name/location of 5

someone who may be commissioned to make it is provided.

Item will be available in about two months.

6

Item will be available in about a month.

7

Item will be available in about two weeks.

8

Item will be available in about a week.

9

Item will be available in 1d4 days.

10

Item will be available in 24 hours.

11

Item is available*, 1 available 12

Item is available*, 1d4 available†

13

Item is available*, 1d6 available†

14

Item is available*, 1d8 available†

15

Item is available*, 1d10 available†

16

Item is available*, 2d4 available†

17

Item is available*, 2d6 available†

18

Item is available*, 2d8 available†

19

Item is available*, potentially limitless 20

* as economy and community stats, and the individual campaign dictate.

† this is for relatively inexpensive items based on community economy.

In Table 3–89 Medicinal Herbs we detail some of the more common herbs and their useful purposes in simple medicine that would no doubt be found in a city or community. For a full list of herbs and plants for such a purpose, see Chapter Six, tables 6–93 through 6–96.

crime

Table 3–95: Pick Pocket Yield 1 1d3cp

1d6cp, 1d6sp 4

1d10cp, 1d8sp 5

1d3cp, 1d8sp, 1gp 6

2d6sp 7

1d20sp 8

1d8sp, 1d3gp 9

1d3cp, 1d3sp, 1d3gp 10

1d6cp, 1d6sp, 1d6gp 11

1d10cp, 1d10sp, 1d10gp 12

1d20cp, 2d6sp, 1d12gp 13

1d6cp, 1d12sp, 1d20gp 14

1d4cp, 3d4sp, 3d4gp 15

1d12sp, 1d12gp 16

1d4cp, 1d4sp, 1d20gp 17

1d20cp, 1d4sp, 1d10gp 18

1d8cp, 2d8sp, 1d4gp 19

1d20cp, 1d20sp, 1d20gp 20

Table 3–96: Pick Pocket Yield 2 2cp

4cp, 3sp 6

5cp, 4sp 7

4sp, 2gp 8

8sp, 7gp 9

2cp, 2sp, 2gp 10

2cp, 3sp, 11gp 11

2cp, 4sp, 1gp 12

3cp, 8sp, 7gp 13

4cp, 3sp, 2gp 14

4cp, 7sp, 11gp 15

4cp, 9sp, 2gp 16

7cp, 6sp, 5gp 17

11cp, 2sp, 6gp 18

11cp, 7sp, 6gp 19

Table 3–97: Pick Pocket Yield 3 Archery gloves

1

Badge 2

Bell 3

Belt pouch 4

Diamond, flawed 19

Diamond, uncut 20

Table 3–98: Pick Pocket Yield 4 Dice

1

Flask (empty) 2

Flask of acid 3

Flask of alcohol 4

Flask of blood 5

Flask of fine wine 6

Flask of Greek fire 7

Flask of holy water 8

Flash of “moonshine”

