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ANIMATION AND GAME DESIGN

Final Project/Assessment

January 2015

PROJECT OBJECTIVES:

To demonstrate the ability to create a game or animation using Game

Maker or Alice 3.0.

To create instructions for the user of the designed game/animation.

To design a promotional campaign to market the game/animation to the

appropriate audience including a product package and a one-page

advertisement.

PART A – Game/Animation

PART B – Product Packaging Design

FINAL PROJECT FILES MUST BE EMAILED TO

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IMPORTANT INFORMATION

Projects are due at the end of class on Thursday

January 22, 2015.

No late work will be accepted.

A printed copy of all work must be submitted directly to Mrs. Sattelberg. PRINT

SCREEN and then PASTE to a Word document.

Make-ups or extensions will be based on approval by school administration. All

policies pertaining to absence during examinations apply.

Disruptiveness during the final project lab time will not be tolerated and will

result in a disciplinary referral and removal from class. No hall passes will be

issued during the examination period. Passes will be permitted to the health

office.

Additional instruction and guidance will be given daily in class – therefore it is vital

that students attend all classes. Instructions will not be repeated as this is a final

project and counts as a final exam grade.

This is a final project and counts as the final exam for this course. You are required

to use all class time to work on this project. Come to class prepared to work.

No games, videos, or use of computers for other work. Phones away at all times.

No printing until your project has been reviewed on screen.

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ANIMATION AND GAME DESIGN

Final Project/Assessment

BASIC INFORMATION

The Goal of this Project

This is your chance to show off everything that you have learned in this course in a project of your choice and design. You can design almost anything you want, to produce something that is interesting, useful and challenging. Think about the project you and other students have created and apply it in a fun way!

Audience

Projects should be designed to accommodate one of the following audiences:

Purpose/Organization

Games must have a purposeful, clearly identified goal and must present multiple levels of accomplishment – from beginning through advanced. All levels must be age-appropriately challenging.

Animations must have a clear story-line and purpose.

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PART A – GAME/ANIMATION

OPTION 1 – GAME MAKER

Create a game using Game Maker 8.1. All games must be preapproved by Mrs. Sattelberg.

1. Your project should be completed in Game Maker 8.1. 2. It is your responsibility to create this project on your own.

3. Game Makers projects must represent an improvement on any projects that were created during the course. Any “click ball” or “shooter” games must show a creative version. Simply changing the background image will not represent a creative, original game.

4. Games should not include any rapid flashing, inappropriate images or messages. 5. Minimum Requirements:

1. 4 Levels/Rooms 2. 5 sprites/objects

 sprites should include multiple views – to be used when changing facing different directions

 2 original backgrounds

 Your game must have a recognizable goal.

 Game Title, instructions and score reporting must appear on screen.

6. Projects must be saved as a game maker project file (FILE  SAVE) and as a executable file (FILE  CREATE EXECUTABLE). Both versions of the project must be emailed to [email protected] by 2:35pm on Thursday January 22, 2015. Place your name in the subject of the email. If you are not able to email your must save your project files to the teacher flashdrive by the end of class January 22, 2015.

7. Screen shots of all rooms showing sprites and objects must be turned in by the end of class January 22, 2015.

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PART A – GAME/ANIMATION

OPTION 2 – ALICE 3.0

Create an animation using Alice 3.0. All animations must be preapproved by Mrs. Sattelberg.

1. Create an animation that will run for at least 2 full minutes. 2. Animations must have a noticeably planned storyline/purpose. 3. Create a full scene within which a main character will travel/move. 4. Have the main character introduce him/herself.

5. Each additional character should be introduced in a purposeful way. 6. A title should appear at the beginning of the animation.

7. Movements and transitions must be smooth.

8. Animations should not include any rapid flashing, inappropriate images or messages.

9. Projects must be saved and emailed to [email protected] by 2:35pm on Thursday January 22, 2015. Place your name in the subject of the email. If you are not able to email your must save your project files to the teacher flashdrive by the end of class January 22, 2015.

10.Projects must be printed. Print all code and scene showing all objects placed in the scene. Print using the PRINT and/or SCREEN CAPTURE options (FILE  PRINT ALL). Printed work must be turned in by the end of class January 22, 2015.

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PART B – PRODUCT PACKAGING DESIGN

Create a package for your game/animation.

Front of Package

o

Game Title

o

Graphics to represent game (no copyrighted images

permitted).

o

Game system(s) to be sold for (PlayStation, Wii, Xbox,

etc.).

Back of Package

o

Description of Game

o

Rating

o

Basic Game Instructions

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TURNING IN YOUR PROJECT

1.

Cover Page (create in Word).

Animation and Game Design

Final Project

January 2015

Your Name

Graphics to enhance.

2.

Printed copy (screen shots) or game or animation. See

individual project instructions for details.

3.

Product Package

4.

Project files in digital format. To be emailed to

[email protected]

. Place your name in the subject

of the email.

Projects are due at the

end of class on Thursday

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