9

Flask of oil 10

Flask of paint 11

Flask of perfume 12

Flask of powder/salt 13

Flask of spoiled milk 14

Flask of vinegar 15

Flask of water 16

Flint and steel 17

Foodstuff 18

Foodstuff wrapped in cheesecloth 19

Fork 20

Table 3–99: Pick Pocket Yield 5

Healing salve 4

Holy symbol 5

Hunting knife 6

Iron rod 7

Iron spike 8

Jagged nails/metal shards 9

Jar (empty) 10

Jar of fine powder 11

Jar of food 12

Jar of spices 13

Jar of stewed vegetables 14

Jewelry 15

Jeweler’s hammer 16

Key 17

Keys, ring of 18

Knife 19

Knucklebones 20

Table 3–100: Pick Pocket Yield 6 Leather cap

1

Leather strap 2

Letter, address 3

Letter, architectural drawing 4

Letter, arrest warrant 5

Letter, award 6

Letter, bill 7

Letter, building plans 8

Letter, code/cipher 9

Letter, contract 10

Letter, crier/script 11

Letter, crumbled*

12

Letter, deed 13

Letter, debt 14

Letter, directions 15

Letter, forms (filled) 16

Letter, forms (unfilled) 17

Letter, instructions 18

Letter, love 19

Letter, marriage certificate 20

Table 3–101: Pick Pocket Yield 7 Letter, military orders

1

Letter, music notes 2

Letter, newspaper sheet 3

Letter, open (torn or cut) 4

Letter, order 5

Letter, password 6

Letter, poem 7

Letter, plans 8

Letter, prayer 9

Letter, ransom 10

Letter, recipe 11

Letter, sealed 12

Letter, shoppping list 13

Letter, shipping manifest 14

Letter, sketch 15

Letter, spell 16

Letter, treaty 17

Letter, wanted poster 18

Letter, will 19

Letter, writ 20

Table 3–102: Pick Pocket Yield 8 Lock

1

Lock and key 2

Lodestone 3

Magnet 4

Magnifying glass 5

Manacles 6

Map, leather 7

Map, parchment 8

Map, vellum 9

Mask 10

Mason jar 11

Medal 12

Medallion 13

Metal brush 14

Mirror 15

Monacle 16

Mug, small 17

Necklace with charm 18

Orison charm 19

Opera sheet music 20

Table 3–103: Pick Pocket Yield 9 Page torn from book

1

Page torn from journal 2

Page torn from law book 3

Page torn from ledger 4

Page torn from newspaper 5

Page torn from novel 6

Page torn from opera/play 7

Page torn from prayer book 8

Page torn from spellbook/ritual 9

Page torn from unholy text 10

Pan pipes 11

Perfume bottle 16

Table 3–104: Pick Pocket Yield 10 Pouch of biscuits/hardtack

1

Pouch of buttons 2

Pouch of clover 3

Pouch of coins 4

Pouch of charms/fetishes 5

Pouch of fine powder/flour 6

Pouch of gems 7

Pouch of glass beads 8

Pouch of herbs 9

Pouch of marbles 10

Pouch of metal shavings 11

Pouch of nails 12

Pouch of nuts and dried fruit 13

Pouch of rock/shell collection 14

Pouch of sand 15

Pouch of seeds 16

Pouch of small mammal teeth 17

Pouch of soot 18

Pouch of tea leaves 19

Pouch of trinkets 20

Table 3–105: Pick Pocket Yield 11 Quill

1

Religious icon 2

Ring 3

Ring, signet 4

Rope 5

Scarab 6

Scroll case 7

Sealing wax 8

Sewing needle and thread 9

Silk scarf 10

Silver dagger 11

Smokestick 12

Smoking pipe 13

Snuff box, ivory 14

Snuff box, jade 15

Snuff box, metal 16

Snuff box, ornate 17

Snuff box, wooden 18

Soap 19

Soap, perfumed 20

Table 3–106: Pick Pocket Yield 12 Spectacles

1

Spoon 2

Spell components 3

String 4

Thieves’ tools 5

Vial (empty) 10

Vial of alchemical powder 11

Vial of antitoxin 12

Vial of dead insects 13

Vial of holy water 14

Vial of poison 15

Vial of rare herbs 16

Vial of unholy water 17

Table 3–107: Adventurer’s Backpacks 1

5 ft. of chain, iron rations (1 day), lead pipe, necklace with cameo, silver dust, waterskin (leaking) 1

10 ft. silk rope, black silk mask, chalk, dried apples (four), smoked meat, salt lick, steel mirror 2

50 ft. silk rope, acid vial, gold cloak pin, hardtack, jar of black grease, tattoo needle, unholy symbol 3

Acid vial, bag of fruit, half-eaten turkey leg, silk bedroll, steel trap, wooden box of caltrops 4

Arrow fitted with quill tip, map case filled with paintbrushes, small journal, small steel mirror, 4gp 5

Artisan’s tools, book, gem (100gp), magnifying glass, map case, thieves’ tools, vial of acid, vial of poison 6

Bandage rolls (two), brandy flask, breadcrumbs, mistletoe, pan pipes, thick leather belt, wooden box 7

Bar of lavender soap, fileting knife in sheath, hairbrush, hand mirror, manacles, wanted poster 8

Bar of rough soap, leather pouch with gem, oil flask, two matching broken arrows, wooden map case 9

Bedroll, iron rations (5 days), lockpicks hidden in seam, pipe and pouch of tobacco, vial of poison 10

Bell, blanket, dagger, diary, ink, merchant’s scale, manacles, quill, pouch of nails, smoking pipe 11

Belt, belt pouch, fishhook, iron pot, mug, short bow, three arrows, vial (empty), whetstone, wineskin 12

Bone case (empty), dog collar and whistle, hourglass, ivory flute, map case with sheet music, 7sp 13

Book of poetry, personal journal, mapmaking tools, pen and ink, ring or keys, steel bracelet, 3gp 14

Boots, cape, chalk, crudely drawn map, dart, healing salve, iron spike, jar of grease, piton, two daggers 15

Blanket, folding stool, flint and steel, magnifying glass, silk pouch with 10gp, two empty potion vials 16

Bolt of silk, chipped knife, dice, holy water, musical instrument, snuff box, tongs, wooden bucket 17

Bottle of rum, navigation instruments, preserved creature’s eye in jar of formaldehyde, tinderbox 18

Bottle of wine, fishing net, flask of fragrant oil, map case with map (several Xs), oil lamp, tinder box 19

Bread, comb, hatchet, ornate snuff box, mirror, soap, smoking pipe, wooden stake, wool cloak, 6sp 20

Table 3–108: Adventurer’s Backpacks 2

Burn salve, coffer, decanter, flask of acid, healer’s kit, helmet visor, hooded lantern, pillow, whetstone 1

Candle, dice, fruit, magnifying glass, mortar and pestle, silk scarf, vial of perfume, wineskin, 15sp, 3gp 2

Charcoal sticks, flask of rum, jar with a cricket inside, map case with parchment, small silver bell 3

Clay mug, dwarven runestone, gemcutter tools, hourglass, smoking pipe, spell component pouch 4

Cold iron lock and key, grappling hook (broken), note with address (crumbled), pungent cheese 5

wrapped in oilskin, three white candles, signet ring, vial of perfume, vial of red ink, whetstone Cooking utensils, dagger, fine silver thread, iron pot, shield (dented), short sword, spices, whetstone 6

Crowbar, gold and ruby earring, lockpick (broken), jar of buttons, needle, spool of black thread 7

Crowbar, four arrows, grappling hook, lantern, merchant log book, sickle, sword hilt, throwing axe 8

Crowbar, hunting knife, lock, parchment, pipes, short sword, scroll case, sealing wax, tuning fork 9

Dice, merchant gram weights, pliers, polished silver mirror, pouch of soot, silver ring, spyglass 10

Fish hook and string piercing a wine cork, grappling hook, loaf of bread, sack (empty), wine skin 11

Gold bar (1 pound), gold ingot (1 pound), hairpin, silk scarf, tartan cloth, torn page of journal, 17pp 12

Gold necklace (broken), flask of holy water, tiny silver dagger, spool of thin wire, whetstone 13

Hammer, iron pot, pitons (six), sack of marbles, skin of ale, throwing knife case (empty), 14cp 14

Holy symbol, poem, pouch of marbles, signet ring, silver necklace, silver dagger. spyglass, tobacco 15

Holy symbol (gold), leather belt pouch, roc feathers (seven), spyglass, 6gp hidden in seam 16

Iron rations (three days), love letter (crumbled), sack (empty), silver ink pen, vial of salt, vial of soot 17

Letter (to mayor), journal, pen, pencil, prism, silk pouch, snuff box, tabacco, toy, whistle, 4cp 18

Map, map case, pouch of glass beads, scarab, tinderbox, vial of antitoxin, vial of blood, vial of ink 19

Table 3–109: Unusual Thief Tools 1 Acid

1

Air bladder 2

Alcohol 3

Ash/soot 4

Ball of twine 5

Blade boots 6

Book 7

Bottle of dye 8

Caged sparrow 9

Caltrops 10

Candy 11

Cat stink 12

Chalk 13

Change of clothes 14

Charcoal 15

China marker 16

Compass 17

Dice or dice cup 18

Disguise kit 19

Drugged meat 20

Table 3–110: Unusual Thief Tools 2 Emergency rations

1

Empty glass vial 2

Eyeglass 3

Fake diamonds 4

Finger blade 5

Fishing wire 6

Forged identification papers 7

Garrote 8

Gem 9

Glass cutter 10

Gloves 11

Glue 12

Grappling hook 13

Hidden pouch 14

Holy symbol 15

Ink 16

Ink brush 17

Ink pen 18

Itching powder 19

Jewels for bribe 20

Table 3–111: Unusual Thief Tools 3 Knife

1

Lens 2

Listening cup 3

Little black book 4

Lockpicks 5

Lucky charm 6

Metal file 10

Money belt 11

Putty or clay 18

Raw meat 19

Rope 20

Table 3–112: Unusual Thief Tools 4 Sand

1

Sealed message 2

Seeds 3

Shaved coin 4

Shovel 5

Silver dust 6

Skin of water 7

Small sack 8

Smoke bomb 9

Sneezing powder 10

Spoiled meat 11

Various coins from various realms 16

Vial of bleach 17

Wig 18

Wire 19

Wire cutter 20

Table 3–113: Improvised Weapons 1 Barrel

1

Beer mug or bottle 2

Belaying pin 3

Belt 4

Boot or shoe 5

Boiling water 6

Brick 7

Broken glass 8

Broom or mop 9

Candelabra 10

Cane or walking stick 11

Cloak 12

Crockery 13

Fireplace poker 14

Frying pan 15

Hairpin 16

Handful of dirt 17

Helmet 18

Ice pick or icicle 19

Jeweler’s tools 20

Table 3–114: Improvised Weapons 2 Lute or mandolin

1

Meat cleaver 2

Metal pipe 3

Metal platter 4

Mirror 5

Oar or paddle 6

Sewer grate 10

Shaving razor 11

Shovel 12

Sign 13

Stein or tankard 14

Table or chair leg 15

Umbrella 16

Umbrella cane 17

Unconscious person 18

Vial of ink 19

Wooden shiv 20

Table 3–115: Hidden Weapon Location Arm/shoulder sheath

1

Behind ear 2

Belt 3

Boot 4

Boot heel 5

Bottom of foot 6

Disguised as common item 7

Fold of cloak 8

Glove 9

Glued to skin 10

Hair 11

Hem of clothing 12

Hollow scabbard 13

Inner thigh 14

Leg of breeches 15

Nape of neck 16

On back 17

Sleeve 18

Undergarments 19

Weapon grip 20

Table 3–116: Bribes, Basic Act as double agent 1

Assassination 2

Chance for partnership 3

Coerce confession from another in jail 4

Discount on business 5

False promise*

6

Fence goods 7

Fine wines or ales 8

Frame someone 9

Info on more lucrative crime 10

Lookout 11

Passwords to criminal dens 12

Payment in coins or gems 13

Percentage of the take 14

Perform a favor 15

Protection 16

Remove a threat 17

Stool pigeon 18

Turn in superior 19

Turn over illicit goods 20

Table 3–117: Bribes, Advanced 1

Allow local tough guy to beat you up to impress someone 1

Arrange (with the jailer) for a short visit with someone currently inside a prison 2

Arrange for a day pass to a guild's library 3

Arrange for a large donation to your deity's temple 4

Arrange for a one-time "insider's rate" at the local armory or potion shop 5

Arrange for a shipment to be lost 6

Arrange for a weapon to be smuggled into a party/gathering 7

Arrange for all of the guests at a party/gathering to be mildly poisoned 8

Arrange for someone to display romantic interest in another 9

Arrange for someone to forget a romantic interest in another 10

Arrange for someone's case to be reopened/re-examined 11

Arrange for you to talk for a few minutes with an influential person 12

Convince a diviner to report a false reading 13

Convince a supplier of goods or services not to serve a particular individual 14

Convince a witness to give false testimony 15

Convince a perjurer to recant his false testimony 16

Frame someone for a crime 17

Get someone a job where he can gather information 18

Have a paperwork snafu and delay an execution for a few days 19

Help arrange a secret meeting 20

Table 3–118: Bribes, Advanced 2 Help obtain rare/banned items 1

Help person pass as someone of higher/lower ranking 2

Hold illegal goods for an allotted time 3

Lure goblins into town so you can

4 rescue the town from them

Make sure the best suite at the inn is reserved for person 5

Obtain the correct password for a secret meeting 6

Provide an alibi 7

Provide a contact at the magistrate's office to cut through some red tape 8

Provide a detailed map of dungeon/manor house/tower 9

Provide a distraction 10

Provide a hiding place 11

Provide information on a cargo shipment 12

Provide inside information for a bet 13

Provide monetary reward 14

Provide a place to offload goods 15

Smuggle illegal weapons/goods into town 16

Smuggle wanted person out of town 17

Take care of someone's mount becoming

18 injured

Tell an official's schedule 19

Wrangle an invitation to the local ball 20

Table 3–119: safehouses

Alchemy shop that doubles as a gambling den 1

Basement beneath a church library 2

Behind a smithy with double tong emblem 3

Bolthole at the basement of Grim's Tavern 4

Cot hidden in the attic of a small home 5

Cottage at the end of Dusty Alley 6

Forgotten niche at the base of a keep 7

Hayloft above a legitimate livery 8

Hidden parlor inside a brothel 9

Lean-to hidden above a tavern 10

Magical scroll that creates an invisible tent 11

Moneylender's vault behind a greengrocer 12

Small room at the back of a meatlocker 13

Spare room above a jeweler's shop 14

Storage room at back of seamstress shop 15

Studio behind a secret door

Studio behind a secret door

In document Ultimate Toolbox (Page 111-137)